The death of [35 Necrolyte] Vinch (Githyanki)

in A Turning Point Marked with an Impaled Head

from the perspective of [35 Necrolyte] Vinch (Githyanki)

<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a rotting cloth bag
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a magical greenbird feather (illuminating)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

You stop using a quill.

< 202h/202H 123v/123V Pos: standing >
You are not using it.

< 202h/202H 123v/123V Pos: standing >
You stop using a spellbook.

< 202h/202H 123v/123V Pos: standing >
You hold a magical greenbird feather.
It glows brightly.

< 202h/202H 123v/123V Pos: standing >

< 212h/212H 123v/123V Pos: standing >
You are carrying: (10/11)
a spellbook
a quill
a spellbook
a small round wooden shield
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 212h/212H 123v/123V Pos: standing >
You strap a small round wooden shield to your arm.

< 212h/212H 123v/123V Pos: standing >
The Storage Locker for Hoxt
Obvious exits: -North#
An ornate chest bearing items that affect hitpoints.
An ornate chest bearing items that are unsorted.

< 212h/212H 123v/123V Pos: standing >

		Character attributes for Vinch

Level: 35   Race: Githyanki   Class: Necromancer / Necrolyte 
Age: 27 yrs / 1 mths  Height: 72 inches Weight: 149 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  91 ( 91)    Pow: 130 (100)
Dex:  88 ( 88)    Int: 116 ( 97)   
Agi:  92 ( 92)    Wis:  76 ( 84)
Con:  97 ( 97)    Cha:  64 ( 85)   Luk:  93 ( 93)
Equipped Items:  11     Carried weight:   23

Armor Points: -67  Reduces melee damage taken by 6.7% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 144% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 10
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[45]  FEA[45]
               BRE[47]  SPE[47]

Load carried: Not a problem

< 212h/212H 123v/123V Pos: standing >
You are using:
<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a rotting cloth bag
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a magical greenbird feather (illuminating)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

< 212h/212H 123v/123V Pos: standing >
A large wooden chest contains:
some forest green robes [poor]

< 212h/212H 123v/123V Pos: standing >

< 212h/212H 123v/123V Pos: standing >
A large wooden chest contains:
Nothing.

< 212h/212H 123v/123V Pos: standing >

< 212h/212H 123v/123V Pos: standing >
A large wooden chest contains:
an exquisite bronze crown

< 212h/212H 123v/123V Pos: standing >
You get an exquisite bronze crown from a large wooden chest.

< 212h/212H 123v/123V Pos: standing >

< 212h/212H 123v/123V Pos: standing >
You stop using an evil looking helm.
You don an exquisite bronze crown on your head.

< 212h/212H 123v/123V Pos: standing >

< 214h/214H 123v/123V Pos: standing >
Ok.

< 214h/214H 123v/123V Pos: standing >
In the Northern Branch of the Bank of the Shady
   This northern branch of the Bank of the Shady is situated in a large and
quite lavish building. Its floor is tiled in white marble. The walls are
constructed of stone engraved with a variety of symbols. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a ledge
equipped with a few fountain pens. The teller window is located just opposite
this ledge. A small sign is located at this window. The only exit lies west
back to the Path of the Damned.
Obvious exits: -West 
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.

< 214h/214H 122v/123V Pos: standing >
You do not have that item.

< 214h/214H 122v/123V Pos: standing >

< 214h/214H 122v/123V Pos: standing >
You are three quarters the way to your next level.

< 214h/214H 122v/123V Pos: standing >
In the Northern Branch of the Bank of the Shady
Obvious exits: -West 
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.

< 214h/214H 122v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East  -South -West #
Running about town, this female orc is restocking her low supplies.

< 214h/214H 121v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East  -South
An orcish shaman is here practicing a new spell.

< 214h/214H 120v/123V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A stray dog runs around searching for someone to play with.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 214h/214H 120v/123V Pos: standing >
A stray dog suddenly attacks YOU!

< 214h/214H 121v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: stray sta EP: excellent >
 A drunken orc enters from the south.

< 214h/214H 121v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: stray sta EP: excellent >
 You start chanting...

< 214h/214H 121v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: stray sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a stray dog!
[Damage: 11 ] The shadowy hand slashes a stray dog viciously.
[Damage: 11 ] The shadowy hand slashes a stray dog viciously.
A stray dog is mortally wounded, and will die soon, if not aided.

< 214h/214H 121v/123V Pos: standing >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               2 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  6 - sleep
               2 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 214h/214H 122v/123V Pos: standing >
An orcish elite enters from the east.

< 214h/214H 123v/123V Pos: standing >
You sit down and relax.

