The death of [46 Dark Dreamer] Ria Dakhira (Kobold)

in Quarters of the Deputy Head Guard

from the perspective of [46 Dark Dreamer] Ria Dakhira (Kobold)

<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a gleaming emerald necklace
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a cloth-bound tome of magical study
<attached to belt>   a quill
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a snapjaw turtle shell [superior]
<worn around wrist>  a pitted gem bracelet
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on legs>       some moss-covered leggings [superior] (glowing)

Walkway Alongside Clear Glass Windows
Obvious exits: -S -W

< 368h/368H 114v/118V Pos: standing >
Autosaving...
You quickly scan the area.
A Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is a brief walk away to your south.
A castle guest who is not far off to your west.

< 368h/368H 115v/118V Pos: standing >
Walkway along clear glass windows.
You extend your sights southward.
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 115v/118V Pos: standing >
Walkway along clear glass windows.
You extend your sights southward.
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >
Walkway outside castle guest chambers.
You extend your sights westward.
Walkway Outside Castle Guest Quarters
Obvious exits: -E -W

< 368h/368H 117v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle guard who is a brief walk away to your west.

< 368h/368H 117v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -E -W

< 368h/368H 117v/118V Pos: standing >
Walkway outside castle guest chambers.
You extend your sights westward.
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W

< 368h/368H 117v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is not far off to your west.

< 368h/368H 117v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W

< 368h/368H 116v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A gnomish inventor who is close by to your north.
A Du'Maathe castle guard who is not far off to your east.
A dark cleric who is close by to your south.
A Du'Maathe castle guard who is close by to your west.

< 368h/368H 116v/118V Pos: standing >
Castle guest quarters.
You extend your sights southward.
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 117v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 117v/118V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 368h/368H 117v/118V Pos: standing >
You don't have that spell memorized.

< 368h/368H 117v/118V Pos: standing >
You sit down and relax.

< 368h/368H 117v/118V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - mask
               1 - shadow shield
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel
   10 seconds:  ( 8th) vanish

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 368h/368H 117v/118V Pos: sitting >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 117v/118V Pos: sitting >
You start meditating...

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >
You have finished memorizing dream travel.

< 368h/368H 118v/118V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 368h/368H 118v/118V Pos: standing >
You start chanting...

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Casting: dream travel **

< 368h/368H 118v/118V Pos: standing >
Casting: dream travel *

< 368h/368H 118v/118V Pos: standing >
Casting: dream travel 

< 368h/368H 118v/118V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
You don't have that spell memorized.

< 368h/368H 118v/118V Pos: standing >
You sit down and relax.

< 368h/368H 118v/118V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - mask
               1 - shadow shield
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) vanish
   10 seconds:  ( 9th) dream travel

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 368h/368H 118v/118V Pos: sitting >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: sitting >
You start meditating...

< 368h/368H 118v/118V Pos: sitting >
You have finished memorizing vanish.

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >
Saving Ria.

< 368h/368H 118v/118V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 368h/368H 118v/118V Pos: standing >
You start chanting...

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
You complete your spell...

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
The illusion surrounding you fades away!

< 368h/368H 118v/118V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
You start chanting...

< 368h/368H 118v/118V Pos: standing >
Casting: clone form **

< 368h/368H 118v/118V Pos: standing >
Casting: clone form 

< 368h/368H 118v/118V Pos: standing >
You complete your spell...
Try to find something that is a lower level to clone.

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
You sit down and relax.

< 368h/368H 118v/118V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - mask
               1 - shadow shield
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel
   10 seconds:  ( 8th) vanish
   16 seconds:  (10th) clone form

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 368h/368H 118v/118V Pos: sitting >
Castle Guest Quarters
Obvious exits: -N
A dark cleric stands here, praying for divine chaos.

< 368h/368H 118v/118V Pos: sitting >
You start meditating...

< 368h/368H 118v/118V Pos: sitting >
You have finished memorizing dream travel.

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >
You have finished memorizing vanish.

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 368h/368H 118v/118V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).

< 368h/368H 118v/118V Pos: sitting >
Walkway outside guest chambers.
You extend your sights northward.
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W

< 368h/368H 118v/118V Pos: sitting >

< 368h/368H 118v/118V Pos: sitting >
You clamber to your feet.

< 368h/368H 118v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W

< 368h/368H 117v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A gnomish inventor who is close by to your north.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is not far off to your east.
A dark cleric who is close by to your south.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is rather far off to your west.

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 116v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -N -E -S -W

< 368h/368H 115v/118V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -E -W

< 368h/368H 114v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A Du'Maathe castle guard who is close by to your west.

< 368h/368H 114v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -E -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 368h/368H 114v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 114v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 114v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is in the distance to your east.

< 368h/368H 115v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S

< 368h/368H 114v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -E

< 368h/368H 113v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 113v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 114v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 114v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is a brief walk away to your north.
A Du'Maathe castle guard who is rather far off to your north.
A Du'Maathe castle guard who is rather far off to your north.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.

< 368h/368H 114v/118V Pos: standing >

< 368h/368H 115v/118V Pos: standing >

< 368h/368H 115v/118V Pos: standing >

< 368h/368H 115v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >
Saving Ria.

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >

< 368h/368H 118v/118V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -S -W

< 368h/368H 117v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is rather far off to your east.

< 368h/368H 117v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N -U -D

< 368h/368H 116v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 116v/118V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N# -U -D

< 368h/368H 116v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 368h/368H 117v/118V Pos: standing >
A Granite Stairway
Obvious exits: -U -D

< 368h/368H 117v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 368h/368H 117v/118V Pos: standing >
A Granite Stairway
Obvious exits: -N -U

< 368h/368H 116v/118V Pos: standing >
You quickly scan the area.
A stone golem who is close by to your north.
A stone golem who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.

