The death of [53 Water Magus] Vezzy The Empire (Githzerai)

in Burnt Plains of a Fallen Realm

from the perspective of [53 Water Magus] Vezzy The Empire (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       the helmet of agony of intelligence (humming) [75%]
<worn on eyes>       a crystal eyepiece [superior] [62%]
<worn in ear>        a troglodyte earring [89%]
<worn on face>       a silk veil of the enchantress [superior]
<worn around neck>   an amulet of chaos [poor]
<worn around neck>   a mithril amulet of the magi
<worn on body>       the legendary platemail of defense [poor] [89%]
<worn about body>    the frost-covered cloak of the north wind
<worn as quiver>     a human-made dragonscale quiver [68%]
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs [85%]
<attached to belt>   a tome of wizardry
<worn around wrist>  some ivory bracers (glowing) [80%]
<worn around wrist>  a bracelet of wizardry (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<primary weapon>     the glowing stiletto 'Sunfist' [superior]
<worn on feet>       boots of endurance [75%]

Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 279h/567H 186v/203V Pos: standing >
 
   ^..D....MM     
  ...^.....MM     
 ^^.....^.MM  ^   
 ^........MM ^^   
 .....^.@.M^M ^   
 ^..M.^^.MM       
 ...^....M^   MM  
  ..^..^.M D      
   .^...MM  ^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 281h/567H 186v/203V Pos: standing >
The chilling wave covering a nightcrawler recedes and vaporizes...
 
   ..^.....MM     
  ^.....^.MM  ^   
 ^........MM ^^   
 .....^...M^M ^   
 ^..M.^^@MM       
 ...^....M^   MM  
 ...^..^.M D      
  ..^...MM  ^     
   ^.M^^MM        
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 283h/567H 185v/203V Pos: standing >
 
   .....^.MM      
  ........MM ^^   
 .....^...M^M ^   
 ^..M.^^.MM       
 ...^...@M^   MM  
 ...^..^.M D      
 ^..^...MM  ^     
  .^.M^^MM        
   ....MM^ M      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 283h/567H 183v/203V Pos: standing >
 
   .......MM ^    
  ....^...M^M ^   
 ^..M.^^.MM       
 ...^....M^   MM  
 ...^..^@M D      
 ^..^...MM  ^     
 M.^.M^^MM        
  .....MM^ M      
   ...^M          
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 284h/567H 181v/203V Pos: standing >
 
   ........MM     
  .....^...M^M    
 M^..M.^^.MM      
 ^...^....M^   M  
 ....^..@.M D     
  ^..^...MM  ^    
 MM.^.M^^MM       
  ^.....MM^ M     
   ^...^M         
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 284h/567H 180v/203V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               1 - dimension door
               3 - water to life
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) dimension door
    3 seconds:  (10th) dread wave
    5 seconds:  (10th) dread wave
    6 seconds:  (10th) dread wave
    8 seconds:  (10th) dread wave
    9 seconds:  ( 6th) teleport

You can memorize no more spells.

< 285h/567H 181v/203V Pos: standing >
You sit down and relax.

< 287h/567H 182v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               1 - dimension door
               3 - water to life
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) dimension door
    3 seconds:  (10th) dread wave
    5 seconds:  (10th) dread wave
    6 seconds:  (10th) dread wave
    8 seconds:  (10th) dread wave
    9 seconds:  ( 6th) teleport

You can memorize no more spells.
You continue your study.

< 287h/567H 182v/203V Pos: sitting >
You have finished memorizing dimension door.

< 291h/567H 188v/203V Pos: sitting >
You have finished memorizing dread wave.

< 295h/567H 193v/203V Pos: sitting >
You have finished memorizing dread wave.

< 299h/567H 197v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  2 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               2 - dimension door
               3 - water to life
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  (10th) dread wave
    2 seconds:  (10th) dread wave
    3 seconds:  ( 6th) teleport

You can memorize no more spells.

< 300h/567H 199v/203V Pos: sitting >
You have finished memorizing dread wave.

< 302h/567H 202v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  3 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               2 - dimension door
               3 - water to life
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  (10th) dread wave
    2 seconds:  ( 6th) teleport

You can memorize no more spells.

< 303h/567H 203v/203V Pos: sitting >
You have finished memorizing dread wave.

< 306h/567H 203v/203V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 308h/567H 203v/203V Pos: sitting >
You clamber to your feet.

