The death of [52 Shadowmage] Jaq Dakhira (Kobold)

in On the Merchant Dock

from the perspective of [55 Pyrokinetic] Fatwa The Empire (Githzerai)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [75%]
<worn on head>       the helm of the dragonkind (magic) (glowing) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        a brightly flaming earring [80%]
<worn on face>       a stalkers mask [superior]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the Living Necroplasm (invis) (magic)[239h 45m 19s]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of health (magic) (glowing) [52%]
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a severed illithid tentacle [46%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [86%]
<attached to belt>   a glowing azure potion (magic) (glowing) [83%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of finger bones [superior] (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the gloves of placation of endurance
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the mace of mentality
<worn on legs>       some leggings of red flames of health (magic)
<worn on feet>       the slippers of rot and decay (illuminating)


< 1436h/1031H 179v/179V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1435h/1031H 179v/179V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -U#
A black rift of swirling mass is here, tearing itself apart. (magic)
A decent tin switchblade lies here on the ground. (magic)
A sigil has been left here. (magic)
A two-handed sword, nearly six feet in length, lies here. (magic)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Quen (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) in mid-air sits atop Kaboom.(Gold Aura)
You sense a lifeform nearby.

< 1434h/1031H 179v/179V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 1433h/1031H 179v/179V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (evil)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
  *Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly good) 
  *Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (very good)     
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1433h/1031H 179v/179V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -U#
A black rift of swirling mass is here, tearing itself apart. (magic)
A decent tin switchblade lies here on the ground. (magic)
A sigil has been left here. (magic)
A two-handed sword, nearly six feet in length, lies here. (magic)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Quen (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) in mid-air sits atop Kaboom.(Gold Aura)
You sense a lifeform nearby.

< 1432h/1031H 179v/179V Pos: standing >
Clorin makes a magical gesture, sending Artavus Platyr back to the nether plane.
Artavus Platyr stops following Clorin.
Artavus Platyr is no longer in your group.
Artavus Platyr suddenly attacks Clorin!
Col tries to step in front of Clorin, but doesn't make it in time.
Artavus Platyr snaps into visibility.
Clorin snaps into visibility.
Artavus Platyr's weak punch grazes Clorin.
The blood-red glow surrounding you fades away.
Your group consists of (14/20):
( Head)  1432/1031  hit,  179/179  move Fatwa
(Front)  2151/2151  hit,  218/218  move Even
(Front)   790/790   hit,  129/129  move Elak
(Front)  1818/1818  hit,  253/253  move Soljia
(Front)   885/885   hit,  174/174  move Quen
(Front)   784/789   hit,  130/130  move Clorin
(Front)  1495/1495  hit,  242/242  move Someone
(Front)                                Krothe
(Front)  1321/1321  hit,  125/125  move Col
(Front)  1729/1729  hit,  283/283  move Kaboom
(Front)  1650/1650  hit,  224/224  move Kryes
(Front)  1259/1259  hit,  476/476  move a blue dracolich
(Front)  1463/1302  hit,  480/480  move a red dracolich
(Front)  1215/1215  hit,  178/178  move a crypt revenant

< 1432h/1031H 179v/179V Pos: standing >

< 1431h/1031H 179v/179V Pos: standing >
Your group consists of (14/20):
( Head)  1431/1031  hit,  179/179  move Fatwa
(Front)  2151/2151  hit,  218/218  move Even
(Front)   790/790   hit,  129/129  move Elak
(Front)  1818/1818  hit,  253/253  move Soljia
(Front)   885/885   hit,  174/174  move Quen
(Front)   784/789   hit,  130/130  move Clorin
(Front)  1495/1495  hit,  242/242  move Someone
(Front)                                Krothe
(Front)  1321/1321  hit,  125/125  move Col
(Front)  1729/1729  hit,  283/283  move Kaboom
(Front)  1650/1650  hit,  224/224  move Kryes
(Front)  1259/1259  hit,  476/476  move a blue dracolich
(Front)  1463/1302  hit,  480/480  move a red dracolich
(Front)  1215/1215  hit,  178/178  move a crypt revenant

< 1431h/1031H 179v/179V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1430h/1031H 179v/179V Pos: standing >
Kaboom snaps into visibility.

< 1430h/1031H 179v/179V Pos: standing >
Clorin utters a quick incantation, calling forth Artavus Platyr who softly says 'Your wish is my command, Clorin!'
Artavus Platyr now follows Clorin.