< 214h/214H 123v/123V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               2 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  6 - sleep
               2 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 214h/214H 123v/123V Pos: sitting >
You start meditating...

< 214h/214H 123v/123V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 214h/214H 123v/123V Pos: sitting >
You clamber to your feet.

< 214h/214H 123v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
An orcish elite searches the area here for any signs of problems.
An orc guard of the Black Order is here watching your every action.
An orcish thief watches his next victim closely.

< 214h/214H 122v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 214h/214H 121v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A small collar collects among the rubble on the ground.
An orcish warrior is here preparing for the next invasion.

< 214h/214H 120v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Running about town, this female orc is restocking her low supplies.

< 214h/214H 119v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Crawling about, this baby orc is crying loudly.

< 214h/214H 118v/123V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish assassin prowls the area hunting his new prey.
An orcish shaman is here practicing a new spell.
Running about town, this female orc is restocking her low supplies.

< 214h/214H 117v/123V Pos: standing >
A female orc leaves west.

< 214h/214H 118v/123V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
[2] A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orcish thief watches his next victim closely.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 214h/214H 117v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/214H 118v/123V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves west.
An orcish guard leaves west.
An orcish guard leaves west.

< 214h/214H 121v/123V Pos: standing >

< 214h/214H 122v/123V Pos: standing >

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'pantherspeed'
An orcish shaman points at an umber hulk.
An umber hulk begins to move much more quickly.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'spirit ward'
An orcish shaman points at the orc gate guard.
The orc gate guard glows dimly as a faint white halo surrounds him.

< 214h/214H 123v/123V Pos: standing >

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at a young orc sentinel.
A young orc sentinel glows dimly as a faint white halo surrounds him.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell called 'spirit ward'.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at an umber hulk.
An umber hulk glows dimly as a faint white halo surrounds it.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'pantherspeed'
An orcish shaman points at the orc gate guard.
The orc gate guard begins to move much more quickly.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'spirit ward'
An orcish shaman points at a young orc sentinel.
A young orc sentinel glows dimly as a faint white halo surrounds him.

< 214h/214H 123v/123V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 214h/214H 123v/123V Pos: standing >
It's cool out here.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell.

< 214h/214H 123v/123V Pos: standing >
An orcish assassin enters from the north.

< 214h/214H 123v/123V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
A young orc sentinel floats up into the air, free as a bird!

< 214h/214H 123v/123V Pos: standing >
An orcish shaman starts casting a spell called 'pantherspeed'.

< 214h/214H 123v/123V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East  -West  -Down #
[2] A small collar collects among the rubble on the ground.
An orcish assassin prowls the area hunting his new prey.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell. (casting) 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 214h/214H 123v/123V Pos: standing >
The black seems to be closed.

< 214h/214H 123v/123V Pos: standing >
Ok.

< 214h/214H 123v/123V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 214h/214H 122v/123V Pos: standing >
Ok.

< 214h/214H 122v/123V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your south.
An orcish guard who is close by to your south.
A female orc who is close by to your south.

< 214h/214H 122v/123V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
A female orc stands, apparently asleep.

< 214h/214H 121v/123V Pos: standing >
You start chanting...

< 214h/214H 122v/123V Pos: standing >
Casting: protect undead **

< 214h/214H 123v/123V Pos: standing >
Casting: protect undead *

< 214h/214H 123v/123V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 214h/214H 123v/123V Pos: standing >
   Dressed for battle, this guard is searching the area for wrong doing.
He watches everyone and keeps an eye out for danger.  He glances at you
and continues with his work.
An orcish guard appears to be Orc and is in excellent condition.
He's medium in size.


< 214h/214H 123v/123V Pos: standing >
Are you mad!?

< 214h/214H 123v/123V Pos: standing >
Now where did that chicken go?

< 214h/214H 123v/123V Pos: standing >
Now where did that chicken go?

< 214h/214H 123v/123V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 214h/214H 122v/123V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
A female orc who is close by to your north.

< 214h/214H 122v/123V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^M.+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 120v/123V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
A female orc who is not far off to your north.

< 214h/214H 120v/123V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
A female orc who is not far off to your north.

