The death of [ 1 Monk] Arimonk (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [51 Forest Druid] Qad The Empire (Centaur)

<worn on head>       a bone white skull-faced helmet [superior] (magic)
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [66%]
<worn in ear>        an earring of frozen Styx water (magic) (glowing)
<worn on face>       a dwarven-made dragonscale mask
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   a delicate silver chain [poor] (magic) (glowing)
<worn on body>       a dwarven-made steel breastplate from Abandoned Elven Homestead
<worn on horse body> a diabolical ruby saddle
<worn about body>    the cloak of the manta ray
<worn on back>       a large leather backpack
<worn on tail>       a blood-stained hide tail protector
<worn as quiver>     a silken backsheath of flight (magic) [80%]
<worn about waist>   a blood-stained dragonscale belt
<worn on belt buckle>a sparkling emerald belt buckle
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some mysterious sleeves
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a tarnished reptile scale wristguard from The Savannah of Broken Trusts
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      some frost-rimed electrum talons
<worn on finger>     an icy electrum ring from The Hall of the Ancients
<worn on finger>     a decent sapphire signet

Kaboom parries Krekish ViceFang's lunge at him.
Kaboom snaps into visibility.
Krekish ViceFang hits Kaboom with a mighty kick to his chest.
Kaboom's impressive slash strikes Krekish ViceFang.
Krekish ViceFang dodges Kaboom's attack.
Krekish ViceFang dodges Kaboom's attack.
Kaboom's impressive slash strikes Krekish ViceFang.

< 1107h/1107H 331v/331V Pos: standing >

		Score information for Qad

Level: 51   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1107(1107)  Moves: 331(331)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.43   Deaths:   9
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Lightfooted
Songs:          Song of Flight
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  649 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
dexterity (49 minutes)
strength (49 minutes)
war cry (3 minutes)
aid (48 minutes)
improved invisibility (24 minutes)
animal vision (69 minutes)
pass without trace (7 minutes)
regeneration (2 minutes)
protection from lightning (2 minutes)
protection from gas (2 minutes)
protection from cold (2 minutes)
protection from fire (2 minutes)
mielikki vitality (12 minutes)
armor (15 minutes)
bless (20 minutes)
natures blessing (69 minutes)


< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.

< 1107h/1107H 331v/331V Pos: standing >
Qued snuggles up to Krekish ViceFang.

< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.
Trubl starts casting a spell.
Trubl snaps into visibility.

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Quep snaps into visibility.
Quep wills the flames of the abyss to overwhelm and consume thier foe...
Krekish ViceFang screams and doubles over in agony as searing heat ignites within his body.

< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.

< 1107h/1107H 331v/331V Pos: standing >
Col suddenly attacks Krekish ViceFang!
Col snaps into visibility.
Col's impressive slash enshrouds Krekish ViceFang in a mist of blood.

< 1107h/1107H 331v/331V Pos: standing >
Kaboom blocks Krekish ViceFang's lunge at him.
Kaboom blocks Krekish ViceFang's lunge at him.
Kaboom snaps into visibility.
Krekish ViceFang's punch grazes Kaboom.
Sadash starts casting an offensive spell.

< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.
Krekish ViceFang dodges Kaboom's attack.
Kaboom's slash causes Krekish ViceFang to grimace in pain.
Kaboom's impressive slash hits Krekish ViceFang.
Krekish ViceFang is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are Krekish ViceFang's last actions in this world.
Sadash stops invoking abruptly!
Quep's face flushes white for a moment.
Trubl stops chanting abruptly!

< 1107h/1107H 331v/331V Pos: standing >
Saving Qad.

< 1107h/1107H 331v/331V Pos: standing >
Qued gets a few coins from the corpse of Krekish ViceFang.

< 1107h/1107H 331v/331V Pos: standing >
Qued puts a pile of coins into a bottomless bag of the illithids.

< 1107h/1107H 331v/331V Pos: standing >
Sadash sits down in a comfortable spot.

< 1107h/1107H 331v/331V Pos: standing >

		Score information for Qad

Level: 51   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1107(1107)  Moves: 331(331)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.43   Deaths:   9
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Lightfooted
Songs:          Song of Flight
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  649 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
dexterity (49 minutes)
strength (49 minutes)
war cry (3 minutes)
aid (48 minutes)
improved invisibility (24 minutes)
animal vision (69 minutes)
pass without trace (7 minutes)
regeneration (2 minutes)
protection from lightning (2 minutes)
protection from gas (2 minutes)
protection from cold (2 minutes)
protection from fire (2 minutes)
mielikki vitality (12 minutes)
armor (15 minutes)
bless (20 minutes)
natures blessing (69 minutes)


< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 1107h/1107H 331v/331V Pos: standing >
The wind begins to blow.

