The death of [17 Necromancer] Sered (Githzerai)

in A Light Forest

from the perspective of [17 Necromancer] Sered (Githzerai)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       an evil looking helm
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a dark black robe
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a spiked leather ring from Ailvio, Duris Newbie Outpost
<held>               death skull
<worn on feet>       a pair of dark black boots

An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 133h/133H 108v/185V Pos: standing >
 
  ........^   
 .........^^  
 .........^^  
 +++++@M++^M  
 ......*^^MM  
 .....**^MMM  
  ..***^^MM   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 133h/133H 108v/185V Pos: standing >
 
  .......^^   
 ........^^^  
 ........^^M  
 +++++@++^MM  
 .....*^^MMM  
 ....**^MMM^  
  .***^^MMM   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.

< 133h/133H 107v/185V Pos: standing >
 
  ......^^^   
 .......^^^M  
 .......^^MM  
 ++++M@+^MMM  
 ....*^^MMMM  
 ...**^MMM^M  
  ***^^MMM^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 133h/133H 107v/185V Pos: standing >
You quickly scan the area.
The smiling cleric who is not far off to your east.
The scarred mage who is not far off to your east.
An elite Tharnadian warrior who is close by to your west.
An elite Tharnadian warrior who is close by to your west.

< 133h/133H 110v/185V Pos: standing >
 
  ......***   
 .......^^^M  
 .......^^^M  
 .....@.^^MM  
 ++++M++^MMM  
 ....*^^MMMM  
  ..**^MMM^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 110v/185V Pos: standing >
 
  ^......**   
 .......***^  
 .......^^^M  
 .....@.^^^M  
 .......^^MM  
 ++++M++^MMM  
  ...*^^MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 109v/185V Pos: standing >
 
  .......**   
 .^......***  
 .......***^  
 .....@.^^^M  
 .......^^^M  
 .......^^MM  
  +++M++^MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 108v/185V Pos: standing >
 
  ......***   
 ^......***^  
 ......***^M  
 .....@^^^MM  
 ......^^^MM  
 ......^^MMM  
  ++M++^MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 106v/185V Pos: standing >
 
  .......**   
 .......***^  
 ^......***^  
 .....@***^M  
 ......^^^MM  
 ......^^^MM  
  .....^^MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 105v/185V Pos: standing >
 
  .........   
 ........***  
 .......***^  
 ^....@.***^  
 ......***^M  
 ......^^^MM  
  .....^^^M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 103v/185V Pos: standing >
 
  ...M.....   
 ..........*  
 ........***  
 .....@.***^  
 ^......***^  
 ......***^M  
  .....^^^M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 101v/185V Pos: standing >
 
  .........   
 ....M......  
 ..........*  
 .....@..***  
 .......***^  
 ^......***^  
  .....***^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 100v/185V Pos: standing >
 
      .....   
 ..........^  
 ....M......  
 .....@....*  
 ........***  
 .......***^  
  ......***   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 98v/185V Pos: standing >
 
     ......   
 .........^M  
 ...M.......  
 .....@...*^  
 .......***^  
 ......***^^  
  .....***^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 97v/185V Pos: standing >
 
    ......^   
 ........^M.  
 ..M.......^  
 .....@..*^^  
 ......***^M  
 .....***^^^  
  ....***^^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 95v/185V Pos: standing >
 
   ......^.   
 .......^M.^  
 .M.......^^  
 .....@.*^^M  
 .....***^MM  
 ....***^^^M  
  ...***^^M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 93v/185V Pos: standing >
Autosaving...

< 133h/133H 94v/185V Pos: standing >
 
  ......^..   
 ......^M.^^  
 M.......^^M  
 .....@*^^MM  
 ....***^MMM  
 ...***^^^MM  
  ..***^^MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 92v/185V Pos: standing >
 
 ....^  
 ..@^^  
 ***^M  
The Twisted Woods
Obvious exits: -North -East  -South -West 
Wuligan the thri-kreen warrior from Nax stands here.

< 133h/133H 90v/185V Pos: standing >
Wuligan the thri-kreen warrior leaves east.

< 133h/133H 93v/185V Pos: standing >
 
  ....^..^^   
 ....^M.^^MM  
 ......^^MMM  
 ....*@^MMMM  
 ..***^MMMMM  
 .***^^^MM^^  
  ***^^MMM^   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
Wuligan the thri-kreen warrior from Nax stands here.

