The death of [44 Healer] Quec The Empire (Grey Elf)

in A Guest's Quarters

from the perspective of [51 Necrolyte] Zloin Dakhira (Kobold)

<worn as a badge>    badge of the Darvanu [88%]
<worn on head>       a swirling hood of negative vapors (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating) [83%]
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing) (illuminating)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing) [76%]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn on body>       the robes of equality [superior] (magic) (glowing) (humming)
<worn about body>    a griffon feather cloak (illuminating) [82%]
<worn on back>       leather alchemist sack
<worn on tail>       a ring of sandstone [superior] (magic)
<worn about waist>   a transparent ectoplasmatic belt
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [75%]
<attached to belt>   a mystical tome covered in demon-skin (magic)
<attached to belt>   an enchanted spellbook (magic)
<worn on arms>       some moss-covered sleeves [superior] (glowing) [81%]
<held as shield>     a summoner's shield (magic) (humming) [85%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [poor] [88%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [85%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     the ring of celestial wonders (glowing) [70%]
<primary weapon>     a fiery red scepter [superior] (magic)
<worn on legs>       some bright blue leg plates [poor] [87%]
<worn on feet>       the boots of the living forest (magic) [25%]

On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from the south.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is not far off to your north.
A large razor fish who is close by to your east.
A large razor fish who is close by to your east.
A large razor fish who is close by to your east.
A large razor fish who is close by to your south.
A large razor fish who is close by to your south.
A large razor fish who is close by to your south.
Anne's spirit guard who is not far off to your south.
Anne, the savior who is not far off to your south.
A village guard who is in the distance to your south.
A large razor fish who is close by to your west.
A large razor fish who is close by to your west.
Jov leaves north.
You follow Jov.

At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North -East  -South -West  -Up   
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from the south.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.
Jov leaves north.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up    -Down #
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant warrior stands here, guarding his lair.
A half-elf merchant sneaks in from the south.

< 684h/684H 163v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.

< 684h/684H 163v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.
A cloud giant warrior who is in the distance above you.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.
A cloud giant warrior who is in the distance above you.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.
A cloud giant warrior who is in the distance above you.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
A large razor fish who is a brief walk away to your south.
Anne's spirit guard who is rather far off to your south.
Anne's spirit guard who is rather far off to your south.
Anne, the savior who is rather far off to your south.
A cloud giant warrior who is in the distance above you.
Jov closes the secret.

< 684h/684H 167v/174V Pos: standing >
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is rather far off above you.
A cloud giant warrior who is in the distance above you.
A cloud giant warrior who is close by below you.
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from below.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is a brief walk away above you.
A cloud giant warrior who is rather far off above you.
A cloud giant warrior who is not far off below you.
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from below.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is not far off above you.
A cloud giant warrior who is a brief walk away above you.
A cloud giant warrior who is a brief walk away below you.
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is close by above you.
A cloud giant warrior who is not far off above you.
A cloud giant warrior who is rather far off below you.
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant warrior stands here, guarding his lair.
A half-elf merchant sneaks in from below.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
A cloud giant warrior who is close by above you.
A cloud giant warrior who is in the distance below you.
Jov leaves up.
You follow Jov.

A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant warrior stands here, guarding his lair.
A half-elf merchant sneaks in from below.

< 684h/684H 164v/174V Pos: standing >
Jov leaves up.
You follow Jov.

The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 167v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 167v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 168v/174V Pos: standing >
Jov leaves north.
You follow Jov.

A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from the south.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
You see nothing.
Jov leaves north.
You follow Jov.

A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 163v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 163v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 166v/174V Pos: standing >
You quickly scan the area.
A cloud giant guard who is not far off to your north.
Jov leaves north.
You follow Jov.

A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 165v/174V Pos: standing >
You quickly scan the area.
You see nothing.
Jov leaves north.
You follow Jov.

Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A half-elf merchant sneaks in from the south.

< 684h/684H 163v/174V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 684h/684H 163v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 164v/174V Pos: standing >
You quickly scan the area.
You see nothing.

< 684h/684H 165v/174V Pos: standing >
Jov leaves north.
You follow Jov.

The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from the south.

< 684h/684H 163v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov closes the gate.

< 684h/684H 164v/174V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -North -East  -South# -West 
You sense a lifeform nearby.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 165v/174V Pos: standing >
Jov leaves west.
You follow Jov.

The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.

< 684h/684H 165v/174V Pos: standing >
The Grand Foyer of Castle Selanis
Obvious exits: -North -East 
*A half-elf merchant is standing here, busy with his own matters.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.

< 684h/684H 167v/174V Pos: standing >

< 684h/684H 167v/174V Pos: standing >
Jov leaves north.
You follow Jov.

The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A half-elf merchant sneaks in from the south.

< 684h/684H 167v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves west.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant guard patrols here.

