The death of [46 Spiritualist] Grahk The Empire (Halfling)

in Petalrich Lane

from the perspective of [46 Spiritualist] Grahk The Empire (Halfling)


A fuzzy duckling who is close by to your east.
A halfling guard who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A salamander who is rather far off to your east.
The young adventurer who is close by to your west.
A halfling guard who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 211h/297H 102v/102V Pos: standing >

< 219h/297H 102v/102V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 220h/297H 102v/102V Pos: standing >
The sun rises over the northern horizon.

< 221h/297H 102v/102V Pos: standing >

< 221h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is not far off to your east.
A halfling woman who is not far off to your east.
The small woman who is not far off to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling thief who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 223h/297H 102v/102V Pos: standing >
Autosaving...

< 223h/297H 102v/102V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 226h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling woman who is close by to your east.
A fuzzy duckling who is close by to your east.
A halfling guard who is not far off to your east.
A young duck who is a brief walk away to your east.
A father duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is rather far off to your east.
The halfling thief who is in the distance to your east.
A box turtle who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 235h/297H 102v/102V Pos: standing >
The day has begun.

< 236h/297H 102v/102V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 241h/297H 102v/102V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 241h/297H 102v/102V Pos: standing >
A halfling woman enters from the east.

< 241h/297H 102v/102V Pos: standing >
A halfling woman leaves north.

< 245h/297H 102v/102V Pos: standing >
A halfling woman enters from the north.

< 246h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A halfling woman who is close by to your east.
A fuzzy duckling who is not far off to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is rather far off to your east.
A father duck who is in the distance to your east.
The young adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
A speckled duck who is a brief walk away to your west.
A father duck who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 246h/297H 102v/102V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 256h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A fuzzy duckling who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling thief who is in the distance to your east.
A father duck who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A speckled duck who is rather far off to your west.

< 258h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 264h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 265h/297H 102v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.

< 266h/297H 102v/102V Pos: standing >
You do not see that here.

< 266h/297H 102v/102V Pos: standing >
Auctions closing soon:
846)  1 a frost-rimed hide belt buckle                [2h 14m] Bid: 50p    Buy: 100p  
876)  1 a pantherhide quiver [poor]                   [24h] Bid: 600p   Buy: 1200p 

< 266h/297H 102v/102V Pos: standing >

< 266h/297H 102v/102V Pos: standing >
You aren't wearing anything!

< 266h/297H 102v/102V Pos: standing >
You are carrying: (0/12)

< 266h/297H 102v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.

< 266h/297H 102v/102V Pos: standing >

< 267h/297H 102v/102V Pos: standing >

< 267h/297H 102v/102V Pos: standing >
You are already standing.

< 267h/297H 102v/102V Pos: standing >
You are carrying: (0/12)

< 268h/297H 102v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.

< 268h/297H 102v/102V Pos: standing >
A halfling woman enters from the east.

< 270h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling woman who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A box turtle who is in the distance to your east.
The small woman who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
The halfling thief who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 270h/297H 102v/102V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 271h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 275h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 276h/297H 102v/102V Pos: standing >

< 277h/297H 102v/102V Pos: standing >
A halfling woman leaves west.

< 279h/297H 102v/102V Pos: standing >
A halfling woman leaves west.

< 279h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling logger who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A box turtle who is in the distance to your east.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 282h/297H 102v/102V Pos: standing >

< 282h/297H 102v/102V Pos: standing >
Autosaving...

< 283h/297H 102v/102V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 286h/297H 102v/102V Pos: standing >
A halfling guard enters from the east.

< 289h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 292h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 293h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is a brief walk away to your east.
A halfling logger who is rather far off to your east.
A snapping turtle who is in the distance to your east.
The halfling adventurer who is in the distance to your east.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 294h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 295h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 297h/297H 102v/102V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A halfling guard who is close by to your east.
A halfling woman who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A fuzzy duckling who is rather far off to your east.
A young duck who is rather far off to your east.
A snapping turtle who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 297h/297H 102v/102V Pos: standing >
The sun hangs low on the southern sky.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves west.

< 297h/297H 102v/102V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the east.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A salamander who is not far off to your east.
A young duck who is not far off to your east.
A fuzzy duckling who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling logger who is rather far off to your east.
The halfling adventurer who is rather far off to your east.
A snapping turtle who is in the distance to your east.
A halfling guard who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
A giant dragonfly who is in the distance to your west.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the west.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A salamander who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling logger who is rather far off to your east.
A box turtle who is in the distance to your east.
A snapping turtle who is in the distance to your east.
The young adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
The halfling thief who is in the distance to your west.
A young duck who is in the distance to your west.

< 297h/297H 102v/102V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >
The sun starts to set in the south.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling boy who is close by to your north.
The halfling banker who is close by to your north.
A halfling woman who is not far off to your east.
A salamander who is not far off to your east.
A fuzzy duckling who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling adventurer who is rather far off to your east.
The small woman who is rather far off to your east.
A halfling logger who is rather far off to your east.
A box turtle who is in the distance to your east.
A snapping turtle who is in the distance to your east.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 297h/297H 102v/102V Pos: standing >
Autosaving...

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves west.

< 297h/297H 102v/102V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A salamander who is not far off to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A speckled duck who is rather far off to your east.
The small woman who is rather far off to your east.
The halfling adventurer who is rather far off to your east.
A father duck who is in the distance to your east.
The young adventurer who is close by to your west.
A halfling woman who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 297h/297H 102v/102V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling woman who is close by to your east.
A fuzzy duckling who is not far off to your east.
A young duck who is not far off to your east.
A salamander who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is rather far off to your east.
A halfling logger who is rather far off to your east.
A young duck who is rather far off to your east.
The young adventurer who is close by to your west.
The halfling boy who is not far off to your west.
A halfling woman who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.