< 309h/567H 203v/203V Pos: standing >
 
   ........MM     
  .....^...M^M    
 M^..M.^^.MM      
 ^...^....M^      
 ....^..@.M D  M  
  ^..^...MM  ^    
 MM.^.M^^MM       
  ^.....MM^ M     
   ^...^M         
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 309h/567H 203v/203V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  4 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               2 - dimension door
               3 - water to life
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 310h/567H 203v/203V Pos: standing >
 
   ........MMM    
  .....^...M^^    
 M^..M.^^.MM      
 ^...^....M^      
 ....^..@.M D  M  
  ^..^...MM  ^    
 MM.^.M^^MM       
  ^.....MM^ M     
   ^...^M         
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 312h/567H 203v/203V Pos: standing >
Autosaving...

< 315h/567H 203v/203V Pos: standing >
 
   ........MMM    
  .....^...M^^    
 M^..M.^^.MM      
 ^...^....M^      
 ....^..@.M D  M  
  ^..^...MM  ^    
 .M.^.M^^MM       
  ^.....MM^ M     
   ^...^M         
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 318h/567H 203v/203V Pos: standing >
You quickly scan the area.
A large skeletal knight who is almost out of sight to your east.
A behemoth who is almost out of sight to your south.

< 319h/567H 203v/203V Pos: standing >
 
   ........MMM    
  .....^...M^^    
 M^..M.^^.MM   M  
 M...^....M^      
 ....^..@.M D  M  
  ^..^...MM  ^    
 .M.^.M^^MM       
  ^.....MM^ M     
   ^...^M         
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 321h/567H 203v/203V Pos: standing >
 
   ^........MM    
   .....^...M^^   
 MM^..M.^^.MM     
 ^M...^....M^     
 M....^.@^.M D    
 M ^..^...MM  ^   
 M.M.^.M^^MM      
  .^.....MM^ M    
   .^...^M        
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 323h/567H 201v/203V Pos: standing >
You quickly scan the area.
A behemoth who is almost out of sight to your north.
A large skeletal knight who is almost out of sight to your east.

< 325h/567H 201v/203V Pos: standing >
 
    ^........M    
  M .....^...M^   
 MMM^..M.^^.MM    
 M^M...^....M^    
 MM....^@.^.M D   
 MM ^..^...MM  ^  
 MM.M.^.M^^MM     
   .^.....MM^ M   
   ..^...^M       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 325h/567H 199v/203V Pos: standing >
 
   M ^........    
  MM .....^...M   
 MMMM^..M.^^.MM   
 ^M^M...^....M^   
 MMM....@..^.M D  
 MMM ^..^...MM    
 MMM.M.^.M^^MM    
    .^.....MM^    
   ...^...^M      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 326h/567H 197v/203V Pos: standing >
You start chanting...

< 329h/567H 199v/203V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
The corpse of a green wyrm is lying here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 331h/567H 200v/203V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 337h/567H 203v/203V Pos: standing >
You start chanting...

< 345h/567H 203v/203V Pos: standing >
Casting: water to life 

< 347h/567H 203v/203V Pos: standing >
You complete your spell...
There is not enough water around!

< 348h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
The corpse of a green wyrm is lying here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 352h/567H 203v/203V Pos: standing >
The earth rumbles as your incantation summons living water from the depths.

< 355h/567H 203v/203V Pos: standing >
The winds of time have reclaimed the corpse of a green wyrm.
The corpse of a green wyrm crumbles to dust and blows away.

< 357h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A freshwater spring bubbles up into a small pool, here.
A few coins lie scattered here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 368h/567H 203v/203V Pos: standing >
You sit down and relax.

< 368h/567H 203v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  4 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               1 - dimension door
               2 - water to life
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) dimension door
    3 seconds:  ( 7th) water to life

You can memorize no more spells.
You continue your study.

< 369h/567H 203v/203V Pos: sitting >
You have finished memorizing dimension door.

< 373h/567H 203v/203V Pos: sitting >
Easy.

< 374h/567H 203v/203V Pos: sitting >
You have finished memorizing water to life.
Your studies are complete.

< 376h/567H 203v/203V Pos: sitting >
You clamber to your feet.

< 377h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A freshwater spring bubbles up into a small pool, here.
A few coins lie scattered here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 378h/567H 203v/203V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  4 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               2 - dimension door
               3 - water to life
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 378h/567H 203v/203V Pos: standing >
You feel your mind recover from the assault.

