The death of [13 Warrior] Gondar (Firbolg)

in Rugged Hills of the Hearth Valley

from the perspective of [51 Holyman] Gax Anarchy (Duergar)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       a crown of Baal [poor] (magic) [86%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [44%]
<worn in ear>        a flaming earring
<worn in ear>        an earring of Cerberus [72%]
<worn on face>       a twisted iron veil from Bloodstone Keep
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [55%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [73%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the wings of the shadow dragon [superior] (glowing) [86%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [24%]
<worn about waist>   the threads of astral projection (glowing) [88%]
<worn on belt buckle>a glowing white pearl (glowing) [84%]
<attached to belt>   an obsidian hookah
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some rusty iron sleeves
<held as shield>     a shield of Kvasir (magic) [65%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [27%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of the storm [85%]
<worn on finger>     a small clerical ring of pure mithril [57%]
<worn on finger>     a ring of rainbow colors [superior]
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing) [78%]
<worn on legs>       some human-made stone greaves [87%]
<worn on feet>       some spurred blood crystal boots (magic)

       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^.....  
    MM^.^^.^..^M  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: sitting >
Keltor completes his spell...
Keltor points at you.
Your panther-like speed is renewed.

< 1020h/1020H 266v/266V Pos: sitting >
You are praying for group recall, which will take about 2 seconds.

< 1020h/1020H 266v/266V Pos: sitting >

< 1020h/1020H 266v/266V Pos: sitting >
You have finished praying for group recall.
Your prayers are complete.

< 1020h/1020H 266v/266V Pos: sitting >
You clamber to your feet.

< 1020h/1020H 266v/266V Pos: standing >
Duak places a green bladed dagger named 'Sepsis' [superior] in the back of a barbarian hunter, resulting in some strange noises and some blood.

< 1020h/1020H 266v/266V Pos: standing >
A barbarian hunter whacks Duak in the side with a sound kick.
A barbarian hunter attacks Duak. [0 Hits]

< 1020h/1020H 266v/266V Pos: standing >
The green cloud encasing Duak suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a barbarian hunter who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.

< 1020h/1020H 266v/266V Pos: standing >
A barbarian hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gax by 30.
The last gasps of a barbarian hunter cause a sickening chill to run up your spine.

< 1020h/1020H 266v/266V Pos: standing >
Saving Gax.

< 1020h/1020H 266v/266V Pos: standing >
Wizcy gets a few coins from the corpse of a barbarian hunter.

< 1020h/1020H 266v/266V Pos: standing >
Wizcy puts a small pile of coins into a rugged adventurers satchel.

< 1020h/1020H 266v/266V Pos: standing >

< 1020h/1020H 266v/266V Pos: standing >
Wizcy sits down in a comfortable spot.

< 1020h/1020H 266v/266V Pos: standing >
Wizcy opens a cloth-bound tome of magical study and begins studying it intently.

< 1020h/1020H 266v/266V Pos: standing >
Keltor sits down in a comfortable spot.

< 1020h/1020H 266v/266V Pos: standing >
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^.....  
    MM^.^^.^..^M  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: standing >
Wizcy closes his book and grins malevolently.

< 1020h/1020H 266v/266V Pos: standing >
Wizcy clambers to his feet.

< 1020h/1020H 266v/266V Pos: standing >
Keltor stares off into space, entering a meditative trance.

< 1020h/1020H 266v/266V Pos: standing >
Keltor snaps out of his meditative trance, grinning widely.

< 1020h/1020H 266v/266V Pos: standing >
Keltor clambers to his feet.

< 1020h/1020H 266v/266V Pos: standing >
Keltor starts casting a spell.

< 1020h/1020H 266v/266V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (evil)          
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very evil)     
   Jotunheim                                     (evil)          
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (good)          
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (very good)     
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1020h/1020H 266v/266V Pos: standing >
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^.....  
    MM^.^^.^..^M  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: standing >
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^....M  
    MM^.^^.^..^.  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: standing >
Keltor completes his spell...
Keltor utters the word 'saihpzfgszze'
Keltor points at Wizcy.
Wizcy begins to move much more quickly.

< 1020h/1020H 266v/266V Pos: standing >
Wizcy starts casting a spell called 'concealment'.

< 1020h/1020H 266v/266V Pos: standing >
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^....M  
    MM^.^^.^..^.  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: standing >
Wizcy completes his spell...
Wizcy utters the word 'qaiqzarwunsoh'
Wizcy slowly fades out of existence.

< 1020h/1020H 266v/266V Pos: standing >
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MMm^^^....  
     MM^@^^^.^..  
     M^^^.^...M.  
    MM^.^^.^..^.  
    MM^^^......   
    MM^^....^.    

< 1020h/1020H 266v/266V Pos: standing >
       MMM^^    
      MMM^..^   
      MM^^.^..  
     MMm^^^...  
    MM^@^^^.^.  
    M^^^.^..M.  
   MM^.^^.^..^  
   MM^^^.....   
   MM^^....^    

< 1020h/1020H 266v/266V Pos: standing >
Autosaving...

