The death of [53 Shadowmage] Jaq Dakhira (Kobold)

in A Golem Gate House

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a frost dragon's eye [superior] (glowing) [72%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring [superior]
<worn in ear>        a flaming pentagram (glowing) [83%]
<worn on face>       a shadow mask [superior]
<worn around neck>   a werewolf tooth necklace of health
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    the mantle of the Dark [poor]
<worn on back>       a big big bag for a little person (illuminating) [89%]
<worn as quiver>     a silken backsheath of flight of dexterity
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a glowing white pearl (glowing) [51%]
<attached to belt>   a ghostly liquid
<attached to belt>   a tiny elixir of potent drugs
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a bracelet of dracolich hide (humming) [84%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     an obsidian circle [poor] with a strange dark bloodstone
<worn on finger>     the ring of the mind flayer of damage (glowing)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a tricksters dagger of deception and illusions [poor]
<worn on legs>       a haze of swirling green vapor (glowing)[239h 33m 29s]


< 708h/689H 150v/150V Pos: standing >
You are surrounded by a blood-red glow.

< 708h/689H 150v/150V Pos: standing >
Kir has just given you her consent.
Elak now follows Kir.

< 708h/689H 150v/150V Pos: standing >
You have just shared your epic task with Kir.
And you have 14 shares left.

< 708h/689H 150v/150V Pos: standing >
You can not enroll group members without being head of a group.

< 708h/689H 150v/150V Pos: standing >
Who do you want to share your epic task with?

< 708h/689H 150v/150V Pos: standing >
Dranoo stops following Kir.
Dranoo now follows Kir.

< 708h/689H 150v/150V Pos: standing >
Dranoo is now a member of Kir's group.

< 708h/689H 150v/150V Pos: standing >

< 708h/689H 150v/150V Pos: standing >
Dranoo is not willing to accept your task.
Who do you want to share your epic task with?

< 708h/689H 150v/150V Pos: standing >
Dranoo is not willing to accept your task.
Who do you want to share your epic task with?

< 708h/689H 150v/150V Pos: standing >

< 708h/689H 150v/150V Pos: standing >
           M    
   ,,MMMMMMMM   
 ,M,,,,MMM,,,,  
 M   M,,M,,     
     MP@,,      
     M,,,,      
     MMM^M      
      MMM,      
       ,,MM     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Kir enters from the west.
Dranoo sneaks in from the west.

< 708h/689H 148v/150V Pos: standing >
           M    
   ,,MMMMMMMM   
 ,M,,,,MMM,,,,  
 M   M,,M,,     
     M,@,,      
     M,,,,      
     MMM^M      
      MMM,      
       ,,MM     
          MM    
  ,,MMMMMMMMM   
 M,,,,MMM,,,,M  
    M,,M,,      
    M,P@,       
    M,,,,       
    MMM^M       
     MMM,       
      ,,MM      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Kir enters from the west.
Elak sneaks in from the west.

< 708h/689H 146v/150V Pos: standing >
          MM    
  ,,MMMMMMMMM   
 M,,,,MMM,,,,M  
    M,,M,,      
    M,,@,       
    M,,,,       
    MMM^M       
     MMM,       
      ,,MM      
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 708h/689H 146v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 708h/689H 147v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (pure good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (pure evil)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly good) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (extremely good)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 708h/689H 150v/150V Pos: standing >
   ,MMMMMMMM    
  ,,,,MMM,,,,   
    M,,M,,      
    M,,P,       
    M,,@,       
    MMM^M       
     MMM,       
      ,,MM      
      ,,MM      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
Kir enters from the north.

< 708h/689H 148v/150V Pos: standing >
   ,MMMMMMMM    
  ,,,,MMM,,,,   
    M,,M,,      
    M,,,,       
    M,,@,       
    MMM^M       
     MMM,       
      ,,MM      
      ,,MM      

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Carved Obsidian Tunnel in the Underdark Wall
</map>
A Carved Obsidian Tunnel in the Underdark Wall
Obvious exits: -N -S
Kir enters from the north.
Qued sneaks in from the north.

< 708h/689H 146v/150V Pos: standing >
Elak is now a member of Kir's group.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 708h/689H 146v/150V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.

< 708h/689H 147v/150V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Elak.

< 708h/689H 150v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Masterfully-Carved Narrow Tunnel
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Masterfully-Carved Narrow Tunnel
</map>
A Masterfully-Carved Narrow Tunnel
Obvious exits: -N -S
A Kobold (tiny)  Dakhira stands in mid-air here.
Kir enters from the north.

< 708h/689H 149v/150V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...

< 708h/689H 149v/150V Pos: standing >
Oof!  It seems that a Kobold is in your way.
You can't leave that way.
Oof!  a Kobold bumps into you.

< 708h/689H 149v/150V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...
Oof!  a Kobold bumps into you.

< 708h/689H 149v/150V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...
A Kobold leaves south.

< 708h/689H 150v/150V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...

