The death of [46 Minstrel] Hov The Empire (Grey Elf)

in Grassy Hills Covered with Exotic Shrubs

from the perspective of [53 Guardian] Eikel Anarchy (Troll)

<floating about head>a bright green ioun stone[147h 38m 43s]
<worn as a badge>    an emblem of Shanatar royalty (magic) [39%]
<worn on head>       a visored red slaadi-hide helmet (glowing) [77%]
<worn on eyes>       a moonstone visor [68%]
<worn in ear>        a goblin earring (glowing) [65%]
<worn in ear>        a silver tooth earring [superior] [88%]
<worn on face>       a stony granite face (magic) (glowing) [82%]
<worn around neck>   a priest's holy collar [66%]
<worn around neck>   a mithril and silver neckguard (magic) (glowing) [42%]
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a cloak of eternal fire [poor] (invis)
<worn on back>       a large leather backpack [55%]
<worn about waist>   a sparkling crystal belt from Alatorin - the Forge City [36%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [56%]
<attached to belt>   a rugged adventurers satchel (magic) [62%]
<worn on arms>       the vambraces of the vampire lords of strength (magic) (humming) [81%]
<held as shield>     a shield of molten metal (glowing) [80%]
<worn around wrist>  a mithril bracer of Tarkorsh [48%]
<worn around wrist>  a steel wire (magic) (glowing) [61%]
<worn on hands>      a pair of bone-razored talons
<worn on finger>     a death ring of Tezcatlipoca (magic)[16h 49m 0s]
<worn on finger>     a ring encrusted in rubies [63%]
<primary weapon>     the King's blade of Aravne (magic) (humming) [82%]
<worn on legs>       razorsharp leggings of white-dragon scalemail [superior]
<worn on feet>       the winged boots of angelic movement of damage (magic)

   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1367h/1367H 238v/238V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1367h/1367H 238v/238V Pos: standing >
You feel your skin soften and return to normal.

< 1367h/1367H 238v/238V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 1367h/1367H 238v/238V Pos: standing >
You feel your skin harden to stone.

< 1367h/1367H 238v/238V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Kulturmak's Revenge floats here.
The Sloop ghettoprize floats here.
The Caravel hammering you floats here.
The Ketch IceFlow floats here.
The Ketch Stormy Daniels floats here.
The Sloop Trollhide floats here.
The Sloop poo floats here.
The Sloop Shadow Sneak floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Ketch Sea Sprite floats here.
The Ketch yawn floats here.
The Caravel Lil Yachty floats here.
The Clipper no MOREdix floats here.
The Yacht Demonic Rage floats here.
The Carrack Spectre floats here.
The Carrack Troll Ship floats here.
The Caravel Enjoy! floats here.
The Sloop =\Shield Anvil/= floats here.
The Caravel Oblom floats here.
The Ketch Gnarly Knot floats here.
The Yacht Drow Ship floats here.
The Clipper Decay floats here.
The Caravel Campbell's Sloop floats here.
The Galleon Dats Meh Boat~ floats here.
The Galleon Black Death floats here.
The Sloop Event Horizon floats here.
The Galleon Chicken Ship! floats here.
The Caravel PsYcHoTiC floats here.
The Galleon Titanic! floats here.
The Galleon Up floats here.
The Sloop Itsme floats here.

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Owner               Artifact

Ru                  the Totem of Mastery
Lae                 the globe of shadows
Nes                 the sphere of wind
Dakar               the blackened staff of Netheril
Cy                  Illesarus, the Sword of Sharpness
Nul                 the dagger of Wind
Alfy                a gladius called 'Backstabber'
Soljia              the rod of Dispator
Dysc                a cloak of Elvenkind
Even                the holy flamberge of the efreeti
Even                Avernus the life stealer
Kir                 Doombringer, the sword of chaos
Kaene               Tiamat's poison tail stinger
Kiria               the platemail of the DragonLord
Fatwa               the Living Necroplasm
Jacut               the mystic axe of the dragonkind
Rytoh               a mystical warhammer
Dysc                the holy mace of the efreeti
Vaer                the sword of fire and flame
Kaene               a pair of pale, misty gloves
Kaboom              sunblade, longsword of Justice

