The death of [35 Pyrokinetic] Spaz (Githyanki)

in A Bluestone Street Called Cyraes Way

from the perspective of [41 Thief] Yzarii The Empire (Halfling)

<worn as a badge>    a decent glass badge
<worn on head>       a head of a siege golem of strength
<worn on eyes>       an eyepatch of Dagon [poor]
<worn in ear>        a dangling crimson earring of regeneration [79%]
<worn in ear>        an aboleth's shrunken head [43%]
<worn on face>       a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck>   a pendant of fire of endurance [87%]
<worn around neck>   a neck-chain of fortune
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body>    the masters cloak (glowing) [73%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight of precision
<worn about waist>   a black leather belt with a crimson coral buckle [73%]
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a bottle of dark ale
<worn on arms>       the sleeves of the swamp troll [89%]
<worn around wrist>  a silver hoop of health
<worn around wrist>  an ink-covered steel bracer [superior]
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a black skull-shaped ring [superior]
<worn on finger>     an obsidian circle
<primary weapon>     a long-bladed assassin's dagger
<secondary weapon>   a mithril dagger
<worn on legs>       a spiked pair of black leather leggings [superior]
<worn on feet>       boots of the panther of endurance


< 415h/415H 231v/231V Pos: standing >
Lethil has just given you his consent.

< 415h/415H 231v/231V Pos: standing >
Lethil is now a member of your group.
Icarus has just given you his consent.

< 415h/415H 231v/231V Pos: standing >
Icarus is now a member of your group.

< 415h/415H 231v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
Obvious exits: -South
A glowing sphere of energy is here, slowly growing dimmer.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)

< 415h/415H 231v/231V Pos: standing >
Your group consists of ( 6/20):
( Head)   415/415   hit,  231/231  move Yzarii
(Front)  1167/1167  hit,  384/384  move Qued
(Front)   931/931   hit,  159/191  move Frak
(Front)   510/510   hit,  150/150  move Sadash
(Front)   429/410   hit,  114/114  move Lethil
(Front)   557/557   hit,  114/114  move Icarus

< 415h/415H 231v/231V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 415h/415H 231v/231V Pos: standing >
Icarus sits down in a comfortable spot.

< 415h/415H 231v/231V Pos: standing >
Icarus opens a spellbook and begins studying it intently.

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
Icarus closes his book and smiles broadly.

< 415h/415H 231v/231V Pos: standing >
Icarus clambers to his feet.

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
Obvious exits: -South
A glowing sphere of energy is here, slowly growing dimmer.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)
Sadash stops using the epic lyre of healing and harming.

< 415h/415H 231v/231V Pos: standing >
Sadash grabs the epic lyre of healing and harming.

< 415h/415H 231v/231V Pos: standing >
You feel like a potion could do you good once again.

< 415h/415H 231v/231V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
A Small Guest Room of the China Plate Inn
Obvious exits: -South
A glowing sphere of energy is here, slowly growing dimmer.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
Obvious exits: -South
A glowing sphere of energy is here, slowly growing dimmer.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
A scavenging dog enters from the south.

< 415h/415H 231v/231V Pos: standing >
Trip who?

< 415h/415H 231v/231V Pos: standing >
Trip who?

< 415h/415H 231v/231V Pos: standing >
Lethil nods at Icarus.

< 415h/415H 231v/231V Pos: standing >
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
Lethil enters from the north.
Frak enters from the north.
Icarus enters from the north.
Qued trots in from the north.

< 415h/415H 230v/231V Pos: standing >
A Polished Wooden Stairway
   A polished wooden stair leads up to the second floor
of the inn.  Its wooden luster kept in tact with a clear
varnish.  A reddish colored carpet runs down the center of
the stair affording a footing on the slippery surface.
The banister of the stair has had an intricate carving
along its outside, affording some extra grip for the
patrons.
Obvious exits: -East  -Up   
Lethil enters from above.
Frak enters from above.
Icarus enters from above.
Qued floats in from above.

< 415h/415H 229v/231V Pos: standing >
The Taproom of the China Plate Inn
   A marble topped bar rests along the far wall.  In
front of the bar is a few hastily placed stools,
providing some seating for those drinking.  Several
small kegs rest along the far wall, each containing
a different ale for the tasting.  A small rack of
wine offers an alternative drink, for those celebrating
or indulging.
Obvious exits: -North -West 
A young barmaid stands here, glad to be taking a rest while work is quiet.
Lethil enters from the west.
Frak enters from the west.
Icarus enters from the west.
Qued trots in from the west.

