The death of [41 Storm Druid] Zarak (Centaur)

in Talerenn Way

from the perspective of [51 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the horned head of Kereghaktis
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing) [80%]
<worn in ear>        a glowing jade earring (glowing) [87%]
<worn in ear>        a glowing jade earring (glowing) [68%]
<worn on face>       a mask of hades [superior] (glowing) [78%]
<worn around neck>   a silvery amulet (glowing) [84%]
<worn around neck>   a necklace of the Emissary [poor] [88%]
<worn on body>       the armor of a MaDMaN of endurance [72%]
<worn about body>    a dark-blue robe of stars and moons [superior] (humming) [72%]
<worn on tail>       a woven mithral tail ring [poor] [88%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   an exquisite silk sash [superior] [76%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   a mystical tome with glowing elemental glyphs [89%]
<attached to belt>   a white leather-bound tome of spirit domination
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a crystalline tower shield (glowing) [68%]
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing) [74%]
<worn around wrist>  a bracelet of woven willow leaves [poor] [76%]
<worn on hands>      a pair of delicate spider silk gloves [89%]
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a shiny ring of the faeries (glowing)
<held>               a swirling staff of air conjuration (glowing)[60h 31m 12s]
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some boreal ivory moccasins from The Savannah of Broken Trusts

Ok.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 570h/570H 252v/252V Pos: standing >
A Centaur blocks a LARGE air elemental's lunge at him.
[Damage:  6 ] A LARGE air elemental's decent crush grazes a Centaur.
[Damage:  7 ] A LARGE air elemental's crush grazes a Centaur.
A Centaur dodges a LARGE air elemental's attack.

< 570h/570H 252v/252V Pos: standing >
A Centaur misses a powerful djinni.

< 570h/570H 252v/252V Pos: standing >
A powerful djinni misses a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A Centaur's shield flares up and discharges a bolt of lightning towards a powerful djinni.
A Centaur's spell flows around a powerful djinni, leaving it unharmed!
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  7 ] A powerful djinni's decent crush grazes a Centaur.
[Damage:  6 ] A powerful djinni's crush grazes a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  8 ] A powerful djinni's crush wounds a Centaur.

< 570h/570H 252v/252V Pos: standing >
A Centaur attempts to flee.
A Centaur trots down.

< 570h/570H 252v/252V Pos: standing >
Nul sneaks down.

< 570h/570H 252v/252V Pos: standing >
A void elemental clambers to its feet.

< 570h/570H 252v/252V Pos: standing >
The Western Guard Watchtower
Obvious exits: -Down 
A powerful djinni crouches in mid-air here. (Minion) 
A powerful djinni is lying in mid-air here. (Minion) 
A LARGE air elemental crouches in mid-air here. (Minion) 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
A burly guard watches over the city here.

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni seems a bit busy at the moment, try later.
A powerful djinni seems a bit busy at the moment, try later.
A LARGE air elemental seems a bit busy at the moment, try later.

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni rises to its feet.
A powerful djinni seems a bit busy at the moment, try later.
A LARGE air elemental rises to its feet.

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni seems a bit busy at the moment, try later.

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni seems a bit busy at the moment, try later.

< 570h/570H 252v/252V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 570h/570H 252v/252V Pos: standing >
A powerful djinni fades from your mortal viewing...
Ok.
A powerful djinni seems a bit busy at the moment, try later.

< 570h/570H 252v/252V Pos: standing >
The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up    -Down 
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 570h/570H 251v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 251v/252V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back east.
Obvious exits: -East # -Up   
A young city guard takes a short break here.
A young city guard takes a short break here.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 570h/570H 250v/252V Pos: standing >
The door seems to be closed.

< 570h/570H 250v/252V Pos: standing >
Pardon?

< 570h/570H 252v/252V Pos: standing >
Ok.

< 570h/570H 252v/252V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 570h/570H 251v/252V Pos: standing >
Ok.

< 570h/570H 251v/252V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elite guard who is close by to your south.
A retired sailor who is not far off to your south.

< 570h/570H 251v/252V Pos: standing >
You follow Nul.

Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West  -Up   
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A young city guard takes a short break here.
A young city guard takes a short break here.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 570h/570H 250v/252V Pos: standing >
Nul sneaks west.
You follow Nul.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 570h/570H 251v/252V Pos: standing >
You follow Nul.

Before The Palace Gates
   Two huge, iron gates enclose the palace within its walls, creaking in
their age but still extremely strong and sturdy.  The palace stands before
you, its immense towers reaching towards the sky in their gleaming beauty.
The outer layer of the palace is made of a thick, light gray stone.  Only
a few windows can be seen on the lower levels, but higher above huge, wide
windows and balconies are visible.  Although the King and Queen often hold
balls and banquets, even for the lowly commoners and peasants to attend,
the palace is kept tightly locked up with guards protecting it on all sides.
Obvious exits: -North# -South
*Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A Centaur (large) stands here. (Casting) 
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 570h/570H 250v/252V Pos: standing >
Ok.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 570h/570H 252v/252V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
Nul suddenly attacks a Centaur!
Nul snaps into visibility.
Nul's pierce grazes a Centaur.

< 570h/570H 252v/252V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.

< 570h/570H 252v/252V Pos: standing >
Before The Palace Gates
Obvious exits: -North# -South
A powerful djinni crouches in mid-air here. (Minion) 
A LARGE air elemental is lying in mid-air here. (Minion) 
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 570h/570H 252v/252V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #

< 570h/570H 251v/252V Pos: standing >
Before The Palace Gates
   Two huge, iron gates enclose the palace within its walls, creaking in
their age but still extremely strong and sturdy.  The palace stands before
you, its immense towers reaching towards the sky in their gleaming beauty.
The outer layer of the palace is made of a thick, light gray stone.  Only
a few windows can be seen on the lower levels, but higher above huge, wide
windows and balconies are visible.  Although the King and Queen often hold
balls and banquets, even for the lowly commoners and peasants to attend,
the palace is kept tightly locked up with guards protecting it on all sides.
Obvious exits: -North# -South
A powerful djinni crouches in mid-air here. (Minion) 
A LARGE air elemental is lying in mid-air here. (Minion) 
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 570h/570H 250v/252V Pos: standing >
Nul leaves south.
You follow Nul.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.

< 570h/570H 249v/252V Pos: standing >
Nul leaves south.
You follow Nul.

Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A massive wall of iron is here to the south.
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A Centaur (large) stands here.
An elite member of the city guard patrols the streets.

< 570h/570H 249v/252V Pos: standing >
A Centaur starts casting an offensive spell called 'dispel magic'.

< 570h/570H 252v/252V Pos: standing >
You start chanting...
Nul starts casting an offensive spell.

< 570h/570H 252v/252V Pos: standing >
Casting: wall of stone **

< 570h/570H 252v/252V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
Nul completes his spell...
Nul utters the word 'qawzh'
Nul snaps into visibility.
A large rift opens in front of a Centaur, you see stars through it, and then a comet flies forth smashing into him!

< 570h/570H 252v/252V Pos: standing >
Casting: wall of stone *

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
A Centaur attempts to flee.
A Centaur trots north.

< 570h/570H 252v/252V Pos: standing >
You complete your spell...
There's already a magical wall there!

< 570h/570H 252v/252V Pos: standing >
Nul stops chanting abruptly!
A Centaur trots in from the north.

< 570h/570H 252v/252V Pos: standing >
Oof! a Centaur bumps into a massive wall of iron...

< 570h/570H 252v/252V Pos: standing >
Oof! a Centaur bumps into a massive wall of iron...

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
A Centaur trots north.

< 570h/570H 252v/252V Pos: standing >
Nul stops chanting abruptly!

< 570h/570H 252v/252V Pos: standing >
Talerenn Way
Obvious exits: -North -South
A massive wall of iron is here to the south.
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
An elite member of the city guard patrols the streets.

