The death of [46 Star Magus] Drano The Empire (Grey Elf)

in Rugged Hillside of the Northern Wilds

from the perspective of [46 Star Magus] Drano The Empire (Grey Elf)

<worn on head>       a legendary marble helmet from The Halfcut Hills
<worn on eyes>       a superior ivory eyepatch from The Halfcut Hills
<worn on face>       a mask of leaves and bark
<worn around neck>   some prayer beads with a single cross [poor] (glowing) (illuminating)
<worn on body>       a boreal limestone chainmail from The Halfcut Hills
<worn about body>    some apprentice monk robes (illuminating) [85%]
<worn about waist>   a beautiful obsidian girth from The Halfcut Hills
<worn on arms>       some mysterious sleeves
<held as shield>     a twined marble shield from Caves of Mt. Skelenak
<worn around wrist>  a burnt hemp bracelet
<worn around wrist>  a frost-rimed cured leather wristguard from Caves of Mt. Skelenak
<worn on hands>      some frozen bone claws from The Halfcut Hills
<worn on finger>     a blackened ring
<worn on finger>     a blackened ring [superior]
<primary weapon>     a wicked looking mace named 'Nightbringer' [superior] (magic) [82%]
<worn on legs>       some fragile bronze greaves from City of Torrhan


Obvious exits: -N -E -S -W

< 398h/398H 52v/120V Pos: standing >
 
    **^^*+*^^.^     
   ..**^*+^^*..^    
  +.++++.++**...^   
 .....**^*+**.....  
 ^.^....^^+*......  
 ^^......@+M...^^.  
 ^........M^..M.^^  
 ^........+......*  
  ^.............*   
   ......M....MM    
    ......+M.M.     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 50v/120V Pos: standing >
 
    *^^*+*^^.^.     
   .**^*+^^*..^.    
  .++++.++**...^.   
 ....**^*+**......  
 .^....^^+*.......  
 ^.......@M...^^.M  
 ........M^..M.^^*  
 ........+......**  
  .............**   
   .....M....MM^    
    .....+M.M..     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 49v/120V Pos: standing >
 
    ^^*+*^^.^..     
   **^*+^^*..^..    
  ++++.++**...^..   
 ...**^*+**......M  
 ^....^^+*........  
 .......+@...^^.M*  
 .......M^..M.^^**  
 .......+......***  
  ............***   
   ....M....MM^*    
    ....+M.M..^     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A hungry ettercap lumbers throughout the surround countryside.(Red Aura)

< 398h/398H 48v/120V Pos: standing >
 
    ^*+*^^.^...     
   *^*+^^*..^..M    
  +++.++**...^...   
 ..**^*+**......M.  
 ....^^+*.........  
 ......+M@..^^.M**  
 ......M^..M.^^***  
 ......+......****  
  ...........****   
   ...M....MM^**    
    ...+M.M..^M     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 47v/120V Pos: standing >
 
    *+*^^.^....     
   ^*+^^*..^..M.    
  ++.++**...^....   
 .**^*+**......M..  
 ...^^+*.........M  
 .....+M.@.^^.M**M  
 .....M^..M.^^****  
 .....+......*****  
  ..........*****   
   ..M....MM^***    
    ..+M.M..^M*     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 46v/120V Pos: standing >
 
    *+*........     
   ^*+*^^.^.....    
  *^*+^^*..^..M..   
 +++.++**...^.....  
 .**^*+**......M..  
 ...^^+*.@.......M  
 .....+M...^^.M**M  
 .....M^..M.^^****  
  ....+......****   
   .........****    
    .M....MM^**     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 45v/120V Pos: standing >
 
    .+M..M...**     
   **+*........*    
  ^^*+*^^.^......   
 **^*+^^*..^..M...  
 +++.++**...^.....  
 .**^*+**@.....M..  
 ...^^+*.........M  
 .....+M...^^.M**M  
  ....M^..M.^^***   
   ...+......***    
    ........***     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 43v/120V Pos: standing >
 
    *.+M..M...*     
   ***+*........    
  *^^*+*^^.^.....   
 .**^*+^^*..^..M..  
 ++++.++**...^....  
 ..**^*+*@......M.  
 ....^^+*.........  
 ......+M...^^.M**  
  .....M^..M.^^**   
   ....+......**    
    .........**     
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 398h/398H 42v/120V Pos: standing >
 