       ------Summary------
         Goodies:      15
         Evils:        6
         Total:        21

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 1367h/1367H 238v/238V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others, Top Frag Amount: 36.21
Timer: 00:22:47:28 Frags needed: 19.20

Frag Information for Psionicists:
Top Fraggers

   Quep              3.00   (Githzerai Pyrokinetic)
   Fatwa             3.00   (Githzerai Pyrokinetic)
   Pok               1.30   (Githyanki Pyrokinetic)
   Stride            1.24   (Githyanki Pyrokinetic)
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Cebz             -3.00 (Githzerai Pyrokinetic)
   Varg             -2.00 (Githzerai Pyrokinetic)
   Statton          -1.75 (Githzerai Psionicist)
   Dru              -1.19 (Githyanki Psycheporter)
   Nel              -1.00 (Githzerai Psionicist)
   Poktoo           -1.00 (Githyanki Pyrokinetic)
   Vpsy             -0.84 (Githyanki Psycheporter)
   Vezz             -0.35 (Githzerai Enslaver)
   Zuks             -0.25 (Githyanki Pyrokinetic)
   Spaz             -0.11 (Githyanki Pyrokinetic)


< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Kulturmak's Revenge floats here.
The Sloop ghettoprize floats here.
The Caravel hammering you floats here.
The Ketch IceFlow floats here.
The Ketch Stormy Daniels floats here.
The Sloop Trollhide floats here.
The Sloop poo floats here.
The Sloop Shadow Sneak floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Ketch Sea Sprite floats here.
The Ketch yawn floats here.
The Caravel Lil Yachty floats here.
The Clipper no MOREdix floats here.
The Yacht Demonic Rage floats here.
The Carrack Spectre floats here.
The Carrack Troll Ship floats here.
The Caravel Enjoy! floats here.
The Sloop =\Shield Anvil/= floats here.
The Caravel Oblom floats here.
The Ketch Gnarly Knot floats here.
The Yacht Drow Ship floats here.
The Clipper Decay floats here.
The Caravel Campbell's Sloop floats here.
The Galleon Dats Meh Boat~ floats here.
The Galleon Black Death floats here.
The Sloop Event Horizon floats here.
The Galleon Chicken Ship! floats here.
The Caravel PsYcHoTiC floats here.
The Galleon Titanic! floats here.
The Galleon Up floats here.
The Sloop Itsme floats here.

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (extremely evil)
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (evil)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others, Top Frag Amount: 36.21
Timer: 00:22:46:26 Frags needed: 19.20

Frag Information for Everyone:
Top Fraggers

   Alfy             36.21   (Halfling Thief)
   Riudel           31.58   (Kobold Dark Dreamer)
   Ryto             31.58   (Kobold Dark Dreamer)
   Fuzz             18.05   (Goblin Thief)
   Morrigu          17.85   (Halfling Forest Druid)
   Nul              16.83   (Kobold Frost Magus)
   Tiu              14.27   (Goblin Thief)
   Kaene            10.61   (Barbarian Bounty Hunter)
   Riq               9.04   (Goblin Thief)
   Liels             7.72   (Troll Ruiner)


Lowest Fraggers

   Drano            -6.43 (Grey Elf Star Magus)
   Grahk            -4.00 (Halfling Spiritualist)
   Iona             -3.58 (Grey Elf Controller)
   Grutag           -3.35 (Drider Shadowmage)
   Cebz             -3.00 (Githzerai Pyrokinetic)
   Gek              -2.66 (Gnome Necromancer)
   Zen              -2.50 (Human Elaphidist)
   Gelcro           -2.50 (Drow Elf Necrolyte)
   Sgan             -2.40 (Drow Elf Spiritualist)
   Icariux          -2.33 (Dwarf Healer)


< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >

< 1367h/1367H 238v/238V Pos: standing >
Aboard the Carrack Troll Ship
Obvious exits: -North -East  -South -West 

