The death of [26 Rogue] Thaners (Halfling)

in The Art Room

from the perspective of [36 Gypsy] Bh (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a human-made dragonscale coif from Taliccicopiid
<worn on eyes>       a static ivory eyepatch from Taliccicopiid
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        the sapphire star (magic)
<worn on face>       a glowing rune covered mask [superior] (glowing)
<worn around neck>   a misshaped obsidian choker from Taliccicopiid
<worn around neck>   a fanged dragonscale medallion from Taliccicopiid
<worn about body>    a superior electrum mantle from Taliccicopiid
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some boreal stone vambraces from Taliccicopiid
<worn around wrist>  some lily pads
<worn around wrist>  an ashen bronze bracelet
<worn on hands>      a pair of wafer thin gloves (magic)
<worn on finger>     a sapphire ring
<worn on finger>     a sapphire ring
<held>               a small wooden horn
<held>               a swirling wand of light
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       boots of endurance

An auction guard who is a brief walk away to your west.

< 548h/548H 164v/226V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W

< 548h/548H 164v/226V Pos: standing >
The cage seems to be closed.

< 548h/548H 164v/226V Pos: standing >
Ok.

< 548h/548H 165v/226V Pos: standing >
You quickly scan the area.
A group of emaciated slaves who is close by to your north.
A bandit guard who is close by to your north.
A huge cockroach who is not far off to your north.
A group of emaciated slaves who is not far off to your north.
A huge cockroach who is not far off to your north.
A bandit guard who is not far off to your north.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is rather far off to your south.
A rich merchant who is close by to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.

< 548h/548H 165v/226V Pos: standing >
The Center of the Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)

< 548h/548H 166v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -E -S -W
A powerful looking guard stands here watching the auction.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)

< 548h/548H 166v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -E -S -W

< 548h/548H 165v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -E -S
A wooden sign is tacked to the northern door

< 548h/548H 164v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/548H 165v/226V Pos: standing >
The door seems to be closed.

< 548h/548H 165v/226V Pos: standing >
Ok.

< 548h/548H 166v/226V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your east.
An auction guard who is not far off to your east.
An auction guard who is not far off to your east.
A rich merchant who is a brief walk away to your east.
A human bandit who is close by to your south.
A merchant who is not far off to your south.

< 548h/548H 166v/226V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A bandit walks around here waiting for action to happen.(Red Aura)

< 548h/548H 166v/226V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
A merchant stands here struggling to hear the auctioneer.(Red Aura)

< 548h/548H 166v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W#
A wooden sign is tacked to the southern door

< 548h/548H 165v/226V Pos: standing >
The door seems to be closed.

< 548h/548H 165v/226V Pos: standing >
Ok.

< 548h/548H 166v/226V Pos: standing >
The flap seems to be closed.

< 548h/548H 166v/226V Pos: standing >
Ok.

< 548h/548H 167v/226V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
A human bandit who is in the distance to your east.
An inexperienced guard who is not far off to your south.
A half-orc slaver who is close by to your west.

< 548h/548H 168v/226V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -S -W

< 548h/548H 169v/226V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your north.
A human bandit who is a brief walk away to your north.
An inexperienced guard who is close by to your south.
An inexperienced guard who is close by to your west.
An inexperienced guard who is close by to your west.

< 548h/548H 169v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W
A wooden sign is tacked to the southern door

< 548h/548H 168v/226V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
A merchant stands here struggling to hear the auctioneer.(Red Aura)

< 548h/548H 169v/226V Pos: standing >
The flap seems to be closed.

< 548h/548H 169v/226V Pos: standing >
Ok.

< 548h/548H 169v/226V Pos: standing >
You quickly scan the area.
A merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A merchant who is in the distance to your east.
An inexperienced guard who is a brief walk away to your south.
A half-orc slaver who is close by to your west.

< 548h/548H 170v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W
A wooden sign is tacked to the southern door

< 548h/548H 170v/226V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -S -W

< 548h/548H 170v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W
A wooden sign is tacked to the southern door

< 548h/548H 171v/226V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 548h/548H 170v/226V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 548h/548H 169v/226V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)

< 548h/548H 169v/226V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)

< 548h/548H 168v/226V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S
A bandit walks around here waiting for action to happen.(Red Aura)

< 548h/548H 168v/226V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#

< 548h/548H 167v/226V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
A bandit walks around here waiting for action to happen.(Red Aura)

< 548h/548H 167v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/548H 167v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/548H 167v/226V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W

< 548h/548H 167v/226V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)

