The death of [43 Controller] Wizsbro Night Raven's Watch (Grey Elf)

in Within a Bone-Reinforced Shaft

from the perspective of [47 Shadowmage] Grutag Anarchy (Drider)

<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a sparkling earring [poor] (magic) (glowing)
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       a harpy feather mask [superior]
<worn around neck>   a humming dragonscale medallion
<worn around neck>   an unique dragonscale torque
<worn on body>       a dented leather tunic
<worn about body>    a rotted velvet robe [superior] [78%]
<worn on back>       a large leather backpack
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a thick ledger with the frostmaiden insignia (magic)
<worn on arms>       some moss and fungus-covered sleeves (magic)
<held as shield>     a laminated wooden shield
<worn around wrist>  a bracelet of astrology [poor]
<worn around wrist>  a glistening bracelet [poor]
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     an ashen glassteel signet from The Jade Empire
<worn on finger>     a shiny golden ring [superior]
<primary weapon>     an orcish staff of the ancients [poor] (magic)

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West #
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul enters from the north.
Bisil sneaks in from the north.
Pok enters from the north.
Matank enters from the north.

< 491h/491H 322v/326V Pos: standing >
Zukus leaves south.
Liels leaves south.
Ru leaves south.
An air elemental leaves south.
You follow Liels.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West 
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul enters from the north.
Pok enters from the north.
Matank enters from the north.

< 491h/491H 323v/326V Pos: standing >
Zukus leaves south.
Liels leaves south.
Ru leaves south.
An air elemental leaves south.
You follow Liels.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East # -South -West 
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
A bone golem stands protectively in the corner.(Red Aura)
Gruul enters from the north.
Bisil sneaks in from the north.
Pok enters from the north.
Matank enters from the north.

< 491h/491H 325v/326V Pos: standing >
Zukus leaves west.
Liels leaves west.
Ru leaves west.
An air elemental leaves west.
You follow Liels.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
The corpse of a Barbarian is lying here.
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul enters from the east.
Pok enters from the east.
Matank enters from the east.

< 491h/491H 324v/326V Pos: standing >

< 491h/491H 326v/326V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Coen is made of flesh and appears to be of average quality.
The corpse of Coen has an item value of 1.
It appears to be the corpse of Coen.
a black leather mask
a thin steel dagger
a masterly-crafted mithril wristguard from Krethik Keep [89%]
a fur belt
a fur cloak
a small round wooden shield [88%]
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants
[2] a green potion with black chunks
a rugged adventurers satchel (magic) (illuminating)
a small bag made from rabbit skin

< 491h/491H 326v/326V Pos: standing >
Zukus leaves west.
Liels leaves west.
Ru leaves west.
An air elemental leaves west.
You follow Liels.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Gruul enters from the east.
Bisil sneaks in from the east.
Pok enters from the east.
Matank enters from the east.

< 491h/491H 325v/326V Pos: standing >
Zukus's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The feathers swirl around Matank!
Matank floats up in the air!
The feathers swirl around Bisil!
Bisil floats up in the air!
The feathers swirl around Gruul!
Gruul floats up in the air!
The feathers swirl around Ru!
Ru floats up in the air!
The feathers swirl around Liels!
Liels floats up in the air!

< 491h/491H 325v/326V Pos: standing >

< 491h/491H 325v/326V Pos: standing >
Zukus leaves west.
Liels leaves west.
Ru leaves west.
An air elemental leaves west.
You follow Liels.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul enters from the east.
Pok enters from the east.
Matank enters from the east.

< 491h/491H 324v/326V Pos: standing >
Experience till level: -14130978

< 491h/491H 326v/326V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -North -East  -Southwest
Matank Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Matank's head.
Pok Totally not NOT an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Gruul  Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gruul's head.
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.

< 491h/491H 326v/326V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.

< 491h/491H 326v/326V Pos: standing >

< 491h/491H 326v/326V Pos: standing >

< 491h/491H 326v/326V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -North -East  -Southwest
Matank Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Matank's head.
Pok Totally not NOT an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Gruul  Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gruul's head.
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.

< 491h/491H 326v/326V Pos: standing >

< 491h/491H 326v/326V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  2 - prismatic ray
               1 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) infravision
    7 seconds:  ( 9th) relocate
   11 seconds:  ( 5th) dimension door
   15 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.