< 1107h/1107H 331v/331V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 1107h/1107H 331v/331V Pos: standing >
Sadash clambers to his feet.

< 1107h/1107H 331v/331V Pos: standing >
You are carrying: (0/11)

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
You are using:
<worn on head>       a bone white skull-faced helmet [superior] (magic)
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [66%]
<worn in ear>        an earring of frozen Styx water (magic) (glowing)
<worn on face>       a dwarven-made dragonscale mask
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   a delicate silver chain [poor] (magic) (glowing)
<worn on body>       a dwarven-made steel breastplate from Abandoned Elven Homestead
<worn on horse body> a diabolical ruby saddle
<worn about body>    the cloak of the manta ray
<worn on back>       a large leather backpack
<worn on tail>       a blood-stained hide tail protector
<worn as quiver>     a silken backsheath of flight (magic) [80%]
<worn about waist>   a blood-stained dragonscale belt
<worn on belt buckle>a sparkling emerald belt buckle
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some mysterious sleeves
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a tarnished reptile scale wristguard from The Savannah of Broken Trusts
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      some frost-rimed electrum talons
<worn on finger>     an icy electrum ring from The Hall of the Ancients
<worn on finger>     a decent sapphire signet

< 1107h/1107H 331v/331V Pos: standing >
Clorin gives an order to his followers.
Xomop Tippist starts casting a spell.

< 1107h/1107H 331v/331V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'wagg uizuguburuhl'
Sadash slowly fades out of existence.
Kaboom slowly fades out of existence.
Col slowly fades out of existence.
Trubl slowly fades out of existence.
Quep slowly fades out of existence.

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Sadash.

< 1107h/1107H 331v/331V Pos: standing >
Elak sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
Kaboom sneaks north.
You follow Kaboom.

 
   .....+...    
  ...^..+....   
 ...^*..+.....  
 ..^^**.+.....  
 .^.***@+*....  
 ..**^^*+*^^.^  
 ...**^*+^^*..  
  .++++.++**.   
   ..**^*+**    
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.

< 1107h/1107H 329v/331V Pos: standing >
Sadash sneaks north.
Clorin sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
You follow Kaboom.

 
   .^...+.P^    
  ......+...*   
 ....^..+....*  
 ...^*..+.....  
 ..^^**@+.....  
 .^.****+*....  
 ..**^^*+*^^.^  
  ..**^*+^^*.   
   ++++.++**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There is a slight disturbance in nature.

< 1107h/1107H 327v/331V Pos: standing >
The Living Necroplasm runs its tendrils through Quep's body, transforming him!
A chill passes by as all the color drains from Quep.

< 1107h/1107H 328v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Sadash sneaks east.
Xomop Tippist leaves east.
Artavus Platyr leaves east.
Trubl trots east.
Qued trots east.
Col leaves east.
Soljia leaves east.
You follow Kaboom.

 
   ^...+.P^*    
  .....+...**   
 ...^..+....**  
 ..^*..+......  
 .^^**.@......  
 ^.****+*.....  
 .**^^*+*^^.^.  
  .**^*+^^*..   
   +++.++**.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1107h/1107H 329v/331V Pos: standing >
Elak leaves east.
Sadash sneaks east.
Clorin leaves east.
Xomop Tippist leaves east.
Artavus Platyr leaves east.
Trubl trots east.
Qued trots east.
Col leaves east.
Soljia leaves east.
Kaboom sneaks east.
You follow Kaboom.

 
   ...+.P^**    
  ....+...***   
 ..^..+....***  
 .^*..+......*  
 ^^**.+@......  
 .****+*......  
 **^^*+*^^.^..  
  **^*+^^*..^   
   ++.++**..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1107h/1107H 328v/331V Pos: standing >
Quep sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
You follow Kaboom.

 
   .^^+..***    
  ^...+.P^***   
 .....+...****  
 ..^..+....***  
 .^*..+@.....*  
 ^^**.+.......  
 .****+*......  
  *^^*+*^^.^.   
   *^*+^^*..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1107h/1107H 326v/331V Pos: standing >
Sadash sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
You follow Kaboom.

