The death of [50 Forest Druid] Zarak (Centaur)

in A Small Pier

from the perspective of [52 Controller] Jax Dakhira (Kobold)

<worn as a badge>    a ball of crackling energy [poor] (glowing)
<worn on head>       a glowing emerald helmet
<worn on eyes>       an eyepatch of swirling shadows [poor] (glowing)
<worn in ear>        an earring of entwined roots
<worn in ear>        a diabolical platinum stud
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing) [86%]
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn on body>       the robe of the mind [superior] (invis)
<worn about body>    the living oceanic cloak [poor] (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a small brass bell dangling on a golden chain [superior]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a cloth-bound tome of magical study
<attached to belt>   a mystical tome covered in demon-skin
<worn on arms>       some tempered mithril arm plates [88%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn on hands>      some spiked glassteel talons from Cloud Giant Kingdom
<worn on finger>     some mithril ringlets
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [88%]
<held>               the staff of Hellspawn (glowing)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       the boots of the living forest

Stride is now a member of your group.

< 656h/656H 211v/211V Pos: standing >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               3 - improved invisibility
( 7th circle)  2 - fireball
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               4 - contain being
( 4th circle)  1 - lightning bolt
               1 - levitate
               7 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  2 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) stone skin

You can memorize no more spells.

< 656h/656H 211v/211V Pos: standing >
You sit down and relax.

< 656h/656H 211v/211V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               3 - improved invisibility
( 7th circle)  2 - fireball
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               4 - contain being
( 4th circle)  1 - lightning bolt
               1 - levitate
               7 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  2 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 656h/656H 211v/211V Pos: sitting >
You start meditating...

< 656h/656H 211v/211V Pos: sitting >

< 656h/656H 211v/211V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 656h/656H 211v/211V Pos: sitting >

< 656h/656H 211v/211V Pos: sitting >
You clamber to your feet.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
Rocky Beach
Obvious exits: -N
A black rift of swirling mass is here, tearing itself apart.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
The wormhole crumbles to dust and blows away.

< 656h/656H 211v/211V Pos: standing >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               3 - improved invisibility
( 7th circle)  2 - fireball
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               4 - contain being
( 4th circle)  1 - lightning bolt
               1 - levitate
               7 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  2 - minor creation
              10 - magic missile

You can memorize no more spells.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                      [in spellbook]
group stone skin            [in spellbook]

11th CIRCLE:
group globe of invulnerability   [in spellbook]
prismatic cube              [in spellbook]


< 656h/656H 211v/211V Pos: standing >
The beach continues.
You extend your sights northward.
Base of the Cliff Near a Pier
Obvious exits: -N -S -W -U

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Stride starts following you.
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number              Mob Name                     Lvl Classes
   400003    a lesser conjured being                   25 War
----------------------------------------------------------------------------
     9437    a deacon                                  31 Cle
----------------------------------------------------------------------------
    74036    the baron's brother                       45 Rog
----------------------------------------------------------------------------
    89004    a snarling ogre                           46 A-P
----------------------------------------------------------------------------
    22458    the brothel madam                         46 Bar
----------------------------------------------------------------------------
    89157    Daisy                                     44 Dru Sha
----------------------------------------------------------------------------
    45815    an orog shadowpriest                      46 War Cle
----------------------------------------------------------------------------
    12420    a nightmare                               50 War
----------------------------------------------------------------------------
    32806    a derro guard                             51 War Mer
----------------------------------------------------------------------------
    32805    a derro guard                             51 War
----------------------------------------------------------------------------
    32627    a little lost girl                        10 None
----------------------------------------------------------------------------
   120011    a hooded dwarf                            51 Psi
----------------------------------------------------------------------------
    83285    Melbe the githyanki enslaver              54 Psi
----------------------------------------------------------------------------
    28308    Ruaril                                    56 Ran
----------------------------------------------------------------------------
    28311    Brelliac the bouncer                      53 War Ber
----------------------------------------------------------------------------
    28402    Xomop Tippist                             49 Cle Sor
----------------------------------------------------------------------------
    28395    Quolas Eiltumal                           49 Pal Rev
----------------------------------------------------------------------------
    28394    Bemnol Blackfeet                          56 Rev
----------------------------------------------------------------------------
    55169    Mrajani                                   56 Sor
----------------------------------------------------------------------------
    55170    Ibaron                                    56 Con
----------------------------------------------------------------------------
   402011    a practicing Drow Elf sorcerer            31 Sor
----------------------------------------------------------------------------
   402045    a tall drider                             46 War
----------------------------------------------------------------------------
   402044    a mature drider                           51 A-P
----------------------------------------------------------------------------

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
The sun vanishes behind the southern horizon.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You must wait a short time before calling another minion into existence.