< 1428h/1031H 179v/179V Pos: standing >
Clorin gives an order to his followers.
Artavus Platyr recites a chant and a blood-red glow radiates from its finger tips.

< 1428h/1031H 179v/179V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -U#
A decent tin switchblade lies here on the ground. (magic)
A sigil has been left here. (magic)
A two-handed sword, nearly six feet in length, lies here. (magic)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Quen (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) in mid-air sits atop Kaboom.(Gold Aura)
You sense a lifeform nearby.

< 1427h/1031H 179v/179V Pos: standing >
Clorin gives Artavus Platyr an order.
Artavus Platyr has just given you its consent.

< 1426h/1031H 179v/179V Pos: standing >
Artavus Platyr is now a member of your group.

< 1426h/1031H 179v/179V Pos: standing >
You are surrounded by a blood-red glow.

< 1425h/1031H 179v/179V Pos: standing >

< 1424h/1031H 179v/179V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Col.

< 1424h/1031H 179v/179V Pos: standing >

< 1423h/1031H 179v/179V Pos: standing >
Clorin gives Artavus Platyr an order.

< 1422h/1031H 179v/179V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 1421h/1031H 179v/179V Pos: standing >
Clorin gives an order to his followers.
A crypt revenant straps a small round wooden shield to its arm.

< 1420h/1031H 179v/179V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -U#
A decent tin switchblade lies here on the ground. (magic)
A sigil has been left here. (magic)
A two-handed sword, nearly six feet in length, lies here. (magic)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Quen (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) in mid-air sits atop Kaboom.(Gold Aura)
You sense a lifeform nearby.

< 1418h/1031H 179v/179V Pos: standing >

< 1418h/1031H 179v/179V Pos: standing >
Clorin gets a two-handed sword.

< 1417h/1031H 179v/179V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Kaboom.
Quen gives an order to his followers.
A red dracolich has fallen asleep on its feet, this should be fun.
A blue dracolich has fallen asleep on its feet, this should be fun.

< 1417h/1031H 179v/179V Pos: standing >
Clorin gives a two-handed sword to Artavus Platyr.

< 1415h/1031H 179v/179V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Elak.

< 1413h/1031H 179v/179V Pos: standing >
Clorin gives Artavus Platyr an order.
Artavus Platyr wields a two-handed sword.

< 1413h/1031H 179v/179V Pos: standing >

< 1412h/1031H 179v/179V Pos: standing >

< 1411h/1031H 179v/179V Pos: standing >
You begin to focus your will...

< 1410h/1031H 179v/179V Pos: standing >
Casting: wormhole ***

< 1409h/1031H 179v/179V Pos: standing >

< 1409h/1031H 179v/179V Pos: standing >
Casting: wormhole **

< 1409h/1031H 179v/179V Pos: standing >
Casting: wormhole *

< 1408h/1031H 179v/179V Pos: standing >
Casting: wormhole 

< 1408h/1031H 179v/179V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 1407h/1031H 179v/179V Pos: standing >

< 1407h/1031H 179v/179V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -U#
A black rift of swirling mass is here, tearing itself apart. (magic)
A decent tin switchblade lies here on the ground. (magic)
A sigil has been left here. (magic)
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*A red dracolich stands, apparently asleep. (Minion) (Red Aura)
*A blue dracolich stands, apparently asleep. (Minion) (Red Aura)
*Quen (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) in mid-air sits atop Kaboom.(Gold Aura)
You sense a lifeform nearby.

< 1406h/1031H 179v/179V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Even.

< 1406h/1031H 179v/179V Pos: standing >
Col steps into the wormhole and disappears among the darkness.
You begin to focus your will...

< 1405h/1031H 179v/179V Pos: standing >
Casting: wormhole ***

< 1404h/1031H 179v/179V Pos: standing >

< 1404h/1031H 179v/179V Pos: standing >
Casting: wormhole **

< 1404h/1031H 179v/179V Pos: standing >
Casting: wormhole *

< 1403h/1031H 179v/179V Pos: standing >
Casting: wormhole 

< 1403h/1031H 179v/179V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 1403h/1031H 179v/179V Pos: standing >
Even steps into the wormhole and disappears among the darkness.

