The death of [56 Thief] Alfy The Empire (Halfling)

in Jagged and Rocky Mountain Pass

from the perspective of [51 Ruiner] Lielz Anarchy (Goblin)

<worn as a badge>    a wisp of living wind
<worn on head>       the royal crown of Aravne [poor] (magic)
<worn on eyes>       eyes of the zombie lord [35%]
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a flaming earring [superior]
<worn on face>       a magenta mask [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver with a strange dark bloodstone
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [81%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of eternal fire
<worn as quiver>     a silken backsheath of flight (magic) [88%]
<worn about waist>   the threads of astral projection [superior] made by Nul (glowing)
<worn on belt buckle>the epic harp of peace and calming (magic)
<worn on arms>       some studded xorn-hide sleeves
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  some polished endurium bracers (magic) [35%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn on hands>      some fingerless orog-hide gloves
<worn on finger>     a ring of barriers [poor] (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a blackened dreamwalker's staff (magic)
<worn on legs>       some mantis leggings [76%]
<worn on feet>       some frost-rimed flesh moccasins from The Astral Plane

Jax sits down in a comfortable spot.

< 982h/982H 157v/157V Pos: standing >
Jax opens a spellbook and begins studying it intently.

< 982h/982H 157v/157V Pos: standing >
Jax closes her book and grins malevolently.

< 982h/982H 157v/157V Pos: standing >
Jax clambers to her feet.

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.
An orog shadowpriest starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
An orog shadowpriest completes her spell...
An orog shadowpriest utters the word 'zuharuhl'

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Jax starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
Jax completes her spell...
Jax utters the words 'ofajs ghaiz gtui'
Jax's skin seems to turn to stone.
Segura's skin seems to turn to stone.
An orog shadowpriest's skin seems to turn to stone.
A mature mantis's skin seems to turn to stone.

< 982h/982H 157v/157V Pos: standing >
Jax starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
Jax completes her spell...
Jax utters the word 'paghz'
An orog shadowpriest starts to move with uncanny speed!

< 982h/982H 157v/157V Pos: standing >
Jax sits down in a comfortable spot.

< 982h/982H 157v/157V Pos: standing >
Jax opens a spellbook and begins studying it intently.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Jax closes her book and grins malevolently.

< 982h/982H 157v/157V Pos: standing >
Jax clambers to her feet.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 982h/982H 157v/157V Pos: standing >
Casting: darkness 

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
Nothing happens.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 982h/982H 157v/157V Pos: standing >
Jax starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
Jax completes her spell...
Jax utters the words 'uwsfazze uizuguburuhl'
An orog shadowpriest slowly fades out of existence.

< 982h/982H 157v/157V Pos: standing >
Jax sits down in a comfortable spot.

< 982h/982H 157v/157V Pos: standing >
Jax opens a spellbook and begins studying it intently.

< 982h/982H 157v/157V Pos: standing >
Jax closes her book and grins malevolently.

< 982h/982H 157v/157V Pos: standing >
Jax clambers to her feet.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
The taste of blood slowly fades from your body.
Segura's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.
Jax's pupils dialate and return to normal.

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
*Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jax (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 157v/157V Pos: standing >
Segura starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
Segura completes his spell...
Segura utters the word 'farsee'

< 982h/982H 157v/157V Pos: standing >
Autosaving...

< 982h/982H 157v/157V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (pure good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (pure evil)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (extremely evil)
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (extremely good)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 982h/982H 157v/157V Pos: standing >
It's cold!

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Faluzure's blessing fades.

< 804h/804H 106v/106V Pos: standing >
Jax gives an order to her followers.

< 804h/804H 106v/106V Pos: standing >
Jax gives an order to her followers.
An orog shadowpriest starts casting a spell.

< 804h/804H 106v/106V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 804h/804H 106v/106V Pos: standing >
An orog shadowpriest completes her spell...
An orog shadowpriest utters the word 'abrazak'

< 804h/804H 106v/106V Pos: standing >
Casting: faluzures vitality 

< 804h/804H 106v/106V Pos: standing >
You complete your spell...
You feel the cold breath of the God Faluzure.

< 804h/804H 106v/106V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.
An orog shadowpriest starts casting a spell called 'bless'.

< 982h/982H 157v/157V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 982h/982H 157v/157V Pos: standing >
An orog shadowpriest completes her spell...
An orog shadowpriest utters the word 'bless'

< 982h/982H 157v/157V Pos: standing >
Jax looks at a mature mantis.

< 982h/982H 157v/157V Pos: standing >
Jax looks at an orog shadowpriest.