< 656h/656H 211v/211V Pos: standing >
You must wait a short time before calling another minion into existence.

< 656h/656H 211v/211V Pos: standing >
You must wait a short time before calling another minion into existence.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number              Mob Name                     Lvl Classes
   400003    a lesser conjured being                   25 War
----------------------------------------------------------------------------
     9437    a deacon                                  31 Cle
----------------------------------------------------------------------------
    74036    the baron's brother                       45 Rog
----------------------------------------------------------------------------
    89004    a snarling ogre                           46 A-P
----------------------------------------------------------------------------
    22458    the brothel madam                         46 Bar
----------------------------------------------------------------------------
    89157    Daisy                                     44 Dru Sha
----------------------------------------------------------------------------
    45815    an orog shadowpriest                      46 War Cle
----------------------------------------------------------------------------
    12420    a nightmare                               50 War
----------------------------------------------------------------------------
    32806    a derro guard                             51 War Mer
----------------------------------------------------------------------------
    32805    a derro guard                             51 War
----------------------------------------------------------------------------
    32627    a little lost girl                        10 None
----------------------------------------------------------------------------
   120011    a hooded dwarf                            51 Psi
----------------------------------------------------------------------------
    83285    Melbe the githyanki enslaver              54 Psi
----------------------------------------------------------------------------
    28308    Ruaril                                    56 Ran
----------------------------------------------------------------------------
    28311    Brelliac the bouncer                      53 War Ber
----------------------------------------------------------------------------
    28402    Xomop Tippist                             49 Cle Sor
----------------------------------------------------------------------------
    28395    Quolas Eiltumal                           49 Pal Rev
----------------------------------------------------------------------------
    28394    Bemnol Blackfeet                          56 Rev
----------------------------------------------------------------------------
    55169    Mrajani                                   56 Sor
----------------------------------------------------------------------------
    55170    Ibaron                                    56 Con
----------------------------------------------------------------------------
   402011    a practicing Drow Elf sorcerer            31 Sor
----------------------------------------------------------------------------
   402045    a tall drider                             46 War
----------------------------------------------------------------------------
   402044    a mature drider                           51 A-P
----------------------------------------------------------------------------

< 656h/656H 211v/211V Pos: standing >
You utter a quick incantation, calling forth a mature drider who softly says 'Your wish is my command, master!'
A mature drider starts following you.

< 656h/656H 211v/211V Pos: standing >
A mature drider is now a member of your group.
Stride already grouped by you.

< 656h/656H 211v/211V Pos: standing >
Rocky Beach
Obvious exits: -N
A Drider has backed into the corner of the room, covered in webs. (minion) 
An impenetrable globe of darkness floats near a mature drider's head.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
Stride looks at a mature drider.
Ok.
A mature drider recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You start chanting...

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
A two-handed sword suddenly appears on the ground.

< 656h/656H 211v/211V Pos: standing >
Ok.
A mature drider gets a two-handed sword.

< 656h/656H 211v/211V Pos: standing >
Ok.
A mature drider wields a two-handed sword.

< 656h/656H 211v/211V Pos: standing >
A mature drider appears to be Drider and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His hands glow blood red!
He is surrounded by a blood-red glow.
A strange darkness flows around him.
Through your advanced training, you glean they are a level 51 Anti-Paladin / Dark Knight.


< 656h/656H 211v/211V Pos: standing >
Ok.
A mature drider starts casting a spell.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
A mature drider completes his spell...
A mature drider utters the words 'bahhrz zqghagl'
A mature drider begins to drool, a bloodthirsty look passing over his face.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
Rocky Beach
Obvious exits: -N
A Drider has backed into the corner of the room, covered in webs. (minion) 
An impenetrable globe of darkness floats near a mature drider's head.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here.

< 656h/656H 211v/211V Pos: standing >
The night has begun.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You start chanting...

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
Stride's skin seems to turn to stone.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You sit down and relax.

< 656h/656H 211v/211V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               3 - improved invisibility
( 7th circle)  2 - fireball
               2 - dimension door
               2 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               4 - contain being
( 4th circle)  1 - lightning bolt
               1 - levitate
               7 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) minor creation
    3 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 656h/656H 211v/211V Pos: sitting >
You start meditating...

< 656h/656H 211v/211V Pos: sitting >
You have finished memorizing minor creation.

