The death of [35 Shadowmage] Karnik Dakhira (Drow Elf)

in Soldier's Path

from the perspective of [35 Shadowmage] Karnik Dakhira (Drow Elf)

<worn on head>       a sparkling emerald tiara
<worn on eyes>       an ensanguined leather eyepatch
<worn around neck>   the unholy amulet of shadows
<worn around neck>   an ivory titan holy cross (magic)
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a drow-made hemp mantle
<worn about waist>   a dark ivory belt from BogenTok
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<held as shield>     the shield of the Clavikord
<worn around wrist>  a hunting bracer (magic)
<worn around wrist>  a hunting bracer (magic)
<worn on hands>      some harpy claws
<worn on finger>     a ring of citizenship (magic)
<held>               a beautiful griffon feather [superior] (magic)
<worn on legs>       some knight's clay leg plates
<worn on feet>       some superior adamantium shoes


< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 -=[A sleeping orc soldier attacks you.]=- [0 Hits]
You start chanting...

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 You complete your spell...
Your victim does not want to sleep right now!
[Damage:  1 ] -=[You attack a sleeping orc soldier.]=- [1 Hits]

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 A sleeping orc soldier misses you with his clumsy kick at your chest.
-=[A sleeping orc soldier attacks you.]=- [0 Hits]

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 You start chanting...

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 Casting: sleep 

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 You complete your spell...
Your victim does not want to sleep right now!

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 -=[A sleeping orc soldier attacks you.]=- [0 Hits]

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 
< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 You start chanting...

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 Casting: sleep **

< 226h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 Casting: sleep *
A sleeping orc soldier misses you with his clumsy kick at your chest.
-=[A sleeping orc soldier attacks you.]=- [1 Hits]

< 218h/258H 120v/141V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: young sta EP: few scratches >
 You complete your spell...
A sleeping orc soldier goes to sleep.

< 218h/258H 120v/141V Pos: standing >
You could do it with a needle!

< 219h/258H 120v/141V Pos: standing >
You get a few coins from the corpse of an orc merchant.
There were: 1 platinum coin, 19 gold coins. 
You get a hammer of fury from the corpse of an orc merchant.

< 222h/258H 123v/141V Pos: standing >

A hammer of fury is made of iron and appears to be of below average quality.
A hammer of fury has an item value of 38.
A hammer of fury is a hammer.

< 227h/258H 126v/141V Pos: standing >
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South#

< 227h/258H 126v/141V Pos: standing >
Ok.

< 230h/258H 128v/141V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.

< 232h/258H 129v/141V Pos: standing >

< 233h/258H 130v/141V Pos: standing >
Ok.

< 235h/258H 131v/141V Pos: standing >
The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -North -West 

< 235h/258H 131v/141V Pos: standing >
Ok.

< 236h/258H 131v/141V Pos: standing >

< 237h/258H 132v/141V Pos: standing >
You sit down and relax.

< 237h/258H 132v/141V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - improved invisibility
( 6th circle)  1 - fireshield
               2 - blink
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile
   12 seconds:  ( 7th) bigbys clenched fist
   22 seconds:  ( 7th) bigbys clenched fist
   31 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 6th) fireball
   48 seconds:  ( 6th) fireball
   56 seconds:  ( 6th) fireball
   63 seconds:  ( 4th) lightning bolt
   70 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 4th) lightning bolt
   82 seconds:  ( 2nd) sleep
   87 seconds:  ( 2nd) sleep
   92 seconds:  ( 2nd) sleep

You can memorize no more spells.
You continue your study.

< 237h/258H 132v/141V Pos: sitting >
You start meditating...

< 238h/258H 133v/141V Pos: sitting >

< 239h/258H 135v/141V Pos: sitting >
You have finished memorizing magic missile.

< 243h/258H 141v/141V Pos: sitting >

< 244h/258H 141v/141V Pos: sitting >

< 245h/258H 141v/141V Pos: sitting >
You stop meditating.
You purge 'improved invisibility' from your thoughts.

< 247h/258H 141v/141V Pos: sitting >

< 248h/258H 141v/141V Pos: sitting >

< 249h/258H 141v/141V Pos: sitting >
You are memorizing haste, which will take about 9 seconds.