< 133h/133H 92v/185V Pos: standing >
 
  ...^M.^^M   
 ......^^MMM  
 ....*M^MMMM  
 ..***@MMMMM  
 .***^^^MM^^  
 .***^^MMM^.  
  **^MMMM^^   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 91v/185V Pos: standing >
 
  .....^^MM   
 ....*M^MMMM  
 ..***^MMMMM  
 .***^@^MM^^  
 .***^^MMM^.  
 ***^MMMM^^.  
  ^^MMMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 88v/185V Pos: standing >
The Entrance to the Silver Mine
   The entrance to the Silver Mine is free of any clutter or debris.
The ground seems to be free of any plants or grasses and the dirt
has been compacted by the stamping of many boots.  Although the mine
doesn't look overly neglected, it does not appear the miners care about
what it look like to visitors at all.  One may head back to the west
or east through the entrance.
Obvious exits: -East  -West 

< 133h/133H 85v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 133h/133H 88v/185V Pos: standing >

< 133h/133H 89v/185V Pos: standing >
Inside the Silver Mine
   The entrance to the mine is relatively narrow with a quite low ceiling.
The rock itself has been worked smooth, but little decoration adorns the walls.
Deep cart tracks have been carved into the floor to keep the minerals flowing
ever out.  One may travel west out of the mine or east further in.
Obvious exits: -East  -West 

< 133h/133H 87v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 133h/133H 88v/185V Pos: standing >
Zone Name: The Halfling Silver Mine      
Average mob level in zone: 37
 Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 133h/133H 90v/185V Pos: standing >
The Entrance to the Silver Mine
   The entrance to the Silver Mine is free of any clutter or debris.
The ground seems to be free of any plants or grasses and the dirt
has been compacted by the stamping of many boots.  Although the mine
doesn't look overly neglected, it does not appear the miners care about
what it look like to visitors at all.  One may head back to the west
or east through the entrance.
Obvious exits: -East  -West 

< 133h/133H 89v/185V Pos: standing >
 
  .....^^MM   
 ....*M^MMMM  
 ..***^MMMM^  
 .***^@^MM^^  
 .***^^MMM^.  
 ***^MMMM^^.  
  ^^MMMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 86v/185V Pos: standing >
 
  ...*M^MMM   
 ..***^MMMM^  
 .***^^^MM^^  
 .***^@MMM^.  
 ***^MMMM^^.  
 ^^^MMMM^^..  
  ^^MM^^^..   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 85v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 86v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 87v/185V Pos: standing >
 
  ....*M^MM   
 ...***^MMMM  
 ..***^^^MM^  
 ..***@^MMM^  
 .***^MMMM^^  
 .^^^MMMM^^.  
  ^^^MM^^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 85v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 85v/185V Pos: standing >
 
  ...*M^MMM   
 ..***^MMMM^  
 .***^^^MM^M  
 .***^@MMM^.  
 ***^MMMM^^.  
 ^^^MMMM^^..  
  ^^MM^^^..   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 83v/185V Pos: standing >
 
  ....*M^MM   
 ...***^MMMM  
 ..***^^^MM^  
 ..***@^MMM^  
 .***^MMMM^^  
 .^^^MMMM^^.  
  ^^^MM^^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 81v/185V Pos: standing >
 
 ***^^  
 **@^^  
 **^MM  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 133h/133H 80v/185V Pos: standing >
 
  ...***^MM   
 ...***^^^MM  
 ...***^^MMM  
 ..***@MMMM^  
 ..^^^MMMM^^  
 ..^^^MM^^^.  
  .^^MMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 78v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 79v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 80v/185V Pos: standing >
 
 .***^  
 **@^M  
 ^^^MM  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 133h/133H 79v/185V Pos: standing >
 
  ...***^^^   
 ....***^^MM  
 ...***^MMMM  
 ...^^@MMMM^  
 ...^^^MM^^^  
 ...^^MMM^^.  
  ++^MMM^^^   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 77v/185V Pos: standing >
 
  ...***^^M   
 ...***^MMMM  
 ...^^^MMMM^  
 ...^^@MM^^^  
 ...^^MMM^^.  
 M++^MMM^^^.  
  ^^MMMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 76v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 77v/185V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 133h/133H 78v/185V Pos: standing >
 
  ....***^^   
 ....***^MMM  
 ....^^^MMMM  
 ....^@^MM^^  
 ....^^MMM^^  
 +MM+^MMM^^^  
  *^^MMMM^^   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 76v/185V Pos: standing >
 
  ...***^MM   
 ....^^^MMMM  
 ....^^^MM^^  
 ....^@MMM^^  
 +MM+^MMM^^^  
 .*^^MMMM^^.  
  *^MMMM^^.   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 74v/185V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 133h/133H 75v/185V Pos: standing >
It's snowing very hard.

< 133h/133H 83v/185V Pos: standing >
 
   ....***^^    
  .....***^^M   
 .....***^MMMM  
 .....^^^MMMM^  
 .....^@^MM^^^  
 .....^^MMM^^.  
 ++M++^MMM^^^.  
  .*^^MMMM^^.   
   *^MMMM^^.    
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 83v/185V Pos: standing >
 
   .....***^    
  .....***^^^   
 ......***^^MM  
 .....***^MMMM  
 .....^@^MMMM^  
 .....^^^MM^^^  
 .....^^MMM^^.  
  +M++^MMM^^^   
   *^^MMMM^^    
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South

< 133h/133H 81v/185V Pos: standing >
 
 ..***  
 .*@*^  
 .^^^M  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 133h/133H 80v/185V Pos: standing >
 
 ...**  
 ..@**  
 ..^^^  
The Twisted Woods
Obvious exits: -North -East  -West 

< 133h/133H 79v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/133H 80v/185V Pos: standing >
 