< 491h/491H 326v/326V Pos: standing >

< 491h/491H 326v/326V Pos: standing >
Bisil sits down in a comfortable spot.

< 491h/491H 326v/326V Pos: standing >
You sit down and relax.

< 491h/491H 326v/326V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  2 - prismatic ray
               1 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) infravision
    7 seconds:  ( 9th) relocate
   11 seconds:  ( 5th) dimension door
   15 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 491h/491H 326v/326V Pos: sitting >
You start meditating...

< 491h/491H 326v/326V Pos: sitting >
You have finished memorizing infravision.

< 491h/491H 326v/326V Pos: sitting >

< 491h/491H 326v/326V Pos: sitting >
You have finished memorizing relocate.

< 491h/491H 326v/326V Pos: sitting >

< 491h/491H 326v/326V Pos: sitting >
You stop meditating.
You purge 'prismatic ray' from your thoughts.

< 491h/491H 326v/326V Pos: sitting >

< 491h/491H 326v/326V Pos: sitting >
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from poison gas.
You no longer feel safe from cold.
You no longer feel safe from fire.

< 491h/491H 326v/326V Pos: sitting >
You are memorizing mass invisibility, which will take about 4 seconds.

< 491h/491H 326v/326V Pos: sitting >
You have finished memorizing dimension door.
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - prismatic ray
               1 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
               1 - infravision
( 3rd circle)  2 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) bigbys clenched fist
    8 seconds:  ( 9th) mass invisibility

You can memorize no more spells.

< 491h/491H 326v/326V Pos: sitting >
Zukus sneaks southwest.
Liels leaves southwest.
Ru leaves southwest.
Gruul leaves southwest.
Pok leaves southwest.
Matank leaves southwest.

< 491h/491H 326v/326V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 491h/491H 326v/326V Pos: standing >
Bisil closes his book and grins malevolently.
Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.

< 491h/491H 324v/326V Pos: standing >
You quickly scan the area.
Gruul who is rather far off above you.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
Bisil who is close by to your northeast.

< 491h/491H 324v/326V Pos: standing >
Nearing the Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 

< 491h/491H 323v/326V Pos: standing >
You quickly scan the area.
Matank who is a brief walk away above you.
Pok who is a brief walk away above you.
An air elemental who is a brief walk away above you.
Ru who is a brief walk away above you.
Liels who is a brief walk away above you.
Gruul who is a brief walk away above you.
An undead behemoth who is a brief walk away above you.
A behemoth rider enforcer who is a brief walk away above you.
A minotaur slave who is a brief walk away above you.
A barbarian slave who is a brief walk away above you.

< 491h/491H 323v/326V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 491h/491H 323v/326V Pos: standing >
You quickly scan the area.
Bisil who is close by above you.
Matank who is not far off above you.
An air elemental who is not far off above you.
Ru who is not far off above you.
Liels who is not far off above you.
Zukus who is not far off above you.
Gruul who is not far off above you.
An undead behemoth who is not far off above you.
A behemoth rider enforcer who is not far off above you.
A minotaur slave who is not far off above you.

< 491h/491H 324v/326V Pos: standing >
Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -North -East  -Up    -Down 

< 491h/491H 324v/326V Pos: standing >
Damaged Part of the Bone-Reinforced Shaft
   There is damage on the walls of this shaft here as bones have been
broken out of their reinforcement positions and rocks of the cavern
wall are starting to give.  There is no worry though, however, as
undead masters quickly put their slaves to work to reinforce it back
to physical stability.
Obvious exits: -Up    -Down 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Matank Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Matank's head.
Pok Totally not NOT an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
An air elemental is here looking like a small living tornado.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ru's head.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul  Dakhira (Githyanki)(medium) stands in mid-air here, fighting a barbarian slave.(Red Aura)
A globe of darkness floats near Gruul's head.
A behemoth rider enforcer sits atop an undead behemoth.(Red Aura)
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
A barbarian slave sits here, fighting Gruul.(Gold Aura)

< 491h/491H 324v/326V Pos: standing >
Ru starts casting an offensive spell called 'arieks shattering iceball'.

< 491h/491H 324v/326V Pos: standing >

< 491h/491H 324v/326V Pos: standing >
Gruul's impressive slash wounds a barbarian slave.
A barbarian slave clambers to his feet.
Gruul's impressive slash wounds a barbarian slave.
Gruul's slash strikes a barbarian slave.

