The death of [33 Necromancer] Kohleran (Githzerai)

in The Room of Necromancers

from the perspective of [33 Necromancer] Kohleran (Githzerai)

<worn on head>       an evil looking helm
<worn in ear>        a sinister dragonscale earring
<worn on body>       a dark black robe
<worn on back>       a large leather backpack
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a tiny emerald ring (magic)
<worn on feet>       a pair of dark black boots

Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 68v/122V Pos: standing >
 
   ...++++*   
   ..*+*****  
  ****M*****  
  ****@*****  
  ..**+*****  
   D**+*.*..  
    **+*...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 67v/122V Pos: standing >
 
   ..*+****   
  ****+*****  
  ****M*****  
  ..**@*****  
   D**+*.*..  
    **+*...M  
   ^**+.^.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 67v/122V Pos: standing >
 
  ****+****   
  ****+*****  
  ..**M*****  
   D**@*.*..  
    **+*...M  
   ^**+.^.^.  
   +M++....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 67v/122V Pos: standing >
 
  ****+****   
  ..**+*****  
   D**M*.*..  
    **@*...M  
   ^**+.^.^.  
   +M++....^  
   **....^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 66v/122V Pos: standing >
 
  ****+****   
  ****+*****  
  ..**+*****  
   D**@*.*..  
    **M*...M  
   ^**+.^.^.  
   ++M+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the south.
The zombie of an emerald faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of a moon faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of an opal faerie enters from the south.

< 202h/202H 66v/122V Pos: standing >
You quickly scan the area.
An emerald dragon who is a brief walk away to your west.
A grazing giraffe who is almost out of sight to your west.

< 202h/202H 67v/122V Pos: standing >
You quickly scan the area.
An emerald dragon who is a brief walk away to your west.
A grazing giraffe who is almost out of sight to your west.

< 202h/202H 67v/122V Pos: standing >
 
  ****+****   
  ..**+*****  
   D**M*.*..  
    **@*...M  
   ^**+.^.^.  
   +++M....^  
   **....^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 67v/122V Pos: standing >
 
  ..**+****   
   D**+*.*..  
    **M*..M.  
   ^**@.^.^.  
   +++M....^  
   **....^^^  
    ..^D^MM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 68v/122V Pos: standing >
An elite highwayman enters from the south.

< 202h/202H 68v/122V Pos: standing >
 
  **+*  
 ^*@M.  
 ++++.  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 68v/122V Pos: standing >
 
   **+  
  ^@MM  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 67v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 65v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 65v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -S
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 64v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -N -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 63v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 62v/122V Pos: standing >
End of the Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 61v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -E -S
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 60v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A cudgel has been dropped here.
A reed-woven parchment lies discarded here.
(Q)A dwarven boy sits here silently listening to the forest.
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 60v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W
A raccoon scurries through the forest.
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.

< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 63v/122V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 63v/122V Pos: standing >
Autosaving...

< 202h/202H 63v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the west.
The zombie of an emerald faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of a moon faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of an opal faerie enters from the west.

< 202h/202H 63v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the west.
The zombie of an emerald faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of a moon faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of an opal faerie enters from the west.

< 202h/202H 62v/122V Pos: standing >
Are you mad!?

< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 68v/122V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 71v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 72v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -S -W
An elite member of the city guard patrols the streets.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.

< 202h/202H 73v/122V Pos: standing >
The doors seems to be closed.

< 202h/202H 74v/122V Pos: standing >
Ok.

< 202h/202H 75v/122V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
The skeleton of a moon faerie enters from the south.
The zombie of an emerald faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of a moon faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of an opal faerie enters from the south.

< 202h/202H 74v/122V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.

< 202h/202H 76v/122V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.

< 202h/202H 75v/122V Pos: standing >
The Room of Necromancers
Obvious exits: -D
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.

< 202h/202H 75v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 86v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'sfahzqh jioculoae'
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.

< 202h/202H 89v/122V Pos: standing >

< 202h/202H 100v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.

Necrolytes also have studied how to fight with staves of all kinds.

==See also==
* Necromancer, specialization, speclist

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*unholy alliance (obtained at level 31)
 spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.

==Skills==
30th Level: 1h bludgeon, 2h bludgeon

==Spells==
9th Circle: taint


< 202h/202H 104v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 110v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'protect undead'
A blue dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a blue dracolich.

< 202h/202H 113v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse.  To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.

==See also==
* Necromancer

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.

==Skills==
30th Level: exhume

==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem


< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.

Necrolytes also have studied how to fight with staves of all kinds.

==See also==
* Necromancer, specialization, speclist

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*unholy alliance (obtained at level 31)
 spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.

==Skills==
30th Level: 1h bludgeon, 2h bludgeon

==Spells==
9th Circle: taint


< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'zawsufuq hajqp'
Tamor's hands start to glow red as blood.

< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Tamor.

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >
Autosaving...

< 202h/202H 122v/122V Pos: standing >

< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.

Necrolytes also have studied how to fight with staves of all kinds.

==See also==
* Necromancer, specialization, speclist

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*unholy alliance (obtained at level 31)
 spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.

==Skills==
30th Level: 1h bludgeon, 2h bludgeon

==Spells==
9th Circle: taint


< 202h/202H 122v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse.  To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.

==See also==
* Necromancer

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.

==Skills==
30th Level: exhume

==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem


< 202h/202H 122v/122V Pos: standing >
You feel your skin soften and return to normal.

< 202h/202H 122v/122V Pos: standing >
You say 'stone'

< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'protect undead'
Tamor begins to shimmer.
A dark chill from beyond the grave permeates the air around Tamor.

< 202h/202H 122v/122V Pos: standing >
You start chanting...

< 202h/202H 122v/122V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 202h/202H 122v/122V Pos: standing >
You sit down and relax.

< 202h/202H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - wall of bones
( 6th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               1 - vitalize undead
               1 - enervation
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  4 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - sleep
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - preserve
               6 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) protection from undead
   14 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 202h/202H 122v/122V Pos: sitting >
The Room of Necromancers
Obvious exits: -D
The zombie of an opal faerie stands here. (minion) 
The zombie of an iridescent faerie stands here. (minion) 
The zombie of a moon faerie stands here. (minion) 
The zombie of an iridescent faerie stands here. (minion) 
The zombie of an emerald faerie stands here. (minion) 
The skeleton of a moon faerie stands here. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 202h/202H 122v/122V Pos: sitting >
Tamor starts casting a spell.
Your group consists of ( 7/20):
( Head)   202/202   hit,  122/122  move Kohleran
(Front)   238/238   hit,  175/175  move the zombie of an emerald faerie
(Front)   256/256   hit,  175/175  move the zombie of an iridescent faerie
(Front)   236/236   hit,  179/179  move the zombie of a moon faerie
(Front)   235/235   hit,  177/177  move the zombie of an iridescent faerie
(Front)   238/238   hit,  174/174  move the zombie of an opal faerie
(Front)   185/185   hit,  199/199  move the skeleton of a moon faerie

< 202h/202H 122v/122V Pos: sitting >
You are still a very long way from your next level.

< 202h/202H 122v/122V Pos: sitting >
You start meditating...

< 202h/202H 122v/122V Pos: sitting >
Tamor completes his spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!

< 202h/202H 122v/122V Pos: sitting >
You have finished memorizing protection from undead.

< 202h/202H 122v/122V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 202h/202H 122v/122V Pos: sitting >
You clamber to your feet.

< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'vitalize undead'
Darkness seems to encompass a red dracolich, and begins to permeate its rotting flesh!

< 202h/202H 122v/122V Pos: standing >
Unmaking - Last Edited: 2007-04-19 19:17:16 by Unknown
======================================================
* Area of effect: <corpse>
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Generic

When cast upon a nearby corpse, the caster absorbs the remaining essence 
within the body.  The caster is healed through the absorption.

< 202h/202H 122v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse.  To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.

==See also==
* Necromancer

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.

==Skills==
30th Level: exhume

==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem


< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell called 'coldshield'.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the word 'qaregpuzre'
Tamor is surrounded by an aura of deadly cold!

< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.

< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'minor globe of invulnerability'
A red dracolich begins to shimmer.

< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.

Necrolytes also have studied how to fight with staves of all kinds.

==See also==
* Necromancer, specialization, speclist

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*unholy alliance (obtained at level 31)
 spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.

==Skills==
30th Level: 1h bludgeon, 2h bludgeon

==Spells==
9th Circle: taint


< 202h/202H 122v/122V Pos: standing >
An ice elemental enters from below.

< 202h/202H 122v/122V Pos: standing >
Someone gives an ice elemental an order.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!

< 201h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 An ice elemental's weak punch grazes you.
An ice elemental's feeble punch grazes you.

< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 The zombie of an iridescent faerie suddenly attacks an ice elemental!
The zombie of an iridescent faerie misses an ice elemental.
The skeleton of a moon faerie suddenly attacks an ice elemental!
The skeleton of a moon faerie misses an ice elemental.

< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 An ice elemental dodges your futile attack.

< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 The zombie of an emerald faerie suddenly attacks an ice elemental!
The zombie of an emerald faerie stumbles, and jabs at the zombie of a moon faerie!

< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 An ice elemental's feeble punch grazes you.
An ice elemental misses you.

< 197h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
 The zombie of a moon faerie suddenly attacks an ice elemental!
The zombie of a moon faerie misses an ice elemental.

< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
A Kobold snaps into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your hard leather cloak freezes and shatters into million pieces from the intense cold!