The death of [24 Necromancer] Morn (Goblin)

in a Well Traveled Path

from the perspective of [35 Assassin] Yzai (Dwarf)

<worn as a badge>    a decent glass badge
<worn on head>       a head of a siege golem
<worn on eyes>       an eyepatch of Dagon [poor] (magic) [88%]
<worn in ear>        a dangling crimson earring of regeneration [87%]
<worn in ear>        an aboleth's shrunken head (magic) [63%]
<worn on face>       a hallowed Cimmerian mask of Winduin of constitution (glowing)
<worn around neck>   a neck-chain of fortune
<worn around neck>   a pendant of fire of endurance
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body>    the masters cloak (glowing) [85%]
<worn as quiver>     a well-used steel quiver
<worn about waist>   a black leather belt with a crimson coral buckle [82%]
<worn on belt buckle>a knight's flesh belt buckle
<attached to belt>   a dark dragonscale belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       the sleeves of the swamp troll
<worn around wrist>  a green Cimmerian bracelet
<worn around wrist>  a silver hoop of health
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a black skull-shaped ring [superior] (magic)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     sharp spike of stone (magic)
<secondary weapon>   the dark rod named 'Punisher' [superior] (glowing)
<worn on legs>       some scintilating leggings (magic)
<worn on feet>       boots of the panther

 
 M^^^^...^  
 ^.M.M..^M  
 ..MM@..^^  
 ......^^M  
 ..M..^^MM  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
A mature male leucrotta sniffs the air in search of prey.

< 395h/395H 123v/226V Pos: standing >
 
 MM^^^^...  
 ^^.M.M..^  
 ...M@M..^  
 .......^^  
 ...M..^^M  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
An immature leucrotta wanders around looking for scraps of food.

< 395h/395H 122v/226V Pos: standing >
 
 MMM^^^^..  
 ^^^.M.M..  
 ....@MM..  
 ....M...^  
 M......^^  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
A green hydralisk roars as it stomps through the area.(Red Aura)

< 395h/395H 120v/226V Pos: standing >
 
 ^MMM^^^^.  
 ^^^^.M.M.  
 ^...@MMM.  
 *....M...  
 *M......^  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 395h/395H 119v/226V Pos: standing >
 
 M^MMM^^^^  
 ^^^^^.M.M  
 ^^..@.MMM  
 **....M..  
 **M......  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 395h/395H 117v/226V Pos: standing >
 
 MM^MMM^^^  
 ^^^^^^.M.  
 ^^^.@..MM  
 ***....M.  
 ***M.....  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 395h/395H 115v/226V Pos: standing >
 
 MMM^MMM^M  
 ^^^^^^^..  
 .^^^@...M  
 ****....M  
 ****M....  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 395h/395H 114v/226V Pos: standing >
 
 ^^^^^^^..  
 .^^^....M  
 ****@...M  
 ****M....  
 ****....M  
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 395h/395H 112v/226V Pos: standing >
 
 ^^^..  
 **@..  
 ***M.  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 110v/226V Pos: standing >
 
 .^^^.  
 **@*.  
 ****M  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 109v/226V Pos: standing >
 
 ^.^^^  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 107v/226V Pos: standing >
 
 ^^.^^  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 106v/226V Pos: standing >
 
 *****  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 105v/226V Pos: standing >
You sit down and relax.

< 395h/395H 106v/226V Pos: sitting >
You nod off.

< 395h/395H 108v/226V Pos: sitting >

< 395h/395H 111v/226V Pos: sitting >

< 395h/395H 115v/226V Pos: sitting >

< 395h/395H 119v/226V Pos: sitting >

< 395h/395H 123v/226V Pos: sitting >

< 395h/395H 127v/226V Pos: sitting >

< 395h/395H 131v/226V Pos: sitting >

< 395h/395H 135v/226V Pos: sitting >

< 395h/395H 139v/226V Pos: sitting >

< 395h/395H 143v/226V Pos: sitting >

< 395h/395H 147v/226V Pos: sitting >

< 395h/395H 151v/226V Pos: sitting >

< 395h/395H 155v/226V Pos: sitting >

< 395h/395H 159v/226V Pos: sitting >

< 395h/395H 163v/226V Pos: sitting >

< 395h/395H 167v/226V Pos: sitting >

< 395h/395H 171v/226V Pos: sitting >

< 395h/395H 175v/226V Pos: sitting >

< 395h/395H 179v/226V Pos: sitting >

< 395h/395H 183v/226V Pos: sitting >

< 395h/395H 187v/226V Pos: sitting >

< 395h/395H 189v/226V Pos: sitting >
You wake up.

< 395h/395H 195v/226V Pos: sitting >
Pardon?

< 395h/395H 198v/226V Pos: sitting >
You clamber to your feet.