< 656h/656H 211v/211V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 656h/656H 211v/211V Pos: sitting >
You clamber to your feet.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
Rocky Beach
Obvious exits: -N
A Drider has backed into the corner of the room, covered in webs. (minion) 
An impenetrable globe of darkness floats near a mature drider's head.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
Stride's body appears to recover from the affects of the potion.
You appear to be Kobold and is in excellent condition.
She's small in size.
She is in the front rank.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She has little gills in her neck!
She is surrounded by a blood-red glow.


< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
You are using:
<worn as a badge>    a ball of crackling energy [poor] (glowing)
<worn on head>       a glowing emerald helmet
<worn on eyes>       an eyepatch of swirling shadows [poor] (glowing)
<worn in ear>        an earring of entwined roots
<worn in ear>        a diabolical platinum stud
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing) [86%]
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn on body>       the robe of the mind [superior] (invis)
<worn about body>    the living oceanic cloak [poor] (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a small brass bell dangling on a golden chain [superior]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a cloth-bound tome of magical study
<attached to belt>   a mystical tome covered in demon-skin
<worn on arms>       some tempered mithril arm plates [88%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn on hands>      some spiked glassteel talons from Cloud Giant Kingdom
<worn on finger>     some mithril ringlets
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [88%]
<held>               the staff of Hellspawn (glowing)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       the boots of the living forest

< 656h/656H 211v/211V Pos: standing >
Rocky Beach
Obvious exits: -N
A Drider has backed into the corner of the room, covered in webs. (minion) 
An impenetrable globe of darkness floats near a mature drider's head.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here.

< 656h/656H 211v/211V Pos: standing >
You are carrying: (4/11)
[4] a spellbook

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
A large leather backpack contains:
a gnomish shopkeepers token
an enchanted scroll of strength
a small pile of coins
an unique ivory amulet from The Forgotten Mansion
a jade ring [poor]
devil's hide boots [poor]
a tiny shard of volcanic rock
[3] an ethereal soul shard (humming) (illuminating)
[2] a rare piece of coldsteel
a quill
[4] a strange spotted Underdark mushroom (glowing)

< 656h/656H 211v/211V Pos: standing >
You are already standing.

< 656h/656H 211v/211V Pos: standing >
Saving Jax.

< 656h/656H 211v/211V Pos: standing >
Base of the Cliff Near a Pier
Obvious exits: -N -S -W -U
A mature drider skitters in from the south.
Stride enters from the south.

< 656h/656H 209v/211V Pos: standing >

< 656h/656H 209v/211V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Galleon GlorifiedCanoe floats here.
The Galleon  Icebreaker Aurora floats here.
The Caravel Bong Ripper floats here.
The Sloop -=-Pokemon-=- floats here.
The Caravel super soaker 2 floats here.
The Clipper Aurochs floats here.
The Sloop ghettoprize floats here.
The Galleon airing it out floats here.
The Yacht Linda Lovelace floats here.
The Sloop Fearless floats here.
The Sloop sloop floats here.
The Ketch LadyGagasPecker floats here.
The Clipper -Wave-Cutter-  floats here.
The Sloop Ghost Ship floats here.
The Caravel Atari Falcon floats here.
The Caravel Shadow Ship floats here.
The Caravel WaveRider floats here.
A man selling ships surveys his latest wares
A mature drider skitters in from the east.
Stride enters from the east.

< 656h/656H 207v/211V Pos: standing >
A half-elf merchant sneaks in from the west.

< 656h/656H 207v/211V Pos: standing >
Ok.

< 656h/656H 208v/211V Pos: standing >
 
   ***+*.. .    
  ****M**. ^.   
 ..***+**. .^^  
 ^.M**+*.. ^^^  
 M^^.*+@^* ^MM  
 MM^^.SS        
                
                
                
Along a Gravel Highway
Obvious exits: -N -E -S -W
A mature drider skitters in from the east.
Stride enters from the east.

< 656h/656H 208v/211V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Galleon GlorifiedCanoe floats here.
The Galleon  Icebreaker Aurora floats here.
The Caravel Bong Ripper floats here.
The Sloop -=-Pokemon-=- floats here.
The Caravel super soaker 2 floats here.
The Clipper Aurochs floats here.
The Sloop ghettoprize floats here.
The Galleon airing it out floats here.
The Yacht Linda Lovelace floats here.
The Sloop Fearless floats here.
The Sloop sloop floats here.
The Ketch LadyGagasPecker floats here.
The Clipper -Wave-Cutter-  floats here.
The Sloop Ghost Ship floats here.
The Caravel Atari Falcon floats here.
The Caravel Shadow Ship floats here.
The Caravel WaveRider floats here.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A man selling ships surveys his latest wares
A mature drider skitters in from the west.
Stride enters from the west.

