The death of [46 Psycheporter] Statton The Empire (Githzerai)

in Rocky Foothills of the Black Mountains

from the perspective of [48 Dark Dreamer] Shizam Dakhira (Kobold)

<worn on head>       an unique rubber tiara [88%]
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a twisted steel earring from Plane of Fire [84%]
<worn in ear>        a diabolical adamantium earring
<worn on face>       a magenta mask [poor]
<worn around neck>   a silvery necklace with an obsidian pendant [superior] (glowing)
<worn around neck>   an ashen gold necklace
<worn on body>       some flowing spidersilk robes covered in shadows [poor] (magic)
<worn about body>    a dented hide cloak from Pine Hollow
<worn on tail>       a stylish dragonscale tail protector from Bloodstone Keep
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a legendary copper belt buckle from Pine Hollow
<attached to belt>   a cloth-bound tome of magical study (magic)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a boreal marble buckler from Pine Hollow
<worn around wrist>  a lizard tail bracer (magic) (glowing)
<worn around wrist>  a bracelet of lights
<worn on hands>      some legendary steel gauntlets from Pine Hollow
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a shimmering bone signet from Pine Hollow
<held>               an ebonywood wand of shifting shadows [poor] (glowing) [89%]
<worn on legs>       some bone white pants [poor] (magic)
<worn on feet>       some brutal cured leather shoes from Pine Hollow [78%]

Enchantments:   Ultravision Farsee Armor Levitation
Herbs:          Blue Haze Medicus
Combat Pulse:   11 Spell Pulse:  0.74 
Leaderboard Points:  475 

Active Spells:
--------------
stone skin (3 minutes)
regeneration (1 minute)
rested bonus (89 minutes)
farsee (44 minutes)
detect illusion (40 minutes)
phantom armor (7 minutes)


< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
A small rift slowly vanishes away into nothingness.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
You start chanting...

< 498h/498H 168v/168V Pos: standing >
Casting: dream travel **

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
Casting: dream travel *

< 498h/498H 168v/168V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
You sit down and relax.

< 498h/498H 168v/168V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
               1 - nightmare
( 5th circle)  2 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               3 - dispel magic
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel

You can memorize no more spells.
You continue your study.

< 498h/498H 168v/168V Pos: sitting >
You start meditating...

< 498h/498H 168v/168V Pos: sitting >
Autosaving...

< 498h/498H 168v/168V Pos: sitting >

< 498h/498H 168v/168V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 498h/498H 168v/168V Pos: sitting >
You clamber to your feet.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 167v/168V Pos: standing >
The plane travels on forever.
You extend your sights westward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 167v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 498h/498H 167v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 167v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 498h/498H 166v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.

< 498h/498H 166v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.

< 498h/498H 166v/168V Pos: standing >
That is not a container.

< 498h/498H 168v/168V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 498h/498H 168v/168V Pos: standing >
You start chanting...

< 498h/498H 168v/168V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 498h/498H 168v/168V Pos: standing >
Casting: dream travel *

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
Casting: dream travel 

< 498h/498H 168v/168V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 498h/498H 168v/168V Pos: standing >
You wake up.

< 498h/498H 168v/168V Pos: standing >
You are already standing.

< 498h/498H 168v/168V Pos: standing >
You tense up and become more alert.

< 498h/498H 168v/168V Pos: standing >
 
  M.^......   
 M^..^....^.  
 M^^.###^...  
 MM^M#@^....  
 MMMM###^..M  
  MMMMM^....  
   MM MMM..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
Lielz Syndicalist Anarchy (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.

< 498h/498H 168v/168V Pos: standing >
Nul gets a fiery red potion from his bottomless bag of the illithids.

< 498h/498H 168v/168V Pos: standing >
Villu enters an outpost tower.

< 498h/498H 168v/168V Pos: standing >
I see no person by that name here!

< 498h/498H 168v/168V Pos: standing >
Lielz enters an outpost tower.

< 498h/498H 168v/168V Pos: standing >
Nul gives a fiery red potion to Wizcy.

< 498h/498H 168v/168V Pos: standing >
 
  M.^......   
 M^..^....^.  
 M^^.###^...  
 MM^M#@^....  
 MMMM###^..M  
  MMMMM^....  
   MM MMM..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.

< 498h/498H 168v/168V Pos: standing >
Wizcy quaffs a fiery red potion.
Wizcy looks vitalized.

< 498h/498H 168v/168V Pos: standing >
You enter an outpost tower.
Inside an Outpost Tower
Obvious exits: -D
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz Syndicalist Anarchy (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.

< 498h/498H 168v/168V Pos: standing >
You stop following Villu.
You now follow Villu.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               5 - reflection
               1 - nightmare
( 5th circle)  2 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               3 - dispel magic
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel

You can memorize no more spells.

< 498h/498H 168v/168V Pos: standing >

< 498h/498H 168v/168V Pos: standing >
Villu leaves down.
You follow Villu.

 
  M.^......   
 M^..^....^.  
 M^^.###^...  
 MM^M#@^....  
 MMMM###^..M  
  MMMMM^....  
   MM MMM..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.

