The death of [33 Necrolyte] Lorak Anarchy (Drow Elf)

in Along the Beach

from the perspective of [33 Necrolyte] Lorak Anarchy (Drow Elf)

<worn in ear>        a misshaped emerald stud
<worn on face>       a black death mask [superior]
<worn on body>       a dark black robe
<worn about body>    a cowlskin of bearfur
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a human-made brass tower shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a thin steel dagger
<worn on feet>       a pair of forest walking boots [superior]


< 159h/159H 148v/148V Pos: standing >
 
   ^......^           
     ^^^^             
                      
                      
                      
          ^           
                      
                      
                      
                      
   S                  
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   .......^^^         
  ^^......^           
     ^^^^             
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >

< 159h/159H 148v/148V Pos: standing >
 
   .........M         
  ........^^^         
  ^^......^           
     ^^^^             
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Heading set to 90.

< 159h/159H 148v/148V Pos: standing >

< 159h/159H 148v/148V Pos: standing >
 
   .........^         
  ..........M         
 .........^^^         
  ^^......^           
     ^^^^             
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   ........^          
  .........M          
 ........^^^          
 ^^......^            
    ^^^^              
          >           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 159h/159H 148v/148V Pos: standing >

< 159h/159H 148v/148V Pos: standing >
 
   .......^           
  ........M           
 .......^^^           
 ^......^             
   ^^^^               
          >           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   ......^            
  .......M            
 ......^^^            
 ......^              
  ^^^^                
          >           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   .....^             
  ......M             
 .....^^^             
 .....^               
 ^^^^                 
          >           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Heading set to 0.

< 159h/159H 148v/148V Pos: standing >

< 159h/159H 148v/148V Pos: standing >
 
   ......^M    M      
  ......^             
 .......M             
 .....^^^             
 .....^               
 ^^^^     ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   M...M..MM   MM     
  .......^M    M      
 .......^             
 .......M             
 .....^^^             
 .....^   ^           
 ^^^^                 
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   MM.....^M   MMM    
  .M...M..MM   MM     
 ^.......^M    M      
 .......^             
 .......M             
 .....^^^ ^           
 .....^               
 ^^^^                 
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   MMMM...^M    MM    
  MMM.....^M   MMM    
 ^.M...M..MM   MM     
 ^.......^M    M      
 .......^             
 .......M ^           
 .....^^^             
 .....^               
 ^^^^                 
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
 
   ^MMMM...M    MM    
  MMMMM...^M    MMM   
 ^MMM.....^M   MMM    
 ^.M...M..MM   MM     
 ^.......^M    M      
 .......^ ^           
 .......M             
 .....^^^             
 .....^               
  ^^^                 
                      
The Clear Waters Outside the Venan'Trut Docks
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Heading set to 270.

< 159h/159H 148v/148V Pos: standing >
 
   ^^MMMM...M    M    
  MMMMMM...^M    MM   
 ^^MMM.....^M   MMM   
 ^^.M...M..MM   MM    
 M^.......^M    M     
 ........^<           
 ........M            
 ......^^^            
 ......^              
  ^^^^                
                      
The Clear Waters Outside the Venan'Trut Docks
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Speed set to 0.

< 159h/159H 148v/148V Pos: standing >
Your ship manuevers to the west.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
You see nothing special...

< 159h/159H 148v/148V Pos: standing >
Pardon?

< 159h/159H 148v/148V Pos: standing >
You see nothing special...

< 159h/159H 148v/148V Pos: standing >
Obvious exits:
    South- Aboard the Sloop The Trade Federation

< 159h/159H 148v/148V Pos: standing >
Heading set to 0.

< 159h/159H 148v/148V Pos: standing >
Your ship manuevers to the north.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >
Autosaving...

< 159h/159H 148v/148V Pos: standing >
Obvious exits:
    South- Aboard the Sloop The Trade Federation

< 159h/159H 148v/148V Pos: standing >
Your ship manuevers to the north.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -South -West 
The Sloop The Trade Federation floats here.

< 159h/159H 148v/148V Pos: standing >

< 159h/159H 148v/148V Pos: standing >
Your ship manuevers to the west.
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
Your ship begins docking procedures.
Your ship has completed docking procedures.

< 159h/159H 148v/148V Pos: standing >
Sorry, but you cannot do that here!

< 159h/159H 148v/148V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 159h/159H 148v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 159h/159H 148v/148V Pos: standing >
You disembark this ship.
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
A pelican squaks loudly.

< 159h/159H 148v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 159h/159H 148v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 

< 159h/159H 147v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.

< 159h/159H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A seagull squabbles.

< 159h/159H 146v/148V Pos: standing >
Pardon?

< 159h/159H 148v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South

< 159h/159H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.

< 159h/159H 146v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South

< 159h/159H 146v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A seagull squabbles.

< 159h/159H 145v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.

< 159h/159H 146v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 

< 159h/159H 146v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
A pelican squaks loudly.

< 159h/159H 146v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 147v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
On the Military Dock
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
A pelican squaks loudly.