< 656h/656H 208v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 656h/656H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
Autosaving...

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You start chanting...

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
Casting: wall of ice *

< 656h/656H 211v/211V Pos: standing >
Casting: wall of ice 

< 656h/656H 211v/211V Pos: standing >
A half-elf merchant boards the Galleon GlorifiedCanoe.

< 656h/656H 211v/211V Pos: standing >
You complete your spell...

< 656h/656H 211v/211V Pos: standing >
Ok.

< 656h/656H 211v/211V Pos: standing >
You board the Galleon GlorifiedCanoe.
Aboard the Galleon GlorifiedCanoe
Obvious exits: -N -E -W

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
The crew readies the sails.

< 656h/656H 211v/211V Pos: standing >
Pardon?

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your west.

< 656h/656H 211v/211V Pos: standing >
A Centaur trots in from the west.

< 656h/656H 211v/211V Pos: standing >
The first officer begins a checkup of all ship systems.

< 656h/656H 211v/211V Pos: standing >
A Centaur disembarks this ship.

< 656h/656H 211v/211V Pos: standing >
None here are loyal subjects of yours!

< 656h/656H 211v/211V Pos: standing >
A half-elf merchant disembarks this ship.
Slay whom?

< 656h/656H 211v/211V Pos: standing >
You disembark this ship.
A Small Pier
Obvious exits: -E -S -W
A huge block of solid ice is here to the west.
The Galleon GlorifiedCanoe floats here.
The Galleon  Icebreaker Aurora floats here.
The Caravel Bong Ripper floats here.
The Sloop -=-Pokemon-=- floats here.
The Caravel super soaker 2 floats here.
The Clipper Aurochs floats here.
The Sloop ghettoprize floats here.
The Galleon airing it out floats here.
The Yacht Linda Lovelace floats here.
The Sloop Fearless floats here.
The Sloop sloop floats here.
The Ketch LadyGagasPecker floats here.
The Clipper -Wave-Cutter-  floats here.
The Sloop Ghost Ship floats here.
The Caravel Atari Falcon floats here.
The Caravel Shadow Ship floats here.
The Caravel WaveRider floats here.
A half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A Centaur (large) stands, floating here.
Stride  Dakhira (Githyanki)(medium) stands in mid-air here. (Casting) 
A Drider has backed into the corner of the room, covered in webs. (minion)  (casting) 
An impenetrable globe of darkness floats near a mature drider's head.
A man selling ships surveys his latest wares

< 656h/656H 211v/211V Pos: standing >
A half-elf merchant suddenly attacks a Centaur!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 A mature drider completes his spell...
A mature drider utters the word 'gajrgpuzre'
An aura of malevolency forms around a mature drider!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur suddenly looks in pain as he moves.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A half-elf merchant attacks a Centaur. [4 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You attack a Centaur. [0 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur attempts to flee.
Oof! a Centaur bumps into a wall of ice...
A Centaur tries to flee, but can't make it out of here!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You start chanting...

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A half-elf merchant's intercepts a Centaur's attack with darksteel rapier [poor] with eloquent ease.
A Centaur attacks a half-elf merchant. [0 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A half-elf merchant reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Casting: prismatic ray 

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 71 ] You send a shimmering shaft of light streaking towards a Centaur!
[Damage: 26 ] You send a blue shaft of light streaking towards a Centaur!
You send a azure shaft of light streaking towards a Centaur!
A Centaur seems to be blinded!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A half-elf merchant attacks a Centaur. [5 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You attack a Centaur. [0 Hits]
Ok.
A mature drider makes a futile attempt to bash a Centaur, but he is simply immovable.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A half-elf merchant's intercepts a Centaur's attack with darksteel rapier [poor] with eloquent ease.
A darksteel rapier [poor] slices through the air with incredible ease!
A Centaur attacks a half-elf merchant. [0 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A Centaur's set of bloodied horseshoes was damaged from the massive blow!
A half-elf merchant attacks a Centaur. [6 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You attack a Centaur. [0 Hits]

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Ok.

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Impossible! You can't concentrate enough!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Impossible! You can't concentrate enough!

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You start chanting...

< 656h/656H 211v/211V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Stride wills the flames of the abyss to overwhelm and consume thier foe...
A Centaur screams and doubles over in agony as searing heat ignites within his body.
A Centaur's dwarven-made crystal helm from Rift Valley Jungle is burned from the blast!
A Centaur's some ashen dragonscale cuirass from Rift Valley Jungle shattered in bits as the tortured body spasms and quivers!
A Centaur's polished scarlet ring shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jax by 13333333.
The smell of fresh blood enters your body, infusing you with power!