    **.+M..M...     
   ****+*.......    
  **^^*+*^^.^....   
 ..**^*+^^*..^..M.  
 .++++.++**...^...  
 ...**^*+@*......M  
 ^....^^+*........  
 .......+M...^^.M*  
  ......M^..M.^^*   
   .....+......*    
    ..........*     
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 398h/398H 40v/120V Pos: standing >
 
    ^**.+M..M..     
   .****+*......    
  .**^^*+*^^.^...   
 ...**^*+^^*..^..M  
 +.++++.++**...^..  
 ....**^*@**......  
 .^....^^+*.......  
 ^.......+M...^^.M  
  .......M^..M.^^   
   ......+......    
    ...........     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 39v/120V Pos: standing >
 
    ^*..+......     
   ^^**.+M..M...    
  ^.****+*.......   
 ..**^^*+*^^.^....  
 ...**^*+^^*..^..M  
 +.++++.+@**...^..  
 ....**^*+**......  
 .^....^^+*.......  
  .......+M...^^.   
   ......M^..M.^    
    .....+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 39v/120V Pos: standing >
Inside the Southern Gate
Obvious exits: -E -S -W -U

< 398h/398H 38v/120V Pos: standing >

< 398h/398H 39v/120V Pos: standing >
A Wooden Ladder Below the Watch Tower
Obvious exits: -U -D

< 398h/398H 39v/120V Pos: standing >

< 398h/398H 68v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 398h/398H 73v/120V Pos: standing >
Something melts into nothingness.

< 398h/398H 75v/120V Pos: standing >

< 398h/398H 82v/120V Pos: standing >

< 398h/398H 94v/120V Pos: standing >

< 398h/398H 97v/120V Pos: standing >
You feel your skin soften and return to normal.

< 398h/398H 99v/120V Pos: standing >

< 398h/398H 101v/120V Pos: standing >
You feel your skin harden to stone.
The spirits of The Halfcut Hills grant you their protection.

< 398h/398H 106v/120V Pos: standing >
Inside the Southern Gate
Obvious exits: -E -S -W -U

< 398h/398H 106v/120V Pos: standing >
 
   ^**.+M..M..    
  .****+*......   
 .**^^*+*^^.^...  
 ..**^*+^^*..^..  
 .++++.+@**...^.  
 ...**^*+**.....  
 ^....^^+*......  
  ......MM...^^   
   .....+^.M..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 107v/120V Pos: standing >
 
   ^^**.+M..M.    
  ^.****+*.....   
 ..**^^*+*^^.^..  
 ...**^*+^^*..^.  
 +.++++.@+**...^  
 ....**^*+**....  
 .^....^^+*.....  
  .......MM...^   
   ......+^.M.    
A Turning Point Marked with an Impaled Head
Obvious exits: -N -E -S -W
An old sign is posted here in the grass.

< 398h/398H 106v/120V Pos: standing >
 
   .^*..+.....    
  .^^**.+M..M..   
 .^.****+*......  
 ..**^^*+*^^.^..  
 ...**^*@^^*..^.  
 +.++++.++**...^  
 ....**^*+**....  
  ^....^^+*....   
   ......MM.M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 106v/120V Pos: standing >
 
   ..^..+....*    
  ..^*..+......   
 ..^^**.+M..M...  
 .^.****+*......  
 ..**^^*@*^^.^..  
 ...**^*+^^*..^.  
 +.++++.++**...^  
  ...**^*+**...   
   ....^^+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 105v/120V Pos: standing >
 
   D....+...**    
  ...^..+....**   
 ...^*..+......*  
 ..^^**.+M..M...  
 .^.****@*......  
 ..**^^*+*^^.^..  
 ...**^*+^^*..^.  
  .++++.++**...   
   ..**^*+**..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 105v/120V Pos: standing >
 
   .^..M+..^**    
  .D....+...***   
 ....^..+....***  
 ...^*..+......*  
 ..^^**.@M..M...  
 .^.****+*......  
 ..**^^*+*^^.^..  
  ..**^*+^^*..^   
   ++++.++**..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 104v/120V Pos: standing >
 