< 378h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A freshwater spring bubbles up into a small pool, here.
A few coins lie scattered here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 379h/567H 203v/203V Pos: standing >
You start chanting...

< 380h/567H 203v/203V Pos: standing >
Casting: water to life 

< 382h/567H 203v/203V Pos: standing >
You complete your spell...
The purifying power of the water flows through your body.

< 567h/567H 203v/203V Pos: standing >
Easy.

< 567h/567H 203v/203V Pos: standing >

		Score information for Vezzy

Level: 53   Race: Githzerai   Class: Conjurer / Water Magus Sex: Female
Hit points: 567(567)  Moves: 203(203)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
HardCore pts:   +550.03
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing MageFlame
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  550 

Active Spells:
--------------
stone skin (1 minute)
strength (25 minutes)
agility (25 minutes)
detect invisibility (37 minutes)
fly (27 minutes)
well-rested bonus (89 minutes)


< 567h/567H 203v/203V Pos: standing >
You purge 'dread wave' from your thoughts.

< 567h/567H 203v/203V Pos: standing >
You sit down and relax.

< 567h/567H 203v/203V Pos: sitting >
You are memorizing water form, which will take about 1 seconds.

< 567h/567H 203v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  3 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - prismatic spray
               4 - disintegrate
( 7th circle)  1 - fireball
               2 - dimension door
               2 - water to life
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - coldshield
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - infravision
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) water to life
    2 seconds:  (10th) water form

You can memorize no more spells.

< 567h/567H 203v/203V Pos: sitting >
You have finished memorizing water to life.

< 567h/567H 203v/203V Pos: sitting >
You have finished memorizing water form.
Your studies are complete.

< 567h/567H 203v/203V Pos: sitting >
You clamber to your feet.

< 567h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A freshwater spring bubbles up into a small pool, here.
A few coins lie scattered here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 567h/567H 203v/203V Pos: standing >
You start chanting...

< 567h/567H 203v/203V Pos: standing >
You complete your spell...
You begin to flow like water!

< 567h/567H 203v/203V Pos: standing >
You purge 'water form' from your thoughts.

< 567h/567H 203v/203V Pos: standing >
You sit down and relax.

< 567h/567H 203v/203V Pos: sitting >
You are memorizing dread wave, which will take about 1 seconds.

< 567h/567H 203v/203V Pos: sitting >
You have finished memorizing dread wave.
Your studies are complete.

< 567h/567H 203v/203V Pos: sitting >
You clamber to your feet.

< 567h/567H 203v/203V Pos: standing >
 
 **^^M  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A freshwater spring bubbles up into a small pool, here.
A few coins lie scattered here.
A small chunk of pure gold has been left here.
A hideous nightcrawler claw has been left here.
A beautiful undine summoned from her watery home swims around here. (minion) 
A powerful triton riding a magical wave watches you warily. (minion) 

< 567h/567H 203v/203V Pos: standing >
You start chanting...

< 567h/567H 203v/203V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
   MM ^M.^^M^.    
  M   ^.^...^MM   
 MM  ..^^...MMMM  
 M  ^..^^.^.MM    
   ^M...@.MMM     
   ^.......MM ^   
  ...^.....MM  ^  
  ^.....^.MM  ^   
   .......MM ^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*A nightcrawler shadow floats in and out through the shadows here.

< 567h/567H 203v/203V Pos: standing >
A nightcrawler suddenly attacks YOU!
A nightcrawler snaps into visibility.
A nightcrawler's powerful pierce wounds you.

< 551h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC:few scratches E: nightcrawler sta EP: pretty hurt >
 A nightcrawler's fine pierce grazes you.
A nightcrawler's fine pierce grazes you.
A billowing cloud of darkness erupts from a nightcrawler's mouth!
A nightcrawler consumes you in blackness.

< 506h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler dodges your futile attack.
A nightcrawler dodges your futile attack.

< 508h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler's decent pierce grazes you.
A nightcrawler misses you.

< 506h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
  
   MM ^..^^.M.    
  M   ^.^...^MM   
 MM  ..^^...MMMM  
 M  M..^^.^.MM    
   ^....@.MMM     
   ^.......MM ^   
  ...^.....MM  ^  
  ^.....^.MM  ^   
   .......MM ^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A nightcrawler stands in mid-air here, fighting YOU!