< 498h/498H 167v/168V Pos: standing >

< 498h/498H 167v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .^.......   
 ^..^....^.^  
 ^^.###^....  
 M^M#O@.....  
 MMM###^..M.  
 MMMMM^....^  
  MM MMM...   
A Large Iron Portcullis
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 166v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  ^........   
 ..^....^.^.  
 ^.###^.....  
 ^M#O^@.....  
 MM###^..M..  
 MMMM^....^.  
  M MMM....   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 164v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .........   
 .^....^.^..  
 .###^......  
 M#O^P@.....  
 M###^..M...  
 MMM^....^..  
   MMM.....   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 162v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .........   
 ^....^.^...  
 ###^.......  
 #O^.P@.....  
 ###^..M....  
 MM^....^...  
  MMM......   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 161v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .........   
 ....^.^....  
 ##^.......^  
 O^..P@.....  
 ##^..M.....  
 M^....^...^  
  MM......M   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 159v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .........   
 ...^.^.....  
 #^.......^.  
 ^...P@.....  
 #^..M......  
 ^....^...^.  
  M......M.   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 157v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  ..^.^....   
 #^.......^.  
 ^....P.....  
 #^..M@.....  
 ^....^...^.  
 MM......M..  
  MMM....^.   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 156v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .^.^.....   
 ^.......^..  
 ..........M  
 ^..MP@....M  
 ....^...^.M  
 M......M...  
  MM....^..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 154v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  .......^.   
 ..........M  
 ^..M.P....M  
 ....^@..^.M  
 M......M...  
 MMM....^..^  
  MMM...^..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 152v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  .........   
 ^..M......M  
 ....^P..^.M  
 M....@.M...  
 MMM....^..^  
  MMM...^...  
   ^^.....M   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 151v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  ..M......   
 ....^...^.M  
 M....P.M...  
 MMM..@.^..^  
  MMM...^...  
   ^^.....MM  
     ......   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 149v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  ...^...^.   
 M......M...  
 MMM..P.^..^  
  MMM.@.^...  
   ^^.....MM  
     ......M  
  M^^ ...^.   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 147v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  ......M..   
 MMM....^..^  
  MMM.P.^...  
   ^^.@...MM  
     ......M  
 MM^^ ...^..  
  MM^  ^...   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 146v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  .....M...   
 MM....^..^.  
 MMM...^....  
  ^^.P@..MM^  
    ......MM  
 M^^ ...^..M  
  M^  ^...^   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 144v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  M....^..^   
 MMM...^....  
  ^^..P..MM^  
    ..@...MM  
 M^^ ..M^..M  
 MM^  ^...^.  
  MMMM^P^..   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 143v/168V Pos: standing >
Villu leaves east.
You follow Villu.

 
  ....^..^.   
 MM...^....^  
 ^^.....MM^^  
   ..P@..MMM  
 ^^ ..M^..MM  
 M^  ^...^..  
  MMM^P^..^   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.

< 498h/498H 141v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  M...^....   
 ^^.....MM^^  
   ...P..MMM  
 ^^ ..@^..MM  
 M^  ^...^..  
 MMMM^P^..^.  
  MMM^ ^ .^   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
A githyanki antipaladin is standing here, busy with his own matters.(Illusion)(Red Aura)
A globe of darkness floats near a githyanki antipaladin's head.
Wizcy enters from the north.

< 498h/498H 139v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
  ^.....MM^   
   ......MMM  
 ^^ ..P^..MM  
 M^  ^@..^..  
 MMMM^P^..^.  
 MMMM^ ^ .^^  
  ^MMMMM      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.

< 498h/498H 138v/168V Pos: standing >
Villu leaves south.
You follow Villu.

 
   ......MM   
 ^^ ...^..MM  
 M^  ^P..^..  
 MMMM^@^..^.  
 MMMM^ ^ .^^  
 ^^MMMMM      
  .MMMMMMM^   
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Villu  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
A Githzerai (medium)  The Empire stands in mid-air here. (Casting) (Gold Aura)
Wizcy enters from the north.

< 498h/498H 136v/168V Pos: standing >
A githyanki antipaladin places a darksteel rapier [poor] in the back of a Githzerai, resulting in some strange noises and some blood.

< 498h/498H 138v/168V Pos: standing >
A Githzerai's face flushes white for a moment.

< 498h/498H 139v/168V Pos: standing >
A Githzerai misses a githyanki antipaladin.

< 498h/498H 139v/168V Pos: standing >
You failed.

< 498h/498H 140v/168V Pos: standing >
Villu starts casting an offensive spell.

< 498h/498H 140v/168V Pos: standing >
A githyanki antipaladin dances an amazing maneuver in battle, and trips up a Githzerai!

< 498h/498H 140v/168V Pos: standing >
The aura of displacement around a Githzerai absorbs most of the assault!
A githyanki antipaladin's weak pierce wounds a Githzerai.
A githyanki antipaladin's powerful pierce enshrouds a Githzerai in a mist of blood.
A githyanki antipaladin's powerful slash enshrouds a Githzerai in a mist of blood.

< 498h/498H 141v/168V Pos: standing >
Nul enters from the north.
An ice elemental enters from the north.

< 498h/498H 141v/168V Pos: standing >
Nul gives an ice elemental an order.
Nul snaps into visibility.
A Githzerai avoids being bashed by an ice elemental, who loses its balance and falls.

< 498h/498H 141v/168V Pos: standing >
Villu completes her spell...
Villu utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
A Githzerai's some polished sleeves of Dagon [superior] was completely destroyed by the massive blow!
A Githzerai's face of an illithid lord [poor] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Shizam by 6666666.
The smell of fresh blood enters your body, infusing you with power!