< 159h/159H 148v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 

< 159h/159H 147v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
A pelican squaks loudly.

< 159h/159H 146v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 

< 159h/159H 147v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
The Sloop The Trade Federation floats here.
A galleon of war is docked here.
A pelican squaks loudly.

< 159h/159H 146v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 146v/148V Pos: standing >
A pelican leaves west.

< 159h/159H 146v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 148v/148V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A pelican squaks loudly.

< 159h/159H 147v/148V Pos: standing >
Find a dock to swim from!

< 159h/159H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.

< 159h/159H 147v/148V Pos: standing >
Ok.

< 159h/159H 147v/148V Pos: standing >
A Massive Warehouse
   Wooden boards were used to construct this warehouse. Large cylinder beams
uphold the ceiling and provide for the otherwise stability of this place. The
beems dig deep into the ground, for the ground is mostly sand underneath the
stone slabs that make up the floor of this warehouse. The shady sections of
the warehouse, large barrels of this and that lay undisturbed. Boxes and
crates are however visibly within the immediate area. It isn't obvious what
could be inside of them however, for their labels are barely visible and have
faded throughout the years. The air within this place is rather dusty and
damp. A large boarded up window would allow air to circulate, but it is
however, boarded shut. Spots of blood cover a plank a corner.
Obvious exits: -East  -Down #
A shady rogue stands in the shadows.

< 159h/159H 146v/148V Pos: standing >
A shady rogue suddenly attacks YOU!
A shady rogue's fine punch strikes you very hard.
OUCH!  That really did HURT!

< 134h/159H 146v/148V Pos: standing >
< T: Lorak TP: sta TC: small wounds E: shady sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 134h/159H 146v/148V Pos: standing >
< T: Lorak TP: sta TC: small wounds E: shady sta EP: excellent >
 You attempt to flee...
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West 
A small post has some words scribbled on it.
You flee eastward!

< 134h/159H 124v/148V Pos: standing >
Ok.

< 134h/159H 127v/148V Pos: standing >
You start chanting...

< 135h/159H 129v/148V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 135h/159H 132v/148V Pos: standing >
Casting: vitalize undead *

< 135h/159H 133v/148V Pos: standing >
Casting: vitalize undead 

< 135h/159H 134v/148V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 136h/159H 134v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A seagull squabbles.

< 202h/225H 134v/148V Pos: standing >
A seagull leaves south.

< 202h/225H 135v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
A seagull squabbles.

< 202h/225H 135v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 

< 202h/225H 136v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Sloop Ilumination floats here.
An elven passenger ship prepares to set sail.

< 203h/225H 137v/148V Pos: standing >
Find a dock to swim from!

< 204h/225H 142v/148V Pos: standing >
Find a dock to swim from!

< 204h/225H 144v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 

< 204h/225H 145v/148V Pos: standing >
A seagull enters from the west.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South

< 205h/225H 146v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
A seagull squabbles.

< 205h/225H 146v/148V Pos: standing >
Find a dock to swim from!

< 205h/225H 147v/148V Pos: standing >
Find a dock to swim from!

< 206h/225H 148v/148V Pos: standing >
Find a dock to swim from!

< 206h/225H 148v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Sloop Ilumination floats here.
An elven passenger ship prepares to set sail.

< 206h/225H 147v/148V Pos: standing >
Find a dock to swim from!

< 207h/225H 147v/148V Pos: standing >
Find a dock to swim from!

< 207h/225H 148v/148V Pos: standing >
Find a dock to swim from!

< 207h/225H 148v/148V Pos: standing >
Obvious exits:
    North- The Bay of Venan'Trut
    East - The Bay of Venan'Trut
    South- The Bay of Venan'Trut
    West - On the Passenger Dock

< 208h/225H 148v/148V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
A seagull squabbles.

< 208h/225H 147v/148V Pos: standing >
Obvious exits:
    North- The Bay of Venan'Trut
    East - On the Passenger Dock
    South- The Bay of Venan'Trut
    West - Along the Beach

< 209h/225H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South

< 210h/225H 146v/148V Pos: standing >
Obvious exits:
    North- Along the Beach
    East - On the Passenger Dock
    South- Along the Beach

< 210h/225H 147v/148V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Puddles of fresh blood cover the ground.
The corpse of a drunk sailor is lying here.

< 211h/225H 147v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 211h/225H 147v/148V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.

< 211h/225H 147v/148V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai snaps into visibility.

< 211h/225H 147v/148V Pos: standing >
< T: Lorak TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
The heat damages your muscles, you feel less dexterous.

< 85h/225H 147v/148V Pos: standing >
< T: Lorak TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
You flee southward!

< 85h/225H 121v/148V Pos: standing >
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian knocks you down with a mighty blow!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf enters from the north.

< 25h/225H 123v/148V Pos: kneeling >
< T: Lorak TP: kne TC: awful E: A Barbarian sta EP: excellent >
 A sense of WiLD HAtE surrounds a Barbarian as his powerful bludgeon hits you.
Your pair of studded leather leggings was completely destroyed by the massive blow!