The death of [52 Spiritualist] Gellz Anarchy (Drow Elf)

in An Extradimensional Pocket

from the perspective of [52 Spiritualist] Gellz Anarchy (Drow Elf)

<held>               a small limestone totem
<held>               a small ivory totem

The corpse of a Drow Elf is lying here.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
Draknah, the great drow conjurer, stands here.

< 295h/295H 106v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 106v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 107v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 107v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 107v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 107v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W
A svirfneblin slave is working here.

< 295h/295H 106v/130V Pos: standing >
The Llzazan Road
Obvious exits: -N -W
The corpse of a Drow Elf is lying here.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
Draknah, the great drow conjurer, stands here.

< 295h/295H 105v/130V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Cisil is made of flesh and appears to be of average quality.
The corpse of Cisil has an item value of 1.
It appears to be the corpse of Cisil.
a large stone warhammer
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of brown leather gloves
an unholy priest cap
a thin priest gown
[2] some unholy beads
a small black velvet bag

< 295h/295H 106v/130V Pos: standing >

< 295h/295H 107v/130V Pos: standing >
No-one by that name here...

< 295h/295H 110v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W
A svirfneblin slave is working here.

< 295h/295H 108v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W
A small eyeless worm opens its gaping maw to feed.

< 295h/295H 107v/130V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W

< 295h/295H 105v/130V Pos: standing >
An acrola enters from the east.

< 295h/295H 106v/130V Pos: standing >
An acrola suddenly attacks YOU!

< 295h/295H 106v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 295h/295H 106v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
You point at an acrola.
[Damage: 17 ] Your blast of molten spray slams into an acrola, burning holes into its flesh.
An acrola is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gellz by 0.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 295h/295H 106v/130V Pos: standing >
The corpse of an acrola appears to be empty.

< 295h/295H 106v/130V Pos: standing >
Into what?

< 295h/295H 107v/130V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an acrola is made of flesh and appears to be of average quality.
The corpse of an acrola has an item value of 1.
It appears to be the corpse of an acrola.
Nothing.

< 295h/295H 107v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 105v/130V Pos: standing >
Northeast Corner of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A spore ball hovers in the air.

< 295h/295H 104v/130V Pos: standing >
On the Lake Near the Rothe Fields
Obvious exits: -N -E -S -W

< 295h/295H 103v/130V Pos: standing >
On the Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 101v/130V Pos: standing >
The Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 99v/130V Pos: standing >
Northwest Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A spore ball hovers in the air.

< 295h/295H 98v/130V Pos: standing >
Hell Road at the Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A svirfneblin slave is working here.

< 295h/295H 96v/130V Pos: standing >
Hell Road in the Northwest Great LLzazan cavern.
Obvious exits: -N -E -S -W

< 295h/295H 95v/130V Pos: standing >
In the Flaming Fungus Fields
Obvious exits: -N -E -S -W

< 295h/295H 93v/130V Pos: standing >
Hell Road in the Northwest Great LLzazan cavern.
Obvious exits: -N -E -S -W

< 295h/295H 91v/130V Pos: standing >
Hell Road at the Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A svirfneblin slave is working here.

< 295h/295H 90v/130V Pos: standing >
Northwest Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 88v/130V Pos: standing >
The Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 86v/130V Pos: standing >
On the Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 84v/130V Pos: standing >
On the Lake Near the Rothe Fields
Obvious exits: -N -E -S -W

< 295h/295H 83v/130V Pos: standing >
Northeast Corner of the Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 81v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 79v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 81v/130V Pos: standing >

< 295h/295H 81v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 82v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 83v/130V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.

< 295h/295H 82v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W

< 295h/295H 80v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W

< 295h/295H 79v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W

< 295h/295H 81v/130V Pos: standing >

< 295h/295H 85v/130V Pos: standing >
The Llzazan Road
Obvious exits: -E -W

< 295h/295H 83v/130V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.