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
*Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jax (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.

< 982h/982H 157v/157V Pos: standing >
You feel like a potion could do you good once again.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
*Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jax (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your south.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
You start chanting...
You snap into visibility.
Segura starts casting an offensive spell.
Segura snaps into visibility.

< 982h/982H 157v/157V Pos: standing >
Jax starts casting an offensive spell called 'dispel magic'.
Jax snaps into visibility.

< 982h/982H 157v/157V Pos: standing >
Casting: dispel magic 

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 982h/982H 157v/157V Pos: standing >
Segura stops invoking abruptly!

< 982h/982H 157v/157V Pos: standing >
Jax stops invoking abruptly!

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Jax (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.
Segura starts casting a spell.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 982h/982H 157v/157V Pos: standing >
Jax starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your south.

< 982h/982H 157v/157V Pos: standing >
Looks like an exit.
You extend your sights southward.
Jagged and Rocky Mountain Pass
Obvious exits: -N -S

< 982h/982H 157v/157V Pos: standing >
Segura completes his spell...
Segura utters the words 'xarr ay uqz'

< 982h/982H 157v/157V Pos: standing >
Looks like an exit.
You extend your sights southward.
Jagged and Rocky Mountain Pass
Obvious exits: -N -S

< 982h/982H 157v/157V Pos: standing >
Jax completes her spell...
Jax utters the words 'xarr ay uqz'

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A huge block of solid ice is here to the east. (magic)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Jax (Kobold)(small) stands in mid-air here.(Red Aura)
*Duak (Minotaur)(huge) stands in mid-air here.(Red Aura)

< 982h/982H 157v/157V Pos: standing >
Segura sits down in a comfortable spot.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.
Segura opens a leather-bound book covered in shifting shadows and begins studying it intently.

< 982h/982H 157v/157V Pos: standing >
You failed.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 157v/157V Pos: standing >
Segura closes his book and grins malevolently.

< 982h/982H 157v/157V Pos: standing >
Segura clambers to his feet.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your south.

< 982h/982H 157v/157V Pos: standing >

< 982h/982H 157v/157V Pos: standing >
Villu enters from the south.

< 982h/982H 157v/157V Pos: standing >
Someone suddenly attacks Villu!

< 982h/982H 157v/157V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -E -S
A huge block of solid ice is here to the east. (magic)
A dangerous spider stands in mid-air here, fighting Villu.
Villu (Kobold)(small) stands in mid-air here, fighting a dangerous spider.(Red Aura)
*An orog shadowpriest prays for glory on the battlefield. (minion) 
*A mature mantis prowls the lair. (minion) (Red Aura)
Segura (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Jax (Kobold)(small) stands in mid-air here.(Red Aura)
*Duak (Minotaur)(huge) stands in mid-air here.(Red Aura)

< 982h/982H 157v/157V Pos: standing >
That's absurd.

< 982h/982H 157v/157V Pos: standing >
Oof! a lich wizard bumps into a wall of ice...

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.
Oof! a lich wizard bumps into a wall of ice...

< 982h/982H 157v/157V Pos: standing >
Villu attacks a dangerous spider. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
Segura gives an order to his followers.
A mature mantis snaps into visibility.
A lich wizard snaps into visibility.
A lich wizard is knocked to the ground by a mature mantis's mighty bash!

< 982h/982H 157v/157V Pos: standing >
A mature mantis suddenly appears a bit confused!
The green cloud encasing a lich wizard suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a mature mantis who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
A mature mantis attacks a lich wizard. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
Villu easily ducks under a dangerous spider's lame kick.
A dangerous spider attacks Villu. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
Duak suddenly attacks a lich wizard!
Duak snaps into visibility.

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.
An orog shadowpriest snaps into visibility.
A lich wizard avoids being bashed by an orog shadowpriest, who loses her balance and falls.

< 982h/982H 157v/157V Pos: standing >
Villu attacks a dangerous spider. [0 Hits]
Villu starts casting an offensive spell.

< 982h/982H 157v/157V Pos: standing >
A lich wizard attacks a mature mantis. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 982h/982H 157v/157V Pos: standing >
Villu completes her spell...
Villu utters the word 'asphyxiate'
Ghostly hands appear before a lich wizard, close around his neck and begin to squeeze!
A lich wizard snaps into visibility.
A lich wizard gasps for air as a pair of ghostly hands tighten around his throat!
A dangerous spider attacks Villu. [0 Hits]
Segura starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
You point at a lich wizard.
A lich wizard is surrounded by the dancing outline of purplish flames!
A lich wizard snaps into visibility.
A lich wizard gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard gasps for air as a pair of ghostly hands tighten around his throat!
A Halfling's disguise falls apart!