< 548h/548H 166v/226V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W

< 548h/548H 166v/226V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S

< 548h/548H 164v/226V Pos: standing >
 
 **^**  
 .*@**  
 ..***  
A Light and Spacious Forest
Obvious exits: -N -E -S -W

< 548h/548H 162v/226V Pos: standing >
 
 .****  
 ..@**  
 .....  
A Light and Spacious Forest
Obvious exits: -N -E -S -W

< 548h/548H 162v/226V Pos: standing >
 
  ^.*******   
 .^M.**^****  
 ^....******  
 ^....@*****  
 ^^^.......*  
 ...........  
  .........   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 548h/548H 160v/226V Pos: standing >
 
  ^^.******   
 ^.^M.**^***  
 M^....*****  
 ^^...@.****  
 ^^^^.......  
 ...........  
  .........   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 548h/548H 159v/226V Pos: standing >
 
  .^M.**^**   
 M^....*****  
 ^^.....****  
 ^^^^.@.....  
 ...........  
 ...........  
  ....M....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 548h/548H 158v/226V Pos: standing >
 
  ^....****   
 ^^.....****  
 ^^^^.......  
 .....@.....  
 ...........  
 .....M.....  
  .........   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 548h/548H 156v/226V Pos: standing >
You don't know that spell!

< 548h/548H 159v/226V Pos: standing >
You start chanting...

< 548h/548H 167v/226V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
Kitchen of a Small Village House
Obvious exits: -E
Darting around mischeviously, a young toddler plays here.(Gold Aura)
Preparing the evening meal, a goodwife looks up and smiles.(Gold Aura)

< 548h/548H 171v/226V Pos: standing >
You sit down and relax.

< 548h/548H 183v/226V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - fireball
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  3 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 7th) dimension door

You can memorize 1 1st and 2 6th circle spell(s).
You continue your study.

< 548h/548H 183v/226V Pos: sitting >
You start meditating...

< 548h/548H 184v/226V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 548h/548H 210v/226V Pos: sitting >
You clamber to your feet.

< 548h/548H 211v/226V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your east.
A cheltite goodwife who is rather far off to your east.

< 548h/548H 212v/226V Pos: standing >
You start chanting...

< 548h/548H 213v/226V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
An art student, hanging out with friends here. (Gold Aura)
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.(Gold Aura)

< 548h/548H 215v/226V Pos: standing >
A wandering visitor leaves east.

< 548h/548H 224v/226V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your north.
A wandering visitor who is close by to your east.
A chipmunk who is close by to your east.
Fiona the ceramic mask seller who is close by to your east.
Lomya the crafter who is not far off to your east.
Vetrix the jeweler who is close by to your south.
Gipie the baker who is not far off to your south.

< 548h/548H 226v/226V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A wandering visitor looks at all the booths.
A cute little chipmunk plays on the pathway.

< 548h/548H 225v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/548H 225v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 548h/548H 225v/226V Pos: standing >
Before The Art Center
Obvious exits: -N# -SW -SE

< 548h/548H 224v/226V Pos: standing >
The door seems to be closed.

< 548h/548H 224v/226V Pos: standing >
Ok.

< 548h/548H 224v/226V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
An art student who is not far off to your north.
An art student who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
A chipmunk who is close by to your southwest.
A wandering visitor who is close by to your southeast.

< 548h/548H 225v/226V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
[4] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 548h/548H 225v/226V Pos: standing >
Ok.

< 548h/548H 225v/226V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is close by to your west.

< 548h/548H 225v/226V Pos: standing >
Looks like an exit.

< 548h/548H 225v/226V Pos: standing >
Harrow Dining Hall
Obvious exits: -W
[3] The corpse of an art student is lying here.

< 548h/548H 224v/226V Pos: standing >
You sit down and relax.

< 548h/548H 225v/226V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - fireball
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  3 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 7th) dimension door

You can memorize 1 1st and 2 6th circle spell(s).
You continue your study.

< 548h/548H 225v/226V Pos: sitting >
You start meditating...

< 548h/548H 226v/226V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 548h/548H 226v/226V Pos: sitting >
You clamber to your feet.

< 548h/548H 226v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your west.
A wandering visitor who is not far off to your west.
The cook who is not far off to your west.

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
A wandering visitor enters from the west.

< 548h/548H 226v/226V Pos: standing >
Casting: conjure elemental ***

< 548h/548H 226v/226V Pos: standing >
Casting: conjure elemental **

< 548h/548H 226v/226V Pos: standing >
A wandering visitor leaves west.

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental starts following you.
An air elemental says 'Your wish is my command, Bh!'

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
Casting: conjure elemental 

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Bh!'