< 570h/570H 252v/252V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #

< 570h/570H 251v/252V Pos: standing >
Before The Palace Gates
   Two huge, iron gates enclose the palace within its walls, creaking in
their age but still extremely strong and sturdy.  The palace stands before
you, its immense towers reaching towards the sky in their gleaming beauty.
The outer layer of the palace is made of a thick, light gray stone.  Only
a few windows can be seen on the lower levels, but higher above huge, wide
windows and balconies are visible.  Although the King and Queen often hold
balls and banquets, even for the lowly commoners and peasants to attend,
the palace is kept tightly locked up with guards protecting it on all sides.
Obvious exits: -North# -South
A Centaur (large) stands here, fighting a powerful djinni.
A powerful djinni stands in mid-air here, fighting a Centaur. (Minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 570h/570H 250v/252V Pos: standing >
The gates seems to be closed.

< 570h/570H 250v/252V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
A LARGE air elemental enters from the north.

< 570h/570H 250v/252V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A massive wall of iron is here to the south.
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
An elite member of the city guard patrols the streets.
A LARGE air elemental enters from the north.

< 570h/570H 250v/252V Pos: standing >
Alas, you cannot go that way. . . .
Nul sneaks north.
You follow Nul.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A LARGE air elemental enters from the south.
A Centaur trots in from the north.

< 570h/570H 251v/252V Pos: standing >
Before The Palace Gates
   Two huge, iron gates enclose the palace within its walls, creaking in
their age but still extremely strong and sturdy.  The palace stands before
you, its immense towers reaching towards the sky in their gleaming beauty.
The outer layer of the palace is made of a thick, light gray stone.  Only
a few windows can be seen on the lower levels, but higher above huge, wide
windows and balconies are visible.  Although the King and Queen often hold
balls and banquets, even for the lowly commoners and peasants to attend,
the palace is kept tightly locked up with guards protecting it on all sides.
Obvious exits: -North# -South
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A LARGE air elemental enters from the south.

< 570h/570H 250v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 250v/252V Pos: standing >
Nul sneaks in from the south.

< 570h/570H 251v/252V Pos: standing >
You follow Nul.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
Nul Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.

< 570h/570H 251v/252V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A massive wall of iron is here to the south.
A Centaur (large) stands here.
An elite member of the city guard patrols the streets.
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.

< 570h/570H 250v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 250v/252V Pos: standing >
Alas, you cannot go that way. . . .
Nul sneaks in from the north.

< 570h/570H 252v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 252v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 252v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 570h/570H 252v/252V Pos: standing >
A Centaur starts casting an offensive spell called 'dispel magic'.

< 570h/570H 252v/252V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 570h/570H 252v/252V Pos: standing >
Nul starts casting a spell.

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni snaps into visibility.
[Damage:  1 ] A powerful djinni's mass slams into a Centaur, knocking him to the ground!
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 570h/570H 252v/252V Pos: standing >
A Centaur stops chanting abruptly!

< 570h/570H 252v/252V Pos: standing >
A powerful djinni snaps into visibility.
[Damage:  9 ] A powerful djinni's fine crush wounds a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  9 ] A powerful djinni's fine crush wounds a Centaur.
[Damage:  9 ] A powerful djinni's crush wounds a Centaur.
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 570h/570H 252v/252V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay ufai'

< 570h/570H 252v/252V Pos: standing >
You start chanting...

< 570h/570H 252v/252V Pos: standing >
[Damage:  9 ] A powerful djinni's fine crush wounds a Centaur.
[Damage: 10 ] A powerful djinni's fine crush wounds a Centaur.
[Damage:  9 ] A powerful djinni's fine crush wounds a Centaur.
A Centaur's shield flares up and discharges a bolt of lightning towards a powerful djinni.
A powerful djinni wavers under the impact of the lightning bolt sent by a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  9 ] A powerful djinni's crush wounds a Centaur.
[Damage: 21 ] A powerful djinni's impressive crush strikes a Centaur.

< 570h/570H 252v/252V Pos: standing >
Casting: wall of stone **

< 570h/570H 252v/252V Pos: standing >
Casting: wall of stone *
A Centaur misses a powerful djinni.
A powerful djinni dodges a Centaur's attack.
A powerful djinni snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
You complete your spell...
There's already a magical wall there!

