The death of [39 Forest Druid] Kiral The Empire (Grey Elf)

in Chamber of the Stair Watch

from the perspective of [44 Shadowmage] Karnik Dakhira (Drow Elf)

<worn as a badge>    Ihsahn, the drow swashbuckler's legacy braid
<worn on head>       a sun halo [superior] (magic) (glowing) [75%]
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a tiny earring of dried blood
<worn in ear>        an earring of angels
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a seaweed covered necklace
<worn around neck>   a majestic feather of a roc [superior]
<worn on body>       a robe of tattered souls [poor] (magic)
<worn about body>    a hooded flowing black robe [poor] (magic) [65%]
<worn on back>       a large leather backpack
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<attached to belt>   a silvery sack
<attached to belt>   a quill
<worn on arms>       some sleeves bearing the seal of Verethorn [poor]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of red rocks (glowing)
<worn around wrist>  a satanic bracelet [poor] (magic)
<worn on finger>     a glowing green ring [poor] (magic)
<worn on finger>     an ashen dragonscale band from Ny'Neth's Stronghold Continued
<primary weapon>     a flaming dagger [poor] (magic) (glowing) (illuminating)
<worn on legs>       some pantaloons covered in runes [superior] (magic)
<worn on feet>       a pair of angelic sandals

   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -South -West 
A cheltite vendor stands here selling good from his village.

< 350h/350H 140v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 141v/143V Pos: standing >

< 350h/350H 141v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 

< 350h/350H 141v/143V Pos: standing >
Nearing the Du'Maathe Castle Square
   Leading into the castle square, this is a fairly well
traveled area.  To the north are the castle gates, and
further off to the south is the castle proper.  Quite
often when an announcement is made, people spill out of
the square and are forced to stand here on its outskirts.
Obvious exits: -North -South
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)

< 350h/350H 141v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 142v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -North -East  -South -West 

< 350h/350H 141v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 

< 350h/350H 140v/143V Pos: standing >
The sun hangs low on the southern sky.
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -South -West 

< 350h/350H 141v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)

< 350h/350H 140v/143V Pos: standing >

< 350h/350H 141v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -South -West 

< 350h/350H 140v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 

< 350h/350H 139v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 140v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 140v/143V Pos: standing >

< 350h/350H 141v/143V Pos: standing >
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -North -East  -South -West 

< 350h/350H 140v/143V Pos: standing >
Nearing the Du'Maathe Castle Square
   Leading into the castle square, this is a fairly well
traveled area.  To the north are the castle gates, and
further off to the south is the castle proper.  Quite
often when an announcement is made, people spill out of
the square and are forced to stand here on its outskirts.
Obvious exits: -North -South
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)

< 350h/350H 139v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 140v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 

< 350h/350H 140v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -South -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
A cheltite vendor stands here selling good from his village.

< 350h/350H 139v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 139v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -West 

< 350h/350H 139v/143V Pos: standing >
Du'Maathe Castle Square Inn
   A small counter greets you as you enter the inn.  Upon the
counter is a small bell attached to a cord, used to attract
the attention of the busy inn keeper.  A picture of what is
meant to be the castle and it surrounds is placed behind the
counter.
Obvious exits: -East  -West 
The innkeep stands here, ready to lead you to a table.(Gold Aura)

< 350h/350H 138v/143V Pos: standing >
Taproom of the Du'Maathe Castle Square Inn
   A polished wooden bar spans the length of the wall here, and
a plump barkeep tends to his patrons needs.  Behind the bar are
several barrels of ales and wine, and placed on a shelf behind
the bar are some of the finer quality drinks available.  A small
stack of clean glasses has been place on the end of the bar and
await filling.
Obvious exits: -South -West 
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.

< 350h/350H 139v/143V Pos: standing >

< 350h/350H 140v/143V Pos: standing >
Common Room of the Du'Maathe Castle Square Inn
   On the far wall a warm fire is burning giving heat to the
inn and its patrons.  Several tables have been placed around
the common room with benches that can readily hold a large
number of people.  The walls are covered with a few trophies
and stories of past adventres of its patrons.
Obvious exits: -North -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)

< 350h/350H 139v/143V Pos: standing >

< 350h/350H 140v/143V Pos: standing >
A Narrow Stair Leading to Guest Rooms
   This stairway leads to the rooms available for rent on the
second floor.  Constructed of sturdy woods, it still manages
to creak when walked upon.  A hand rail runs down the left
side of the stair and has been worn smooth with use.
Obvious exits: -East  -Up   

< 350h/350H 139v/143V Pos: standing >
Landing Outside Guest Rooms
   This small landing outside the guest rooms of the inn is lit
with a small oil lamp.  There are a few small portraits hung on
the walls in an attempt to offer some visual pleasure, however
they do not hide the plainess of the hallway well.
Obvious exits: -North -East  -Down 

< 350h/350H 139v/143V Pos: standing >

< 350h/350H 142v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 350h/350H 143v/143V Pos: standing >
You start chanting...