< 249h/258H 141v/141V Pos: sitting >

		Score information for Karnik

Level: 35   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 251(258)  Moves: 141(141)
Coins carried:    1 platinum    19 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing
Frags:   +1.00   Deaths:   12
Detecting:      Invisible Magic
Protected from: Good Undead
Enchantments:   Ultravision Fly Aware
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  447 

Active Spells:
--------------
detect invisibility (11 minutes)
detect magic (11 minutes)
rested bonus (109 minutes)


< 251h/258H 141v/141V Pos: sitting >

< 252h/258H 141v/141V Pos: sitting >

< 256h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 257h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing fireball.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing lightning bolt.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing lightning bolt.

< 258h/258H 141v/141V Pos: sitting >
Segura tells your guild '*Seg* good thing we have matik here too for another drow'
Jzz tells your guild '|Jzz| nod'
Biri tells your guild '{Biri} 8 isnt enough?'
Jzz tells your guild '|Jzz| no mace '
Jzz tells your guild '|Jzz| figures'
Thuruz tells your guild 'ya i searched like 5 times'
Jzz tells your guild '|Jzz| drop n'
Jzz tells your guild '|Jzz| bostas 2n i think'
Jzz tells your guild '|Jzz| have to lure out'
Jzz tells your guild '|Jzz| has 2 mobs'
Jzz tells your guild '|Jzz| i think with him'
Thuruz tells your guild 'gogo gadget biri'
Jzz tells your guild '|Jzz| images n'
Jzz tells your guild '|Jzz| anything?'
Rani tells your guild '*Rani* bostas will lead them'
Jzz tells your guild '|Jzz| nod need the other 2'
Biri tells your guild '{Biri} go hit him?'
You tell your guild 'what's that damn half drow mobs name in connector to sp?'
Jzz tells your guild '|Jzz| sec'
Thuruz tells your guild 'pretty sure think there is an "advisor'
Thuruz tells your guild 'pretty sure think there is an "advisor'
You tell your guild 'ylani?'
Thuruz tells your guild 'oops'
Jzz tells your guild '|Jzz| guess he 1n'
Jzz tells your guild '|Jzz| segura go 1n send pet 1n. biri lure someething aside from bostas to here'
Jzz tells your guild '|Jzz| foregt names'
Segura tells your guild '*Seg* haha nice 56 psi'
Jzz tells your guild '|Jzz| 1 more mob wit him i think'
Jzz tells your guild '|Jzz| repeat'
Segura tells your guild '*Seg* yeah a dwarf psi'
Segura tells your guild '*Seg* warrior/psi'
Thuruz tells your guild 'not bad'
Jzz tells your guild '|Jzz| can mem 1n once botas on us'
Ashyel tells your racewar: 'hi guys'
Rani tells your racewar: 'hi'
Jzz tells your guild '|Jzz| hi ash'
You tell your racewar: 'hi ash'
Jzz tells your guild '|Jzz| ash we need to have alliance reset up with anarchy'
Jzz tells your guild '|Jzz| got broke'
Jzz tells your guild '|Jzz| and we cant reset'
Jzz tells your guild '|Jzz| segura wall d'
Gelcro tells your racewar: 'Ashyel, so when did u say you were 'removing tog who as its not condusive to group play'?'
Jzz tells your guild '|Jzz| only bostas left?'
Jzz tells your guild '|Jzz| ok grab guard first'
Ashyel tells your racewar: 'lol not'
Segura tells your guild '*Seg* waiting for conj'
Jzz tells your guild '|Jzz| segura wall d from us'
Pok tells your racewar: 'i'm an anonymous person who identifies and someone who is not anonymous'
Thuruz tells your racewar: 'i think its seeing nobody on that is the problem'
Bh tells your racewar: 'i generally think "assholeness" is not condusive to group play...but that is me'
Gelcro tells your racewar: 'u are what u eat, Bh!'
Gelcro tells your racewar: ':)'
Bh tells your racewar: 'good burn!'
Jzz tells your guild '|Jzz| that all?'
Pok tells your racewar: 'burrrrrrn!'
Biri tells your guild '{Biri} nother guard'
Ashyel tells your racewar: 'yeah.  if you can still see someones here weve done enough. the rest is up to you.  make a friend :)'
Jzz tells your guild '|Jzz| nod'
Matik tells your racewar: 'ZINNG!'
Biri tells your guild '{Biri} plus bos'
Jzz tells your guild '|Jzz| nod'
Jzz tells your guild '|Jzz| lure last'
Biri tells your guild '{Biri} tas'
Segura tells your guild '*Seg* waitin conj'
Gelcro tells your racewar: 'make a what? sec, googling that word'
Pok tells your racewar: 'its not like introduction code thank god'
Segura tells your guild '*Seg* water magus gonna be sweet man'
Yzari tells your racewar: 'good advice, will everyone be my friend?'
Segura tells your guild '*Seg* endless pets'
Biri tells your racewar: 'oh wasnt that awesome!'
Pok tells your racewar: 'combine that with language code'
Matik tells your racewar: 'was talking to Plonus about recruiting from some other MUDs that are dying off'
Biri tells your racewar: 'win win fer sure'

