The death of [51 Controller] Keltog Anarchy (Kobold)

in The Fountain of the Celestial Bazaar

from the perspective of [51 Cavalier] Kir The Empire (Githzerai)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of love (glowing) [87%]
<worn in ear>        an anti-matter earring [86%]
<worn in ear>        a dangling bloodstone earring (glowing) [67%]
<worn on face>       Bahamut's mask of vigor (glowing)[100h 36m 56s]
<worn around neck>   a string of disembodied hands [superior] [37%]
<worn around neck>   a gorget of bronze dragonscale of intelligence [59%]
<worn on body>       the legendary platemail of defense [88%]
<worn about body>    a tight green cloak [78%]
<worn on back>       a big big bag for a little person (illuminating) [66%]
<worn as quiver>     a pantherhide quiver [superior] with a strange dark bloodstone (glowing) (illuminating) [80%]
<worn about waist>   a black leather belt with a crimson coral buckle of dexterity [72%]
<worn on belt buckle>a large pickaxe 'Mage Bane' (glowing) [73%]
<attached to belt>   an "I'm With Stupid" T-Shirt [45%]
<worn on arms>       some scintillating sleeves [superior] [89%]
<worn around wrist>  a bracelet of dracolich hide (humming) [86%]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone
<worn on hands>      the legendary silverish gauntlets of Gith's Blessing [89%]
<worn on finger>     a glowing faerie ring [69%]
<worn on finger>     the ring of the mind flayer (glowing)
<wielding twohanded> the holy flamberge of the efreeti (glowing)[206h 22m 45s]
<worn on legs>       a pair of greaves of cracked bluestone [poor] (glowing) [88%]
<worn on feet>       some spurred blood crystal boots [74%]

        MMM+++    
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
Col enters from the north.
Dx trots in from the north.

< 995h/995H 171v/171V Pos: standing >
 
   M^^.***.^MM    
  MMM^^^**.^MM^   
   MMM.^****^M^^  
    MMM.^^**^^^^  
     MMP@.^***^^  
      MM+...**^^  
      ^M^++^***.  
      MMM.+..*.   
       MMM++++    
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
Col enters from the west.
Dx trots in from the west.
Sadash sneaks in from the west.

< 995h/995H 171v/171V Pos: standing >
 
   MM^^^**.^MM    
   MMM.^****^M^   
    MMM.^^**^^^^  
     MM^P.^***^^  
      MM@...**^^  
      ^M^++^***.  
      MMM.+..*..  
       MMM++++^   
       MMMMM.+    
Along a Crumbling Road
Obvious exits: -N -E -S -W
Col enters from the north.
Dx trots in from the north.

< 995h/995H 171v/171V Pos: standing >
 
   M^^^**.^MM^    
  MMM.^****^M^^   
   MMM.^^**^^^^^  
    MM^^.^***^^^  
     MMP@..**^^.  
     ^M^++^***.^  
     MMM.+..*..^  
      MMM++++^.   
      MMMMM.+^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
Col enters from the west.
Dx trots in from the west.

< 995h/995H 171v/171V Pos: standing >
 
   MM.^****^M^    
   MMM.^^**^^^^   
    MM^^.^***^^^  
     MM+P..**^^.  
     ^M^@+^***.^  
     MMM.+..*..^  
      MMM++++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Col enters from the north.
Dx trots in from the north.
Sadash sneaks in from the north.

< 995h/995H 171v/171V Pos: standing >
Dx stops following Om.
Dx starts following you.

< 995h/995H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Your group consists of ( 5/20):
( Head)   995/995   hit,  171/171  move Kir
(Front)   672/672   hit,  164/165  move Sadash
(Front)  1374/1374  hit,  290/308  move Kaboom
(Front)  1134/1134  hit,  119/120  move Col
(Front)   762/965   hit,  172/173  move Om

< 995h/995H 171v/171V Pos: standing >
Dx has just given you her consent.

< 995h/995H 171v/171V Pos: standing >
Dx is now a member of your group.

< 995h/995H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Along a Gravel Highway
Obvious exits: -E -W
Dx trots in from the east.
Col enters from the east.

< 995h/995H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Your group consists of ( 6/20):
( Head)   995/995   hit,  171/171  move Kir
(Front)   672/672   hit,  162/165  move Sadash
(Front)  1374/1374  hit,  284/308  move Kaboom
(Front)  1134/1134  hit,  117/120  move Col
(Front)   763/965   hit,  168/173  move Om
(Front)   922/922   hit,  411/416  move Dx

< 995h/995H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
This agile swallow flies through the air, searching for food.
Dx trots in from above.
Col floats in from above.

