The death of [40 Controller] Toyan The Empire (Grey Elf)

in Tharnadian Bank

from the perspective of [47 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a braided elfskin headband [superior] (magic) (humming) [84%]
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        an earring of Cerberus
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       the horrid mask of nightmares [superior]
<worn around neck>   some lily pads [77%]
<worn around neck>   some lily pads
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom bearing the soul of Riudel
<worn on tail>       a brutal electrum tail protector
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<worn on arms>       a pair of ghostly sleeves (magic)
<held as shield>     a boreal clay shield from Valley of Crushk
<worn around wrist>  some lily pads
<worn around wrist>  some lily pads [80%]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a small diamond ring (magic)
<worn on finger>     a ring of the hierophant [poor] (magic)
<held>               an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some boots of forest running [poor]

A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A homeless peasant is here, looking lost and hungry.

< 669h/669H 154v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 669h/669H 156v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 669h/669H 158v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 669h/669H 158v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A great flail has been carelessly left here.
[4] A sturdy looking wooden club has been left here.
A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 669h/669H 161v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 669h/669H 167v/205V Pos: standing >

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A great flail has been carelessly left here.
[4] A sturdy looking wooden club has been left here.
A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A militia guard is posted here, keeping watch over the bazaar.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 669h/669H 170v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 669h/669H 170v/205V Pos: standing >
The iron seems to be closed.

< 669h/669H 171v/205V Pos: standing >
The iron seems to be closed.

< 669h/669H 172v/205V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
A tharnadian thief-hunter's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 651h/669H 173v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 651h/669H 173v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: thief sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
You flee westward!

< 651h/669H 149v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 658h/669H 161v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A few drops of fresh blood are scattered around the area.

< 658h/669H 161v/205V Pos: standing >
A tharnadian thief-hunter enters from the south.
You start chanting...

< 659h/669H 162v/205V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's fine punch wounds you.

< 639h/669H 163v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: thief sta EP: excellent >
 Casting: sleep 

< 639h/669H 163v/205V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: thief sta EP: excellent >
 You complete your spell...
A tharnadian thief-hunter goes to sleep.

< 639h/669H 163v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 642h/669H 167v/205V Pos: standing >
The iron seems to be closed.

< 642h/669H 168v/205V Pos: standing >
Ok.

< 643h/669H 169v/205V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 645h/669H 174v/205V Pos: standing >
You complete your spell...
You blur and take on the form of an elite guard!

< 646h/669H 176v/205V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 652h/669H 187v/205V Pos: standing >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter stands, apparently asleep.

< 656h/669H 194v/205V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 657h/669H 196v/205V Pos: standing >
Ok.

< 660h/669H 203v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter stands, apparently asleep.

< 661h/669H 204v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A peasant farmer is here from his farmstead, probably on business.
A tharnadian thief-hunter stands, apparently asleep.

< 662h/669H 203v/205V Pos: standing >
It's already open!

< 664h/669H 205v/205V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 665h/669H 205v/205V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 667h/669H 204v/205V Pos: standing >
Pardon?

< 669h/669H 204v/205V Pos: standing >
Ok.

< 669h/669H 204v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 669h/669H 204v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 669h/669H 204v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 669h/669H 204v/205V Pos: standing >
You start chanting...

< 669h/669H 204v/205V Pos: standing >
You complete your spell...
You completely vanish.

< 669h/669H 204v/205V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 669h/669H 205v/205V Pos: standing >
You sit down and relax.

< 669h/669H 205v/205V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  5 - shadow travel
( 4th circle)  4 - sleep
               3 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - dispel magic
               3 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    7 seconds:  ( 5th) shadow travel
   10 seconds:  ( 4th) sleep
   15 seconds:  (10th) clone form
   19 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 669h/669H 205v/205V Pos: sitting >
You start meditating...

< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing shadow travel.

< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing shadow travel.

< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing sleep.

< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing clone form.

< 669h/669H 205v/205V Pos: sitting >
A Grey Elf enters from elsewhere.

< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 669h/669H 205v/205V Pos: sitting >
You clamber to your feet.

< 669h/669H 205v/205V Pos: standing >
You don't know that spell!

< 669h/669H 205v/205V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Grey Elf to a private room.

< 669h/669H 205v/205V Pos: standing >
You failed.

< 669h/669H 205v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A few drops of fresh blood are scattered around the area.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.

< 669h/669H 205v/205V Pos: standing >
You failed.

< 669h/669H 205v/205V Pos: standing >
You failed.

< 669h/669H 205v/205V Pos: standing >
You failed.

< 669h/669H 205v/205V Pos: standing >
A Grey Elf enters from elsewhere.

< 669h/669H 205v/205V Pos: standing >
You start chanting...
You snap into visibility.

< 669h/669H 205v/205V Pos: standing >
Casting: asphyxiate 

< 669h/669H 205v/205V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 19 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.