The death of [32 BeRSeRKeR] Tyu (Dwarf)

in A Heavily Guarded Post Before the Golden Stairs

from the perspective of [47 Thief] Osiah Dakhira (Goblin)

<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       a velvet sailor's hat with a blue feather (magic)
<worn on eyes>       a dreadveil visor [superior] with a strange green stone (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a tiny amethyst earring [89%]
<worn on face>       a misty blue mask of gauze
<worn around neck>   the second half of an ancient amulet [superior] (magic)
<worn around neck>   a dangling spider necklace [superior] (humming) [87%]
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a miner's belt encrusted with a diamond [poor] (magic)
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing)
<attached to belt>   lucky alchemist sack
<worn on arms>       some bone white sleeves [superior] (magic)
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn around wrist>  a golden elven bracelet [88%]
<worn on hands>      some gloves of rage (magic)
<worn on finger>     a lustrous blood-red ring of precision
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     a masters rapier [poor] with a strange black stone (magic)
<secondary weapon>   a shortsword named 'Narggle's Star' [superior] with a strange black stone (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some boots of dread of precision (magic)

A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
An elderly gardener who is close by to your south.

< 624h/624H 122v/123V Pos: standing >

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your north.
A wandering human who is not far off to your north.
A travelling merchant who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
An elderly gardener who is close by to your south.

< 624h/624H 122v/123V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -E -S

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 121v/123V Pos: standing >
You quickly scan the area.
You see nothing.

< 624h/624H 121v/123V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -E

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
An elderly gardener who is close by to your east.

< 624h/624H 122v/123V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
An elderly gardener works here, giving a masters touch to the crystal.

< 624h/624H 123v/123V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
An elderly gardener works here, giving a masters touch to the crystal.

< 624h/624H 123v/123V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
An elderly gardener works here, giving a masters touch to the crystal.

< 624h/624H 123v/123V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
An elderly gardener works here, giving a masters touch to the crystal.

< 624h/624H 122v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your north.
A travelling merchant who is not far off to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your north.
A travelling merchant who is not far off to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.

< 624h/624H 122v/123V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W

< 624h/624H 122v/123V Pos: standing >

		Score information for Osiah

Level: 47   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 624(624)  Moves: 122(123)
Coins carried:    1 platinum   113 gold    31 silver    45 copper
Compression ratio: 73%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   5
Disguised as: an elven scout (Excellent)
Detecting:      Invisible Magic Heat
Protected from: Gas Acid Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Listen Sneaking
Herbs:          Blue Haze Medicus
Combat Pulse:   13 Spell Pulse:  0.80 
Leaderboard Points:  472 

Active Spells:
--------------
dexterity (48 minutes)
strength (48 minutes)
well-rested bonus (146 minutes)
lionrage (5 minutes)
hawkvision (4 minutes)
elephantstrength (25 minutes)


< 624h/624H 122v/123V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W

< 624h/624H 122v/123V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 121v/123V Pos: standing >
You quickly scan the area.
A high elven gardener who is close by to your south.
An elderly gardener who is close by to your west.

< 624h/624H 121v/123V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S -W
The corpse of an elderly gardener is lying here.
A high elven gardener walks through here, tending to the crystal.

< 624h/624H 122v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is a brief walk away to your west.
A patrolling high elf guard who is a brief walk away to your west.
A half-elf adventurer who is in the distance to your west.

< 624h/624H 122v/123V Pos: standing >
Within a Large Shed
Obvious exits: -N

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 121v/123V Pos: standing >
You quickly scan the area.
A high elven gardener who is close by to your north.

< 624h/624H 121v/123V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S -W
The corpse of an elderly gardener is lying here.
A high elven gardener walks through here, tending to the crystal.

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
Autosaving...

< 624h/624H 122v/123V Pos: standing >

< 624h/624H 122v/123V Pos: standing >
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W
The corpse of a patrolling high elf guard is lying here.

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
An elderly gardener who is close by to your north.
A travelling merchant who is rather far off to your north.
A travelling merchant who is rather far off to your north.
A wandering human who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A high elven gardener who is close by to your east.
A half-elf adventurer who is not far off to your west.
A patrolling high elf guard who is not far off to your west.
A half-elf adventurer who is rather far off to your west.

< 624h/624H 122v/123V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E -W -U
The corpse of a half-elf adventurer is lying here.
A sign made of crystal is posted before the eastern gate. (glowing)

< 624h/624H 122v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A high elven gardener who is not far off to your east.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is rather far off to your west.
A Dwarf who is rather far off above you.
Chauseis, the high elf priestess who is rather far off above you.

< 624h/624H 122v/123V Pos: standing >

< 624h/624H 122v/123V Pos: standing >

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is rather far off to your west.
A Dwarf who is rather far off above you.
Chauseis, the high elf priestess who is rather far off above you.