< 1367h/1367H 237v/238V Pos: standing >
You disembark this ship.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Kulturmak's Revenge floats here.
The Sloop ghettoprize floats here.
The Caravel hammering you floats here.
The Ketch IceFlow floats here.
The Ketch Stormy Daniels floats here.
The Sloop Trollhide floats here.
The Sloop poo floats here.
The Sloop Shadow Sneak floats here.
The Sloop S.S. Shovin' Stuff floats here.
The Ketch Sea Sprite floats here.
The Ketch yawn floats here.
The Caravel Lil Yachty floats here.
The Clipper no MOREdix floats here.
The Yacht Demonic Rage floats here.
The Carrack Spectre floats here.
The Carrack Troll Ship floats here.
The Caravel Enjoy! floats here.
The Sloop =\Shield Anvil/= floats here.
The Caravel Oblom floats here.
The Ketch Gnarly Knot floats here.
The Yacht Drow Ship floats here.
The Clipper Decay floats here.
The Caravel Campbell's Sloop floats here.
The Galleon Dats Meh Boat~ floats here.
The Galleon Black Death floats here.
The Sloop Event Horizon floats here.
The Galleon Chicken Ship! floats here.
The Caravel PsYcHoTiC floats here.
The Galleon Titanic! floats here.
The Galleon Up floats here.
The Sloop Itsme floats here.

< 1367h/1367H 237v/238V Pos: standing >

< 1367h/1367H 237v/238V Pos: standing >

< 1367h/1367H 237v/238V Pos: standing >

< 1367h/1367H 237v/238V Pos: standing >
A pitch black gate rises out of the ground!


< 1367h/1367H 237v/238V Pos: standing >
It hasn't solidified yet...

< 1367h/1367H 237v/238V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
 *....  
 *.@**  
 .....  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
A pitch-black gate stands like a pillar here. (magic)
Elvi Syndicalist Anarchy (Goblin)(small) stands in mid-air here.
A brightly glowing torch floats near Elvi's head. (Illuminating)
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 237v/238V Pos: standing >
Elvi is ready to go!

< 1367h/1367H 237v/238V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the west...

< 1367h/1367H 237v/238V Pos: standing >
You now follow Nul.

< 1367h/1367H 237v/238V Pos: standing >
You attempt to give consent...

< 1367h/1367H 237v/238V Pos: standing >
You are now a member of Nul's group.

< 1367h/1367H 237v/238V Pos: standing >
Elvi starts casting a spell.

< 1367h/1367H 237v/238V Pos: standing >
The sun starts to set in the south.

< 1367h/1367H 237v/238V Pos: standing >
Elvi completes his spell...
Elvi utters the words 'gas iahjcandus'

< 1367h/1367H 237v/238V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the west...

< 1367h/1367H 237v/238V Pos: standing >
Nul says 'group on me'

< 1367h/1367H 237v/238V Pos: standing >
Elvi is ready to go!

< 1367h/1367H 237v/238V Pos: standing >
Elvi nods.

< 1367h/1367H 237v/238V Pos: standing >
Elvi is now a member of Nul's group.

< 1367h/1367H 237v/238V Pos: standing >
Elvi is ready to go!
Nul sneaks west.
You follow Nul.

 
 ****..***  
 ****.....  
 ****@****  
 ***.....^  
 *...***.^  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
You see the red shape of a tiny living being here.

< 1367h/1367H 235v/238V Pos: standing >
You follow Nul.

 
 ***..  
 **@P*  
 M*...  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 234v/238V Pos: standing >
Nul sneaks west.
You follow Nul.

 
 ****.  
 **@P.  
 *M*..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 232v/238V Pos: standing >
You follow Nul.

 
 *****  
 ^*@P*  
 **M*.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 232v/238V Pos: standing >
Nul sneaks west.
You follow Nul.

 
 *****  
 ^^@P*  
 ***M*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 231v/238V Pos: standing >
You follow Nul.

 
 ^^P**  
 **@M*  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 229v/238V Pos: standing >
Nul sneaks south.
You follow Nul.