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A mature mantis attacks a Halfling. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
You failed.
Duak heroically rescues Villu.

< 982h/982H 157v/157V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your south.
Jax starts casting a spell.

< 982h/982H 157v/157V Pos: standing >
You failed.

< 982h/982H 157v/157V Pos: standing >
Duak suddenly appears a bit confused!
A Halfling snaps into visibility.
Duak attacks a Halfling. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.
A mature mantis leaps over a Halfling's attack.
A mature mantis leaps over a Halfling's attack.
A mature mantis leaps over a Halfling's attack.
A Halfling snaps into visibility.
A Halfling attacks a mature mantis. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
Segura completes his spell...
Segura utters the words 'xarr ay uqz'

< 982h/982H 157v/157V Pos: standing >
Duak's eyes roll as a dangerous spider plants a foot in his face.
A dangerous spider attacks Duak. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
A Halfling clambers to his feet.

< 982h/982H 157v/157V Pos: standing >
Villu starts casting an offensive spell.

< 982h/982H 157v/157V Pos: standing >
Jax completes her spell...
Jax utters the words 'xarr ay uqz'
You start chanting...
You drain power from nature, hastening your incantation.

< 982h/982H 157v/157V Pos: standing >
PooF! a Halfling suddenly performs an evasive maneouver, quickling darting into the shadows!

< 982h/982H 157v/157V Pos: standing >
Oof! a Halfling bumps into a wall of ice...

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
Someone's a mirrored ioun stone flashes brilliantly and suddenly darts in front of the spell, deflecting it to an orog shadowpriest!
An orog shadowpriest begins to dry and wilt.
Villu completes her spell...
Villu utters the word 'agsplnuahz'
Ghostly hands appear before someone, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
An orog shadowpriest clambers to her feet.
An orog shadowpriest attacks a Halfling. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling attacks Villu. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
A Halfling's intercepts Villu's attack with darksteel rapier [superior] with a strange black stone with eloquent ease.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Villu attacks a Halfling. [0 Hits]
You quickly scan the area.
You see nothing.

< 982h/982H 157v/157V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
Villu starts casting an offensive spell called 'asphyxiate'.

< 982h/982H 157v/157V Pos: standing >
Jax gives an order to her followers.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by an orog shadowpriest's mighty bash!

< 982h/982H 157v/157V Pos: standing >
A dangerous spider attacks Duak. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
Segura starts casting an offensive spell.

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 166 ] A Halfling begins to dry and wilt.
A Halfling's ancient sheath of *-* Clan BloodLust *-* of endurance was corroded by acid.

< 982h/982H 157v/157V Pos: standing >
Villu completes her spell...
Villu utters the word 'asphyxiate'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
You draw a 9th circle of energy from your surroundings.
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 982h/982H 157v/157V Pos: standing >
You start chanting...

< 982h/982H 157v/157V Pos: standing >
Segura completes his spell...
Segura utters the words 'sfugwahuq grul'
A Halfling snaps into visibility.
Segura sends a shimmering shaft of light streaking towards a Halfling!
Segura sends a violet shaft of light streaking towards a Halfling!
Segura tries to dispel a Halfling's magic!
And fails miserably...
Segura sends a yellow shaft of light streaking towards a Halfling!

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
Villu attacks a Halfling. [0 Hits]
Villu starts casting an offensive spell.

< 982h/982H 157v/157V Pos: standing >
A Halfling snaps into visibility.
A Halfling attacks Villu. [0 Hits]

< 982h/982H 157v/157V Pos: standing >
An orog shadowpriest suddenly appears a bit confused!
A Halfling snaps into visibility.
An orog shadowpriest attacks a Halfling. [3 Hits]

< 982h/982H 157v/157V Pos: standing >
Casting: horrid wilting 

< 982h/982H 157v/157V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 107 ] A Halfling begins to dry and wilt.
A Halfling's tricksters dagger of deception and illusions [poor] melted corroded by the acid.
A Halfling's sacred stone claws of Aan of damage melted corroded by the acid.
A Halfling's chameleon suit of transformation [superior] melted corroded by the acid.
A Halfling's vambraces of the vampire lords melted corroded by the acid.
A Halfling's ring of the mind flayer of damage melted corroded by the acid.
A Halfling's belt of fresh blood melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 13333333.
The smell of fresh blood enters your body, infusing you with power!