< 295h/295H 81v/130V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W

< 295h/295H 80v/130V Pos: standing >
The Great Llzazan Lake
Obvious exits: -N -E -S -W

< 295h/295H 78v/130V Pos: standing >

< 295h/295H 78v/130V Pos: standing >
East End of the Great Llzazan Lake.
Obvious exits: -N -E -S -W

< 295h/295H 77v/130V Pos: standing >
Small Southern Inlet
Obvious exits: -N -E -S -W

< 295h/295H 75v/130V Pos: standing >
Mushroom Grove at the South End of The Lake
Obvious exits: -N -E -W
A gentle rothe chews some cud.

< 295h/295H 74v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 74v/130V Pos: standing >

< 295h/295H 75v/130V Pos: standing >

< 295h/295H 76v/130V Pos: standing >
The Great LLzazan Mushroom Grove
Obvious exits: -N -E -W
A svirfneblin slave is working here.
A svirfneblin slave is working here.

< 295h/295H 74v/130V Pos: standing >
The Llzazan Mushroom Grove
Obvious exits: -N -E
A gentle rothe chews some cud.

< 295h/295H 73v/130V Pos: standing >
Fallen Mushrooms
Obvious exits: -N -E -S
A spore ball hovers in the air.
A gentle rothe chews some cud.

< 295h/295H 72v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/295H 72v/130V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
Obvious exits: -N -E -S -W
A hideous creature crawls up to you on its ribcage.

< 295h/295H 70v/130V Pos: standing >
Heart of the Llzazan Mushroom Groves.
Obvious exits: -N -E -W
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!

< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 
< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon enters from the east.

< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon suddenly attacks YOU!

< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 You start chanting...

< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Casting: molten spray 

< 295h/295H 69v/130V Pos: standing >
< T: Gellz TP: sta TC:excellent E: zarbon sta EP: excellent >
 You complete your spell...
You point at a zarbon.
[Damage: 70 ] Your blast of molten spray slams into a zarbon, burning holes into his flesh.
A zarbon is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gellz by 23.
The last gasps of a zarbon cause a sickening chill to run up your spine.

< 295h/295H 69v/130V Pos: standing >

< 295h/295H 69v/130V Pos: standing >
You get a few coins from the corpse of a zarbon.
There were: 2 gold coins, 6 silver coins, 7 copper coins. 

< 295h/295H 69v/130V Pos: standing >
Into what?

< 295h/295H 70v/130V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a zarbon is made of flesh and appears to be of average quality.
The corpse of a zarbon has an item value of 1.
It appears to be the corpse of a zarbon.
a barbed scimitar [poor]

< 295h/295H 70v/130V Pos: standing >
A zarbon's kick crashes into your chest.
A zarbon attacks you. [0 Hits]
Sorry, you aren't allowed to do that in combat.

< 288h/295H 70v/130V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 288h/295H 70v/130V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You attack a zarbon. [0 Hits]

< 288h/295H 70v/130V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 288h/295H 70v/130V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You complete your spell...
You point at a zarbon.
[Damage: 62 ] Your blast of molten spray slams into a zarbon, burning holes into his flesh.
A zarbon is incapacitated and will slowly die, if not aided.

< 288h/295H 70v/130V Pos: standing >

< 288h/295H 70v/130V Pos: standing >

< 288h/295H 70v/130V Pos: standing >
The Llzazan Mushroom Groves
Obvious exits: -N -E -W
A svirfneblin slave is working here.
A spore ball hovers in the air.

< 288h/295H 68v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/295H 68v/130V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Obvious exits: -N -E -S -W

< 288h/295H 68v/130V Pos: standing >
 
   M          
 MMMMMM  ,,   
 ,,,MM^MMMMM  
 ,M,..@.MM,M  
 MM....MM,,M  
   ..oM...MM  
   ..ooo...   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
An elder rothe slowly moves around the room.