< 214h/214H 121v/123V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^M.+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 123v/123V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^.^^+..***MM  
 **.^...@..^****  
 *......+...****  
 ....^M.+....***  
  ..^*..+......   
   ^^**.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 122v/123V Pos: standing >
 
   ****^^^*^MM    
  ***^*^^^^**MM   
 ***^.^^+..***MM  
 **.^...+..^****  
 *......@...****  
 ....^M.+....***  
 ...^*..+......*  
  .^^**.+......   
   .****+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 121v/123V Pos: standing >
 
   **^*^^^^**M    
  **^.^^+..***M   
 **.^...+..^****  
 *......+...****  
 ....^M.@....***  
 ...^*..+......*  
 ..^^**.+.......  
  ^.****+*.....   
   **^^*+*^^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 120v/123V Pos: standing >
 
   *^.^^+..***    
  *.^...+..^***   
 *......+...****  
 ....^M.+....***  
 ...^*..@......*  
 ..^^**.+.......  
 .^.****+*......  
  .**^^*+*^^.^.   
   .**^*+^^*..    
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 214h/214H 119v/123V Pos: standing >
 
   .^...+..^**    
  ......+...***   
 ....^M.+....***  
 ...^*..+......*  
 ..^^**.@.......  
 .^.****+*......  
 ..**^^*+*^^.^..  
  ..**^*+^^*..^   
   M+++.++**..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 118v/123V Pos: standing >
 
   .....+...**    
  ...^M.+....**   
 ...^*..+......*  
 ..^^**.+.......  
 .^.****@*......  
 ..**^^*+*^^.^..  
 ...**^*+^^*..^.  
  .M+++.++**...   
   ..**^*+**..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 118v/123V Pos: standing >
 
   ..^M.+....*    
  ..^*..+......   
 ..^^**.+.......  
 .^.****+*......  
 ..**^^*@*^^.^..  
 ...**^*+^^*..^.  
 +.M+++.++**...^  
  ...**^*+**...   
   ....^^+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 117v/123V Pos: standing >
 
   .^*..+.....    
  .^^**.+......   
 .^.****+*......  
 ..**^^*+*^^.^..  
 ...**^*@^^*..^.  
 +.M+++.++**...^  
 ....**^*+**....  
  ^....^^+*....   
   ......+^...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 214h/214H 116v/123V Pos: standing >
 
   ^^**.+.....    
  ^.****+*.....   
 ..**^^*+*^^.^..  
 ...**^*+^^*..^.  
 +.M+++.@+**...^  
 ....**^*+**....  
 .^....^^+*.....  
  .......+^...M   
   ......+^...    
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 214h/214H 116v/123V Pos: standing >
An orog warpriest snaps into visibility.
An orog warpriest disappears from your vision for a moment, suddenly appearing behind you; you fail to counter her advance...

< 214h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: an orog warpriest sta EP: excellent >
 An orog warpriest snaps into visibility.
-=[You attack an orog warpriest.]=- [0 Hits]

< 214h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: an orog warpriest sta EP: excellent >
 Consider killing who?

< 214h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC:excellent E: someone sta EP: excellent >
 An orog warpriest snaps into visibility.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You scream in pain as an orog warpriest's slash tears into your flesh.
You scream in pain as an orog warpriest's slash tears into your flesh.
You scream in pain as an orog warpriest's slash tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
-=[An orog warpriest attacks you.]=- [8 Hits]

< 154h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
An orog warpriest snaps into visibility.
-=[You attack an orog warpriest.]=- [0 Hits]

< 154h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 154h/214H 116v/123V Pos: standing >
< T: Vinch TP: sta TC: few wounds E: someone sta EP: excellent >
 An orog warpriest snaps into visibility.
An orog warpriest's leap knocks into you, sending you slightly off balance...

< 154h/214H 116v/123V Pos: sitting >
< T: Vinch TP: sit TC: few wounds E: an orog warpriest sta EP: excellent >
 An orog warpriest snaps into visibility.
You scream in pain as an orog warpriest's slash tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You scream in pain as an orog warpriest's pierce tears into your flesh.
You feel your skin soften and return to normal.
You scream in pain as an orog warpriest's slash tears into your flesh.
You scream in pain as an orog warpriest's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as an orog warpriest's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as an orog warpriest's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as an orog warpriest's pierce tears into your flesh.
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
-=[An orog warpriest attacks you.]=- [8 Hits]

< 23h/214H 116v/123V Pos: sitting >
< T: Vinch TP: sit TC: awful E: an orog warpriest sta EP: excellent >
 An orog warpriest snaps into visibility.
-=[You attack an orog warpriest.]=- [0 Hits]

< 23h/214H 116v/123V Pos: sitting >
< T: Vinch TP: sit TC: awful E: an orog warpriest sta EP: excellent >
 An orog warpriest snaps into visibility.
You scream in pain as an orog warpriest's slash tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as an orog warpriest's pierce tears into your flesh.
Your dark black robe was completely destroyed by the massive blow!
Your exquisite bronze crown was completely destroyed by the massive blow!