< 708h/689H 150v/150V Pos: standing >
Elak taps Tsunami, the trident of storms on the ground three times.
Qued is vitalized by Tsunami's power!
The water from Tsunami, the trident of storms flows around Elak, refreshing your vitality!
Dranoo is vitalized by Tsunami's power!
Kir is vitalized by Tsunami's power!
Kir looks vitalized.
You is vitalized by Tsunami's power!
The haze around you seems to negate this spell.

< 708h/689H 150v/150V Pos: standing >
Oof!  Kir bumps into you.

<map>
Zone: The Arcaneum of L'srillizzin.
Room: An Obsidian Cavern Illuminated with Faerie Fire
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: An Obsidian Cavern Illuminated with Faerie Fire
</map>
An Obsidian Cavern Illuminated with Faerie Fire
Obvious exits: -N -W -SE
Glistening with faerie fire, an intricately carved fountain is in the middle of the room.
A Kobold (tiny)  Dakhira stands in mid-air here.
Kir enters from the north.

< 708h/689H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold leaves southeast.

< 708h/689H 149v/150V Pos: standing >
Kir drops flat to the ground.
Alas, you cannot go that way. . . .

< 708h/689H 149v/150V Pos: standing >
Backstab who?

< 708h/689H 149v/150V Pos: standing >
Backstab who?

< 708h/689H 149v/150V Pos: standing >
Kir clambers to her feet.

< 708h/689H 149v/150V Pos: standing >
Kir leaves southeast.
Dranoo sneaks southeast.

< 708h/689H 149v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: An Obsidian Tunnel Lit by Faerie Fire
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: An Obsidian Tunnel Lit by Faerie Fire
</map>
An Obsidian Tunnel Lit by Faerie Fire
Obvious exits: -E -NW
Qued  The Empire (Centaur)(huge) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dranoo  The Empire (Centaur)(large) stands in mid-air here.
*Kir  The Empire (Githzerai)(small) stands here.(Gold Aura)

< 708h/689H 148v/150V Pos: standing >
Backstab who?

< 708h/689H 148v/150V Pos: standing >
Kir leaves east.
Dranoo sneaks east.
Elak sneaks east.

< 708h/689H 149v/150V Pos: standing >
The blood-red glow surrounding you fades away.

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Bottom of the Stairs before The Great Library of L'srillizzin
</map>
The Bottom of the Stairs before The Great Library of L'srillizzin
Obvious exits: -W -U

< 708h/689H 149v/150V Pos: standing >
Backstab who?

< 708h/689H 149v/150V Pos: standing >

< 708h/689H 150v/150V Pos: standing >
You quickly scan the area.
Qued who is close by above you.
Elak who is close by above you.
Dranoo who is close by above you.
Kir who is close by above you.
A wandering apprentice who is close by above you.

< 708h/689H 150v/150V Pos: standing >
You quickly scan the area.
Qued who is close by above you.
Elak who is close by above you.
Dranoo who is close by above you.
Kir who is close by above you.
A wandering apprentice who is close by above you.

< 708h/689H 150v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Top of the Stairs before The Great Library of L'srillizzin
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Top of the Stairs before The Great Library of L'srillizzin
</map>
The Top of the Stairs before The Great Library of L'srillizzin
Obvious exits: -E -D
Qued  The Empire (Centaur)(huge) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dranoo  The Empire (Centaur)(large) stands in mid-air here.
*Kir  The Empire (Githzerai)(small) stands here, fighting a wandering apprentice.(Gold Aura)
A wandering apprentice sits in mid-air here, fighting Kir.

< 708h/689H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 708h/689H 149v/150V Pos: standing >
You are surrounded by a blood-red glow.
Alas, you cannot go that way. . . .

< 708h/689H 149v/150V Pos: standing >
Backstab who?

< 708h/689H 149v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Portico in front of The Great Library of L'srillizzin
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Portico in front of The Great Library of L'srillizzin
</map>
The Portico in front of The Great Library of L'srillizzin
Obvious exits: -N -E# -S -W
A Kobold (tiny)  Dakhira stands in mid-air here.
A green dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
(Q)A patient Drow elven mage stands near the doorway, reviewing a book of applicants and visitors.
A Kobold leaves north.

< 708h/689H 149v/150V Pos: standing >
The east seems to be closed.

< 708h/689H 149v/150V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 708h/689H 149v/150V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
An obsidian golem of acid who is close by to your north.
An obsidian golem of gas who is close by to your north.
An obsidian golem of fire who is close by to your north.
An obsidian golem of frostbite who is close by to your south.
An obsidian golem of shadows who is close by to your south.
An obsidian golem of storms who is close by to your south.
Qued who is close by to your west.
Elak who is close by to your west.
Dranoo who is close by to your west.
Kir who is close by to your west.
A wandering apprentice who is close by to your west.

< 708h/689H 150v/150V Pos: standing >
Gafrizzen, the Dean of Admissions finishes digging, revealing a terribly rotten corpse.
Gafrizzen, the Dean of Admissions starts casting a spell.
Gafrizzen, the Dean of Admissions completes her spell...
Gafrizzen, the Dean of Admissions utters the words 'qfzahz efaqaruqp'
The corpse summons the spirit of a red dragon!
A red dracolich roars to the sky 'I LIVE!!!'
A red dracolich now follows Gafrizzen, the Dean of Admissions.