< 288h/295H 66v/130V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 M,..M@MM,M   
 M....MM,,M   
  ..oM...MM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 288h/295H 66v/130V Pos: standing >
You sit down and relax.

< 289h/295H 67v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - earthen rain
               1 - restoration
               1 - etherportal
               1 - depressed earth
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               1 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               2 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) molten spray
    7 seconds:  ( 5th) molten spray
   10 seconds:  ( 5th) molten spray
   14 seconds:  ( 5th) molten spray
   17 seconds:  ( 5th) molten spray
   21 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 289h/295H 68v/130V Pos: sitting >
You start meditating...

< 289h/295H 68v/130V Pos: sitting >
You have finished memorizing molten spray.

< 289h/295H 74v/130V Pos: sitting >
You have finished memorizing molten spray.

< 290h/295H 79v/130V Pos: sitting >

< 290h/295H 81v/130V Pos: sitting >
You have finished memorizing molten spray.

< 290h/295H 84v/130V Pos: sitting >
You have finished memorizing molten spray.

< 290h/295H 90v/130V Pos: sitting >
You have finished memorizing molten spray.

< 291h/295H 95v/130V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
indomitability             
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                
tormenting spirits         

9th CIRCLE:
arieks shattering iceball  
consecrate land            
greater ravenflight        
greater spirit ward        
lesser resurrect           

10th CIRCLE:
depressed earth            
earthen rain               
etherportal                
gaseous cloud              
restoration                
spirit walk                

11th CIRCLE:
greater earthen grasp      
greater spirit sight       
guardian spirits           
resurrect                  

12th CIRCLE:
greater spirit anguish     


< 291h/295H 96v/130V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 291h/295H 100v/130V Pos: sitting >

< 291h/295H 101v/130V Pos: sitting >
You clamber to your feet.

< 291h/295H 103v/130V Pos: standing >

< 292h/295H 105v/130V Pos: standing >

< 292h/295H 108v/130V Pos: standing >
You are carrying: (1/11)
a small pinewood raven totem

< 292h/295H 108v/130V Pos: standing >

< 293h/295H 113v/130V Pos: standing >
An elder rothe enters from the west.

< 294h/295H 120v/130V Pos: standing >

< 294h/295H 120v/130V Pos: standing >

< 295h/295H 121v/130V Pos: standing >
You purge 'earthen rain' from your thoughts.

< 295h/295H 124v/130V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 M,...@MM,M   
 M...M..M,M   
  ..oM...MM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
An elder rothe slowly moves around the room.

< 295h/295H 125v/130V Pos: standing >
Pardon?

< 295h/295H 125v/130V Pos: standing >
You sit down and relax.

< 295h/295H 128v/130V Pos: sitting >
You are memorizing spirit walk, which will take about 5 seconds.

< 295h/295H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - restoration
               1 - etherportal
               1 - depressed earth
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               2 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  (10th) spirit walk

You can memorize no more spells.

< 295h/295H 130v/130V Pos: sitting >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 M,...@MM,M   
 M...M..M,M   
  ..oM...MM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
An elder rothe slowly moves around the room.

< 295h/295H 130v/130V Pos: sitting >
You have finished memorizing spirit walk.
You snap out of your meditative trance, memorization complete.

< 295h/295H 130v/130V Pos: sitting >

< 295h/295H 130v/130V Pos: sitting >
You clamber to your feet.

< 295h/295H 130v/130V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 M,...@MM,M   
 M....M.M,M   
  ..oM...MM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
An elder rothe slowly moves around the room.

< 295h/295H 130v/130V Pos: standing >
Autosaving...

< 295h/295H 130v/130V Pos: standing >
You are carrying: (1/11)
a small pinewood raven totem

< 295h/295H 130v/130V Pos: standing >
An elder rothe leaves south.

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
But you are a member of no group?!

< 295h/295H 130v/130V Pos: standing >
An elder rothe enters from the south.

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
An elder rothe leaves west.