< 350h/350H 143v/143V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 350h/350H 143v/143V Pos: standing >
A glowing worm falls asleep.

< 350h/350H 143v/143V Pos: standing >
A glowing worm awakens.

< 350h/350H 143v/143V Pos: standing >
A glowing worm sits down in a comfortable spot.

< 350h/350H 143v/143V Pos: standing >
A glowing worm opens a cloth-bound tome of magical study and begins studying it intently.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
A glowing worm clambers to her feet.
A glowing worm, looking very frustrated, packs up her book.

< 350h/350H 143v/143V Pos: standing >
A glowing worm sits down in a comfortable spot.

< 350h/350H 143v/143V Pos: standing >
A glowing worm opens a cloth-bound tome of magical study and begins studying it intently.

< 350h/350H 143v/143V Pos: standing >
A glowing worm closes her book and grins malevolently.

< 350h/350H 143v/143V Pos: standing >
A glowing worm tips her hat.

< 350h/350H 143v/143V Pos: standing >
A glowing worm clambers to her feet.

< 350h/350H 143v/143V Pos: standing >
A glowing worm starts casting a spell.

< 350h/350H 143v/143V Pos: standing >
A glowing worm completes her spell...
A glowing worm utters the words 'efzaw hgruzzr'
A small brown worm falls asleep.
A rakshasa tribesman falls asleep.
Dakar falls asleep.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Dakar awakens.
A rakshasa tribesman awakens.

< 350h/350H 143v/143V Pos: standing >
A small brown worm awakens.

< 350h/350H 143v/143V Pos: standing >
A glowing worm sits down in a comfortable spot.

< 350h/350H 143v/143V Pos: standing >
A glowing worm opens a cloth-bound tome of magical study and begins studying it intently.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
A glowing worm closes her book and grins malevolently.

< 350h/350H 143v/143V Pos: standing >
A glowing worm clambers to her feet.

< 350h/350H 143v/143V Pos: standing >
A glowing worm starts casting a spell.

< 350h/350H 143v/143V Pos: standing >
A glowing worm completes her spell...
A glowing worm utters the words 'efzaw hgruzzr'
Knak falls asleep.
You blink and a small brown worm is gone! It was just a dream; she was never here to begin with.
A small brown worm falls asleep.
You blink and a rakshasa tribesman is gone! It was just a dream; he was never here to begin with.
A rakshasa tribesman falls asleep.
You blink and Dakar is gone! It was just a dream; he was never here to begin with.
Dakar falls asleep.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
A glowing worm sits down in a comfortable spot.

< 350h/350H 143v/143V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Dakar.
Dakar awakens.
A glowing worm opens a cloth-bound tome of magical study and begins studying it intently.
Knak awakens.
A small brown worm awakens.
A rakshasa tribesman awakens.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Landing Outside Guest Rooms
Obvious exits: -North -East  -Down 
*Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a rakshasa tribesman's head.
A small brown worm undulates here.(Red Aura)
You sense a lifeform nearby.
A glowing worm sits resting.(Red Aura)

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
A little white bunny rabbit falls asleep.

< 350h/350H 143v/143V Pos: standing >
A small brown worm eats a sparkling impressive lobster.

< 350h/350H 143v/143V Pos: standing >
A glowing worm closes her book and grins malevolently.

< 350h/350H 143v/143V Pos: standing >
A small brown worm stops using a rugged adventurers satchel.

< 350h/350H 143v/143V Pos: standing >
A small brown worm gets a fiery red potion from her rugged adventurers satchel.

< 350h/350H 143v/143V Pos: standing >
A small brown worm attaches a rugged adventurers satchel to her belt.

< 350h/350H 143v/143V Pos: standing >
A glowing worm clambers to her feet.

< 350h/350H 143v/143V Pos: standing >
A glowing worm starts casting a spell.
A little white bunny rabbit awakens.

