The death of [22 Monk] Cuchat (Orc)

in The Path of the Damned

from the perspective of [53 Controller] Clorin The Empire (Grey Elf)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers [84%]
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic) [85%]
<worn on eyes>       a diamond eyepiece [superior] (magic)
<worn in ear>        a glittering dragonscale stud [84%]
<worn in ear>        a steel hoop earring [superior]
<worn on face>       a leafy mask of Silvanos (magic) [58%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [83%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the robe of the mind [poor] (invis) (magic)
<worn about body>    the shroud of hatred [superior] (magic) (glowing) (humming)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing) [71%]
<attached to belt>   a glowing black tome with a bone splint spine (magic) (glowing) [71%]
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn around wrist>  bracelet of the master summoner [superior] (magic)
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     a ring of charisma [poor]
<worn on finger>     the ring of illusions (magic)
<held>               a decaying chunk of beholder flesh [superior] (magic)
<worn on legs>       a flowing black skirt
<worn on feet>       a pair of clawed demon-hide moccasins

A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 755h/755H 135v/137V Pos: standing >
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash busts out in dance!

< 755h/755H 136v/137V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Elak leaves north.
You follow Kaboom.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
*Kaboom  The Empire (Centaur)(medium) stands in mid-air here.
Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Quep  The Empire (Githzerai)(medium) stands in mid-air here.
Qad  The Empire (Centaur)(large) stands in mid-air here.
Soljia enters from the south.
Trubl trots in from the south.
Horns begin to bellow and drums thunder to the call to arms!
Col enters from the south.
Qued trots in from the south.

< 755h/755H 136v/137V Pos: standing >
Elak leaves south.
Horns begin to bellow and drums thunder to the call to arms!
You follow Kaboom.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of an orcish guard is lying here.
*Kaboom  The Empire (Centaur)(medium) stands in mid-air here.
Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Quep  The Empire (Githzerai)(medium) stands in mid-air here.
Artavus Platyr stands in mid-air here, fighting an orcish guard. (Minion)  (casting) 
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
An orcish guard stands in mid-air here, fighting Artavus Platyr.
Horns begin to bellow and drums thunder to the call to arms!
Qad trots in from the north.
Soljia enters from the north.
Trubl trots in from the north.
Col enters from the north.
Qued trots in from the north.

< 755h/755H 136v/137V Pos: standing >
Artavus Platyr dodges an orcish guard's attack.

< 755h/755H 136v/137V Pos: standing >

< 755h/755H 136v/137V Pos: standing >
You quickly scan the area.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A baby orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
A black skunk who is close by to your south.
A baby orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 755h/755H 136v/137V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Sadash.
Artavus Platyr completes its spell...
Artavus Platyr utters the word 'yjeozwunsoh'
Artavus Platyr calls upon the forces of Light!

< 755h/755H 136v/137V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
[Damage: 11 ] Artavus Platyr's crude punch wounds an orcish guard.
[Damage: 12 ] Artavus Platyr's punch wounds an orcish guard.
[Damage: 29 ] Artavus Platyr's fine punch strikes an orcish guard.
[Damage: 12 ] Artavus Platyr's crude punch wounds an orcish guard.

< 755h/755H 136v/137V Pos: standing >
Artavus Platyr dodges an orcish guard's attack.
An orcish guard's slash grazes Artavus Platyr.
[Damage:  1 ] An orcish guard suffers from contact with the aura about Artavus Platyr.

< 755h/755H 136v/137V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 755h/755H 137v/137V Pos: standing >
Sadash starts playing the instrument of lyrical mastery and singing aloud.

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
An orcish elite who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A baby orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
A black skunk who is close by to your south.
A baby orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 755h/755H 137v/137V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.

< 755h/755H 137v/137V Pos: standing >
Sadash sizes up an orcish guard with a quick glance.

< 755h/755H 137v/137V Pos: standing >
[Damage: 12 ] Artavus Platyr's crude punch wounds an orcish guard.
[Damage: 12 ] Artavus Platyr's crude punch wounds an orcish guard.
[Damage: 12 ] Artavus Platyr's punch wounds an orcish guard.
[Damage: 13 ] Artavus Platyr's punch wounds an orcish guard.
Quep snaps into visibility.

< 755h/755H 137v/137V Pos: standing >
Artavus Platyr dodges an orcish guard's attack.

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
An orcish elite who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A baby orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
A black skunk who is close by to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 755h/755H 137v/137V Pos: standing >
Quep snaps into visibility.
Quep wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard suddenly looks in pain as he moves.
Soljia suddenly attacks an orcish guard!
Soljia snaps into visibility.
Soljia's impressive bludgeon strikes an orcish guard hard.

< 755h/755H 137v/137V Pos: standing >
Quep snaps into visibility.

