The death of [35 Spiritmaster] Vurtel The Empire (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [46 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    a soulstone scabbard (magic)
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a troglodyte earring [26%]
<worn in ear>        a wad of spawn goo of intelligence (magic) (humming)
<worn on face>       a mask of lost souls [superior] (magic) [57%]
<worn around neck>   a spiked soulstone collar [superior] (magic)
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       a golden weave vest (glowing) [88%]
<worn about body>    the robe of the Red Dragons [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of fresh blood of health [74%]
<worn on belt buckle>a dagger of twisted souls of dexterity (magic)
<worn on arms>       a set of gartham hide sleeves (magic)[89h 4m 7s]
<worn around wrist>  a spiked dragonskin bracelet [poor] (magic)
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      some masterly-crafted crystal claws from The Twisting Tunnels of the Durian Underdark
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a darksteel rapier [poor] (magic) (glowing)
<secondary weapon>   a dagger called 'Autumn Decay' [superior] (invis) (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some spurred blood crystal boots of regeneration (magic) [69%]

 ^...^.^^.^^..^^  
 ..^^.^^^..P..PM  
  ^^^...^^M.^^^   
   .^......M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.

< 592h/592H 258v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..PM  
  ^^^...^^M.^^^   
   .^......M^.    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 258v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..PM  
  ^^^...^^M.^^^   
   .^......M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.

< 592h/592H 259v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.P^M  
  ^^^...^^M.^^^   
   .^......M^.    
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A green iguana who is almost out of sight to your south.

< 592h/592H 260v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..PP.^M  
  ^^^...^^M.^^^   
   .^......M^.    

< 592h/592H 260v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..^M  
  ^^^...^^M.^^^   
   .^......M^.    

< 592h/592H 261v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..^M  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..MM  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..MM  
  ^^^...^^M.^^^   
   .^......^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.

< 592h/592H 262v/262V Pos: standing >
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^.M.^^.^^^MM  
 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    
   ^^.^^MMMMMM    
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 ...^....^^^MMMM  
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 .^..^^.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A green iguana who is almost out of sight to your south.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P.M^M  
  ^^^...^^M.^^^   
   .^......^M.    
You quickly scan the area.
A huge boar who is not far off to your west.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..PM.^M  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
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 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..PM.^M  
  ^^^...^^M.^^^   
   .^......^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.

< 592h/592H 262v/262V Pos: standing >
You quickly scan the area.
A huge boar who is not far off to your west.

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..PM.^M  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^^^.^^MMMMMM   
 ...^....^^^MMMM  
 ^^.^...^^.^^^MM  
 .^..^M.@^.^^.M^  
 ^...^.^^.^^..^^  
 ..^^.^^^..P..^M  
  ^^^...^^M.^^^   
   .^......^M.    

< 592h/592H 262v/262V Pos: standing >
   ^^^.^^MMMMM    
  ..^....^^^MMM   
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 .^..^M.^^.^^.M^  
 ^...^.^@.^^..^^  
 ..^^.^^^..P..^M  
 .^^^...^^M.^^^.  
  ..^......^M.^   
   .M.......^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 592h/592H 260v/262V Pos: standing >
   ^^^.^^MMMMM    
  ..^....^^^MMM   
 ^^.^...^^.^^^MM  
 .^..^M.^^.^^.M^  
 ^...^.^@.^^..^^  
 ..^^.^^^..P..^M  
 .^^^...^^M.^^^.  
  ..^......^M.^   
   .M.......^.    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 260v/262V Pos: standing >

< 592h/592H 260v/262V Pos: standing >
   ^^^.^^MMMMM    
  ..^....^^^MMM   
 ^^.^...^^.^^^MM  
 .^..^M.^^.^^.^M  
 ^...^.^@.^^..^^  
 ..^^.^^^..P..^M  
 .^^^...^^M.^^^.  
  ..^......^M.^   
   .M.......^.    

< 592h/592H 260v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^M.^^.^^.^MM  
 ...^.^M@^^..^^^  
 .^^.^^^..P..^M^  
 ^^^...^^M.^^^.^  
  .^......^M.^.   
   M.......^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.

< 592h/592H 258v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^M.^^.^^.^MM  
 ...^.^^@^^..^^^  
 .^^.^^^..P..^M^  
 ^^^...^^M.^^^.^  
  .^......^M.^.   
   M.......^..    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 258v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^M.^^.^^.^MM  
 ...^.^^@^^..^^^  
 .^^.^^^..P..^M^  
 ^^^...^^M.^^^.^  
  .^......^M.^.   
   M.......^..    