< 1020h/1020H 266v/266V Pos: standing >

< 1020h/1020H 266v/266V Pos: standing >
Keltor sits down in a comfortable spot.

< 1020h/1020H 266v/266V Pos: standing >
Keltor stares off into space, entering a meditative trance.

< 1020h/1020H 266v/266V Pos: standing >
Keltor snaps out of his meditative trance, grinning widely.

< 1020h/1020H 266v/266V Pos: standing >
       MMM^^    
      MMM^..^   
      MM^^.^..  
     MMm^^^...  
    MM^@^^^.^.  
    M^^^.^....  
   MM^.^^.^.M^  
   MM^^^.....   
   MM^^....^    

< 1020h/1020H 266v/266V Pos: standing >
Keltor clambers to his feet.

< 1020h/1020H 266v/266V Pos: standing >

< 1020h/1020H 266v/266V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the illithids (magic)

< 1020h/1020H 266v/266V Pos: standing >
Keltor starts casting a spell.

< 1020h/1020H 266v/266V Pos: standing >
You are using:
<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       a crown of Baal [poor] (magic) [86%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [44%]
<worn in ear>        a flaming earring
<worn in ear>        an earring of Cerberus [72%]
<worn on face>       a twisted iron veil from Bloodstone Keep
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [55%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [73%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the wings of the shadow dragon [superior] (glowing) [86%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [24%]
<worn about waist>   the threads of astral projection (glowing) [88%]
<worn on belt buckle>a glowing white pearl (glowing) [84%]
<attached to belt>   an obsidian hookah
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some rusty iron sleeves
<held as shield>     a shield of Kvasir (magic) [65%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [27%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of the storm [85%]
<worn on finger>     a small clerical ring of pure mithril [57%]
<worn on finger>     a ring of rainbow colors [superior]
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing) [78%]
<worn on legs>       some human-made stone greaves [87%]
<worn on feet>       some spurred blood crystal boots (magic)

< 1020h/1020H 266v/266V Pos: standing >
Keltor completes his spell...
Keltor utters the word 'saihpzfgszze'
Keltor begins to move much more quickly.

< 1020h/1020H 266v/266V Pos: standing >
       MMM^^    
      MMM^..^   
      MM^^.^..  
     MMm^^^...  
    MM^@^^^.^.  
    M^^^.^..M.  
   MM^.^^.^..^  
   MM^^^.....   
   MM^^....^    

< 1020h/1020H 266v/266V Pos: standing >

< 1020h/1020H 266v/266V Pos: standing >

< 1020h/1020H 266v/266V Pos: standing >
       MMM^^    
      MMM^..^   
      MM^^.^.P  
     MMm^^^...  
    MM^@^^^.^.  
    M^^^.^..M.  
   MM^.^^.^..^  
   MM^^^.....   
   MM^^....^    

< 1020h/1020H 266v/266V Pos: standing >
       MMM^^    
      MMM^..^   
      MM^^.^P.  
     MMm^^^...  
    MM^@^^^.^.  
    M^^^.^..M.  
   MM^.^^.^..^  
   MM^^^.....   
   MM^^....^    

< 1020h/1020H 266v/266V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

      MMM^^^    
     MMM^..^.   
     MM^^.^P..  
    MMm^^^....  
   MM^P@^^.^..  
   M^^^.^..M..  
  MM^.^^.^..^.  
  MM^^^......   
   M^^....^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 1020h/1020H 264v/266V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

     MMM^^^^    
    MMM^..^..   
    MM^^.^P..M  
   MMm^^^....+  
  MM^^P@^.^..+  
  M^^^.^..M..+  
 MM^.^^.^..^.+  
  M^^^......*   
   ^^....^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 1020h/1020H 262v/266V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

    MMM^^^^.    
   MMM^..^..^   
   MM^^.^P..M+  
  MM^^^^....+.  
 MM^^^P@.^..+.  
 M^^^.^..M..+.  
 M^.^^.^..^.+*  
  ^^^......*+   
   ^....^..*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 1020h/1020H 260v/266V Pos: standing >
    MMM^^^^.    
   MMM^..^..^   
   MM^^.P...M+  
  MM^^^^....+.  
 MM^^^^@.^..+.  
 M^^^.^..M..+.  
 M^.^^.^..^.+*  
  ^^^......*+   
   ^....^..*    
Duak leaves east.
Keltor leaves east.
You follow Duak.