< 350h/350H 143v/143V Pos: standing >
You attempt to give consent...
A small brown worm quaffs a fiery red potion.
A small brown worm looks vitalized.

< 350h/350H 143v/143V Pos: standing >
A glowing worm completes her spell...
A glowing worm utters the words 'gpaeax wzfouio'
A glowing worm fades in to the shadow of someone.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Landing Outside Guest Rooms
Obvious exits: -North -East  -Down 
*A little white bunny rabbit is hopping around merrily, and wiggling its nose.(Red Aura)
*Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a rakshasa tribesman's head.
A small brown worm undulates here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 350h/350H 143v/143V Pos: standing >
You are now a member of a glowing worm's group.

< 350h/350H 143v/143V Pos: standing >
A small brown worm starts casting a spell.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
A small brown worm completes her spell...
A small brown worm utters the words 'gpaeax wzfouio'
A small brown worm fades in to the shadow of someone.

< 350h/350H 143v/143V Pos: standing >
A rakshasa tribesman starts following you.

< 350h/350H 143v/143V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 350h/350H 143v/143V Pos: standing >
A little white bunny rabbit starts casting a spell.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Knak starts following you.

< 350h/350H 143v/143V Pos: standing >
A little white bunny rabbit completes his spell...
A little white bunny rabbit utters the words 'gpaeax wzfouio'
A little white bunny rabbit fades in to the shadow of Dakar.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Landing Outside Guest Rooms
Obvious exits: -North -East  -Down 
You sense a lifeform nearby.
*Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a rakshasa tribesman's head.
You sense a lifeform nearby.
You sense a lifeform nearby.
A glowing worm undulates here.(Red Aura)

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
Dakar gets a dark misty potion from his portable hole.

< 350h/350H 143v/143V Pos: standing >
Dakar gives you a dark misty potion.

< 350h/350H 143v/143V Pos: standing >

< 350h/350H 143v/143V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 350h/350H 143v/143V Pos: standing >

< 454h/454H 143v/143V Pos: standing >
Landing Outside Guest Rooms
Obvious exits: -North -East  -Down 
You sense a lifeform nearby.
*Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a rakshasa tribesman's head.
You sense a lifeform nearby.
You sense a lifeform nearby.
A glowing worm undulates here.(Red Aura)

< 454h/454H 143v/143V Pos: standing >

< 454h/454H 143v/143V Pos: standing >

< 454h/454H 143v/143V Pos: standing >
Knak stops following you.
Knak starts following you.

< 454h/454H 143v/143V Pos: standing >

< 454h/454H 143v/143V Pos: standing >
A Narrow Stair Leading to Guest Rooms
   This stairway leads to the rooms available for rent on the
second floor.  Constructed of sturdy woods, it still manages
to creak when walked upon.  A hand rail runs down the left
side of the stair and has been worn smooth with use.
Obvious exits: -East  -Up   
A small brown worm floats in from above.
A glowing worm floats in from above.
A rakshasa tribesman floats in from above.

< 454h/454H 142v/143V Pos: standing >
A small brown worm starts casting a spell.

< 454h/454H 142v/143V Pos: standing >
A Narrow Stair Leading to Guest Rooms
Obvious exits: -East  -Up   
You sense a lifeform nearby.
*Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A glowing worm undulates here.(Red Aura)
A small brown worm undulates here. (Casting) (Red Aura)
You sense a lifeform nearby.

< 454h/454H 142v/143V Pos: standing >
Common Room of the Du'Maathe Castle Square Inn
   On the far wall a warm fire is burning giving heat to the
inn and its patrons.  Several tables have been placed around
the common room with benches that can readily hold a large
number of people.  The walls are covered with a few trophies
and stories of past adventres of its patrons.
Obvious exits: -North -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
Knak sneaks in from the west.
A glowing worm enters from the west.
A rakshasa tribesman sneaks in from the west.
Dakar sneaks in from the west.

< 454h/454H 141v/143V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Dakar.

< 454h/454H 141v/143V Pos: standing >
A Narrow Stair Leading to Guest Rooms
   This stairway leads to the rooms available for rent on the
second floor.  Constructed of sturdy woods, it still manages
to creak when walked upon.  A hand rail runs down the left
side of the stair and has been worn smooth with use.
Obvious exits: -East  -Up   
You sense a lifeform nearby.
A glowing worm enters from the east.
A rakshasa tribesman sneaks in from the east.