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing lightning bolt.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 258h/258H 141v/141V Pos: sitting >

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 258h/258H 141v/141V Pos: sitting >
You clamber to your feet.

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
Casting: haste 

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
Casting: agility **

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
You feel more agile.

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
You feel stronger.

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >
Casting: farsee 

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
Your eyes begin to tingle.

< 258h/258H 141v/141V Pos: standing >
A sleeping orc soldier enters from the north.

< 258h/258H 141v/141V Pos: standing >
You dodge a bash from a sleeping orc soldier, who loses his balance and falls.

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: excellent >
 Impossible! You can't concentrate enough!

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: excellent >
 The door is open.
You extend your sights northward.
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South
An Orc city guard walks here, most likely abusing his power.

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: excellent >
 [Damage:  2 ] You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[You attack a sleeping orc soldier.]=- [2 Hits]

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: few scratches >
 -=[A sleeping orc soldier attacks you.]=- [0 Hits]

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: few scratches >
 You start chanting...

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young ass EP: few scratches >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 258h/258H 141v/141V Pos: standing >
Ok.

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
[Damage: 92 ] Your giant fist of force causes a sleeping orc soldier to stagger in agony!

< 258h/258H 141v/141V Pos: standing >
A sleeping orc soldier clambers to his feet.
You block a sleeping orc soldier's feeble kick with your arm.
-=[A sleeping orc soldier attacks you.]=- [0 Hits]

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young sta EP:  nasty wounds >
 You start chanting...

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young sta EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 258h/258H 141v/141V Pos: standing >
< T: Karnik TP: sta TC:excellent E: young sta EP:  nasty wounds >
 You complete your spell...
[Damage: 90 ] Your giant fist of force causes a sleeping orc soldier to stagger in agony!
A sleeping orc soldier is mortally wounded, and will die soon, if not aided.

< 258h/258H 141v/141V Pos: standing >
You start chanting...

< 258h/258H 141v/141V Pos: standing >
Casting: bigbys clenched fist 

< 258h/258H 141v/141V Pos: standing >
You complete your spell...
[Damage:  4 ] Your giant fist of force causes a sleeping orc soldier to stagger in agony!
A sleeping orc soldier is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a sleeping orc soldier dies in agony.

< 258h/258H 141v/141V Pos: standing >
You get a small pile of coins from the corpse of a sleeping orc soldier.
There were: 5 gold coins, 13 silver coins, 21 copper coins. 

< 258h/258H 141v/141V Pos: standing >
You are not using it.

< 258h/258H 141v/141V Pos: standing >
Ok.
You put 1 platinum, 24 gold, 13 silver, and 21 copper coins into a large leather backpack.

< 258h/258H 141v/141V Pos: standing >
You strap a large leather backpack on your back.

< 258h/258H 141v/141V Pos: standing >
You don't have that spell memorized.

< 258h/258H 141v/141V Pos: standing >
The corpse of a sleeping orc soldier appears to be empty.

< 258h/258H 141v/141V Pos: standing >
You are still a very long way from your next level.

< 258h/258H 141v/141V Pos: standing >
You sit down and relax.

< 258h/258H 141v/141V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
( 2nd circle)  3 - burning hands
               2 - chill touch
               3 - sleep
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) haste
   15 seconds:  ( 3rd) agility
   20 seconds:  ( 2nd) strength
   27 seconds:  ( 4th) farsee
   35 seconds:  ( 6th) blink
   44 seconds:  ( 7th) bigbys clenched fist
   54 seconds:  ( 7th) bigbys clenched fist
   63 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 258h/258H 141v/141V Pos: sitting >
You start meditating...