< 995h/995H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A dryad of the forest sits here, feeding the animals.
A keeper of the forest stands here, taking care of the grounds.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Your group consists of ( 6/20):
( Head)   995/995   hit,  171/171  move Kir
(Front)   672/672   hit,  161/165  move Sadash
(Front)  1374/1374  hit,  280/308  move Kaboom
(Front)  1134/1134  hit,  116/120  move Col
(Front)   763/965   hit,  169/173  move Om
(Front)   922/922   hit,  412/416  move Dx

< 995h/995H 171v/171V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground.
This hyper squirrel bounces from tree to tree.
A spotted wildcat is busy stalking a rabbit.
A fat duck strolls through the room, quacking happily.
This bluejay sits gracefully on a branch, chirping out a song.
Dx trots in from the east.
Col enters from the east.

< 995h/995H 171v/171V Pos: standing >
A hyper squirrel leaves east.

< 995h/995H 171v/171V Pos: standing >
Obvious exits:
    North- The King's Private Forest
    East - Along a Gravel Highway
    South- The King's Private Forest
    West - (closed gate) 

< 995h/995H 171v/171V Pos: standing >
Ok.

< 995h/995H 171v/171V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Ok.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Om (Barbarian)(large) stands in mid-air here.(Gold Aura)
Col (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Dx (Centaur)(large) stands in mid-air here.(Gold Aura)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 995h/995H 171v/171V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 995h/995H 171v/171V Pos: standing >

< 995h/995H 171v/171V Pos: standing >
Your group consists of ( 6/20):
( Head)   995/995   hit,  171/171  move Kir
(Front)   672/672   hit,  165/165  move Sadash
(Front)  1374/1374  hit,  276/308  move Kaboom
(Front)  1134/1134  hit,  120/120  move Col
(Front)   764/965   hit,  173/173  move Om
(Front)   922/922   hit,  416/416  move Dx

< 995h/995H 171v/171V Pos: standing >
It is 12am, on the Day of the Great Gods
The 26th Day of the Month of The Fevor, Year 1872.
Time elapsed since boot-up: 6:32:47
Current time is: Mon Mar 23 18:11:04 2020 (GMT)
                 Mon Mar 23 14:11:04 2020 (EDT)

< 995h/995H 171v/171V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Om (Barbarian)(large) stands in mid-air here.(Gold Aura)
Col (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Dx (Centaur)(large) stands in mid-air here.(Gold Aura)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >

< 995h/995H 171v/171V Pos: standing >
Dx gets a sparkling large mussel from her a big big bag for a little person.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
A tiny brown cat who is close by to your west.
An ambassador from the Icecrag Castle who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A tiny brown cat sits here, playing with its tail.(Red Aura)
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
You appear to be Githzerai and is in excellent condition.
She's small in size.
She is in the front rank.
She seems to be moving much faster than normal..
She is glowing with holiness!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She is surrounded by a blood-red glow.


< 995h/995H 171v/171V Pos: standing >
Om gets a slab of beef from his satchel containing spell components.
Dx eats a sparkling large mussel.

< 995h/995H 171v/171V Pos: standing >
Om eats a slab of beef.

< 995h/995H 171v/171V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A tiny brown cat sits here, playing with its tail.(Red Aura)
Dx trots in from the west.
Col enters from the west.
Sadash sneaks in from the west.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A filthy beggar who is not far off to your north.
A wealthy merchant who is not far off to your north.
A religious follower who is a brief walk away to your north.
A religious follower who is a brief walk away to your north.
A religious follower who is a brief walk away to your north.
A local noble who is rather far off to your north.
A filthy beggar who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A poor commoner who is close by to your south.
A city guard who is not far off to your south.
An ambassador from the Sky City of Ultarium who is a brief walk away to your south.
A poor commoner who is rather far off to your south.
An ambassador from the Icecrag Castle who is not far off to your west.
A black crow who is a brief walk away to your west.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
Dx trots in from the east.
Col enters from the east.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
Mangrel who is close by to your north.
A tiny brown cat who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A male commoner who is close by to your south.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A black crow who is close by to your west.
A filthy beggar who is rather far off to your west.
A city mason who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A black crow flaps its wings and caws at you.(Red Aura)
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An ambassador from the Icecrag Castle who is close by to your east.
A tiny brown cat who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
Thorl who is close by to your south.
A filthy beggar who is a brief walk away to your west.
A city mason who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.
Sadash sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is close by to your east.
An ambassador from the Icecrag Castle who is not far off to your east.
A tiny brown cat who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An Ambassador from the Lair of the Gibberling King who is close by to your south.
A wealthy merchant who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A filthy beggar who is not far off to your west.
A city mason who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An orc anti-paladin who is in the distance to your west.
A Kobold who is in the distance to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
Dx trots in from the east.
Col enters from the east.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A filthy beggar who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A black crow who is not far off to your east.
An ambassador from the Icecrag Castle who is a brief walk away to your east.
A tiny brown cat who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A filthy beggar who is close by to your west.
A city mason who is not far off to your west.
A white-clad Monk who is not far off to your west.
A street sweeper who is a brief walk away to your west.
An orc anti-paladin who is rather far off to your west.
A Kobold who is rather far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A street sweeper who is in the distance to your west.
Muredach who is in the distance to your west.