< 454h/454H 141v/143V Pos: standing >
Common Room of the Du'Maathe Castle Square Inn
   On the far wall a warm fire is burning giving heat to the
inn and its patrons.  Several tables have been placed around
the common room with benches that can readily hold a large
number of people.  The walls are covered with a few trophies
and stories of past adventres of its patrons.
Obvious exits: -North -West 
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
Knak sneaks in from the west.
A glowing worm enters from the west.

< 454h/454H 140v/143V Pos: standing >
Taproom of the Du'Maathe Castle Square Inn
   A polished wooden bar spans the length of the wall here, and
a plump barkeep tends to his patrons needs.  Behind the bar are
several barrels of ales and wine, and placed on a shelf behind
the bar are some of the finer quality drinks available.  A small
stack of clean glasses has been place on the end of the bar and
await filling.
Obvious exits: -South -West 
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A glowing worm enters from the south.

< 454h/454H 140v/143V Pos: standing >
Du'Maathe Castle Square Inn
   A small counter greets you as you enter the inn.  Upon the
counter is a small bell attached to a cord, used to attract
the attention of the busy inn keeper.  A picture of what is
meant to be the castle and it surrounds is placed behind the
counter.
Obvious exits: -East  -West 
The innkeep stands here, ready to lead you to a table.(Gold Aura)
A glowing worm enters from the east.

< 454h/454H 140v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -West 
Knak sneaks in from the east.
A glowing worm enters from the east.

< 454h/454H 139v/143V Pos: standing >
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 
Knak sneaks in from the east.
A glowing worm enters from the east.

< 454h/454H 139v/143V Pos: standing >
Before the Du'Maathe Castle Proper
   To the south is the eloborate entryway into the castle proper.
This small guarden is meant to offer a calming remedy to those
who are nervous about being entertained by the lord.  To the
north is the castle square and few sounds can be heard from its
once noisy merchants.
Obvious exits: -North -South
Knak sneaks in from the north.
A glowing worm enters from the north.

< 454h/454H 139v/143V Pos: standing >
Entryway into the Du'Maathe Castle Proper
   This elaborate entryway is a masterpeice that obviously
took years to complete.  Designed to depict the various
seasons that the lush plateau further down the mountain go
through.  This entryway has been envied by many a visiting
noble such is its quality.  The carving itself is done with
an ivory and gold, and is fitting for such a unique castle.
Obvious exits: -North -South
Knak sneaks in from the north.
A glowing worm enters from the north.
A rakshasa tribesman sneaks in from the north.

< 454h/454H 139v/143V Pos: standing >
An Intersection of Hallways
   Here several hallways join forming an intersection of sorts.
To the east are the servants quarters and kitchens, where the
food for the castle is prepared, and the day to day running of
the castle is conducted.  To the south is the castle lords
audience chamber.  To the west are the stairs that lead deeper
into the castle and give access to the castle spire.
Obvious exits: -North -East  -South -West 
Knak sneaks in from the north.
A glowing worm enters from the north.
Dakar sneaks in from the north.

< 454h/454H 138v/143V Pos: standing >
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North -East  -West 
A glowing worm enters from the east.
A rakshasa tribesman sneaks in from the east.
Dakar sneaks in from the east.

< 454h/454H 139v/143V Pos: standing >
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -East  -West 
Moving purposely around, a servant of the castle stands here.(Gold Aura)
Knak sneaks in from the east.
A glowing worm enters from the east.
A rakshasa tribesman sneaks in from the east.

< 454h/454H 139v/143V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.

< 454h/454H 140v/143V Pos: standing >
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North -East  -South -West #
Knak sneaks in from the east.
A glowing worm enters from the east.
Dakar sneaks in from the east.

< 454h/454H 139v/143V Pos: standing >
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North -South
Knak sneaks in from the north.
A glowing worm enters from the north.
Dakar sneaks in from the north.

< 454h/454H 140v/143V Pos: standing >
Before an Intricate Spiral Stair
   Leading up into the spire of the castle, is an intricate
spiral stair.  Fashioned from a onyx metal the stair has been
finely worked.  The fine carpet ends at the begining of the
stairs, and it is vitually inperceptble as to where the carpet
ends and the stair begins.
Obvious exits: -North -East  -South -West 
The corpse of a Du'Maathe castle stair guard is lying here.
Knak sneaks in from the north.
A glowing worm enters from the north.
A rakshasa tribesman sneaks in from the north.