< 624h/624H 122v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D

< 624h/624H 122v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away above you.
Chauseis, the high elf priestess who is a brief walk away above you.

< 624h/624H 122v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D
The corpse of a travelling merchant is lying here.

< 624h/624H 121v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 121v/123V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off above you.
Chauseis, the high elf priestess who is not far off above you.

< 624h/624H 121v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D
The corpse of a patrolling high elf guard is lying here.

< 624h/624H 122v/123V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 624h/624H 122v/123V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Crystal Shrine of Cris'lesiel Beleth
Obvious exits: -D
A Dwarf (medium) is stretched out, sound asleep. (Non-Fraggable)
(Q)Chauseis, the high elf priestess kneels here, offering prayer service in the shrine.

< 624h/624H 122v/123V Pos: standing >

< 624h/624H 122v/123V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Crystal Shrine of Cris'lesiel Beleth
Obvious exits: -D
A Dwarf (medium) is stretched out, sound asleep. (Non-Fraggable)
(Q)Chauseis, the high elf priestess kneels here, offering prayer service in the shrine.

< 624h/624H 122v/123V Pos: standing >
The Crystal Shrine of Cris'lesiel Beleth
Obvious exits: -D
A Dwarf (medium) is stretched out, sound asleep. (Non-Fraggable)
(Q)Chauseis, the high elf priestess kneels here, offering prayer service in the shrine.

< 624h/624H 121v/123V Pos: standing >
You stealthily position yourself behind a Dwarf, circling him.

< 624h/624H 121v/123V Pos: standing >
<A Dwarf has a RUDE awakening!
A Dwarf awakens.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 24 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 19 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 24 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 20 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 23 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 21 ] A Dwarf screams in pain as your slash tears into his flesh
Your masters rapier [poor] with a strange black stone murmurs some strange incantations...
[Damage: 90 ] Your concussion blast rips into a Dwarf, shattering his soul!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 Looking panicked, a Dwarf scrambles madly to his feet!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You do a fancy maneuver, tripping a Dwarf.

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 18 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 20 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 17 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 19 ] A Dwarf screams in pain as your slash tears into his flesh

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 
< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You dodge a Dwarf's vicious attack.
A Dwarf misses you.
You dodge a Dwarf's vicious attack.

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] A Dwarf screams in pain as your slash tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 37 ] A Dwarf screams in pain as your slash tears into his flesh
Your a shortsword named 'Narggle's Star' [superior] with a strange black stone murmurs some strange incantations...
[Damage: 77 ] Your concussion blast rips into a Dwarf, shattering his soul!
[Damage: 21 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 20 ] A Dwarf screams in pain as your slash tears into his flesh
[Damage: 20 ] A Dwarf screams in pain as your slash tears into his flesh

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 
< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Looking panicked, a Dwarf scrambles madly to his feet!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Dwarf parries your futile lunge at him.
[Damage: 10 ] Your impressive slash strikes a Dwarf very hard.
[Damage: 12 ] Your slash seriously wounds a Dwarf.
[Damage: 11 ] Your slash seriously wounds a Dwarf.
A Dwarf dodges your futile attack.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 624h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf misses you.
You dodge a Dwarf's vicious attack.
A Dwarf's impressive bludgeon wounds you.
[Damage:  8 ] A Dwarf shivers from the unnatural cold as he hits you!

< 612h/624H 121v/123V Pos: standing >
< T: Osiah TP: sta TC:few scratches E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf leaves down.

< 612h/624H 121v/123V Pos: standing >
Trip who?

< 612h/624H 121v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D
The corpse of a patrolling high elf guard is lying here.
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)

< 612h/624H 120v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D
The corpse of a travelling merchant is lying here.
A Dwarf enters from above.

< 612h/624H 119v/123V Pos: standing >
Trip who?
A Dwarf leaves down.

< 612h/624H 119v/123V Pos: standing >
Trip who?

< 613h/624H 119v/123V Pos: standing >
On the Crystal Stairs of Beleth Street
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.

< 615h/624H 119v/123V Pos: standing >
Trip who?

< 615h/624H 119v/123V Pos: standing >
Trip who?

< 615h/624H 119v/123V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
The corpse of a half-elf adventurer is lying here.
A sign made of crystal is posted before the eastern gate. (glowing)

< 616h/624H 119v/123V Pos: standing >
Trip who?

< 617h/624H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 617h/624H 119v/123V Pos: standing >
Trip who?

< 618h/624H 120v/123V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your west.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is rather far off to your west.
Chauseis, the high elf priestess who is rather far off above you.

< 618h/624H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 620h/624H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/624H 121v/123V Pos: standing >
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a patrolling high elf guard is lying here.