   ...M.....    
  ........***   
 ........***^^  
 .^......***^^  
 ......@***^MM  
 .......^^^MMM  
 .......^^^MM^  
  ......^^MMM   
   ++M++^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 78v/185V Pos: standing >
 
   .......**    
  .......***^   
 .^......***^^  
 .......***^MM  
 ......@^^^MMM  
 .......^^^MM^  
 .......^^MMM^  
  +++M++^MMM^   
   ..*^^MMMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 133h/133H 77v/185V Pos: standing >
A Light Forest
   Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers.  A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.
Even the animals in the forest here have a strange, twisted quality to them,
a sinister and evil aspect that seems to come from the forest itself.  The
trees are thin here, but the thorny bushes seem to lie in every direction
making travel difficult.  The forest continues to the east where it appears
to get thicker and more threatening, as well as to the north where it begins
to thin a bit.  The road that runs by along the south and west can only be
reached to the west, the southern route has been blocked by a huge, twisted
bloodthorn.
Obvious exits: -North -East  -South -West 
A massive thornucine pushes its way through the forest.

< 133h/133H 75v/185V Pos: standing >
You quickly scan the area.
A lost troll who is close by to your north.
A wandering ogre who is not far off to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.

< 133h/133H 77v/185V Pos: standing >
 
   .....***^    
  ......***^^   
 ....M.***^MMM  
 ......^^^MMMM  
 ......@^^MM^^  
 ......^^MMM^^  
 +++M++^MMM^^^  
  ..*^^MMMM^^   
   **^MMMM^^    
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 133h/133H 82v/185V Pos: standing >
A Light Forest
   Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers.  A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.
Even the animals in the forest here have a strange, twisted quality to them,
a sinister and evil aspect that seems to come from the forest itself.  The
trees are thin here, but the thorny bushes seem to lie in every direction
making travel difficult.  The forest continues to the east where it appears
to get thicker and more threatening, as well as to the north where it begins
to thin a bit.  The road that runs by along the south and west can only be
reached to the west, the southern route has been blocked by a huge, twisted
bloodthorn.
Obvious exits: -North -East  -South -West 
A massive thornucine pushes its way through the forest.

< 133h/133H 82v/185V Pos: standing >
 
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ......@^^MM^^  
 ......^^MMM^^  
 +++M++^MMM^^^  
  ..*^^MMMM^^   
   **^MMMM^^    
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
A lich wizard is standing here, busy with his own matters.
A globe of darkness floats near a lich wizard's head.

< 133h/133H 82v/185V Pos: standing >
Out of nowhere, a lich wizard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 58h/133H 85v/185V Pos: standing >
< T: Sered TP: sta TC: nasty wounds E: a lich wizard sta EP: excellent >
 You attempt to flee...
A Light Forest
   Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers.  A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.
Even the animals in the forest here have a strange, twisted quality to them,
a sinister and evil aspect that seems to come from the forest itself.  The
trees are thin here, but the thorny bushes seem to lie in every direction
making travel difficult.  The forest continues to the east where it appears
to get thicker and more threatening, as well as to the north where it begins
to thin a bit.  The road that runs by along the south and west can only be
reached to the west, the southern route has been blocked by a huge, twisted
bloodthorn.
Obvious exits: -North -East  -South -West 
A massive thornucine pushes its way through the forest.
You flee northward!

< 58h/133H 62v/185V Pos: standing >
A Light Forest
   Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers.  A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.  It
is hard to imagine what creatures make their homes here.  The bushes and
trees are twisted and bent, full of sharp thorns that make even the heartiest
of travelers wary.  Odd claw marks mark the ground near a rabbit's burrow to
the west, they somehow add to the strange, sinister feel of the forest.  A
road passes by to the west and the forest continues to the south and east
where it begins to thicken.  To the north the brush and trees get much
thinner, though no less threatening.
Obvious exits: -North -East  -South
A troll wanders here, lost in the forest.

< 58h/133H 61v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/133H 61v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/133H 61v/185V Pos: standing >
Alas, you cannot go that way. . . .
A lost troll suddenly attacks YOU!
A lost troll misses you.

< 58h/133H 62v/185V Pos: standing >
< T: Sered TP: sta TC: nasty wounds E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 58h/133H 62v/185V Pos: standing >
< T: Sered TP: sta TC: nasty wounds E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 58h/133H 62v/185V Pos: standing >
< T: Sered TP: sta TC: nasty wounds E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 58h/133H 62v/185V Pos: standing >
< T: Sered TP: sta TC: nasty wounds E: troll sta EP: excellent >
 A lich wizard dances an acrobatic maneuver in battle, tripping you.

< 58h/133H 62v/185V Pos: sitting >
< T: Sered TP: sit TC: nasty wounds E: troll sta EP: excellent >
 [Damage:  2 ] Your decent punch strikes a lost troll.

< 58h/133H 62v/185V Pos: sitting >
< T: Sered TP: sit TC: nasty wounds E: troll sta EP: few scratches >
 A lich wizard's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A lich wizard's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A lich wizard's powerful slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.