< 548h/548H 226v/226V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 548h/548H 226v/226V Pos: standing >
An earth elemental is now a member of your group.
An air elemental is now a member of your group.

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
Casting: minor creation *

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
Casting: minor creation *

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 548h/548H 226v/226V Pos: standing >
Ok.
An earth elemental gets a small round wooden shield.
An air elemental gets a small round wooden shield.

< 548h/548H 226v/226V Pos: standing >
Ok.
An earth elemental straps a small round wooden shield to its arm.
An air elemental straps a small round wooden shield to its arm.

< 548h/548H 226v/226V Pos: standing >
You sit down and relax.

< 548h/548H 226v/226V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  3 - burning hands
               4 - sleep
               2 - mirror image
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) conjure elemental
   26 seconds:  ( 5th) conjure elemental
   32 seconds:  ( 1st) minor creation
   38 seconds:  ( 1st) minor creation

You can memorize 1 1st and 2 6th circle spell(s).
You continue your study.

< 548h/548H 226v/226V Pos: sitting >
You start meditating...

< 548h/548H 226v/226V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing conjure elemental.

< 548h/548H 226v/226V Pos: sitting >
You have finished memorizing conjure elemental.

< 548h/548H 226v/226V Pos: sitting >
You have finished memorizing minor creation.

< 548h/548H 226v/226V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 548h/548H 226v/226V Pos: sitting >
You clamber to your feet.

< 548h/548H 226v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your west.
The cook who is not far off to your west.

< 548h/548H 226v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your west.
The cook who is not far off to your west.

< 548h/548H 226v/226V Pos: standing >
Main Entry
Obvious exits: -N -E -S# -W
[4] The corpse of an art student is lying here.
An earth elemental enters from the east.
An air elemental enters from the east.

< 548h/548H 225v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is close by to your west.
The cook who is close by to your west.

< 548h/548H 225v/226V Pos: standing >
Harrow Dining Hall
Obvious exits: -W
[3] The corpse of an art student is lying here.
An earth elemental enters from the west.
An air elemental enters from the west.

< 548h/548H 224v/226V Pos: standing >
Main Entry
Obvious exits: -N -E -S# -W
[4] The corpse of an art student is lying here.
An earth elemental enters from the east.
An air elemental enters from the east.

< 548h/548H 224v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is close by to your west.
The cook who is close by to your west.

< 548h/548H 225v/226V Pos: standing >
Display Room
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[3] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.
An earth elemental enters from the south.
An air elemental enters from the south.

< 548h/548H 225v/226V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is close by to your north.

< 548h/548H 225v/226V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An earth elemental enters from the south.
An air elemental enters from the south.

< 548h/548H 224v/226V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art instructor who is close by to your east.
A wandering visitor who is close by to your south.
Alorka who is close by above you.

< 548h/548H 224v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
Casting: wall of stone ***

< 548h/548H 226v/226V Pos: standing >
A wandering visitor leaves east.
Casting: wall of stone **

< 548h/548H 226v/226V Pos: standing >
You complete your spell...

< 548h/548H 226v/226V Pos: standing >
The Art Room
Obvious exits: -S# -W
A wandering visitor looks at all the booths.
A Halfling (small) sits in mid-air here, fighting an art student.
An art student stands here, fighting a Halfling.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art instructor, arranging flowers in a vase.(Gold Aura)
An earth elemental enters from the west.
An air elemental enters from the west.

< 548h/548H 225v/226V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.

< 548h/548H 225v/226V Pos: standing >
A Halfling attacks an art student. [1 Hits]

< 548h/548H 226v/226V Pos: standing >
An art student attacks a Halfling. [0 Hits]

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
A Halfling attacks an art student. [3 Hits]

< 548h/548H 226v/226V Pos: standing >
An art student attacks a Halfling. [0 Hits]

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
[Damage: 60 ] You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
A Halfling attacks an art student. [0 Hits]

< 548h/548H 226v/226V Pos: standing >
An art student attacks a Halfling. [1 Hits]

< 548h/548H 226v/226V Pos: standing >
An earth elemental clambers to its feet.
Casting: fireball 

< 548h/548H 226v/226V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
[Damage: 126 ] You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.
A Halfling is incapacitated and will slowly die, if not aided.

< 548h/548H 226v/226V Pos: standing >
You start chanting...

< 548h/548H 226v/226V Pos: standing >
A Halfling clambers to his feet.

< 548h/548H 226v/226V Pos: standing >
You complete your spell...
[Damage: 13 ] You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.
A Halfling's pair of tight black gloves melted from the intense heat!
A Halfling's tiger's tooth earring [poor] melted from the intense heat!
A Halfling's tigerskin belt [superior] melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.