< 621h/624H 121v/123V Pos: standing >
You quickly scan the area.
A Dwarf who is rather far off to your north.
A wandering human who is rather far off to your north.
A travelling merchant who is rather far off to your north.
A travelling merchant who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A half-elf adventurer who is not far off to your west.
A patrolling high elf guard who is not far off to your west.
A half-elf adventurer who is in the distance to your west.

< 623h/624H 121v/123V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.

< 623h/624H 121v/123V Pos: standing >
The Northern Entrance of the Crystal Garden
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.

< 624h/624H 120v/123V Pos: standing >
The Eastern End of Grision Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A sign made of crystal is posted before the southern gate. (glowing)

< 624h/624H 119v/123V Pos: standing >
Trip who?

< 624h/624H 119v/123V Pos: standing >
Trip who?

< 624h/624H 119v/123V Pos: standing >
The Eastern Guard Post of Shaledrieth
Obvious exits: -E -S
Fresh blood covers everything in the area.
A wandering human walks calmly here, interested in the high elves.
A merchant travels through the mountain outpost, smiling happily.
A merchant travels through the mountain outpost, smiling happily.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 624h/624H 119v/123V Pos: standing >
The sun rises over the northern horizon.
A travelling merchant leaves east.
Trip who?

< 624h/624H 119v/123V Pos: standing >
Trip who?

< 624h/624H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 120v/123V Pos: standing >
A Landing Below the Shaledrieth Sunwell
Obvious exits: -W -U
Fresh blood splatters cover the area.
A merchant travels through the mountain outpost, smiling happily.

< 624h/624H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 119v/123V Pos: standing >
A Grand Foyer Before the Shaledrieth Sunwell
Obvious exits: -N -D
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)

< 624h/624H 119v/123V Pos: standing >
The Shaledrieth Sunwell
Obvious exits: -S
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (magic) (illuminating)
A Dwarf enters from the south.

< 624h/624H 118v/123V Pos: standing >
Trip who?

< 624h/624H 119v/123V Pos: standing >
A Dwarf enters the Sheladrieth sunwell.

< 624h/624H 120v/123V Pos: standing >
Trip who?

< 624h/624H 120v/123V Pos: standing >
You enter the Sheladrieth sunwell.
The Larethian Sunwell
Obvious exits: -W
Fresh blood splatters cover the area.
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)

< 624h/624H 122v/123V Pos: standing >
A Pillared Foyer Before the Larethian Sunwell
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 624h/624H 121v/123V Pos: standing >
The Top of the Golden Stairs of the Shrine
Obvious exits: -E -D
Puddles of fresh blood cover the ground.
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)
A shrine guardsman patrols here, protecting the shrine.
A shrine guardsman patrols here, protecting the shrine.

< 624h/624H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 120v/123V Pos: standing >
Trip who?

< 624h/624H 121v/123V Pos: standing >
A Dwarf leaves down.

< 624h/624H 121v/123V Pos: standing >
On the Golden Stairs of the Shrine
Obvious exits: -U -D
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)

< 624h/624H 120v/123V Pos: standing >
A Dwarf leaves down.

< 624h/624H 120v/123V Pos: standing >
On the Golden Stairs of the Shrine
Obvious exits: -U -D
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)
A Dwarf leaves down.

< 624h/624H 120v/123V Pos: standing >
On the Golden Stairs of the Shrine
Obvious exits: -U -D
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)
A Dwarf leaves down.

< 624h/624H 119v/123V Pos: standing >
On the Golden Stairs of the Shrine
Obvious exits: -U -D
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)
A Dwarf leaves down.

< 624h/624H 118v/123V Pos: standing >
Trip who?

< 624h/624H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 120v/123V Pos: standing >
The Bottom of the Golden Stairs of the Shrine
Obvious exits: -S -U
Fresh blood covers everything in the area.
A Dwarf (medium) stands here (Newbie). (Non-Fraggable)
A shrine guardsman patrols here, protecting the shrine.

< 624h/624H 119v/123V Pos: standing >
A Heavily Guarded Post Before the Golden Stairs
Obvious exits: -N -W#
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.

< 624h/624H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 624h/624H 118v/123V Pos: standing >
A Dwarf enters from the north.

< 624h/624H 119v/123V Pos: standing >
You do a fancy maneuver, tripping a Dwarf.

< 624h/624H 120v/123V Pos: standing >
< T: Osiah TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 [Damage: 16 ] Your impressive slash seriously wounds a Dwarf.
[Damage: 14 ] Your impressive slash enshrouds a Dwarf in a mist of blood.
[Damage: 14 ] Your slash causes a Dwarf to grimace in pain.
[Damage: 16 ] Your slash critically injures a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.

< 624h/624H 121v/123V Pos: standing >
<
< 624h/624H 121v/123V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your fine slash hits a Dwarf.
A Dwarf's drow-made brass mace was completely destroyed by the massive blow!
A Dwarf's some patched ivory moccasins was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.