< 415h/415H 229v/231V Pos: standing >
The Common Room of the China Plate Inn
   This small common room has had its tables and chairs
arranged so that they are all facing one another in
someway.  A large open fire burns fiercely bathing the
room in an amber glow, while providing more than enough
heat for the patrons.  Above the fireplace rests a small
rack, displaying a small selection of plates.
Obvious exits: -South -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A local farmer sits here, enjoying a break from his work life.
A local farmer sits here, enjoying a break from his work life.
Lethil enters from the south.
Frak enters from the south.
Icarus enters from the south.
Qued trots in from the south.

< 415h/415H 230v/231V Pos: standing >
You quickly scan the area.
A young barmaid who is close by to your south.
Clineer who is close by to your west.

< 415h/415H 230v/231V Pos: standing >
The Entryway of the China Plate Inn
   This rather plain entryway, consists largely of a
large wooden counter.  Little decoration has been used.
A large rack behind the counter houses a myriad of styles
and designs of ceramic plates.  Each seemingly with a
story to tell.  The sounds of laughter can be heard
drifting in from the common room, and a welcomes warmth
from its fireplace.
Obvious exits: -East  -West 
Some pitch-black obsidian floats here. (humming)
Clineer the innkeeper stands here, casually inspecting the inn.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A local farmer who is close by to your east.
A local farmer who is close by to your east.
A poor female commoner who is in the distance to your west.

< 415h/415H 229v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -North -East  -South -West 
A wooden sign with a china plate on it, swings in the air here.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 230v/231V Pos: standing >
You quickly scan the area.
Clineer who is close by to your east.
A Ceothian guard who is not far off to your east.
A local farmer who is not far off to your east.
A local farmer who is not far off to your east.
A poor female commoner who is rather far off to your west.

< 415h/415H 230v/231V Pos: standing >

< 415h/415H 230v/231V Pos: standing >
The Entryway of the China Plate Inn
   This rather plain entryway, consists largely of a
large wooden counter.  Little decoration has been used.
A large rack behind the counter houses a myriad of styles
and designs of ceramic plates.  Each seemingly with a
story to tell.  The sounds of laughter can be heard
drifting in from the common room, and a welcomes warmth
from its fireplace.
Obvious exits: -East  -West 
Some pitch-black obsidian floats here. (humming)
Clineer the innkeeper stands here, casually inspecting the inn.
Lethil enters from the west.
Frak enters from the west.
Icarus enters from the west.
Qued trots in from the west.

< 415h/415H 229v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 229v/231V Pos: standing >
The Common Room of the China Plate Inn
   This small common room has had its tables and chairs
arranged so that they are all facing one another in
someway.  A large open fire burns fiercely bathing the
room in an amber glow, while providing more than enough
heat for the patrons.  Above the fireplace rests a small
rack, displaying a small selection of plates.
Obvious exits: -South -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A local farmer sits here, enjoying a break from his work life.
A local farmer sits here, enjoying a break from his work life.
Lethil enters from the west.
Frak enters from the west.
Icarus enters from the west.
Qued trots in from the west.

< 415h/415H 229v/231V Pos: standing >
The Taproom of the China Plate Inn
   A marble topped bar rests along the far wall.  In
front of the bar is a few hastily placed stools,
providing some seating for those drinking.  Several
small kegs rest along the far wall, each containing
a different ale for the tasting.  A small rack of
wine offers an alternative drink, for those celebrating
or indulging.
Obvious exits: -North -West 
A young barmaid stands here, glad to be taking a rest while work is quiet.
Lethil enters from the north.
Frak enters from the north.
Icarus enters from the north.
Qued trots in from the north.

< 415h/415H 228v/231V Pos: standing >
ACC? Yes! Fine! Chat we must, but WHAT??

< 415h/415H 230v/231V Pos: standing >
A Polished Wooden Stairway
   A polished wooden stair leads up to the second floor
of the inn.  Its wooden luster kept in tact with a clear
varnish.  A reddish colored carpet runs down the center of
the stair affording a footing on the slippery surface.
The banister of the stair has had an intricate carving
along its outside, affording some extra grip for the
patrons.
Obvious exits: -East  -Up   
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 230v/231V Pos: standing >
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Lethil enters from below.
Frak enters from below.
Icarus enters from below.
Qued floats in from below.
Sadash floats down.

< 415h/415H 229v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
   This rather plain room is used by the guests of the
inn.  A small comfortable bed rests in the corner,
whilst a washstand sits in the corner, holding a clean
mirror and a small jug of clean water.  A small lantern
rests on a table beside the bed, and a window opens up,
over looking the town.
Obvious exits: -South
A large dog stands here, nosing the ground for signs of food.
Lethil enters from the south.
Frak enters from the south.
Icarus enters from the south.
Qued trots in from the south.

< 415h/415H 228v/231V Pos: standing >

< 415h/415H 230v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
Sadash enters from the south.

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
Sadash starts following you.

< 415h/415H 231v/231V Pos: standing >

< 415h/415H 231v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
Obvious exits: -South
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
A large dog stands here, nosing the ground for signs of food.