< 491h/491H 325v/326V Pos: standing >
Liels completes his spell...
Liels utters the words 'paffue xurhuio'
A barbarian slave seems to be blinded!
A barbarian slave begins to dry and wilt.

< 491h/491H 325v/326V Pos: standing >
Ru completes his spell...
Ru utters the words 'abrauztg gpahhzfuio uqzbarr'
Ru points at a barbarian slave.
Ru's iceball shatters upon impacting a barbarian slave, rending flesh and sending blood flying.

< 491h/491H 325v/326V Pos: standing >
Gruul dodges a barbarian slave's attack.
Gruul dodges a barbarian slave's attack.

< 491h/491H 326v/326V Pos: standing >
Ru starts casting an offensive spell called 'arieks shattering iceball'.

< 491h/491H 326v/326V Pos: standing >
You start chanting...

< 491h/491H 326v/326V Pos: standing >
Liels starts casting a spell.

< 491h/491H 326v/326V Pos: standing >
Casting: bigbys clenched fist 
Ru completes his spell...
Ru utters the words 'abrauztg gpahhzfuio uqzbarr'
Ru points at a barbarian slave.
Ru's iceball shatters upon impacting a barbarian slave, rending flesh and sending blood flying.

< 491h/491H 326v/326V Pos: standing >
You complete your spell...
[Damage: 119 ] Your giant fist of force causes a minotaur slave to stagger in agony!
You dodge a minotaur slave's vicious attack.
You dodge a minotaur slave's vicious attack.
A minotaur slave ruins some of your scales with a well placed kick.
Gruul's slash strikes a barbarian slave hard.
Gruul's fine slash strikes a barbarian slave.
Gruul's powerful slash strikes a barbarian slave hard.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Liels completes his spell...
Liels utters the words 'paffue xurhuio'
A barbarian slave begins to dry and wilt.
Ru starts casting an offensive spell called 'arieks shattering iceball'.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 A barbarian slave suddenly clutches their head, as if trying to shrug off some unknown malady.
A barbarian slave's eyes briefly cloud over as his body is painfully ripped apart from within.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 You start chanting...

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Ru completes his spell...
Ru utters the words 'abrauztg gpahhzfuio uqzbarr'
Ru points at a barbarian slave.
Ru's iceball shatters upon impacting a barbarian slave, rending flesh and sending blood flying.
A barbarian slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a barbarian slave cause a sickening chill to run up your spine.
Pok's face flushes white for a moment.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Zukus starts casting an offensive spell.
Zukus snaps into visibility.
Bisil gets a small pile of coins from the corpse of a barbarian slave.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Bisil puts a small pile of coins into a messenger bag embroidered with mystical sigils.

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Casting: bigbys clenched fist **

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a minotaur slave who starts to melt!

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Casting: bigbys clenched fist *

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 Casting: bigbys clenched fist 

< 477h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 A minotaur slave's fine punch strikes you.
A minotaur slave's fine punch strikes you.

< 442h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  small wounds >
 You complete your spell...
[Damage: 248 ] Your giant fist of force causes a minotaur slave to stagger in agony!

< 442h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 
< 442h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 Gruul brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving a minotaur slave from his target!
A dark shroud encases Gruul as he charges into battle.
You are rescued by Gruul, you are confused, but grateful!

< 442h/491H 326v/326V Pos: standing >
Zukus starts moaning.

< 442h/491H 326v/326V Pos: standing >
You start chanting...

< 442h/491H 326v/326V Pos: standing >
A minotaur slave suddenly clutches their head, as if trying to shrug off some unknown malady.
A minotaur slave's eyes briefly cloud over as his body is painfully ripped apart from within.

< 442h/491H 326v/326V Pos: standing >
Casting: bigbys clenched fist 
Zukus starts casting a spell.
Zukus snaps into visibility.

< 442h/491H 326v/326V Pos: standing >
You complete your spell...
[Damage: 247 ] Your giant fist of force causes a minotaur slave to stagger in agony!
Gruul's slash strikes a minotaur slave.
Gruul's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a minotaur slave!
A minotaur slave screams in utter terror as he is damned by Gruul's God.
Gruul's impressive slash strikes a minotaur slave.
Gruul's impressive slash strikes a minotaur slave.
Gruul's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a minotaur slave!
A minotaur slave screams in utter terror as he is damned by Gruul's God.
A minotaur slave briefly fades from sight, then reappears.

