The death of [ 6 Mercenary] Matikchat (Orc)

in A Small Side Street of the Grove

from the perspective of [ 6 Mercenary] Matikchat (Orc)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some knight's dragonscale shoes



< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Autosaving...

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Jik has returned from the dead.

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Jik leaves south.

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
An amber-colored metallic rod lies here.
A black velvet covered book lies discarded here.
A steel short sword lies discarded here.
An unwanted dagger collects among the rubble here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel long sword has been left here.
[25] A small bandage rests upon the ground here.
[6] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
Yzarafk (HardCore) (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 79h/79H 139v/139V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 79h/79H 138v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.

< 79h/79H 137v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 137v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A cowardly orcish girl tries to hide herself in protection.
A cowardly orcish girl tries to hide herself in protection.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.

< 79h/79H 136v/139V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.
A Grey Elf (medium)  The Empire stands in mid-air here.

< 79h/79H 135v/139V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish merchant who is close by to your north.
An orcish guard who is not far off to your north.
An orcish elite who is not far off to your north.
Jik who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish thief who is a brief walk away to your north.
A cute kitten who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A baby orc who is in the distance to your north.
A warrior orc who is close by to your east.
Meinar, the old baker who is close by to your east.
A Centaur who is close by to your south.
A Dwarf who is close by to your south.
A Centaur who is close by to your south.
A Centaur who is close by to your south.
A Grey Elf who is close by to your south.
Artavus Platyr who is close by to your south.
A baby orc who is a brief walk away to your south.
A black hooded orc who is rather far off to your south.
A black skunk who is in the distance to your south.
A cowardly orcish girl who is close by to your west.
A cowardly orcish girl who is close by to your west.
A wandering soul who is close by to your west.
An orcish elite who is close by to your west.
A Grey Elf enters from the south.
Artavus Platyr enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A Centaur trots in from the south.
A Centaur trots in from the south.
Horns begin to bellow and drums thunder to the call to arms!
A Dwarf enters from the south.
A Centaur trots in from the south.
A Grey Elf leaves north.
Artavus Platyr leaves north.
A Centaur trots north.
Horns begin to bellow and drums thunder to the call to arms!
A Grey Elf leaves north.
A Centaur trots north.
A Dwarf leaves north.
A Centaur trots north.

< 79h/79H 136v/139V Pos: standing >
You know no such ability!

< 79h/79H 136v/139V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!

< 79h/79H 137v/139V Pos: standing >
AAAYYYYYYYYYYEEEEEEAaaaaaaaaaaaaaaaahhhhhhh!

< 79h/79H 139v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A cowardly orcish girl tries to hide herself in protection.
A cowardly orcish girl tries to hide herself in protection.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.

< 79h/79H 138v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.

< 79h/79H 137v/139V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 79h/79H 137v/139V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
An amber-colored metallic rod lies here.
A black velvet covered book lies discarded here.
A steel short sword lies discarded here.
An unwanted dagger collects among the rubble here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel long sword has been left here.
[25] A small bandage rests upon the ground here.
[6] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
Yzarafk (HardCore) (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 79h/79H 137v/139V Pos: standing >

< 79h/79H 138v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 79h/79H 138v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   

< 79h/79H 137v/139V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your east.
A cowardly orcish girl who is close by to your east.
A wandering soul who is close by to your east.
An orcish elite who is close by to your east.
A warrior orc who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
A dancing elven girl who is close by above you.

< 79h/79H 137v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A cowardly orcish girl tries to hide herself in protection.
A cowardly orcish girl tries to hide herself in protection.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.

< 79h/79H 136v/139V Pos: standing >
You quickly scan the area.
A warrior orc who is not far off to your east.
Meinar, the old baker who is not far off to your east.

< 79h/79H 137v/139V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.

< 79h/79H 136v/139V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
An orcish elite who is close by to your north.
A Centaur who is close by to your north.
A Dwarf who is close by to your north.
A Centaur who is close by to your north.
A Grey Elf who is close by to your north.
Artavus Platyr who is close by to your north.
A Grey Elf who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish thief who is a brief walk away to your north.
A cute kitten who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A warrior orc who is close by to your east.
Meinar, the old baker who is close by to your east.
A black hooded orc who is rather far off to your south.
A black skunk who is in the distance to your south.
A cowardly orcish girl who is close by to your west.
A cowardly orcish girl who is close by to your west.
A wandering soul who is close by to your west.
An orcish elite who is close by to your west.

