The death of [23 Summoner] Jax (Kobold)

in Along an Ancient Stone Bridge

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a scale of a koi fish [superior] [60%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       the eye of the ogre of agility (glowing) (humming)
<worn in ear>        a flaming pentagram (glowing) [83%]
<worn in ear>        a flaming earring [superior]
<worn on face>       a shadow mask [superior]
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn around neck>   a werewolf tooth necklace of health
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    some robes of protection
<worn on back>       a big big bag for a little person (illuminating) [89%]
<worn as quiver>     a silken backsheath of flight of dexterity
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a ghostly liquid
<attached to belt>   a tiny elixir of potent drugs
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich hide (humming) [26%]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     the ring of the mind flayer of damage (glowing)
<worn on finger>     an obsidian circle [poor]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[236h 19m 49s]
<worn on legs>       a haze of swirling green vapor (glowing)[236h 19m 49s]

   **      M**    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 731h/731H 127v/151V Pos: standing >
   ***********    
  ******M******   
 +++++++********  
 **M***+********  
   ****+@*******  
     **+++M***++  
     ***********  
        ****M**   
   *      M***    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 127v/151V Pos: standing >
   **********.    
  *****M*******   
 ++++++*********  
 *M***+*********  
  ****+*@*******  
    **+++M***++*  
    ***********M  
       ****M***   
         M****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 127v/151V Pos: standing >
   *********.*    
  ****M********   
 +++++*********M  
 M***+**********  
 ****+**@*******  
   **+++M***++**  
   ***********M*  
      ****M***M   
        M*****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 127v/151V Pos: standing >
   ********.*.    
  ***M********.   
 ++++*********M.  
 ***+***********  
 ***+***@*******  
  **+++M***++**+  
  ***********M**  
     ****M***M*   
       M*****     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 126v/151V Pos: standing >
   *******.*.^    
  **M********.^   
 +++*********M..  
 **+***********.  
 **+****@*******  
 **+++M***++**++  
 ***********M***  
    ****M***M**   
      M*****      
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 126v/151V Pos: standing >
   *******.*.^    
  **M********.^   
 +++*********M..  
 **+***********.  
 **+****@*******  
 **+++M***++**++  
 ***********M***  
    ****M***M**   
      M*****      
   ******.*.^.    
  *M********.^.   
 ++*********M..^  
 *+***********.^  
 *+*****@******.  
 *+++M***++**+++  
 **********M****  
   ****M***M***   
     M*****  *    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 125v/151V Pos: standing >
   *****.*.^.^    
  M********.^.^   
 +*********M..^M  
 +***********.^.  
 +******@*****.^  
 +++M***++**++++  
 *********M****.  
  ****M***M****   
    M*****  **    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 125v/151V Pos: standing >
   ****.*.^.^^    
  ********.^.^^   
 *********M..^M^  
 ***********.^.M  
 *******@****.^^  
 ++M***++**+++++  
 ********M****.^  
  ***M***M*****   
   M*****  ***    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 125v/151V Pos: standing >
   ***.*.^.^^M    
  *******.^.^^M   
 ********M..^M^M  
 **********.^.M^  
 *******@***.^^^  
 +M***++**++++++  
 *******M****.^.  
  **M***M******   
   *****  ****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 124v/151V Pos: standing >
   ******.^.^^    
  *******M..^M^   
 **********.^.M^  
 ***********.^^^  
 +M***++@*++++++  
 *******M****.^.  
 ***M***M******^  
  M*****  *****   
   M       M**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 124v/151V Pos: standing >
   ******.^.^M    
  *******M..^^^   
 **********.^.M^  
 ***********.^^^  
 +M***++@*++++++  
 *******M****.^.  
 ***M***M******^  
  M*****  *****   
   M       M**    
   ******M..^^    
  *********.^.M   
 ***********.^^^  
 +M***++**++++++  
 *******@****.^.  
 ***M***M******^  
  M*****  *****.  
   M       M**.   
           **M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A large crocodile wanders through the area in search of a meal.

< 731h/731H 123v/151V Pos: standing >
   *****M..^^^    
  ********.^.M^   
 **********.^^^^  
 M***++**+++++++  
 ******M@***.^.^  
 **M***M******^.  
 M*****  *****..  
  M       M**..   
          **M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 123v/151V Pos: standing >
   ****M..^^^M    
  *******.^.M^M   
 *********.^^^^^  
 ***++**++++++++  
 *****M*@**.^.^^  
 *M***M******^.^  
 *****  *****..^  
         M**...   
         **M**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 123v/151V Pos: standing >
   ***M..^^^MM    
  ******.^.M^MM   
 ********.^^^^^M  
 **++**++++++++M  
 ****M**@*.^.^^M  
 M***M******^.^M  
 ****  *****..^M  
        M**...^   
        **M**.    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 122v/151V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
  *Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly good) 
  *Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (very good)     
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 731h/731H 124v/151V Pos: standing >
You feel sated already.