< 1402h/1031H 179v/179V Pos: standing >

< 1401h/1031H 179v/179V Pos: standing >

< 1401h/1031H 179v/179V Pos: standing >
You begin to focus your will...

< 1401h/1031H 179v/179V Pos: standing >
Elak steps into the wormhole and disappears among the darkness.

< 1400h/1031H 179v/179V Pos: standing >
Casting: ether warp *

< 1400h/1031H 179v/179V Pos: standing >
Kryes steps into the wormhole and disappears among the darkness.

< 1400h/1031H 179v/179V Pos: standing >
Casting: ether warp 
Even stops following you.

< 1400h/1031H 179v/179V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.
On a the Deck of a War Ship
Obvious exits: -N -S
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A rope ladder has been tossed over to descend.
*Kryes (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Even (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Even's head.
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
Nicram (Centaur)(large) stands in mid-air here.
Your body reforms from the light.

< 1399h/1031H 179v/179V Pos: standing >
Col's body appears to recover from the affects of the potion.

< 1398h/1031H 179v/179V Pos: standing >
Even stops following Col.
Even starts following you.

< 1398h/1031H 179v/179V Pos: standing >
Quen stumbles out of the wormhole.
Nicram starts following you.

< 1398h/1031H 179v/179V Pos: standing >
Nicram has just given you his consent.
Elak starts casting a spell.

< 1397h/1031H 179v/179V Pos: standing >
Soljia stumbles out of the wormhole.

< 1397h/1031H 179v/179V Pos: standing >
Elak completes his spell...
Elak utters the words 'qaihuijar dies'
The area lights up!

< 1396h/1031H 179v/179V Pos: standing >
Nicram is now a member of your group.

< 1396h/1031H 179v/179V Pos: standing >
You begin to focus your will...

< 1396h/1031H 179v/179V Pos: standing >
Casting: wormhole ***

< 1395h/1031H 179v/179V Pos: standing >
Kaboom's skin seems to turn to stone.

< 1395h/1031H 179v/179V Pos: standing >
Casting: wormhole **

< 1395h/1031H 179v/179V Pos: standing >
Casting: wormhole *

< 1394h/1031H 179v/179V Pos: standing >

< 1394h/1031H 179v/179V Pos: standing >
Artavus Platyr stumbles out of the wormhole.

< 1394h/1031H 179v/179V Pos: standing >
Casting: wormhole 

< 1394h/1031H 179v/179V Pos: standing >
Your mental manipulations become a reality...
The rift swirls for a moment and disperses.


< 1394h/1031H 179v/179V Pos: standing >

< 1393h/1031H 179v/179V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1393h/1031H 179v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1393h/1031H 179v/179V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1393h/1031H 179v/179V Pos: standing >
Kaboom steps into the wormhole and disappears among the darkness.
Alas, you cannot go that way. . . .

< 1393h/1031H 179v/179V Pos: standing >
On the Military Dock
Obvious exits: -E -S -W
A galleon of war is docked here.
Nicram trots in from elsewhere.
Even sneaks in from elsewhere.
Soljia sneaks in from elsewhere.
Kryes enters from elsewhere.
Elak sneaks in from elsewhere.
Quen enters from elsewhere.

< 1392h/1031H 178v/179V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1392h/1031H 178v/179V Pos: standing >
The blood-red glow surrounding you fades away.
On the Military Dock
Obvious exits: -E -S -W
Nicram trots in from the east.
Soljia sneaks in from the east.
Kryes enters from the east.
Elak sneaks in from the east.
Quen enters from the east.

< 1391h/1031H 178v/179V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1391h/1031H 178v/179V Pos: standing >
Along the Beach
Obvious exits: -E -S -W#
A small post has some words scribbled on it.
A pelican squaks loudly.
Nicram trots in from the east.
Kryes enters from the east.
Col sneaks in from the east.
Elak sneaks in from the east.
Quen enters from the east.

< 1391h/1031H 178v/179V Pos: standing >
Along the Beach
Obvious exits: -N -S
Nicram trots in from the north.
Even sneaks in from the north.
Kryes enters from the north.
Col sneaks in from the north.
Quen enters from the north.

< 1391h/1031H 177v/179V Pos: standing >

< 1390h/1031H 179v/179V Pos: standing >
Along the Beach
Obvious exits: -N -E -S
Nicram trots in from the north.
Even sneaks in from the north.
Kryes enters from the north.
Quen enters from the north.