< 297h/297H 102v/102V Pos: standing >
The sun vanishes behind the southern horizon.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the east.

< 297h/297H 102v/102V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
A salamander who is not far off to your east.
A fuzzy duckling who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is rather far off to your east.
A snapping turtle who is rather far off to your east.
A box turtle who is rather far off to your east.
The young adventurer who is close by to your west.
The halfling boy who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves east.

< 297h/297H 102v/102V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 297h/297H 102v/102V Pos: standing >
A halfling woman enters from the east.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
The night has begun.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
A halfling woman leaves west.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A young duck who is not far off to your east.
A fuzzy duckling who is not far off to your east.
A box turtle who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
The halfling boy who is close by to your west.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
A father duck who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 297h/297H 102v/102V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the west.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves east.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
The halfling boy who is close by to your east.
A young duck who is close by to your east.
A halfling guard who is not far off to your east.
The small woman who is a brief walk away to your east.
A box turtle who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling logger who is rather far off to your east.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
A father duck who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.

< 297h/297H 102v/102V Pos: standing >
Autosaving...

< 297h/297H 102v/102V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 297h/297H 102v/102V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
The halfling boy who is not far off to your east.
A halfling logger who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A box turtle who is rather far off to your east.
The halfling boy who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the west.

< 297h/297H 102v/102V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves north.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A young duck who is close by to your east.
The small woman who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling logger who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A snapping turtle who is rather far off to your east.
A speckled duck who is in the distance to your east.
The young adventurer who is close by to your west.
The halfling thief who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.

< 297h/297H 102v/102V Pos: standing >
The halfling boy enters from the north.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves north.

< 297h/297H 102v/102V Pos: standing >
The halfling boy leaves west.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A halfling guard who is close by to your east.
A young duck who is close by to your east.
The halfling adventurer who is not far off to your east.
A young duck who is not far off to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A young duck who is rather far off to your east.
A snapping turtle who is in the distance to your east.
A speckled duck who is in the distance to your east.
A halfling woman who is close by to your west.
The halfling boy who is close by to your west.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.
The halfling thief who is rather far off to your west.
A giant dragonfly who is rather far off to your west.

< 297h/297H 102v/102V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 297h/297H 102v/102V Pos: standing >
A young duck enters from the east.

< 297h/297H 102v/102V Pos: standing >
A halfling woman enters from the west.

< 297h/297H 102v/102V Pos: standing >
A young duck leaves east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard enters from the east.

< 297h/297H 102v/102V Pos: standing >
A young duck enters from the east.

< 297h/297H 102v/102V Pos: standing >
A halfling guard leaves east.

< 297h/297H 102v/102V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A halfling guard who is close by to your east.
A young duck who is not far off to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A young duck who is rather far off to your east.
A giant dragonfly who is in the distance to your east.
The halfling boy who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.
A father duck who is rather far off to your west.
A giant dragonfly who is in the distance to your west.

< 297h/297H 102v/102V Pos: standing >
A halfling woman leaves north.

< 297h/297H 102v/102V Pos: standing >
Out of nowhere, a halfling merchant stabs you in the back.
OUCH!  That really did HURT!

< 254h/297H 102v/102V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant dances an acrobatic maneuver in battle, tripping you.

< 254h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's impressive pierce strikes you.
A halfling merchant's powerful pierce strikes you.
A halfling merchant's slash strikes you.

< 205h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant parries your futile lunge at him.

< 205h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's powerful pierce strikes you.
A halfling merchant's powerful slash strikes you hard.
A halfling merchant's impressive pierce strikes you hard.
A halfling merchant's mighty slash seriously wounds you.
OUCH!  That really did HURT!

< 125h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: nasty wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant parries your futile lunge at him.

< 125h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: nasty wounds E: a halfling merchant sta EP: excellent >
 You clamber to your feet.

< 125h/297H 102v/102V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: a halfling merchant sta EP: excellent >
 You dodge a halfling merchant's vicious attack.
A halfling merchant's powerful pierce seriously wounds you.
A halfling merchant's impressive slash strikes you very hard.
A halfling merchant's impressive pierce strikes you very hard.

< 73h/297H 102v/102V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling guard enters from the east.

< 73h/297H 102v/102V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant spins out of the way and rolls back onto his feet as a halfling guard tries to knock him to the ground.
A halfling guard suddenly attacks a halfling merchant!
A halfling guard misses a halfling merchant.
You miss a halfling merchant.

< 73h/297H 102v/102V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant dances an acrobatic maneuver in battle, tripping you.

< 73h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant's impressive pierce seriously wounds you.
A halfling merchant's powerful pierce seriously wounds you.
A halfling merchant's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A halfling merchant's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: awful E: a halfling merchant sta EP: excellent >
 A halfling guard's slash wounds a halfling merchant.
A halfling merchant dodges a halfling guard's attack.
A halfling guard kicks a halfling merchant in the stomach, rendering him breathless.

< 7h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: awful E: a halfling merchant sta EP: few scratches >
 A halfling merchant parries your futile lunge at him.

< 7h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: awful E: a halfling merchant sta EP: few scratches >
 A halfling merchant's body appears to recover from the affects of the potion.

< 7h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: awful E: a halfling merchant sta EP: few scratches >
 Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 7h/297H 102v/102V Pos: sitting >
< T: Grahk TP: sit TC: awful E: a halfling merchant sta EP: few scratches >
 A halfling merchant's powerful pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...