< 755h/755H 137v/137V Pos: standing >
The area lights up!
[Damage: 30 ] Artavus Platyr sends an orcish guard reeling with a holy word.
[Damage: 67 ] An orcish guard falls to his knees screaming in pain and begging everyone to forgive him.
As a ray of heavenly light shines upon an orcish guard, he tries to escape justice.
An orcish guard attempts to flee.
An orcish guard leaves south.

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
An orcish elite who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A baby orc who is close by to your east.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
A black skunk who is close by to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 755h/755H 137v/137V Pos: standing >
Quep's face flushes white for a moment.

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Elak leaves south.
You follow Kaboom.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
A bright light fills this area.
Obvious exits: -North -East  -South
The corpse of a large warhorse is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an orcish guard is lying here.
*Kaboom  The Empire (Centaur)(medium) stands in mid-air here.
Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Quep  The Empire (Githzerai)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.
An orcish guard stands in mid-air here, fighting Sadash.
A black skunk stands, apparently asleep.
Artavus Platyr enters from the north.
Qad trots in from the north.
Soljia enters from the north.
Trubl trots in from the north.
Col enters from the north.
Qued trots in from the north.

< 755h/755H 136v/137V Pos: standing >
Sadash dodges an orcish guard's attack.
An orcish guard's slash wounds Sadash.
An orcish guard whacks Sadash in the side with a sound kick.

< 755h/755H 136v/137V Pos: standing >
Quep snaps into visibility.

< 755h/755H 136v/137V Pos: standing >
Sadash's fine pierce strikes an orcish guard.
Sadash misses an orcish guard.

< 755h/755H 136v/137V Pos: standing >
Quep wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Clorin by 44.
The last gasps of an orcish guard cause a sickening chill to run up your spine.

< 755h/755H 137v/137V Pos: standing >
Qued gets a few coins from the corpse of an orcish guard.

< 755h/755H 137v/137V Pos: standing >
Qued puts a pile of coins into a bottomless bag of the illithids.

< 755h/755H 137v/137V Pos: standing >
Sadash keeps singing a song of a _VERY_ boring nature.

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >
Sadash starts playing the instrument of lyrical mastery and singing aloud.

< 755h/755H 137v/137V Pos: standing >
You start chanting...

< 755h/755H 137v/137V Pos: standing >
You complete your spell...
A two-handed sword suddenly appears on the ground.

< 755h/755H 137v/137V Pos: standing >
You get a two-handed sword.

< 755h/755H 137v/137V Pos: standing >
Sadash starts playing the instrument of lyrical mastery and singing aloud.
Quep shouts out loudly.. MOVING!!!!

< 755h/755H 137v/137V Pos: standing >
You are already standing.

< 755h/755H 137v/137V Pos: standing >
Ok.

< 755h/755H 137v/137V Pos: standing >
Elak leaves south.
You follow Kaboom.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
*Kaboom  The Empire (Centaur)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Quep  The Empire (Githzerai)(medium) stands in mid-air here.
Artavus Platyr enters from the north.
Qad trots in from the north.
Soljia enters from the north.
Trubl trots in from the north.
Col enters from the north.
Qued trots in from the north.

< 755h/755H 136v/137V Pos: standing >
Sadash sings a song to summon the storms.
You quickly scan the area.
A black skunk who is close by to your north.
A baby orc who is not far off to your north.
An orcish elite who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 136v/137V Pos: standing >

< 755h/755H 136v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A baby orc who is not far off to your north.
An Orc who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish guard who is close by to your south.
An orcish street sweeper who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.

< 755h/755H 136v/137V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A black skunk who is close by to your north.
A baby orc who is not far off to your north.
An orcish elite who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish guard who is close by to your south.
An orcish street sweeper who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 136v/137V Pos: standing >
Sadash sings a song to summon the storms.

< 755h/755H 136v/137V Pos: standing >
An Orc enters from the north.

< 755h/755H 136v/137V Pos: standing >
Quep looks at an Orc.

< 755h/755H 136v/137V Pos: standing >
Soljia looks at an Orc.

< 755h/755H 136v/137V Pos: standing >
An Orc waves happily.

< 755h/755H 136v/137V Pos: standing >
Soljia seems to have overcome his battle madness.
The night has begun.
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash busts out in dance!
An Orc falls sleep.

< 755h/755H 136v/137V Pos: standing >
Soljia fills with BloodLust

< 755h/755H 136v/137V Pos: standing >
You give Artavus Platyr an order.
Artavus Platyr wields a two-handed sword.

< 755h/755H 136v/137V Pos: standing >
Sadash sings a song to summon the storms.
An Orc wavers under the impact of the lightning bolt sent by Sadash.
An Orc has a RUDE awakening!

< 755h/755H 136v/137V Pos: standing >

< 755h/755H 136v/137V Pos: standing >

< 755h/755H 136v/137V Pos: standing >
Pardon?