< 1390h/1031H 178v/179V Pos: standing >
Along the Beach
Obvious exits: -N -S -W#
A drunk sailor stands here.(Red Aura)
Nicram trots in from the north.
Kryes enters from the north.
Elak sneaks in from the north.
Quen enters from the north.

< 1390h/1031H 177v/179V Pos: standing >
Along the Beach
Obvious exits: -N -E
Nicram trots in from the north.
Soljia sneaks in from the north.
Kryes enters from the north.
Quen enters from the north.

< 1390h/1031H 176v/179V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
Nicram trots in from the west.
Even sneaks in from the west.
Kryes enters from the west.
Elak sneaks in from the west.
Quen enters from the west.

< 1390h/1031H 177v/179V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon Dats Meh Boat~ floats here.
The Galleon super soaker floats here.
The Caravel fart floats here.
The Ketch COVID-19 floats here.
The Carrack Plague of Yurtrus floats here.
The Carrack Fragbait floats here.
The Ketch Ravenous floats here.
The Galleon Doubutsu no mori floats here.
The Ketch Dorfie floats here.
The Ketch Flatula floats here.
A Kobold (tiny)  Dakhira stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Nicram trots in from the west.
Soljia sneaks in from the west.
Kryes enters from the west.
Elak sneaks in from the west.
Quen enters from the west.

< 1389h/1031H 178v/179V Pos: standing >
Kryes suddenly attacks a Kobold!
Kryes snaps into visibility.
Kryes's weak crush grazes a Kobold.
Even snaps into visibility.
Even whacks a Kobold in the side with a sound kick.
The headwinds would prove much too great. Ye best find a dock to start from!

< 1389h/1031H 178v/179V Pos: standing >
Col snaps into visibility.
A Kobold is knocked to the ground by Col's skillful bash!

< 1389h/1031H 178v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1031H 179v/179V Pos: standing >
Quen starts casting an offensive spell.
Quen snaps into visibility.
Nicram starts casting an offensive spell.

< 1388h/1031H 179v/179V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Elak.

< 1388h/1031H 179v/179V Pos: standing >
With great strength Elak thrusts Tsunami, the trident of storms deep into the ground as he invokes the name of Poseidon.

< 1388h/1031H 179v/179V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1388h/1031H 179v/179V Pos: standing >
Quen completes his spell...
Quen utters the words 'unsozfol efaui'
Quen drains a Kobold - what a waste of energy!

< 1388h/1031H 179v/179V Pos: standing >
The ground splits apart as a mass of water erupts from below knocking a Kobold off her feet.
The ground splits apart as a mass of water erupts from below knocking Fugly off his feet.
Nicram completes his spell...
Nicram utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Nicram.
Soljia suddenly attacks a Kobold!

< 1388h/1031H 179v/179V Pos: standing >
Even's slash strikes a Kobold.
Even's slash strikes a Kobold.
Even's decent slash strikes a Kobold.
Even's slash strikes a Kobold.
Even's slash strikes a Kobold hard.
Even's slash strikes a Kobold.

< 1388h/1031H 179v/179V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 
Quen starts casting an offensive spell.

< 1387h/1031H 179v/179V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 64 ] You ignite a personal inferno within a Kobold's body.
A Kobold's flaming earring is burned from the blast!
You snap into visibility.
[Damage: 83 ] A Kobold suddenly looks in pain as she moves.

< 1435h/1031H 179v/179V Pos: standing >
Kryes parries a Kobold's lunge at him.
Kryes dodges a Kobold's attack.
Kryes snaps into visibility.

< 1435h/1031H 179v/179V Pos: standing >
Nicram starts casting a spell.

< 1435h/1031H 179v/179V Pos: standing >
Quen completes his spell...
Quen utters the words 'unsozfol efaui'
Quen drains a Kobold - what a waste of energy!
A Kobold is stunned!
You begin to focus your will...
You snap into visibility.

< 1435h/1031H 179v/179V Pos: standing >
Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold's cloak of Arachdrathos exploded spreading charges of electrical energy!
A Kobold's some mithril and dragonscale arm plates exploded spreading charges of electrical energy!
A Kobold's glowing white-gold ring exploded spreading charges of electrical energy!
A Kobold's frost dragon's eye [poor] exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 13333333.
The smell of fresh blood enters your body, infusing you with power!