< 395h/395H 201v/226V Pos: standing >
 
 *****  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 201v/226V Pos: standing >
 
 *****  
 **@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 199v/226V Pos: standing >
 
 *****  
 **@**  
 M****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 198v/226V Pos: standing >
 
 *****  
 **@**  
 *M***  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 196v/226V Pos: standing >
 
 *****  
 *M@**  
 .....  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 196v/226V Pos: standing >
 
 *********  
 *********  
 *M..@....  
 ..*******  
 *********  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 194v/226V Pos: standing >
 
 ^********  
 *********  
 **M.@....  
 ...******  
 *********  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 193v/226V Pos: standing >
 
 ^^*******  
 *********  
 ***M@....  
 ....*****  
 *********  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 191v/226V Pos: standing >
 
 *M...  
 ..@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 190v/226V Pos: standing >
 
 *********  
 ****M....  
 ....@****  
 *********  
 *********  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 188v/226V Pos: standing >
 
 *********  
 *****M...  
 ....@.***  
 *********  
  ********  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 187v/226V Pos: standing >
 
 ^********  
 ******M..  
 ....@..**  
  ********  
   *******  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 185v/226V Pos: standing >
 
 ^^*******  
 *******M.  
 ^...@...*  
   *******  
    ******  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 183v/226V Pos: standing >
 
 ^^^******  
 ^*******M  
 *^..@....  
 *  ******  
 *   *****  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 182v/226V Pos: standing >
 
 .^^^*****  
 ^^*******  
 ^*^.@....  
 ^*  *****  
 **   ****  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 395h/395H 180v/226V Pos: standing >
 
 ^.^^^****  
 ^^^******  
 .^*^@....  
 ^^*  ****  
 ^**   ***  
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
A large mithril fragment has been left here.

< 395h/395H 179v/226V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A swift walks around here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 395h/395H 177v/226V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[52] A tiny green plant is on the ground here.
A rather buff looking deer moves about here.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 395h/395H 175v/226V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A dew faerie flys around here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)

< 395h/395H 174v/226V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[52] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.(Gold Aura)

< 395h/395H 172v/226V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A doe moves about here looking for her mother.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)

< 395h/395H 170v/226V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A humming bird is here flying from flower to flower.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)

< 395h/395H 169v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 395h/395H 169v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 395h/395H 170v/226V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A swift walks around here looking for food.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A ravenous chipmunk lurks here.
A doe moves about here looking for her mother.(Gold Aura)

< 395h/395H 168v/226V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 395h/395H 166v/226V Pos: standing >
A ravenous chipmunk enters from the north.

< 395h/395H 167v/226V Pos: standing >
A ravenous chipmunk suddenly attacks YOU!
A ravenous chipmunk misses you.
Sorry, you aren't allowed to do that in combat.

< 395h/395H 167v/226V Pos: standing >
< T: Yzai TP: sta TC:excellent E: ravenous sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 395h/395H 167v/226V Pos: standing >
< T: Yzai TP: sta TC:excellent E: ravenous sta EP: excellent >
 A deadly looking wolf enters from the north.

< 395h/395H 167v/226V Pos: standing >
< T: Yzai TP: sta TC:excellent E: ravenous sta EP: excellent >
 A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.

< 395h/395H 167v/226V Pos: standing >
< T: Yzai TP: sta TC:excellent E: ravenous sta EP: excellent >
 [Damage: 12 ] Your impressive pierce enshrouds a ravenous chipmunk in a mist of blood.
[Damage: 10 ] Your impressive pierce causes a ravenous chipmunk to grimace in pain.
[Damage: 13 ] Your impressive pierce hits a ravenous chipmunk.
A ravenous chipmunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a ravenous chipmunk's gurgling and choking signals his demise.

< 395h/395H 167v/226V Pos: standing >
The corpse of a ravenous chipmunk appears to be empty.

< 395h/395H 167v/226V Pos: standing >
Into what?

< 395h/395H 167v/226V Pos: standing >
the corpse of a ravenous chipmunk does not contain the essence.

< 395h/395H 167v/226V Pos: standing >
Into what?

< 395h/395H 168v/226V Pos: standing >
You attempt to flee...
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The spectre of a large swamp rat stands in mid-air here, fighting a wandering adventurer. (Minion) (Red Aura)
The spectre of a female leucrotta stands in mid-air here, fighting a wandering adventurer. (Minion) (Red Aura)
A Goblin (small) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer stands here, fighting the spectre of a female leucrotta.(Gold Aura)
You flee southward!

< 395h/395H 158v/226V Pos: standing >
A Goblin misses a wandering adventurer.
Alas, you cannot go that way. . . .

< 395h/395H 160v/226V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
The spectre of a mature leucrotta stands here. (minion) (Red Aura)
The spectre of a female leucrotta stands here. (minion) (Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 395h/395H 158v/226V Pos: standing >
The spectre of a mature leucrotta suddenly attacks YOU!
The spectre of a mature leucrotta misses you.
The spectre of a female leucrotta misses you.
Out of nowhere, the spectre of a female leucrotta stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 394h/395H 159v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: undead sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 394h/395H 159v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: undead sta EP: excellent >
 Pardon?