< 415h/415H 231v/231V Pos: standing >
A Small Guest Room of the China Plate Inn
Obvious exits: -South
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Qued  The Empire (Centaur)(huge) stands in mid-air here.
A torch floats near Qued's head. (Illuminating)
Icarus Crusader Night Raven's Watch (Human)(medium) stands in mid-air here.
Frak  The Empire (Minotaur)(huge) stands in mid-air here.
Lethil  The Empire (Human)(medium) stands in mid-air here.
A large dog stands here, nosing the ground for signs of food.

< 415h/415H 231v/231V Pos: standing >
Sadash nods.

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 231v/231V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
Sadash enters from the north.
Lethil enters from the north.
Frak enters from the north.
Icarus enters from the north.
Qued trots in from the north.

< 415h/415H 230v/231V Pos: standing >
A Polished Wooden Stairway
   A polished wooden stair leads up to the second floor
of the inn.  Its wooden luster kept in tact with a clear
varnish.  A reddish colored carpet runs down the center of
the stair affording a footing on the slippery surface.
The banister of the stair has had an intricate carving
along its outside, affording some extra grip for the
patrons.
Obvious exits: -East  -Up   
Sadash floats in from above.
Lethil enters from above.
Frak enters from above.
Icarus enters from above.
Qued floats in from above.

< 415h/415H 229v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/415H 230v/231V Pos: standing >
The Taproom of the China Plate Inn
   A marble topped bar rests along the far wall.  In
front of the bar is a few hastily placed stools,
providing some seating for those drinking.  Several
small kegs rest along the far wall, each containing
a different ale for the tasting.  A small rack of
wine offers an alternative drink, for those celebrating
or indulging.
Obvious exits: -North -West 
A young barmaid stands here, glad to be taking a rest while work is quiet.
Sadash enters from the west.
Lethil enters from the west.
Frak enters from the west.
Icarus enters from the west.
Qued trots in from the west.

< 415h/415H 230v/231V Pos: standing >
The Common Room of the China Plate Inn
   This small common room has had its tables and chairs
arranged so that they are all facing one another in
someway.  A large open fire burns fiercely bathing the
room in an amber glow, while providing more than enough
heat for the patrons.  Above the fireplace rests a small
rack, displaying a small selection of plates.
Obvious exits: -South -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A local farmer sits here, enjoying a break from his work life.
A local farmer sits here, enjoying a break from his work life.
Sadash enters from the south.
Lethil enters from the south.
Frak enters from the south.
Icarus enters from the south.
Qued trots in from the south.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A young barmaid who is close by to your south.
Clineer who is close by to your west.

< 415h/415H 229v/231V Pos: standing >
The Entryway of the China Plate Inn
   This rather plain entryway, consists largely of a
large wooden counter.  Little decoration has been used.
A large rack behind the counter houses a myriad of styles
and designs of ceramic plates.  Each seemingly with a
story to tell.  The sounds of laughter can be heard
drifting in from the common room, and a welcomes warmth
from its fireplace.
Obvious exits: -East  -West 
Some pitch-black obsidian floats here. (humming)
Clineer the innkeeper stands here, casually inspecting the inn.
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 228v/231V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A local farmer who is close by to your east.
A local farmer who is close by to your east.

< 415h/415H 229v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -North -East  -South -West 
A wooden sign with a china plate on it, swings in the air here.
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
Clineer who is close by to your east.
A Ceothian guard who is not far off to your east.
A local farmer who is not far off to your east.
A local farmer who is not far off to your east.
A poor female commoner who is in the distance to your west.

< 415h/415H 230v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -East  -South -West 
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.
Icarus stops using the sunhorn of life [poor].

< 415h/415H 230v/231V Pos: standing >
You quickly scan the area.
Clineer who is not far off to your east.
A Ceothian guard who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A local farmer who is a brief walk away to your east.
A well dressed young girl who is close by to your south.
A local farmer who is close by to your south.
A poor female commoner who is rather far off to your west.

< 415h/415H 230v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -North -East  -West 
A wooden sign with a green snake on it, swings in the air here.
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A copper skinned man who is close by to your north.
Slineten who is close by to your north.
Clineer who is a brief walk away to your east.
A Ceothian guard who is rather far off to your east.
A local farmer who is rather far off to your east.
A local farmer who is rather far off to your east.
A poor female commoner who is a brief walk away to your west.

< 415h/415H 229v/231V Pos: standing >
Icarus grabs a small wooden drum.

< 415h/415H 229v/231V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East  -South -West 
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A regal looking woman who is not far off to your north.
Clineer who is rather far off to your east.
A Ceothian guard who is in the distance to your east.
A local farmer who is in the distance to your east.
A local farmer who is in the distance to your east.
A scavenging dog who is not far off to your south.
A poor female commoner who is not far off to your west.
A poor female commoner who is in the distance to your west.