< 454h/454H 140v/143V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A Grey Elf who is close by to your east.
A Githzerai who is close by to your east.

< 454h/454H 141v/143V Pos: standing >

< 454h/454H 141v/143V Pos: standing >
You nod.

< 454h/454H 143v/143V Pos: standing >
A Centaur trots in from the east.

< 454h/454H 143v/143V Pos: standing >
A Centaur trots south.

< 454h/454H 143v/143V Pos: standing >
Chamber of the Stair Watch
   Stationed here are guards that keep an eye on persons
traversing the stair.  The small alclove off the hallway is
fairly inconspicious, however not unnoticeable.  The guards
posted here are far from intimidating, but rather provide an
added sense of security.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
A tiny spring bubbles here from the ground.
The corpse of an elite Du'Maathe castle guard is lying here.
[3] The corpse of a Du'Maathe castle guard is lying here.
The corpse of a Du'Maathe castle servant is lying here.
The corpse of a Du'Maathe castle stair guard is lying here.
A Grey Elf (medium)  The Empire stands in mid-air here.
A Githzerai (medium) stands in mid-air here.(Gold Aura)
A glowing worm enters from the west.
A little white bunny rabbit enters from the west.

< 454h/454H 142v/143V Pos: standing >
A rakshasa tribesman moves in the shadows, suddenly reappearing behind a Grey Elf!

< 454h/454H 142v/143V Pos: standing >
A glowing worm starts casting an offensive spell.
A little white bunny rabbit starts casting an offensive spell.
A little white bunny rabbit snaps into visibility.

< 454h/454H 142v/143V Pos: standing >
Dakar starts casting an offensive spell called 'energy drain'.
Dakar snaps into visibility.
A Githzerai sits down in a comfortable spot.

< 454h/454H 142v/143V Pos: standing >
Knak attempts to stab a Githzerai in the back, but a Githzerai's stone skin quickly absorbs the impact before fading away!
Knak places a faded-red dagger called 'Silencer' in the back of a Githzerai, resulting in some strange noises and some blood.

< 454h/454H 142v/143V Pos: standing >
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A rakshasa tribesman attacks a Grey Elf. [2 Hits]

< 454h/454H 142v/143V Pos: standing >
A glowing worm completes her spell...
A glowing worm utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!

< 454h/454H 142v/143V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'unsozfol efaui'
Dakar drains a Githzerai - what a waste of energy!
You start chanting...
You snap into visibility.

< 454h/454H 142v/143V Pos: standing >
A little white bunny rabbit completes his spell...
A little white bunny rabbit utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around her neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around her throat!
A rakshasa tribesman dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 454h/454H 142v/143V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around her throat!
Looking panicked, a Githzerai scrambles madly to her feet!

< 454h/454H 142v/143V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around her throat!

< 454h/454H 142v/143V Pos: standing >
A Githzerai attacks Knak. [0 Hits]
Dakar starts casting an offensive spell.

< 454h/454H 142v/143V Pos: standing >
Casting: bigbys clenched fist 
Knak attacks a Githzerai. [0 Hits]

< 454h/454H 143v/143V Pos: standing >
You complete your spell...
[Damage: 110 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Githzerai attempts to flee.
A Githzerai leaves west.

< 454h/454H 143v/143V Pos: standing >
A rakshasa tribesman's intercepts a Grey Elf's attack with darksteel rapier [poor] with eloquent ease.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf attacks a rakshasa tribesman. [0 Hits]

< 454h/454H 143v/143V Pos: standing >
Dakar stops invoking abruptly!

< 454h/454H 143v/143V Pos: standing >
You start chanting...

< 454h/454H 143v/143V Pos: standing >
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf screams in pain as a rakshasa tribesman's slash tears into his flesh.
A Grey Elf is incapacitated and will slowly die, if not aided.
A rakshasa tribesman attacks a Grey Elf. [5 Hits]
A little white bunny rabbit starts casting an offensive spell.

< 454h/454H 143v/143V Pos: standing >
Dakar starts casting an offensive spell called 'energy drain'.

< 454h/454H 143v/143V Pos: standing >
Casting: bigbys clenched fist 
A glowing worm starts casting an offensive spell.

< 454h/454H 143v/143V Pos: standing >
You complete your spell...
[Damage:  8 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf's finely-woven mesh eyepatch was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Karnik by 4200000.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!