< 394h/395H 159v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: undead sta EP: excellent >
 
< 394h/395H 159v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: undead sta EP: excellent >
 You parry the spectre of a female leucrotta's lunge at you.
You dodge the spectre of a female leucrotta's vicious attack.
You dodge the spectre of a female leucrotta's vicious attack.
The spectre of a female leucrotta attempts to flee.
The spectre of a female leucrotta leaves north.
You dodge the spectre of a mature leucrotta's vicious attack.
You attempt to flee...
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a wandering adventurer is lying here.
The spectre of a female leucrotta stands here. (minion) (Red Aura)
The spectre of a large swamp rat stands here. (minion) (Red Aura)
The spectre of a female leucrotta stands here. (minion) (Red Aura)
A Goblin (small) stands, floating here. (Non-Fraggable)(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
You flee northward!

< 394h/395H 150v/226V Pos: standing >
A Goblin looks at you.

< 394h/395H 150v/226V Pos: standing >
[Damage: 35 ] A Goblin makes a strange sound as you place sharp spike of stone in his back.
You are burned as you hit a Goblin!
[Damage: 33 ] A Goblin makes a strange sound as you place the dark rod named 'Punisher' [superior] in his back.
You are burned as you hit a Goblin!

< 384h/395H 150v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 A Goblin misses you.

< 385h/395H 151v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 A Goblin attempts to flee.
A Goblin leaves north.
The spectre of a female leucrotta leaves north.
The spectre of a large swamp rat leaves north.

< 385h/395H 151v/226V Pos: standing >
Backstab who?

< 385h/395H 151v/226V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a ravenous chipmunk is lying here.
The spectre of a large swamp rat stands here. (minion) (Red Aura)
The spectre of a female leucrotta stands in mid-air here, fighting a deadly looking wolf. (Minion) (Red Aura)
A Goblin (small) stands, floating here, fighting a deadly looking wolf. (Non-Fraggable)(Red Aura)
A deadly looking wolf stands here, fighting the spectre of a female leucrotta.(Red Aura)

< 386h/395H 150v/226V Pos: standing >
[Damage: 33 ] A Goblin makes a strange sound as you place sharp spike of stone in his back.
You are burned as you hit a Goblin!
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your powerful pierce enshrouds a Goblin in a mist of blood.
You are burned as you hit a Goblin!

< 367h/395H 150v/226V Pos: standing >
< T: deadly TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin leaves south.
The spectre of a large swamp rat leaves south.

< 367h/395H 151v/226V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a wandering adventurer is lying here.
The spectre of a large swamp rat stands here. (minion) (Red Aura)
A Goblin (small) stands, floating here. (Non-Fraggable)(Red Aura)
The spectre of a female leucrotta stands here. (minion) (Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 368h/395H 149v/226V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Goblin makes a strange sound as you place sharp spike of stone in his back.
You are burned as you hit a Goblin!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Goblin makes a strange sound as you place the dark rod named 'Punisher' [superior] in his back.
You are burned as you hit a Goblin!

< 367h/395H 149v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 A traveling adventurer leaves south.

< 367h/395H 149v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin leaves south.
The spectre of a large swamp rat leaves south.

< 367h/395H 149v/226V Pos: standing >
A wandering merchant leaves south.

< 367h/395H 149v/226V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The spectre of a large swamp rat stands here. (minion) (Red Aura)
A Goblin (small) stands, floating here. (Non-Fraggable)(Red Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
The spectre of a mature leucrotta stands here. (minion) (Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 367h/395H 147v/226V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Goblin makes a strange sound as you place sharp spike of stone in his back.
You are burned as you hit a Goblin!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Goblin makes a strange sound as you place the dark rod named 'Punisher' [superior] in his back.
You are burned as you hit a Goblin!

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A muscular villager enters from the north.
You dodge a Goblin's vicious attack.

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A peasant commoner leaves south.

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin yawns. Sleepy head!

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A village commoner leaves north.

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 The spectre of a large swamp rat misses you.

< 365h/395H 147v/226V Pos: standing >
< T: Yzai TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 [Damage: 10 ] Your impressive pierce enshrouds a Goblin in a mist of blood.
You are burned as you hit a Goblin!
[Damage: 11 ] Your impressive pierce critically injures a Goblin.
A Goblin is mortally wounded, and will die soon, if not aided.
You are burned as you hit a Goblin!
You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your pierce hits a Goblin.
A Goblin's frayed cloth collar [poor] was completely destroyed by the massive blow!
The spectre of a mature leucrotta stops following a Goblin.
The spectre of a large swamp rat stops following a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.