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing haste.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing agility.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing strength.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing farsee.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing blink.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.
You stop meditating.
You are carrying: (1/11)
a hammer of fury

< 258h/258H 141v/141V Pos: sitting >

A hammer of fury is made of iron and appears to be of below average quality.
A hammer of fury has an item value of 38.
A hammer of fury is a hammer.

< 258h/258H 141v/141V Pos: sitting >
You start meditating...

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 258h/258H 141v/141V Pos: sitting >
You clamber to your feet.

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
You don't have that spell memorized.

< 258h/258H 141v/141V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - haste
               3 - bigbys clenched fist
( 6th circle)  3 - fireball
               1 - fireshield
               2 - blink
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               3 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

You can memorize no more spells.

< 258h/258H 141v/141V Pos: standing >

		Score information for Karnik

Level: 35   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 258(258)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +1.00   Deaths:   12
Detecting:      Invisible Magic
Protected from: Good Undead
Enchantments:   Ultravision Farsee Fly Haste
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  447 

Active Spells:
--------------
farsee (69 minutes)
strength (34 minutes)
agility (34 minutes)
haste (14 minutes)
detect invisibility (8 minutes)
detect magic (8 minutes)
rested bonus (106 minutes)


< 258h/258H 141v/141V Pos: standing >
You purge 'haste' from your thoughts.

< 258h/258H 141v/141V Pos: standing >
You sit down and relax.

< 258h/258H 141v/141V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - bigbys clenched fist
( 6th circle)  3 - fireball
               1 - fireshield
               2 - blink
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - dispel magic
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               3 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

You can memorize 1 7th circle spell(s).

< 258h/258H 141v/141V Pos: sitting >
You start meditating...

< 258h/258H 141v/141V Pos: sitting >
Um.. what spell are you trying to memorize?

< 258h/258H 141v/141V Pos: sitting >
You are memorizing improved invisibility, which will take about 9 seconds.

< 258h/258H 141v/141V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 258h/258H 141v/141V Pos: sitting >
You clamber to your feet.

< 258h/258H 141v/141V Pos: standing >
The Mercenary Halls
Obvious exits: -North# -West 
The corpse of a sleeping orc soldier is lying here.

< 258h/258H 141v/141V Pos: standing >
Ok.

< 258h/258H 141v/141V Pos: standing >
The door is open.
You extend your sights northward.
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South

< 258h/258H 141v/141V Pos: standing >
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South

< 258h/258H 140v/141V Pos: standing >
Ok.

< 258h/258H 140v/141V Pos: standing >
Autosaving...
Looks like an exit.
You extend your sights eastward.
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 

< 258h/258H 140v/141V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 

< 258h/258H 139v/141V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
A young orc soldier who is close by to your south.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
An orc commoner who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.

< 258h/258H 141v/141V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
(Q)An Orc merchant wanders the city, selling his wares.

< 258h/258H 140v/141V Pos: standing >
It rains a bit harder.

< 258h/258H 140v/141V Pos: standing >
You would need a lot of luck and great equipment!

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
Soldier's Path
Obvious exits: -North -East # -South
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
(Q)An Orc merchant wanders the city, selling his wares.

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
Do you feel lucky, punk?

< 258h/258H 141v/141V Pos: standing >
Soldier's Path
Obvious exits: -North -East # -South
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
(Q)An Orc merchant wanders the city, selling his wares.

< 258h/258H 141v/141V Pos: standing >

< 258h/258H 141v/141V Pos: standing >
A young orc soldier leaves south.

< 258h/258H 141v/141V Pos: standing >
An orc merchant leaves south.

< 258h/258H 141v/141V Pos: standing >
You failed.

< 258h/258H 141v/141V Pos: standing >
Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East # -South
A small round shield has been dropped here.
(Q)An Orc merchant wanders the city, selling his wares.
A young Orc soldier wanders the city here, preparing for training.
A black crow hops through the streets, pecking at trash.
A black crow hops through the streets, pecking at trash.

< 258h/258H 140v/141V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A young orc soldier who is close by to your south.

< 258h/258H 140v/141V Pos: standing >
You start chanting...

