The death of [37 Spiritmaster] Vurtel The Empire (Human)

in A Trade Path Heading into a Ravine

from the perspective of [35 Brigand] Fr Anarchy (Troll)

<worn on head>       a dwarven helmet of knocking [poor] (magic)
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       mask of battles past [superior] [89%]
<worn around neck>   a blue Cimmerian chain
<worn around neck>   the service tags of the squad (glowing)
<worn about body>    a coconut shoulder guard [69%]
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a knight's black and silver belt [superior] (magic)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a pair of royal blacksmith sleeves [poor] (magic)
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn on hands>      the gauntlets of dwarven kind (glowing) [87%]
<worn on finger>     a jagged nightstone ring [superior] (glowing)
<worn on finger>     the ring of the overfiend [79%]
<primary weapon>     the demonic warmace 'Pure-Dark' (magic) (glowing) [71%]
<secondary weapon>   a silver dirk dubbed 'Extinction' of precision (magic)
<worn on legs>       a pair of leggings of clan crunch head (magic) (glowing)
<worn on feet>       a pair of crystal spurred boots [poor] (magic)

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< 714h/714H 162v/162V Pos: standing >
Saving Fr.

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
Saving Fr.

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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You quickly scan the area.
A Human who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is close by to your west.
A highwayman who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
A magnificent horse who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
A highwayman enters from the west.
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< 714h/714H 162v/162V Pos: standing >
A highwayman leaves west.
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
Saving Fr.

< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
You don't see that here.

< 714h/714H 162v/162V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 714h/714H 162v/162V Pos: standing >
Saving Fr.

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A half-elf guard who is close by to your north.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.

< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A half-elf guard who is close by to your north.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.

< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.

< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >

< 714h/714H 162v/162V Pos: standing >
   M....***^    
  ......^^^MM   
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< 714h/714H 162v/162V Pos: standing >
   M....***^    
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You quickly scan the area.
A Human who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.

< 714h/714H 162v/162V Pos: standing >
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< 714h/714H 162v/162V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >
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  ***^^MMM^^.   
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An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 714h/714H 162v/162V Pos: standing >

< 714h/714H 162v/162V Pos: standing >
   M....***^    
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< 714h/714H 162v/162V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A Human (medium)  The Empire stands in mid-air here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 714h/714H 161v/162V Pos: standing >

< 714h/714H 161v/162V Pos: standing >
You tackle a Human square in the chest knocking the wind out of him!

< 714h/714H 161v/162V Pos: standing >
<A half-elf guard places a darksteel rapier [poor] in the back of a Human, resulting in some strange noises and some blood.

< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A half-elf guard parries a Human's lunge at him.

< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Autosaving...
The scarred mage starts casting a spell.

< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 
< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You miss a Human.
You miss a Human.
[Damage: 12 ] Your impressive bludgeon wounds a Human.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful bludgeon strikes a Human.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.

< 678h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 The scarred mage completes her spell...
The scarred mage utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the scarred mage's skin.

< 679h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 The smiling cleric suddenly attacks YOU!
The smiling cleric's fine punch wounds you.

< 668h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A half-elf guard's slash strikes a Human.
A Human's some black patherskin robes was damaged from the massive blow!
A half-elf guard's impressive pierce strikes a Human.
A half-elf guard's powerful slash strikes a Human.
A half-elf guard's impressive pierce strikes a Human.
A Human blocks a half-elf guard's lunge at him.
A half-elf guard's slash strikes a Human very hard.

< 668h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A half-elf guard's darksteel rapier [poor] flashes into the path of a Human's attack, then a half-elf guard delivers a graceful counter-attack!
A half-elf guard's powerful slash strikes a Human.
A half-elf guard's powerful slash strikes a Human hard.
A Human's angelic hemp bracer was damaged from the massive blow!

< 672h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 The smiling cleric's fine punch wounds you.
The smiling cleric starts casting an offensive spell.

< 662h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 A half-elf guard's powerful slash strikes a Human hard.
A half-elf guard's powerful slash strikes a Human hard.
A Human blocks a half-elf guard's lunge at him.
A half-elf guard's powerful slash strikes a Human very hard.
A Human blocks a half-elf guard's lunge at him.

< 663h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
You are sent reeling by the smiling cleric's holy word.
The smiling cleric sends a half-elf guard reeling with a holy word.
A Human clambers to his feet.
[Damage: 62 ] You leave a huge, red swollen lump on a Human's temple.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.
A Human stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 608h/714H 161v/162V Pos: standing >

< 608h/714H 161v/162V Pos: standing >
The scarred mage starts casting a spell.

< 616h/714H 162v/162V Pos: standing >
The smiling cleric's fine punch wounds you.
The smiling cleric starts casting an offensive spell.
A half-elf guard's powerful slash seriously wounds a Human.
A half-elf guard's slash enshrouds a Human in a mist of blood.
A half-elf guard's powerful slash causes a Human to grimace in pain.

< 609h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 You miss the smiling cleric.
The smiling cleric dodges your futile attack.
You miss the smiling cleric.
You miss the smiling cleric.

< 610h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
You are sent reeling by the smiling cleric's holy word.
The smiling cleric sends a half-elf guard reeling with a holy word.

< 569h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 The scarred mage completes her spell...
The scarred mage utters the word 'paghz'
The smiling cleric starts to move with uncanny speed!

< 569h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 It is far too small.  You're better off squashing it.

< 574h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 It is far too small.  You're better off squashing it.

< 575h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
 A half-elf guard's powerful pierce critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
A Human's some black patherskin robes was damaged from the massive blow!
A half-elf guard's fine slash hits a Human.
A Human's unique stone gorget was completely destroyed by the massive blow!
A Human's some glittering steel sleeves was completely destroyed by the massive blow!
A Human's jeweled granite ring was completely destroyed by the massive blow!
A Human's twisted leather girth was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!