< 415h/415H 230v/231V Pos: standing >
Icarus starts playing a small wooden drum and singing aloud.

< 415h/415H 230v/231V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East  -South -West 
[2] The corpse of an elite Ceothian guard is lying here.
A white marble fountain bubbles here, in memory of the founders of Ceothia
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 230v/231V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
You quickly scan the area.
A homely woman who is not far off to your north.
Clineer who is in the distance to your east.
A poor female commoner who is close by to your west.
A poor female commoner who is rather far off to your west.

< 415h/415H 230v/231V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East  -South -West 
A poor female commoner stands here, trying to find the money for food.
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 230v/231V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
A scavenging dog who is close by to your north.
A scavenging dog who is not far off to your north.
A well dressed young girl who is rather far off to your north.
A wealthy woman who is not far off to your south.
A poor female commoner who is a brief walk away to your west.

< 415h/415H 230v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -North -East  -West 
A wooden sign with a golden cat on it, swings in the air here.
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A massive half-ogre who is close by to your north.
Steren who is close by to your north.
A poor female commoner who is close by to your east.

< 415h/415H 229v/231V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -East  -West 
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 230v/231V Pos: standing >
You quickly scan the area.
A poor female commoner who is not far off to your east.

< 415h/415H 230v/231V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
Sadash enters from the east.
Lethil enters from the east.
Frak enters from the east.
Icarus enters from the east.
Qued trots in from the east.

< 415h/415H 229v/231V Pos: standing >
You quickly scan the area.
A poor female commoner who is a brief walk away to your east.
A poor female commoner who is close by to your south.
The lich of a veteran ogre guard who is close by to your south.
A Duergar who is close by to your south.
A Githyanki who is close by to your south.
The lich of an elite Ceothian guard who is close by to your south.
The wraith of a Ceothian guard who is close by to your south.
The lich of an elite Ceothian guard who is close by to your south.
A Drider who is close by to your south.

< 415h/415H 229v/231V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an elite Ceothian guard is lying here.
The corpse of a Ceothian guard is lying here.
A wooden sign with a black bird on it, swings in the air here.
A poor female commoner stands here, trying to find the money for food.
The lich of a veteran ogre guard stands here. (minion) 
*A Duergar (medium) Minion Dakhira stands in mid-air here.
A Githyanki (medium) stands in mid-air here.
The lich of an elite Ceothian guard stands here. (minion) 
*The wraith of a Ceothian guard stands here. (minion) 
The lich of an elite Ceothian guard stands here. (minion) 
A Drider (large)  Dakhira stands in mid-air here.
Sadash enters from the north.
Lethil enters from the north.
Frak enters from the north.
Icarus enters from the north.
Qued trots in from the north.

< 415h/415H 230v/231V Pos: standing >
Icarus sings a song to make your heart swell with pride.
Icarus starts to move with uncanny speed!
Frak starts to move with uncanny speed!
Lethil starts to move with uncanny speed!
Sadash starts to move with uncanny speed!
You feel your heart start to race real fast!
Your combat maneuvers seem faster...

< 415h/415H 230v/231V Pos: standing >
Frak starts casting an offensive spell.
Qued starts casting an offensive spell.
Sadash starts casting an offensive spell.

< 415h/415H 230v/231V Pos: standing >
Icarus starts casting an offensive spell.

< 415h/415H 230v/231V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
You do a fancy maneuver, tripping a Githyanki.

< 415h/415H 230v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Githyanki sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your impressive pierce strikes a Githyanki.
Your pierce strikes a Githyanki.
Your pierce strikes a Githyanki.
Your pierce strikes a Githyanki.
Your pierce strikes a Githyanki.

< 415h/415H 231v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Githyanki sit EP:  small wounds >
 Frak completes his spell...
Frak utters the words 'ofzahzf gajr eughjfbaiqz'
Frak points at a Githyanki.
Frak's spell flows around a Githyanki, leaving him unharmed!
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Githyanki, blood pours from his body!

< 415h/415H 231v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
 Qued completes his spell...
Qued utters the word 'gjifal'
A Githyanki seems to be blinded!
Qued's spell flows around a Githyanki, leaving him unharmed!
A Drider leaves south.
The lich of an elite Ceothian guard leaves south.
The wraith of a Ceothian guard leaves south.
The lich of an elite Ceothian guard leaves south.
A Duergar leaves south.
The lich of a veteran ogre guard leaves south.

< 415h/415H 231v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Githyanki sit EP: pretty hurt >
 Icarus completes his spell...
Icarus utters the words 'buoblg qrunsoqpze yugh'
Icarus's fist beats the life out of a Githyanki, blood pours from his body!
A Githyanki's studded leather jacket was completely destroyed by the massive blow!
A Githyanki's fine bone stud was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.