< 684h/684H 167v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 168v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves north.
You follow Jov.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A guest of the cloud giants rests comfortably.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves south.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant guard patrols here.
A half-elf merchant sneaks in from the north.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves south.
You follow Jov.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A guest of the cloud giants rests comfortably here.
A half-elf merchant sneaks in from the north.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves north.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A cloud giant guard patrols here.
A half-elf merchant sneaks in from the south.

< 684h/684H 170v/174V Pos: standing >
Jov leaves west.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A servant of the castle brings drinks to the guests.

< 684h/684H 169v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves north.
You follow Jov.

Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 171v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves south.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A servant of the castle brings drinks to the guests.
A half-elf merchant sneaks in from the north.

< 684h/684H 171v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.
Jov leaves south.
You follow Jov.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a guest of the cloud giants is lying here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A half-elf merchant sneaks in from the north.

< 684h/684H 170v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 171v/174V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 684h/684H 171v/174V Pos: standing >
Jov leaves north.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A servant of the castle brings drinks to the guests.

< 684h/684H 171v/174V Pos: standing >
Jov leaves west.
You follow Jov.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.

< 684h/684H 171v/174V Pos: standing >
Jov leaves south.
You follow Jov.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a guest of the cloud giants is lying here.
*Jov Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A Grey Elf (medium)  The Empire sits resting.
A guest of the cloud giants paces back and forth here.

< 684h/684H 170v/174V Pos: standing >
Jov snaps into visibility.
A Grey Elf, looking very frustrated, packs up his holy symbol.
Jov places a slimy troglodyte claw [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
Jov ignites into black flames as he hits a Grey Elf!
Jov shivers as he hits a Grey Elf.

< 684h/684H 171v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 684h/684H 173v/174V Pos: standing >
Jov dodges a Grey Elf's attack.
A half-elf merchant snaps into visibility.
A half-elf merchant's powerful slash strikes a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.

< 684h/684H 173v/174V Pos: standing >
You complete your spell...
[Damage: 71 ] You drain a Grey Elf of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 684h/684H 174v/174V Pos: standing >
You start chanting...

< 684h/684H 174v/174V Pos: standing >
You complete your spell...
[Damage: 57 ] You drain a Grey Elf of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 684h/684H 174v/174V Pos: standing >
Jov's whip wounds a Grey Elf.
Jov ignites into black flames as he hits a Grey Elf!
Jov shivers as he hits a Grey Elf.
Jov's impressive pierce wounds a Grey Elf.
A Grey Elf's spell flows around Jov, leaving him unharmed!
Jov shivers as he hits a Grey Elf.
Jov's whip wounds a Grey Elf.
Jov ignites into black flames as he hits a Grey Elf!
Jov shivers as he hits a Grey Elf.
Jov's impressive whip wounds a Grey Elf.
Jov ignites into black flames as he hits a Grey Elf!
Jov shivers as he hits a Grey Elf.

< 684h/684H 174v/174V Pos: standing >
A Grey Elf clambers to his feet.

< 684h/684H 174v/174V Pos: standing >
A half-elf merchant's impressive pierce strikes a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's faded-red dagger called 'Silencer' [poor] turns blood-red and starts humming loudly!
A Grey Elf is suddenly at a slight loss for words.
A Grey Elf dodges a half-elf merchant's attack.
A half-elf merchant's powerful pierce strikes a Grey Elf hard.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's impressive slash strikes a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A Grey Elf dodges a half-elf merchant's attack.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 684h/684H 174v/174V Pos: standing >
You start chanting...

< 684h/684H 174v/174V Pos: standing >
A Grey Elf's decent punch grazes Jov.

< 684h/684H 174v/174V Pos: standing >
You complete your spell...
[Damage: 56 ] You drain a Grey Elf of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 684h/684H 174v/174V Pos: standing >
You start chanting...

< 684h/684H 174v/174V Pos: standing >
You complete your spell...
[Damage: 70 ] You drain a Grey Elf of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 684h/684H 174v/174V Pos: standing >
A half-elf merchant's powerful slash seriously wounds a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's impressive pierce seriously wounds a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's powerful slash seriously wounds a Grey Elf.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's pierce enshrouds a Grey Elf in a mist of blood.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
A half-elf merchant shivers as he hits a Grey Elf.
A half-elf merchant's powerful slash causes a Grey Elf to grimace in pain.
A half-elf merchant ignites into black flames as he hits a Grey Elf!
Fuzz's disguise falls apart!
Fuzz shivers as he hits a Grey Elf.
Fuzz's powerful slash hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
Fuzz ignites into black flames as he hits a Grey Elf!
Fuzz shivers as he hits a Grey Elf.
Jov's whip hits a Grey Elf.
A Grey Elf's heart of an ancient red pine was completely destroyed by the massive blow!
A Grey Elf's some tree bark sleeves [poor] was completely destroyed by the massive blow!
A Grey Elf's pair of thin cloth pants was completely destroyed by the massive blow!
A Grey Elf's elfskin belt was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 6930000.