< 995h/995H 171v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your east.
An ambassador from the Icecrag Castle who is rather far off to your east.
A city mason who is close by to your west.
A white-clad Monk who is close by to your west.
A street sweeper who is not far off to your west.
An orc anti-paladin who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
Muredach who is rather far off to your west.

< 995h/995H 171v/171V Pos: standing >
Your character lacks the training to enforce his will.

< 995h/995H 171v/171V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A city mason is busy pretending to look busy.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
Dx trots in from the east.
Col enters from the east.
Om sneaks in from the east.

< 995h/995H 171v/171V Pos: standing >
Bash who?

< 995h/995H 171v/171V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A street sweeper stands here, cleaning the road.
Dx trots in from the east.
Col enters from the east.

< 995h/995H 171v/171V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
An orc anti-paladin surveys the area for intruders. (minion) (Red Aura)
A Kobold (small) Syndicalist Anarchy stands in mid-air here.(Red Aura)
The High Priest of Winterhaven is busy assisting the people.
Dx trots in from the east.
Col enters from the east.
Sadash sneaks in from the east.
Om suddenly looks a bit dumb, and madly slams at a Kobold!
A Kobold avoids being bashed by Col, who loses his balance and falls.

< 995h/995H 171v/171V Pos: standing >
You quickly scan the area.
A street performer who is not far off to your north.
A small black dog who is not far off to your north.
Svivel who is not far off to your north.
A street sweeper who is close by to your east.
A city mason who is not far off to your east.
A white-clad Monk who is not far off to your east.
A filthy beggar who is a brief walk away to your east.
Speek who is not far off to your south.
A street sweeper who is close by to your west.
Muredach who is close by to your west.

< 995h/995H 171v/171V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
An orc anti-paladin flies through the air, free as a bird!

< 995h/995H 171v/171V Pos: standing >
Om parries a Kobold's lunge at him.
A Kobold misses Om.

< 995h/995H 171v/171V Pos: standing >
Pardon?

< 995h/995H 171v/171V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage: 35 ] Your powerful slash strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 995h/995H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: few scratches >
 The Priest says, 'Many of the more skillful merchants in this city are
glad to assist you in finding the appropriate items for your class. Simply ask
them either priest, mage, or fighter.'

Kaboom snaps into visibility.
Kaboom shifts his weight and viciously slams his rear hooves into a Kobold's chest with a stunning force.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  small wounds >
 Om's mighty slash strikes a Kobold hard.
Om's powerful slash strikes a Kobold.
Sadash starts casting an offensive spell.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  few wounds >
 Om's intercepts a Kobold's attack with King's blade of Aravne with a strange black stone with eloquent ease.
Om's powerful slash strikes a Kobold.
Om's powerful slash strikes a Kobold hard.
Om's Tiamat's poison tail stinger flashes into the path of a Kobold's attack, then Om delivers a graceful counter-attack!
Om's powerful slash strikes a Kobold.
Om's powerful slash strikes a Kobold.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  few wounds >
 Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Kobold, blood pours from his body!

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 Sadash plays a song to lift his spirit off the ground.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 Dx suddenly attacks a Kobold!
Dx misses a Kobold.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 Sadash starts casting an offensive spell.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 Seems that it's too crowded!
Seems that it's too crowded!
Seems that it's too crowded!
You snap into visibility.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
Sadash (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Om (Barbarian)(large) stands in mid-air here, fighting a Kobold.(Gold Aura)
Col (Dwarf)(medium) sits in mid-air here.(Gold Aura)
Dx (Centaur)(large) stands in mid-air here, fighting a Kobold.(Gold Aura)
An orc anti-paladin surveys the area for intruders. (minion) (Red Aura)
A Kobold (small) Syndicalist Anarchy is lying in mid-air here, fighting Om.(Red Aura)
The High Priest of Winterhaven is busy assisting the people.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
 Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's dented adamantium buckler was damaged from the massive blow!

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  awful >
 Kaboom snaps into visibility.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  awful >
 Om dodges a Kobold's attack.
A Kobold misses Om.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  awful >
 You start chanting...
You snap into visibility.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  awful >
 Sadash starts casting an offensive spell.

< 1097h/1097H 171v/171V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Kobold ass EP:  awful >
 You complete your spell...
You snap into visibility.
[Damage: 72 ] You send an orc anti-paladin reeling with your word of power.
You are briefly surrounded by a red aura!
You snap into visibility.
[Damage: 45 ] You send a Kobold reeling with your word of power.
A Kobold's fiery scepter of Xeanlor [poor] shattered into a million pieces by the divine fury!
A Kobold's dented adamantium buckler shattered into a million pieces by the divine fury!
A Kobold's amulet of the negative planes [poor] shattered into a million pieces by the divine fury!
A Kobold's jeweled emerald eyepatch shattered into a million pieces by the divine fury!
An orc anti-paladin stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kir by 13333333.
The smell of fresh blood enters your body, infusing you with power!