< 507h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 You start chanting...

< 507h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a nightcrawler making it freeze and choke.
[Damage: 38 ] A dark blue, bitterly icy wave flows over a nightcrawler.
A nightcrawler misses you.
A nightcrawler's fine pierce grazes you.
Your butterfly earring of power was damaged from the massive blow!

< 503h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler dodges your futile attack.
You miss a nightcrawler.

< 504h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 You start chanting...

< 504h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP: pretty hurt >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a nightcrawler making it freeze and choke.
[Damage: 36 ] A dark blue, bitterly icy wave flows over a nightcrawler.

< 506h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 A half-elf guard sneaks in from the east.

< 506h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 A nightcrawler's fine pierce grazes you.
A nightcrawler's fine pierce grazes you.

< 497h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 You start chanting...

< 497h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 [Damage: 35 ] A dark blue, bitterly icy wave flows over a nightcrawler.

< 498h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 A half-elf merchant sneaks in from the east.

< 498h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: nightcrawler sta EP:  awful >
 You complete your spell...
You send a dark, bitterly cold wave which slowly covers a nightcrawler making it freeze and choke.
[Damage: 28 ] A dark blue, bitterly icy wave flows over a nightcrawler.
A nightcrawler is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vezzy by 694847.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a nightcrawler cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
A nightcrawler explodes into all corners of the room, covering it in darkness!
The room goes dark!

< 498h/567H 203v/203V Pos: standing >
A half-elf merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a half-elf merchant stabs you in the back.

< 498h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
 An odd looking shadow silently arrives and slowly forms into a shadow monster.
A half-elf guard dances an acrobatic maneuver in battle, tripping you.

< 498h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant parries your futile lunge at him.
You miss a half-elf merchant.

< 498h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's impressive slash strikes you.
A half-elf merchant's impressive pierce strikes you.
A half-elf merchant misses you.

< 461h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant's impressive slash strikes you.

< 444h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: small wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's slash strikes you.
A half-elf merchant's impressive slash strikes you.
A half-elf merchant's impressive slash strikes you.
A half-elf merchant's impressive slash strikes you.
A half-elf merchant's impressive slash strikes you.

< 358h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 359h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf guard misses you.
A half-elf guard misses you.

< 359h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a shadow monster's spell!
A half-elf merchant's slash strikes you.
A half-elf merchant's mighty pierce strikes you very hard.
A half-elf merchant's impressive slash strikes you.
A half-elf merchant misses you.
A half-elf merchant misses you.

< 279h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 249h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
With unbelievable speed, a half-elf merchant's legendary cutlass 'Sanguine Song' [superior] intercepts your attack, and then a half-elf merchant steps wide to deliver a graceful counter-attack!
A half-elf merchant misses you.
A half-elf merchant misses you.
A half-elf merchant parries your futile lunge at him.

< 225h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's slash strikes you.
A half-elf merchant's impressive slash strikes you.
A half-elf merchant's slash strikes you hard.
A half-elf merchant's impressive slash strikes you hard.
A half-elf merchant's impressive slash strikes you hard.
A half-elf merchant does some sort of dance, and winds up flat on his ass.

< 141h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 141h/567H 203v/203V Pos: sitting >
< T: Vezzy TP: sit TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 You scramble madly to your feet!

< 141h/567H 203v/203V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 141h/567H 203v/203V Pos: on your ass >
< T: Vezzy TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A half-elf guard misses you.
A half-elf guard's impressive pierce strikes you hard.
A half-elf guard's impressive slash strikes you hard.

< 117h/567H 203v/203V Pos: on your ass >
< T: Vezzy TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a shadow monster's spell!

< 117h/567H 203v/203V Pos: on your ass >
< T: Vezzy TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 89h/567H 203v/203V Pos: on your ass >
< T: Vezzy TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 You resist the effects of a shadow monster's spell!

< 90h/567H 203v/203V Pos: on your ass >
< T: Vezzy TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's mighty pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant misses you.
A half-elf merchant's impressive slash hits you.
Your gloves of the adept [superior] was completely destroyed by the massive blow!
Your sleeves of sorcery was completely destroyed by the massive blow!
Your sparkling black ring was completely destroyed by the massive blow!
Your nice pair of crimson-hued leggings was completely destroyed by the massive blow!
Your butterfly earring of power was completely destroyed by the massive blow!