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
A Centaur clambers to his feet.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'aihuwahhzf qarruguai'
A HUGE Cosmic Rift opens and tiny black orbs come flying out and slam into a Centaur!
[Damage:  7 ] A powerful djinni's decent crush wounds a Centaur.
[Damage:  7 ] A powerful djinni's decent crush wounds a Centaur.
[Damage:  7 ] A powerful djinni's decent crush wounds a Centaur.
[Damage:  7 ] A powerful djinni's crush wounds a Centaur.
[Damage:  7 ] A powerful djinni's crush wounds a Centaur.
[Damage:  7 ] A powerful djinni's decent crush wounds a Centaur.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
Ok.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.

< 570h/570H 252v/252V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 570h/570H 252v/252V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.
Nul snaps into visibility.
A Centaur starts casting an offensive spell.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
Nul snaps into visibility.
A large rift opens in front of a Centaur, you see stars through it, and then a comet flies forth smashing into him!

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
A powerful djinni's mighty crush knocks a Centaur's weapon from his grasp!
[Damage: 14 ] A powerful djinni's fine crush strikes a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  7 ] A powerful djinni's crush wounds a Centaur.

< 570h/570H 252v/252V Pos: standing >
Nul snaps into visibility.
The black dots swarm and COLLIDE with a Centaur absorbing his flesh!

< 570h/570H 252v/252V Pos: standing >
Nul snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Centaur!

< 570h/570H 252v/252V Pos: standing >
Ok.
A powerful djinni seems a bit busy at the moment, try later.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 570h/570H 252v/252V Pos: standing >
[Damage:  6 ] A LARGE air elemental's crush wounds a Centaur.
[Damage:  7 ] A LARGE air elemental's decent crush strikes a Centaur.
[Damage:  8 ] A LARGE air elemental's decent crush strikes a Centaur.

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 570h/570H 252v/252V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Centaur!
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
A Centaur blocks a powerful djinni's lunge at him.
[Damage:  7 ] A powerful djinni's decent crush strikes a Centaur.

< 570h/570H 252v/252V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 570h/570H 252v/252V Pos: standing >
An elite guard watches the area, making sure the battle does not get out of hand.
You start chanting...

< 570h/570H 252v/252V Pos: standing >
[Damage:  8 ] A LARGE air elemental's crush strikes a Centaur.
A Centaur blocks a LARGE air elemental's lunge at him.
[Damage:  7 ] A LARGE air elemental's decent crush strikes a Centaur.
[Damage:  7 ] A LARGE air elemental's decent crush strikes a Centaur.

< 570h/570H 252v/252V Pos: standing >
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Centaur!

< 570h/570H 252v/252V Pos: standing >
Casting: disintegrate *

< 570h/570H 252v/252V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 570h/570H 252v/252V Pos: standing >
Casting: disintegrate 
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
[Damage:  7 ] A powerful djinni's decent crush strikes a Centaur.
[Damage:  7 ] A powerful djinni's decent crush strikes a Centaur.
A powerful djinni rises to its feet.

< 570h/570H 252v/252V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 94 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 570h/570H 252v/252V Pos: standing >
Nul snaps into visibility.

< 570h/570H 252v/252V Pos: standing >
Nul completes his spell...
Nul utters the words 'aihuwahhzf qarruguai'
More small black orbs rush out of the rift crashing into a Centaur!
You start chanting...

< 570h/570H 252v/252V Pos: standing >
[Damage:  7 ] A LARGE air elemental's decent crush strikes a Centaur.
A Centaur blocks a LARGE air elemental's lunge at him.
[Damage:  7 ] A LARGE air elemental's decent crush strikes a Centaur.
A LARGE air elemental rises to its feet.

< 570h/570H 252v/252V Pos: standing >
Casting: disintegrate 

< 570h/570H 252v/252V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 88 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
A Centaur's soldier's dragonscale platemail from City of Torrhan was disintegrated by the negative energy!
A Centaur's spiked granite amulet was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bisil by 8316000.