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 ,,..M@MM,M   
 M.....M,,M   
  ..oM...MM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 295h/295H 130v/130V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - restoration
               1 - etherportal
               1 - spirit walk
               1 - depressed earth
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               2 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

You can memorize no more spells.

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 295h/295H 130v/130V Pos: standing >
Casting: etherportal ****

< 295h/295H 130v/130V Pos: standing >
Casting: etherportal ***

< 295h/295H 130v/130V Pos: standing >
Casting: etherportal **

< 295h/295H 130v/130V Pos: standing >
Casting: etherportal *

< 295h/295H 130v/130V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
 ^MM**  
 MM@**  
 M****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer.
Jaq  Dakhira (Kobold)(small) stands here.

< 295h/295H 130v/130V Pos: standing >
Jaq has just given you her consent.

< 295h/295H 130v/130V Pos: standing >
The night has begun.

< 295h/295H 130v/130V Pos: standing >
 
 ^MM**  
 MM@**  
 M****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer.
Jaq  Dakhira (Kobold)(small) stands here.

< 295h/295H 130v/130V Pos: standing >
Jaq is now a member of your group.

< 295h/295H 130v/130V Pos: standing >
You sit down and relax.

< 295h/295H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - restoration
               1 - spirit walk
               1 - depressed earth
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - summon beast
               2 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 295h/295H 130v/130V Pos: sitting >
You start meditating...

< 295h/295H 130v/130V Pos: sitting >
Jaq nogs.

< 295h/295H 130v/130V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 295h/295H 130v/130V Pos: sitting >
Saving Gellz.

< 295h/295H 130v/130V Pos: sitting >
Saving Gellz.

< 295h/295H 130v/130V Pos: sitting >
You clamber to your feet.

< 295h/295H 130v/130V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 295h/295H 130v/130V Pos: standing >
Casting: spirit walk ****

< 295h/295H 130v/130V Pos: standing >

< 295h/295H 130v/130V Pos: standing >
Casting: spirit walk ***

< 295h/295H 130v/130V Pos: standing >
Casting: spirit walk **

< 295h/295H 130v/130V Pos: standing >
Casting: spirit walk *

< 295h/295H 130v/130V Pos: standing >
You complete your spell...
Your spirit stretches beyond the physical planes and into the astral dimensions, seeking the essence of the departed.  The cosmos rushes by before your mind's eye as a sensation of quietly violent motion overtakes you...
An Extradimensional Pocket
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.
The scalp of a Goblin is lying here.
The arms of a Goblin are lying here.
A large rune-covered stone protrudes from the ground here.
A large wall of bones is here to the south.
A large wall of bones is here to the west.
A large wall of bones is here to the north.
The corpse of a Goblin is lying here.
The corpse of an Ogre is lying here.
The corpse of a massive blue dragon is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a great gold dragon is lying here.
[2] The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of an Orc is lying here.
[3] The corpse of a Kobold is lying here.
[2] The corpse of a great gold dragon is lying here.
The corpse of a massive red dragon is lying here.
The corpse of a great gold dragon is lying here.
A Firbolg (huge)  The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
A Grey Elf (medium)  The Empire stands in mid-air here.
A Githzerai (medium)  The Empire stands in mid-air here. (Casting) 
A Centaur (large)  The Empire stands in mid-air here.

< 295h/295H 130v/130V Pos: standing >
Someone completes his spell...
Someone utters the words 'qaihuijar dies'
The area lights up!

< 295h/295H 130v/130V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qawsaqh qafsgz'

< 295h/295H 130v/130V Pos: standing >
A Firbolg suddenly attacks YOU!
OUCH!  That really did HURT!
A Firbolg's Doombringer, the sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
OUCH!  That really did HURT!
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
OUCH!  That really did HURT!
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
OUCH!  That really did HURT!
A Firbolg's Doombringer, the sword of chaos blurs as it strikes you.
OUCH!  That really did HURT!
OUCH!  That really did HURT!