< 708h/689H 150v/150V Pos: standing >
Backstab who?

< 708h/689H 150v/150V Pos: standing >
Backstab who?

< 708h/689H 150v/150V Pos: standing >
The blood-red glow surrounding you fades away.

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Golem Gate House
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Golem Gate House
</map>
A Golem Gate House
Obvious exits: -S
A Kobold (tiny)  Dakhira stands in mid-air here.
An obsidian golem stands guard here, dripping with acid.
An obsidian golem stands guard here, in a cloud of sulfur.
An obsidian golem stands guard here, surrounded by flames.

< 708h/689H 149v/150V Pos: standing >

< 708h/689H 149v/150V Pos: standing >
A Kobold starts casting a spell.

< 708h/689H 150v/150V Pos: standing >
I see nothing suitable there.

< 708h/689H 150v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 708h/689H 150v/150V Pos: standing >
You attempt to stab a Kobold in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in her back.]=-

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold stops invoking abruptly!
Off in the distance there is a thundering roar and billowing smoke.

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Kobold.]=-
A Kobold dodges your futile attack.
[Damage: 14 ] -=[Your impressive slash wounds a Kobold.]=-
[Damage: 13 ] -=[Your pierce wounds a Kobold.]=-
[Damage: 13 ] -=[Your impressive pierce wounds a Kobold.]=-
The legendary dagger fills you with the Power and Knowledge of Illusions and Trickery.
You send a wave of incredible visions toward a Kobold.
[Damage: 13 ] -=[Your impressive slash strikes a Kobold.]=-
A Kobold dodges your futile attack.

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 708h/689H 150v/150V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold leaves south.

< 708h/689H 150v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Portico in front of The Great Library of L'srillizzin
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: The Portico in front of The Great Library of L'srillizzin
</map>
The Portico in front of The Great Library of L'srillizzin
Obvious exits: -N -E# -S -W
A Kobold (tiny)  Dakhira stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dranoo  The Empire (Centaur)(large) stands in mid-air here.
*Kir  The Empire (Githzerai)(small) stands here.(Gold Aura)
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
(Q)A patient Drow elven mage stands near the doorway, reviewing a book of applicants and visitors.
A Kobold leaves south.

< 708h/689H 149v/150V Pos: standing >
You are surrounded by a blood-red glow.
Backstab who?

< 708h/689H 149v/150V Pos: standing >

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Golem Gate House
</map>

<map>
Zone: The Arcaneum of L'srillizzin.
Room: A Golem Gate House
</map>
A Golem Gate House
Obvious exits: -N
A Kobold (tiny)  Dakhira stands in mid-air here.
An obsidian golem stands guard here, coated in a layer of frost and ice.
An obsidian golem stands guard here, enshrouded in swirling shadows.
An obsidian golem stands guard here, crackling with lightning.
Kir enters from the north.
Dranoo sneaks in from the north.
Elak sneaks in from the north.
Qued sneaks in from the north.

< 708h/689H 148v/150V Pos: standing >
Kir snaps into visibility.
A Kobold is knocked to the ground by Kir's mighty bash!
Kir dives at a Kobold skewering her with her holy flamberge of the efreeti.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 43 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in her back.]=-

< 708h/689H 149v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Kir snaps into visibility.
Kir's impressive slash strikes a Kobold.
Kir's slash strikes a Kobold.
Kir's the holy flamberge of the efreeti eminates a soft glow and Kir looks refreshed!
Kir's powerful slash strikes a Kobold very hard.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Kobold hard.]=-
[Damage: 20 ] -=[Your impressive pierce strikes a Kobold hard.]=-
[Damage: 18 ] -=[Your pierce strikes a Kobold hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Kobold very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[Your mighty slash enshrouds a Kobold in a mist of blood.]=-
Elak suddenly attacks a Kobold!
Elak snaps into visibility.
Elak misses a Kobold.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Kir parries a Kobold's lunge at her.
Kir parries a Kobold's lunge at her.
Kir snaps into visibility.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 An obsidian golem of shadows suddenly attacks Qued!
An obsidian golem of shadows misses Qued.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Dranoo starts casting a spell.
Dranoo snaps into visibility.

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 An obsidian golem of frostbite is burned severely as it hits Qued!
Qued is knocked to the ground by an obsidian golem of frostbite's mighty bash!
An obsidian golem of frostbite's fine maul wounds Qued.
An obsidian golem of frostbite is burned severely as it hits Qued!

< 708h/689H 150v/150V Pos: standing >
< T: Kir TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You snap into visibility.
[Damage: 20 ] -=[Your slash seriously wounds a Kobold.]=-
[Damage: 18 ] -=[Your pierce seriously wounds a Kobold.]=-
[Damage: 20 ] -=[Your impressive pierce enshrouds a Kobold in a mist of blood.]=-
[Damage: 21 ] -=[Your slash causes a Kobold to grimace in pain.]=-
Kir snaps into visibility.
Kir's impressive slash hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
Kir's weak slash hits a Kobold.
A Kobold's cloak of vitality was completely destroyed by the massive blow!
A Kobold's dark blue ring [poor] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!