< 442h/491H 326v/326V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'judifgz'
A minotaur slave briefly reveals a red aura!
A minotaur slave's eyes briefly cloud over as his body is painfully ripped apart from within.
A minotaur slave fills with BloodLust

< 442h/491H 326v/326V Pos: standing >
Ru sits down in a comfortable spot.

< 442h/491H 326v/326V Pos: standing >
Ru stares off into space, entering a meditative trance.

< 442h/491H 326v/326V Pos: standing >
Gruul dodges a minotaur slave's attack.
Gruul dodges a minotaur slave's attack.
A minotaur slave whacks Gruul in the side with a sound kick.
A minotaur slave suffers from contact with the aura about Gruul.
You start chanting...

< 442h/491H 326v/326V Pos: standing >
A minotaur slave's eyes briefly cloud over as his body is painfully ripped apart from within.
A minotaur slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a minotaur slave's last actions in this world.
You abort your spell before it's done!

< 442h/491H 326v/326V Pos: standing >
Bisil gets a few coins from the corpse of a minotaur slave.

< 442h/491H 326v/326V Pos: standing >
Bisil puts a small pile of coins into a messenger bag embroidered with mystical sigils.

< 442h/491H 326v/326V Pos: standing >
Bisil starts casting a spell called 'detect invisibility'.

< 443h/491H 326v/326V Pos: standing >
You failed.

< 443h/491H 326v/326V Pos: standing >
You failed.

< 443h/491H 326v/326V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'oculoinfra uizuguburuhl'
You failed.

< 443h/491H 326v/326V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a minotaur slave is made of flesh and appears to be of average quality.
The corpse of a minotaur slave has an item value of 1.
It appears to be the corpse of a minotaur slave.
Nothing.

< 443h/491H 326v/326V Pos: standing >

< 443h/491H 326v/326V Pos: standing >

< 443h/491H 326v/326V Pos: standing >
Zukus floats up.
Liels floats up.
An air elemental floats up.
You follow Liels.

Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up    -Down 
The corpse of a Grey Elf is lying here.
An air elemental is here looking like a small living tornado.(Red Aura)
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
Gruul floats in from below.
Pok floats in from below.
Matank floats in from below.
You don't have that spell memorized.

< 443h/491H 325v/326V Pos: standing >

< 444h/491H 325v/326V Pos: standing >

< 444h/491H 325v/326V Pos: standing >

< 444h/491H 325v/326V Pos: standing >

< 444h/491H 325v/326V Pos: standing >
Zukus floats up.
Liels floats up.
An air elemental floats up.
You follow Liels.

Within a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -East  -West  -Up    -Down 
A few drops of fresh blood are scattered around the area.
An air elemental is here looking like a small living tornado.(Red Aura)
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
*Zukus Diinkarazan Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zukus's head.
An elven bard in bright green skirts tunes her instruments. (minion) 
Mevian, the high cleric, is here instructing his students. (minion)  (casting) (Gold Aura)
A Barbarian (large) stands here. (Non-Fraggable)
A Grey Elf (medium) Crusader Night Raven's Watch stands here.(Gold Aura)
Gruul floats in from below.
Pok floats in from below.
Matank floats in from below.

< 444h/491H 324v/326V Pos: standing >
An air elemental starts casting an offensive spell.

< 444h/491H 324v/326V Pos: standing >
Bisil starts casting a spell.

< 444h/491H 325v/326V Pos: standing >
An elven bard keeps singing of uncovered secrets..
An air elemental completes his spell...
An air elemental utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
You miss a Grey Elf.

< 444h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Tiny explosions wrack a Grey Elf's body with pain!
Mevian completes his spell...
Mevian utters the words 'wagg pzar'
A warm feeling fills your body.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Barbarian leaves down.
Liels starts casting an offensive spell.

< 487h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 487h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Grey Elf who starts to melt!
Sparkling magic surrounds an air elemental as he begins his chant.
An air elemental starts casting an offensive spell.

< 487h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 An air elemental completes his spell...
An air elemental utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 487h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Barbarian enters from below.

< 487h/491H 326v/326V Pos: standing >
< T: Grutag TP: sta TC:few scratches E: A Grey Elf sta EP:  awful >
 A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
Mevian stops following a Grey Elf.
An elven bard stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!