   MMM^^^^..    
  MMM^..^..^.   
  MM^^.P...M++  
 MM^^^^....+..  
 M^^^^P@^..+.*  
 ^^^.^..M..+.*  
 ^.^^.^..^.+**  
  ^^......*+*   
   ....^..*+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 1020h/1020H 258v/266V Pos: standing >
   MMM^^^^..    
  MMM^..^..^.   
  MM^^P^...M++  
 MM^^^^....+..  
 M^^^^^@^..+.*  
 ^^^.^..M..+.*  
 ^.^^.^..^.+**  
  ^^......*+*   
   ....^..*+    

< 1020h/1020H 258v/266V Pos: standing >
   MMM^^^^..    
  MMM^P.^..^.   
  MM^^.^...M++  
 MM^^^^....+..  
 M^^^^^@^..+.*  
 ^^^.^..M..+.*  
 ^.^^.^..^.+**  
  ^^......*+*   
   ....^..*+    

< 1020h/1020H 259v/266V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

   MM^^^^...    
  MM^P.^..^..   
 MM^^.^...M+++  
 M^^^^....+..*  
 ^^^^^P@..+.**  
 ^^.^..M..+.**  
 .^^.^..^.+***  
  ^......*+**   
   ...^..*+*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 1020h/1020H 257v/266V Pos: standing >
   MM^^^^...    
  MMP..^..^..   
 MM^^.^...M+++  
 M^^^^....+..*  
 ^^^^^.@..+.**  
 ^^.^..M..+.**  
 .^^.^..^.+***  
  ^......*+**   
   ...^..*+*    
Duak leaves west.
Keltor leaves west.
You follow Duak.

   MMM^^^^..    
  MMMP..^..^.   
  MM^^.^...M++  
 MM^^^^....+..  
 M^^^^^@P..+.*  
 ^^^.^..M..+.*  
 ^.^^.^..^.+**  
  ^^......*+*   
   ....^..*+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the east.

< 1020h/1020H 256v/266V Pos: standing >

< 1020h/1020H 256v/266V Pos: standing >
Duak leaves west.
Keltor leaves west.
You follow Duak.

    MMM^^^^.    
   MMMP..^..^   
   MM^^.^...M+  
  MM^^^^....+.  
 MM^^^^@P^..+.  
 M^^^.^..M..+.  
 M^.^^.^..^.+*  
  ^^^......*+   
   ^....^..*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the east.

< 1020h/1020H 255v/266V Pos: standing >
Duak leaves west.
Keltor leaves west.
You follow Duak.

     MMM^^^^    
    MMMP..^..   
    MM^^.^...M  
   MMm^^^....+  
  MM^^^@P.^..+  
  M^^^.^..M..+  
 MM^.^^.^..^.+  
  M^^^......*   
   ^^....^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the east.

< 1020h/1020H 254v/266V Pos: standing >

< 1020h/1020H 254v/266V Pos: standing >
Duak leaves north.
Keltor leaves north.
You follow Duak.

      MMMM^^    
     MMM^^^^.   
    MMMP..^..^  
    MM^^.^...M  
   MMm^@^....+  
  MM^^^P^.^..+  
  M^^^.^..M..+  
  M^.^^.^..^.   
   ^^^......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the south.
You quickly scan the area.
You see nothing.

< 1020h/1020H 254v/266V Pos: standing >
Duak leaves north.
Keltor leaves north.
You follow Duak.

        MMM^    
      MMMM^^^   
     MMM^^^^..  
    MMMP..^..^  
    MM^@.^...M  
   MMm^P^....+  
  MM^^^^^.^..+  
  M^^^.^..M..   
   ^.^^.^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
Wizcy enters from the south.

< 1020h/1020H 252v/266V Pos: standing >
Duak leaves north.
Keltor leaves north.
You follow Duak.

         MMM    
        MMM^^   
      MMMM^^^.  
     MMM^^^^..  
    MMM@..^..^  
    MM^P.^...M  
   MMm^^^....+  
  MM^^^^^.^..   
   ^^^.^..M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Firbolg is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.(Red Aura)
A Firbolg (huge) stands here. (Non-Fraggable)
Wizcy enters from the south.

< 1020h/1020H 251v/266V Pos: standing >

< 1020h/1020H 251v/266V Pos: standing >
You quickly scan the area.
You see nothing.

< 1020h/1020H 252v/266V Pos: standing >
A Firbolg drops a small bag made from rabbit skin.
A Firbolg drops a small round wooden shield.
A Firbolg drops a steel short sword.

< 1020h/1020H 255v/266V Pos: standing >
A small bag made from rabbit skin crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.

< 1020h/1020H 256v/266V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 1020h/1020H 256v/266V Pos: standing >
A Firbolg attempts to flee.
A Firbolg tries to flee, but can't make it out of here!

< 1020h/1020H 258v/266V Pos: standing >
A Firbolg's face turns pale as Duak slams his head into his face.

< 1020h/1020H 260v/266V Pos: standing >
Wizcy starts casting an offensive spell.

< 1020h/1020H 262v/266V Pos: standing >

< 1020h/1020H 265v/266V Pos: standing >
< T: Duak TP: sta TC:excellent E: A Firbolg sta EP:  awful >
 Wizcy completes his spell...
Wizcy utters the words 'buoblg qrunsoqpze yugh'
Wizcy's fist beats the life out of a Firbolg, blood pours from his body!
A Firbolg's bronze skull cap was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.