 
 **PM*  
 **@..  
 ^^^.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 228v/238V Pos: standing >
You follow Nul.

 
 ^***M  
 P*@P.  
 ^^^^.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 227v/238V Pos: standing >
You follow Nul.

 
 M^***  
 MP@P*  
 M^^^^  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 1367h/1367H 226v/238V Pos: standing >
You follow Nul.

 
   MM^^^**  
   MM^****  
   MM@***.  
   MM^^^^.  
  MMM^^..*  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 
A few small glimmers sparkle in the earth here.
You see the red shape of a tiny living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
Elvi sneaks in from the east.

< 1367h/1367H 224v/238V Pos: standing >
[Damage:  1 ] Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.

< 1367h/1367H 228v/238V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 1367h/1367H 229v/238V Pos: standing >
Nul completes his spell...
Nul utters the words 'diesilla fuio'
A wild electrical surge emits from Nul's fingertips...
Nul's spell flows around a Grey Elf, leaving him unharmed!
Nul's spell flows around a Grey Elf, leaving him unharmed!
And surges into a Grey Elf!
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
And surges into a Grey Elf!
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
Nul blocks a Grey Elf's lunge at him.

< 1367h/1367H 233v/238V Pos: standing >
Arrgg! The sun! It burnss!!

< 1359h/1367H 238v/238V Pos: standing >
Elvi starts casting an offensive spell.

< 1359h/1367H 238v/238V Pos: standing >
Elvi completes his spell...
Elvi utters the words 'paffue xurhuio'
A Grey Elf seems to be blinded!
A Grey Elf begins to dry and wilt.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.

< 1359h/1367H 238v/238V Pos: standing >
A Grey Elf finds an imperfect sapphire!

< 1359h/1367H 238v/238V Pos: standing >

< 1359h/1367H 238v/238V Pos: standing >
Elvi starts casting an offensive spell.

< 1359h/1367H 238v/238V Pos: standing >
You are already standing.

< 1359h/1367H 238v/238V Pos: standing >
A Grey Elf gets an imperfect sapphire.
 
   MM^^^**  
   MM^****  
   MM@***.  
   MM^^^^.  
  MMM^^..*  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A few small glimmers sparkle in the earth here.
Elvi Syndicalist Anarchy (Goblin)(small) stands in mid-air here. (Casting) 
A brightly glowing torch floats near Elvi's head. (Illuminating)
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 1359h/1367H 238v/238V Pos: standing >
Elvi completes his spell...
Elvi utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
A Grey Elf's elven-bone songhorn was corroded by acid.
[Damage:  8 ] Your skillful bash knocks a Grey Elf to the ground!

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  nasty wounds >
 Nul snaps into visibility.
Nul completes his spell...
Nul utters the words 'abrauztg gpahhzfuio uqzbarr'
Nul points at a Grey Elf.
Nul snaps into visibility.
Nul's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Elvi starts casting an offensive spell.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Nul starts casting an offensive spell.
Nul snaps into visibility.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Nul snaps into visibility.
Nul completes his spell...
Nul utters the words 'abrauztg gpahhzfuio uqzbarr'
Nul points at a Grey Elf.
Nul's spell flows around a Grey Elf, leaving him unharmed!

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Elvi completes his spell...
Elvi utters the words 'paffue xurhuio'
Elvi's spell flows around a Grey Elf, leaving him unharmed!

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Nul starts casting an offensive spell.
Nul snaps into visibility.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 You block a Grey Elf's lunge at you.
You deflect a Grey Elf's blow and strike back at him!
[Damage: 18 ] -=[Your slash enshrouds a Grey Elf in a mist of blood.]=-

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Elvi starts casting an offensive spell.

< 1359h/1367H 238v/238V Pos: standing >
< T: Eikel TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Nul snaps into visibility.
Nul completes his spell...
Nul utters the words 'abrauztg gpahhzfuio uqzbarr'
Nul points at a Grey Elf.
Nul snaps into visibility.
Nul's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's shark-skin mask [poor] freezes and shatters into million pieces from the intense cold!
A Grey Elf's miner's belt encrusted with a diamond [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eikel by 13333333.