< 79h/79H 137v/139V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
An orcish elite who is close by to your north.
A Centaur who is close by to your north.
A Dwarf who is close by to your north.
A Centaur who is close by to your north.
A Grey Elf who is close by to your north.
Artavus Platyr who is close by to your north.
A Grey Elf who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is rather far off to your north.
A cute kitten who is rather far off to your north.
An orcish assassin who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is a brief walk away to your south.
A black hooded orc who is rather far off to your south.
A black skunk who is in the distance to your south.
A cowardly orcish girl who is close by to your west.
A wandering soul who is close by to your west.

< 79h/79H 137v/139V Pos: standing >
You throw back your head and cackle with insane glee!

< 79h/79H 139v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A cowardly orcish girl tries to hide herself in protection.
A cowardly orcish girl tries to hide herself in protection.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.

< 79h/79H 138v/139V Pos: standing >

< 79h/79H 138v/139V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.

< 79h/79H 137v/139V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.
An orcish guard crouches here, fighting a Grey Elf.
A Grey Elf (medium)  The Empire stands in mid-air here.
A Githzerai (medium)  The Empire stands in mid-air here. (Casting) 
An orcish elite stands in mid-air here, fighting a Centaur.
A Centaur (huge)  The Empire stands in mid-air here, fighting an orcish elite. (Casting) 
A Dwarf (small)  The Empire stands in mid-air here.
A Centaur (large)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here, fighting an orcish guard.
A Centaur (large)  The Empire stands in mid-air here.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here, fighting an orcish elite.
An orcish elite stands in mid-air here, fighting a Centaur.

< 79h/79H 136v/139V Pos: standing >
A Grey Elf sits down in a comfortable spot.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.

< 79h/79H 135v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A cowardly orcish girl tries to hide herself in protection.
A cowardly orcish girl tries to hide herself in protection.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite searches the area here for any signs of problems.

< 79h/79H 135v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   

< 79h/79H 135v/139V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 79h/79H 137v/139V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
An amber-colored metallic rod lies here.
A black velvet covered book lies discarded here.
A steel short sword lies discarded here.
An unwanted dagger collects among the rubble here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel long sword has been left here.
[25] A small bandage rests upon the ground here.
[6] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
Yzarafk (HardCore) (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 79h/79H 136v/139V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
An amber-colored metallic rod lies here.
A black velvet covered book lies discarded here.
A steel short sword lies discarded here.
An unwanted dagger collects among the rubble here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel long sword has been left here.
[25] A small bandage rests upon the ground here.
[6] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
Yzarafk (HardCore) (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.

< 79h/79H 139v/139V Pos: standing >
Cuchat has entered the game.

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 139v/139V Pos: standing >
Cuchat leaves south.

< 79h/79H 139v/139V Pos: standing >

< 79h/79H 139v/139V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Cuchat (Orc)(medium) stands here.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 79h/79H 138v/139V Pos: standing >
Cuchat shouts in orc 'hi shitheads!'

< 79h/79H 138v/139V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A Grey Elf (medium)  The Empire stands in mid-air here.
A Centaur (huge)  The Empire stands in mid-air here.
A Dwarf (small)  The Empire stands in mid-air here.
A Centaur (large)  The Empire stands in mid-air here.
A Centaur (large)  The Empire stands in mid-air here.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.
A cowardly orcish girl tries to hide herself in protection.

< 79h/79H 137v/139V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Centaur snaps into visibility.
You dodge a bash from a Centaur, who loses his balance and falls.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Centaur starts casting an offensive spell.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Centaur starts casting a spell.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Grey Elf looks at you.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Grey Elf looks at you.

< 74h/79H 137v/139V Pos: sitting >
< T: Matikchat TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 You raise a level!
A Grey Elf suddenly breaks out a quick verse from their repitiore of songs...
A Grey Elf keeps singing a song of a _VERY_ boring nature.
A Grey Elf twirls around gracefully.
You feel very sleepy ..... Zzzzzz

< 85h/90H 137v/139V Pos: sitting >
Your rest is violently disturbed!
You have been blinded!
-=[Someone unleashes light in a focused, searing ray at you!]=-
Your something melted from the intense heat!