 
   ^*^^^^**M    
  ^.^^+..***M   
 .^...+.P^****  
 .....+...****  
 ..^..+@...***  
 .^*..+......*  
 ^^**.+.......  
  ****+*.....   
   ^^*+*^^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There is a slight disturbance in nature.

< 1107h/1107H 325v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >
You quickly scan the area.
You see nothing.

< 1107h/1107H 331v/331V Pos: standing >
You quickly scan the area.
You see nothing.

< 1107h/1107H 331v/331V Pos: standing >
You quickly scan the area.
You see nothing.

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >
Quep sneaks east.
Clorin sneaks east.
Xomop Tippist leaves east.
Artavus Platyr leaves east.
Trubl trots east.
Qued trots east.
Col leaves east.
Soljia leaves east.
You follow Kaboom.

 
   *^^^^**MM    
  .^^+..***MM   
 ^...+.P^****M  
 ....+...*****  
 .^..+.@..****  
 ^*..+......**  
 ^**.+.......*  
  ***+*......   
   ^*+*^^.^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There is a slight disturbance in nature.

< 1107h/1107H 329v/331V Pos: standing >
Quep sneaks north.
Clorin sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
You follow Kaboom.

 
   *^^^*^MMM    
  ^*^^^^**MMM   
 ^.^^+..***MMM  
 ^...+.P^****M  
 ....+.@.*****  
 .^..+....****  
 ^*..+......**  
  **.+.......   
   **+*.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gawd, get a life!

< 1107h/1107H 327v/331V Pos: standing >
Quep sneaks north.
Xomop Tippist leaves north.
Artavus Platyr leaves north.
Trubl trots north.
Qued trots north.
Col leaves north.
Soljia leaves north.
You follow Kaboom.

 
   *****MMMS    
  **^^^*^MMMM   
 *^*^^^^**MMMM  
 ^.^^+..***MMM  
 ^...+.@^****M  
 ....+...*****  
 .^..+....****  
  *..+......*   
   *.+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued (Centaur)(huge) stands in mid-air here.
*Trubl (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands, apparently asleep. (Non-Fraggable)(Red Aura)

< 1107h/1107H 325v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You shoot your load on an Orc.

< 1107h/1107H 331v/331V Pos: standing >
Trubl looks at an Orc.

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'you guys are cheesy'
Sadash looks at an Orc.

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Quep says 'skilless'

< 1107h/1107H 331v/331V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 1107h/1107H 331v/331V Pos: standing >
Sadash says 'why not come just fight'

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Elak looks at an Orc.

< 1107h/1107H 331v/331V Pos: standing >
Autosaving...

< 1107h/1107H 331v/331V Pos: standing >

		Score information for Qad

Level: 51   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1107(1107)  Moves: 331(331)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.43   Deaths:   9
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Invisibility Waterbreathing Lightfooted
Songs:          Song of Flight
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  649 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
dexterity (48 minutes)
strength (48 minutes)
war cry (2 minutes)
aid (47 minutes)
improved invisibility (23 minutes)
animal vision (68 minutes)
pass without trace (6 minutes)
regeneration (1 minute)
protection from lightning (1 minute)
protection from gas (1 minute)
protection from cold (1 minute)
protection from fire (1 minute)
mielikki vitality (11 minutes)
armor (14 minutes)
bless (19 minutes)
natures blessing (68 minutes)


< 1107h/1107H 331v/331V Pos: standing >
Quep says 'you do 222 with necros cheese'

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'then port in 20'

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'like cowardice pricks'

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'PSA: RANI GOT PURGED FOR HOARDING'

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
The sun vanishes behind the southern horizon.

< 1107h/1107H 331v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >
Elak gives an Orc a deep, long sigh.

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
Sadash stares at the sky.
Clorin says 'proof of evils cheating'

< 1107h/1107H 331v/331V Pos: standing >
Clorin looks at an Orc.

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'just grow a fucking pair'

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
You say 'the more you know'

< 1107h/1107H 331v/331V Pos: standing >
Quep says 'and fight'

< 1107h/1107H 331v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >

< 1107h/1107H 331v/331V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.

< 1107h/1107H 331v/331V Pos: standing >
Quep snaps into visibility.

< 1107h/1107H 331v/331V Pos: standing >
Quep's spell disturbs an Orc's beauty sleep!
Quep wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
Quep snaps into visibility.
An Orc is dead! R.I.P.
You receive your share of experience.