< 731h/731H 125v/151V Pos: standing >
   **M..^^^MMM    
  *****.^.M^MMM   
 *******.^^^^^MM  
 *++**++++++++MM  
 ***M***@.^.^^MM  
 ***M******^.^MM  
 ***  *****..^MM  
       M**...^^   
       **M**.M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 731h/731H 125v/151V Pos: standing >
   *M..^^^MMMM    
  ****.^.M^MMMM   
 ******.^^^^^MMM  
 ++**++++++++MMM  
 **M****@^.^^MMM  
 **M******^.^MMM  
 **  *****..^MMM  
      M**...^^M   
      **M**.M^    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 731h/731H 125v/151V Pos: standing >
   M..^^^MMMMM    
  ***.^.M^MMMMM   
 *****.^^^^^MMM^  
 +**++++++++MMM^  
 *M****.@.^^MMMM  
 *M******^.^MMMM  
 *  *****..^MMMM  
     M**...^^MM   
     **M**.M^M    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 731h/731H 124v/151V Pos: standing >
   ..^^^MMMMM^    
  **.^.M^MMMMM^   
 ****.^^^^^MMM^^  
 **++++++++MMM^^  
 M****.^@^^MMMM^  
 M******^.^MMMM^  
   *****..^MMMM^  
    M**...^^MMM   
    **M**.M^MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 731h/731H 124v/151V Pos: standing >
   .^^^MMMMM^^    
  *.^.M^MMMMM^.   
 ***.^^^^^MMM^^.  
 *++++++++MMM^^.  
 ****.^.@^MMMM^.  
 ******^.^MMMM^^  
  *****..^MMMM^^  
   M**...^^MMM^   
   **M**.M^MMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 731h/731H 123v/151V Pos: standing >
   ^^^MMMMM^^.    
  .^.M^MMMMM^.*   
 **.^^^^^MMM^^.*  
 ++++++++MMM^^..  
 ***.^.^@MMMM^..  
 *****^.^MMMM^^.  
 *****..^MMMM^^.  
  M**...^^MMM^^   
   *M**.M^MMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 731h/731H 123v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 731h/731H 125v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 731h/731H 126v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 731h/731H 128v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 731h/731H 129v/151V Pos: standing >
You quickly scan the area.
A troll mercenary who is in the distance to your north.
A will o' wisp who is rather far off to your south.

< 731h/731H 131v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 133v/151V Pos: standing >
   ^MMMMM^^^..    
  .^^^MMMMM^^.*   
 *.^.M^MMMMM^.**  
 **.^^^^^MMM^^.*  
 +++++++@MMM^^..  
 ***.^.^^MMMM^..  
 *****^.^MMMM^^.  
  ****..^MMMM^^   
   **...^^MMM^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 731h/731H 132v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S
A Kobold (small) is sprawled out, resting. (Non-Fraggable)

< 731h/731H 133v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 133v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 134v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S
A troll mercenary rests at the side of the bridge.

< 731h/731H 135v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 135v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 136v/151V Pos: standing >
   MM^^^^*****    
  MMMM^^..**.^^   
 MMMMMM^++M+++++  
 ^MMMMMM+^.***.^  
 ^^MMMMM@^.****^  
 .^MMMMM^^^..***  
 .^^^MMMMM^^.***  
  ^.M^MMMMM^.**   
   ^^^^^MMM^^.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 731h/731H 136v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 731h/731H 138v/151V Pos: standing >
You quickly scan the area.
A troll mercenary who is a brief walk away to your south.
A Kobold who is almost out of sight to your south.

< 731h/731H 140v/151V Pos: standing >
   MM^^^^*****    
  MMMM^^..**.^^   
 MMMMMM^++M+++++  
 ^MMMMMM+^.***.^  
 ^^MMMMM@^.****^  
 .^^MMMM^^^..***  
 .^M^MMMMM^^.***  
  ^.M^MMMMM^.**   
   ^^^^^MMM^^.    

< 731h/731H 141v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 143v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 144v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S
A troll mercenary rests at the side of the bridge.

< 731h/731H 145v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 731h/731H 146v/151V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your south.

< 731h/731H 148v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 150v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S

< 731h/731H 149v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 731h/731H 149v/151V Pos: standing >
You quickly scan the area.
A troll mercenary who is not far off to your north.
A Kobold who is close by to your south.

< 731h/731H 150v/151V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>

<map>
Zone: The Great Realm of Duris.
Room: Along an Ancient Stone Bridge
</map>
Along an Ancient Stone Bridge
Obvious exits: -N -S
A Kobold (small) stands here. (Non-Fraggable)

< 731h/731H 150v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 731h/731H 150v/151V Pos: standing >
You quickly scan the area.
A troll mercenary who is a brief walk away to your north.

< 731h/731H 150v/151V Pos: standing >
You snap into visibility.
[Damage: 72 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in her back.]=-

< 731h/731H 150v/151V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 731h/731H 150v/151V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 18 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in her back.]=-
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
[Damage: 51 ] -=[Your concussion blast rips into a Kobold, shattering her soul!]=-
A Kobold's amber-colored rod was disintegrated by the negative energy!
A Kobold's small round wooden shield was disintegrated by the negative energy!
A Kobold's pair of brown leather gloves was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.