< 755h/755H 136v/137V Pos: standing >
Autosaving...

< 755h/755H 136v/137V Pos: standing >
Sadash stops singing abruptly.
Elak falls down, laughing hysterically.

< 755h/755H 136v/137V Pos: standing >
Qad giggles.

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >
An Orc smiles happily.

< 755h/755H 137v/137V Pos: standing >
Sadash looks at an Orc.

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >

< 755h/755H 137v/137V Pos: standing >
Sadash starts playing the instrument of lyrical mastery and singing aloud.

< 755h/755H 137v/137V Pos: standing >
You start chanting...

< 755h/755H 137v/137V Pos: standing >
Casting: sleep 
An Orc wiggles her bottom.

< 755h/755H 137v/137V Pos: standing >
You complete your spell...
An Orc goes to sleep.
An Orc slumps to the ground.

< 755h/755H 137v/137V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 755h/755H 137v/137V Pos: standing >
You see nothing special about her.
This Orc has quite a few wounds.
She's medium in size.

<worn on head>       a whisper-thin helm
<worn on body>       a raw leather jacket
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a raw leather skirt
<worn on feet>       a pair of raw leather boots

< 755h/755H 137v/137V Pos: standing >
Quep says 'ur a cheesy as motherfucking cunt raniom'

< 755h/755H 137v/137V Pos: standing >
Sadash keeps singing a song of a _VERY_ boring nature.

< 755h/755H 137v/137V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 755h/755H 137v/137V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
An Orc (medium) is stretched out, sound asleep. (Non-Fraggable)
Qued  The Empire (Centaur)(large) stands in mid-air here.
Col  The Empire (Dwarf)(small) stands in mid-air here.
Trubl  The Empire (Centaur)(large) stands, floating here.
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.
Qad  The Empire (Centaur)(large) stands in mid-air here.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
*Kaboom  The Empire (Centaur)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Quep  The Empire (Githzerai)(medium) stands in mid-air here.

< 755h/755H 137v/137V Pos: standing >
Qad looks at an Orc.

< 755h/755H 137v/137V Pos: standing >
Elak shoots his load on an Orc.

< 755h/755H 137v/137V Pos: standing >
Sadash keeps singing a song of a _VERY_ boring nature.

< 755h/755H 137v/137V Pos: standing >
Quep says 'you should be punished for cheating'

< 755h/755H 137v/137V Pos: standing >
Your battle frenzy fades.

< 705h/705H 137v/137V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
Soljia says 'earth'
Soljia's mace of the earth hums briefly.
Col's skin seems to turn to stone.
Elak's skin seems to turn to stone.
Qued's skin seems to turn to stone.
Qad's skin seems to turn to stone.
You feel your skin harden to stone.
Sadash's skin seems to turn to stone.
Living stone sprouts up and covers Soljia's flesh.

< 705h/705H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 705h/705H 137v/137V Pos: standing >
Soljia climbs on and rides Kaboom.

< 705h/705H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
A baby orc who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 705h/705H 137v/137V Pos: standing >
Soljia lets loose with a powerful SCREAM!!
Quep becomes alert and ready to fight.
Col becomes alert and ready to fight.
Elak becomes alert and ready to fight.
Qued becomes alert and ready to fight.
Trubl becomes alert and ready to fight.
Qad becomes alert and ready to fight.
You feel like you could fight forever.
Sadash becomes alert and ready to fight.
Kaboom becomes alert and ready to fight.
Soljia becomes alert and ready to fight.
Artavus Platyr becomes alert and ready to fight.

< 705h/705H 137v/137V Pos: standing >
Sadash keeps singing a song of a _VERY_ boring nature.

< 755h/755H 137v/137V Pos: standing >
Sadash starts playing the instrument of lyrical mastery and singing aloud.

< 755h/755H 137v/137V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
A baby orc who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 137v/137V Pos: standing >
Quep says 'and you were purged for hoarding last wipe'

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 137v/137V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 755h/755H 137v/137V Pos: standing >
Quep says 'but dakar took you back'

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 137v/137V Pos: standing >
Quep says 'cuz he needs you to zone'

< 755h/755H 137v/137V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
An orcish street sweeper who is close by to your south.
A black hooded orc who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 755h/755H 137v/137V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 755h/755H 137v/137V Pos: standing >
Quep says 'you filthy whore'

< 755h/755H 137v/137V Pos: standing >
Quep snaps into visibility.

< 755h/755H 137v/137V Pos: standing >
Quep's spell disturbs an Orc's beauty sleep!
Quep wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within her body.
Quep snaps into visibility.
An Orc's small round wooden shield shattered in bits as the tortured body spasms and quivers!
An Orc's pair of brown leather gloves shattered in bits as the tortured body spasms and quivers!
An Orc's whisper-thin helm shattered in bits as the tortured body spasms and quivers!
An Orc's pair of raw leather boots shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.