< 258h/258H 140v/141V Pos: standing >
You complete your spell...
[Damage: 89 ] Your giant fist of force causes an orc merchant to stagger in agony!
An orc merchant's kick hits you directly in the face.
-=[An orc merchant attacks you.]=- [1 Hits]

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Casting: bigbys clenched fist 

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 178 ] Your giant fist of force causes an orc merchant to stagger in agony!

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 -=[An orc merchant attacks you.]=- [0 Hits]

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 
< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 177 ] Your giant fist of force causes an orc merchant to stagger in agony!

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 239h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  awful >
 An orc merchant's kick hits you directly in the face.
-=[An orc merchant attacks you.]=- [0 Hits]

< 233h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: fireball *

< 233h/258H 140v/141V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 30 ] You throw a fireball at an orc merchant and have the satisfaction of seeing him enveloped in flames.
An orc merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orc merchant's death cry reverberates in your head as he falls to the ground.

< 233h/258H 140v/141V Pos: standing >
You get a few coins from the corpse of an orc merchant.
There were: 1 platinum coin, 19 gold coins. 

< 234h/258H 141v/141V Pos: standing >
You stop using a large leather backpack.

< 234h/258H 141v/141V Pos: standing >
Ok.
You put 1 platinum, 19 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 235h/258H 141v/141V Pos: standing >
A black crow leaves north.
You strap a large leather backpack on your back.

< 235h/258H 141v/141V Pos: standing >
You start chanting...

< 235h/258H 141v/141V Pos: standing >
You complete your spell...
You vanish.

< 239h/258H 141v/141V Pos: standing >
You get a storm hammer from the corpse of an orc merchant.

< 240h/258H 141v/141V Pos: standing >
You are still a very long way from your next level.

< 243h/258H 141v/141V Pos: standing >
a storm hammer
This hammer, created from obsidian and forged in the Storm Port
foundtry, acts as a servicable weapon.
A storm hammer is made of obsidian and appears to be of slightly below average quality.
A storm hammer has an item value of 15.
A storm hammer is a hammer.

< 246h/258H 141v/141V Pos: standing >
A Grey Elf enters from the south.
Gyliana enters from the south.
Artavus Platyr enters from the south.
A Centaur trots in from the south.
A Centaur trots in from the south.
A Grey Elf enters from the south.
A Firbolg enters from the south.
A Minotaur enters from the south.
A Barbarian enters from the south.
You stop using a large leather backpack.

< 247h/258H 141v/141V Pos: standing >
A Barbarian snaps into visibility.
You snap into visibility.
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 181h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf leaves south.
Gyliana leaves south.
Artavus Platyr leaves south.
A Centaur trots south.
A Centaur trots south.
A Grey Elf leaves south.
A Firbolg leaves south.
A Minotaur leaves south.

< 182h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf enters from the south.
Gyliana enters from the south.
Artavus Platyr enters from the south.
A Centaur trots in from the south.
A Centaur trots in from the south.
A Grey Elf enters from the south.
A Firbolg enters from the south.
A Minotaur enters from the south.
A Centaur starts casting an offensive spell.

< 182h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf leaves north.
Gyliana leaves north.
Artavus Platyr leaves north.
A Centaur trots north.
A Grey Elf leaves north.
A Firbolg leaves north.
A Minotaur leaves north.

< 182h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf enters from the north.
Gyliana enters from the north.
Artavus Platyr enters from the north.
A Centaur trots in from the north.
A Grey Elf enters from the north.
A Firbolg enters from the north.
A Minotaur enters from the north.

< 182h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
OUCH!  That really did HURT!

< 146h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Firbolg trips over you, in a futile attempt to slam you down even further.

< 146h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Githzerai snaps into visibility.

< 146h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 53h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf sings a song to make your heart swell with pride.

< 53h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
-=[A Barbarian attacks you.]=- [0 Hits]

< 53h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Centaur starts casting an offensive spell.

< 53h/258H 141v/141V Pos: kneeling >
< T: Karnik TP: kne TC:pretty hurt E: A Barbarian sta EP: excellent >
 Gyliana plays a song to lift her spirit off the ground.
A young orc soldier flies through the air, free as a bird!
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
Your pair of studded leather sleeves was completely destroyed by the massive blow!