< 368h/368H 116v/118V Pos: standing >

< 368h/368H 117v/118V Pos: standing >
Before the Du'Maathe Castle Prison Cells
Obvious exits: -N# -S
As still as a statue, a stone golem guards the prison cells.
As still as a statue, a stone golem guards the prison cells.
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 368h/368H 117v/118V Pos: standing >
Pardon?

< 368h/368H 117v/118V Pos: standing >
The portal seems to be closed.

< 368h/368H 117v/118V Pos: standing >
A stone golem suddenly attacks YOU!
You snap into visibility.
A stone golem's impressive maul strikes you very hard.
OUCH!  That really did HURT!

< 322h/368H 117v/118V Pos: standing >
< T: Ria TP: sta TC: small wounds E: golem sta EP: excellent >
 A stone golem suddenly attacks YOU!
A stone golem's powerful crush strikes you.
Sorry, you aren't allowed to do that in combat.

< 297h/368H 117v/118V Pos: standing >
< T: Ria TP: sta TC: small wounds E: golem sta EP: excellent >
 You attempt to flee...
A Granite Stairway
Obvious exits: -N -U
You flee southward!

< 297h/368H 96v/118V Pos: standing >
A Granite Stairway
Obvious exits: -N -U

< 297h/368H 96v/118V Pos: standing >
A Granite Stairway
Obvious exits: -U -D

< 297h/368H 97v/118V Pos: standing >

< 297h/368H 97v/118V Pos: standing >

< 297h/368H 97v/118V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N# -U -D

< 297h/368H 98v/118V Pos: standing >

< 297h/368H 98v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 297h/368H 99v/118V Pos: standing >
Ok.

< 298h/368H 99v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your north.

< 298h/368H 100v/118V Pos: standing >

< 298h/368H 100v/118V Pos: standing >

< 298h/368H 100v/118V Pos: standing >
Before an Intricate Spiral Stair
Obvious exits: -N -E -S -W
The corpse of a Du'Maathe castle stair guard is lying here.

< 298h/368H 100v/118V Pos: standing >
Ok.

< 298h/368H 101v/118V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your north.

< 298h/368H 102v/118V Pos: standing >
Elegantly Carpeted Hallway
Obvious exits: -N -S

< 299h/368H 102v/118V Pos: standing >
Elegantly Carpeted Hallway
Obvious exits: -N# -E -S -W#
Moving purposely around, a servant of the castle stands here.

< 299h/368H 101v/118V Pos: standing >
The door seems to be closed.

< 299h/368H 102v/118V Pos: standing >
The door seems to be closed.

< 299h/368H 102v/118V Pos: standing >
The door seems to be closed.

< 299h/368H 102v/118V Pos: standing >
Ok.

< 299h/368H 103v/118V Pos: standing >
Quarters of the Deputy Head Guard
Obvious exits: -S
The corpse of a Du'Maathe castle stair guard is lying here.

< 299h/368H 102v/118V Pos: standing >
Ok.

< 299h/368H 103v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 299h/368H 103v/118V Pos: standing >
Quarters of the Deputy Head Guard
Obvious exits: -S#
The corpse of a Du'Maathe castle stair guard is lying here.

< 299h/368H 104v/118V Pos: standing >
Autosaving...
You start chanting...

< 300h/368H 109v/118V Pos: standing >

< 300h/368H 110v/118V Pos: standing >
Casting: dream travel **

< 300h/368H 111v/118V Pos: standing >
Casting: dream travel *

< 301h/368H 112v/118V Pos: standing >

< 301h/368H 112v/118V Pos: standing >
Casting: dream travel 

< 301h/368H 113v/118V Pos: standing >
You complete your spell...
You failed.

< 301h/368H 113v/118V Pos: standing >
You sit down and relax.

< 302h/368H 118v/118V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  2 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 302h/368H 118v/118V Pos: sitting >
Quarters of the Deputy Head Guard
Obvious exits: -S#
The corpse of a Du'Maathe castle stair guard is lying here.

< 302h/368H 118v/118V Pos: sitting >
You start meditating...

< 302h/368H 118v/118V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing dream travel.
Your studies are complete.

< 303h/368H 118v/118V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               2 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               1 - concealment
               3 - mirror image
               3 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).

< 303h/368H 118v/118V Pos: sitting >
You clamber to your feet.

< 303h/368H 118v/118V Pos: standing >
You start chanting...

< 303h/368H 118v/118V Pos: standing >

< 304h/368H 118v/118V Pos: standing >
Casting: dream travel **
A Githzerai snaps into visibility.

< 304h/368H 118v/118V Pos: standing >
A Githzerai snaps into visibility.

< 304h/368H 118v/118V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel less dexterous.

< 126h/368H 118v/118V Pos: standing >
<Impossible! You can't concentrate enough!
You abort your spell before it's done!

< 126h/368H 118v/118V Pos: standing >
<A Githzerai snaps into visibility.

< 126h/368H 118v/118V Pos: standing >
<A Githzerai parries your futile lunge at him.
A Githzerai snaps into visibility.
A Centaur snaps into visibility.
You are knocked to the ground by a Centaur's skillful bash!

< 115h/368H 118v/118V Pos: sitting >
<A Githzerai snaps into visibility.

< 115h/368H 118v/118V Pos: sitting >
<A Githzerai snaps into visibility.
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
Your reptile skin cloak shattered in bits as the tortured body spasms and quivers!
Your pair of tight black slippers shattered in bits as the tortured body spasms and quivers!
Your eyepatch of swirling shadows [poor] shattered in bits as the tortured body spasms and quivers!
Your pitted reptile scale stud shattered in bits as the tortured body spasms and quivers!