   *^M^^+..***    
  *.^..M+..^***   
 *.D....+...****  
 ....^..+....***  
 ...^*..@......*  
 ..^^**.+M..M...  
 .^.****+*......  
  .**^^*+*^^.^.   
   .**^*+^^*..    
A repaired Cobblestone Path
Obvious exits: -N -E -S -W

< 398h/398H 103v/120V Pos: standing >
 
   **^*^^^^**M    
  **^M^^+..***M   
 **.^..M+..^****  
 *.D....+...****  
 ....^..@....***  
 ...^*..+......*  
 ..^^**.+M..M...  
  ^.****+*.....   
   **^^*+*^^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 103v/120V Pos: standing >
 
   ****^^^*^MM    
  ***^*^^^^**MM   
 ***^M^^+..***MM  
 **.^..M+..^****  
 *.D....@...****  
 ....^..+....***  
 ...^*..+......*  
  .^^**.+M..M..   
   .****+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 103v/120V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^M^^+..***MM  
 **.^..M@..^****  
 *.D....+...****  
 ....^..+....***  
  ..^*..+......   
   ^^**.+M..M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 102v/120V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^M^^@..***MM  
 **.^..M+..^****  
 *.D....+...****  
  ...^..+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 398h/398H 101v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (extremely evil)
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (evil)          
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (evil)          
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly evil) 
  *Alatorin - the Forge City                     (slightly good) 
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (evil)          
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
  *Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly good) 
  *Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 398h/398H 102v/120V Pos: standing >
You start chanting...

< 398h/398H 104v/120V Pos: standing >
Casting: frost beacon **

< 398h/398H 105v/120V Pos: standing >
Casting: frost beacon *

< 398h/398H 106v/120V Pos: standing >
Casting: frost beacon 

< 398h/398H 107v/120V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 398h/398H 108v/120V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^M^^+@.***MMM  
 *.^..M+..^****M  
 .D....+...*****  
  ..^..+....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 111v/120V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^M^^+..***MMM  
 *.^..M+..^****M  
  D....+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 398h/398H 110v/120V Pos: standing >
You start chanting...

< 398h/398H 112v/120V Pos: standing >
Casting: frost beacon **

< 398h/398H 114v/120V Pos: standing >
Casting: frost beacon *

< 398h/398H 115v/120V Pos: standing >
A Goblin has set off your frost beacon at Along a Crumbling Cobblestone Road!
A Goblin has set off your frost beacon at Along a Crumbling Cobblestone Road!

< 398h/398H 116v/120V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 398h/398H 116v/120V Pos: standing >
A Goblin has set off your frost beacon at Along a Crumbling Cobblestone Road!
A Goblin has set off your frost beacon at Along a Crumbling Cobblestone Road!

< 398h/398H 118v/120V Pos: standing >
You snap into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 398h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:excellent E: A Goblin sta EP: excellent >
 You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] A Goblin attacks you. [1 Hits]

< 396h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 With unbelievable speed, a Goblin's darksteel rapier of damage intercepts your attack, and then a Goblin steps wide to deliver a graceful counter-attack!
You snap into visibility.
You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] You attack a Goblin. [0 Hits]

< 395h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 395h/398H 119v/120V Pos: sitting >
< T: someone TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 
< 395h/398H 119v/120V Pos: sitting >
< T: someone TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
Your some prayer beads with a single cross [poor] was corroded by acid.

< 113h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 You snap into visibility.
You snap into visibility.
[Damage:  4 ] You snap into visibility.
[Damage:  4 ] You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] A Goblin attacks you. [3 Hits]

< 100h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 With unbelievable speed, a Goblin's darksteel rapier of damage intercepts your attack, and then a Goblin steps wide to deliver a graceful counter-attack!
You snap into visibility.
You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] A darksteel rapier of damage slices through the air with incredible ease!
You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage:  1 ] You attack a Goblin. [0 Hits]
A Goblin starts casting an offensive spell.

< 97h/398H 119v/120V Pos: sitting >
< T: Drano TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 
< 97h/398H 119v/120V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 
< 97h/398H 119v/120V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You snap into visibility.
You begin to dry out and wilt.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.