< 592h/592H 260v/262V Pos: standing >

< 592h/592H 261v/262V Pos: standing >
   ^^.^^MMMMMM    
  .^....^^^MMMM   
 ^.^...^^.^^^MMM  
 ^..^M.^^.^^.^MM  
 ...^.^^@^^..^^^  
 .^^.^^^..P..^M^  
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   .M......^..    
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 ^..^M.^^.^^.^MM  
 ...^.^^M^^..^^^  
 .^^.^^^@.P..^M^  
 ^^^...^^M.^^^.^  
 ..^......^M.^.^  
  ..M......^..^   
   ..****....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 592h/592H 260v/262V Pos: standing >
   ^....^^^MMM    
  .^...^^.^^^MM   
 ^..^M.^^.^^.^MM  
 ...^.^^.^^..^^^  
 .^^.^^^@.P..^M^  
 ^^^...^^M.^^^.^  
 ..^......^M.^.^  
  ..M......^..^   
   ..****....^    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 260v/262V Pos: standing >
   ....^^^MMMM    
  ^...^^.^^^MMM   
 ..^M.^^.^^.^MMM  
 ..^.^^.^^..^^^M  
 ^^.^^^.@P..^M^^  
 ^^...^^M.^^^.^.  
 .^......^M.^.^.  
  .M......^..^^   
   .****....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 592h/592H 258v/262V Pos: standing >
   ....^^^MMMM    
  ^...^^.^^^MMM   
 ..^M.^^.^^.^MMM  
 ..^.^^.^^..^^^M  
 ^^.^^^.@P..^M^^  
 ^^...^^M.^^^.^.  
 .^......^M.^.^.  
  .M......^..^^   
   .****....^.    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 258v/262V Pos: standing >
   ...^^^MMMMM    
  ...^^.^^^MMMM   
 .^M.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^M.^^^.^.^  
 ^......^M.^.^.^  
  M......^..^^.   
   ****....^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a gnomish grenadier is lying here.
A gnomish grenadier stands, floating here, fighting a Centaur.(Gold Aura)
A Centaur (large)  The Empire stands in mid-air here, fighting a gnomish grenadier.(Gold Aura)
A torch floats near a Centaur's head. (Illuminating)
A Human (medium)  The Empire stands in mid-air here. (Non-Fraggable)(Gold Aura)
A half-elf bard places the stiletto of vanquishing [poor] in the back of a Human, resulting in some strange noises and some blood.
A half-elf bard shivers as he hits a Human.

< 592h/592H 256v/262V Pos: standing >
A half-elf bard parries a Human's lunge at him.
   ...^^^MMMMM    
  ...^^.^^^MMMM   
 .^M.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^M.^^^.^.^  
 ^......^M.^.^.^  
  M......^..^^.   
   ****....^.^    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 592h/592H 257v/262V Pos: standing >
You stealthily position yourself behind a Human, circling him.

< 592h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Human just barely gets his shield up to block your attack.
[Damage: 26 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
You miss a Human.
[Damage: 23 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 30 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
Your robe of the Red Dragons [superior] is weakened from the intense cold!

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A gnomish grenadier dodges a Centaur's attack.
A gnomish grenadier dodges a Centaur's attack.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Human!

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 A half-elf merchant's pierce strikes a Human.
A half-elf merchant misses a Human.
A half-elf merchant's impressive pierce strikes a Human.
A half-elf merchant misses a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier hurls a large stick of gnomish dynamite towards a Centaur!
Tiny explosions wrack a Centaur's body with pain!
A gnomish grenadier's powerful bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 A Human continues preparing his spell from the ground...
   ...^^^MMMMM    
  ...^^.^^^MMMM   
 .^M.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^M.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    
A Centaur attempts to flee.
A Centaur trots south.

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 A Human continues preparing his spell from the ground...
A Human completes his spell...
A Human utters the word 'yrawzmosagh'
A Human points at a gnomish grenadier.
A flameburst sent from a Human's outstretched arms collides silently with a gnomish grenadier.
   ...^^^MMMMM    
  ...^^.^^^MMMM   
 .^M.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^MPM^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Beams of light appear from nowhere, and implode into Pok!
   ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^MPM^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
    ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^P.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
    ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^PM.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
    ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...P^M.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Human just barely gets his shield up to block your attack.
[Damage: 26 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 31 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
Your disguise falls apart!
[Damage: 31 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
   ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^..P^^M.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
    ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^.P.^^M.M^^.^.^  
 ^......^^.^.^.^  
  M......^..^^.   
   ****....^.^    

< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
    ...^^^MMMMM    
  .M.^^.^^^MMMM   
 .^^.^^.^^.^MMMM  
 .^.^^.^^..^^^MM  
 ^.^^^..@..^M^^M  
 ^...^^M.M^^.^.^  
 ^.P....^^.^.^.^  
  M......^..^^.   
   ****....^.^    
Pardon?

< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 A half-elf merchant's impressive slash strikes a Human very hard.
A half-elf merchant's powerful pierce enshrouds a Human in a mist of blood.
A half-elf merchant's impressive slash enshrouds a Human in a mist of blood.
A half-elf merchant's impressive slash enshrouds a Human in a mist of blood.
A half-elf merchant misses a Human.
A Human misses a half-elf bard.
A half-elf bard's impressive pierce causes a Human to grimace in pain.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
A half-elf bard shivers as he hits a Human.
A half-elf bard's weak pierce hits a Human.
A Human's ring of sand blasting was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.