The death of [47 Ruiner] Liels Anarchy (Troll)

in A Cobblestone Road

from the perspective of [46 Wizard] Sizan The Empire (Minotaur)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on horns>      a fragile hide horn
<worn on eyes>       a spiked electrum visor from Village of Miaeril
<worn in ear>        an earring of bone with a strange pink stone (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a shadow mask
<worn in nose>       a delicate nipple ring (magic) (glowing) [82%]
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing) [79%]
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    opalescent robes of the archmagi [superior] (glowing) [78%]
<worn on tail>       a superior brass cord
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a spellbook bearing the insignia of Sizan (magic) (glowing)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange sharp rubin (illuminating)
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     a jeweled copper band [87%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[98h 0m 32s]
<worn on legs>       some mantis leggings [88%]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)


< 1241h/1241H 253v/253V Pos: standing >
Toyan gives an order to her followers.

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1241h/1241H 253v/253V Pos: standing >
Toyan gives an order to her followers.

< 1241h/1241H 253v/253V Pos: standing >
Toyan gives an order to her followers.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Toyan gives an order to her followers.

< 1241h/1241H 253v/253V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -E -S -W# -U
A crypt revenant is lying in mid-air here. (Minion) (Red Aura)
The lich of a swordsman stands here. (minion) (Red Aura)
The lich of a dining guest stands here. (minion) (Red Aura)
Molach  The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1241h/1241H 253v/253V Pos: standing >
Molach puts a rare piece of cold-iron into an ermineskin backpack.
You are already standing.

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
A crypt revenant clambers to its feet.
Molach puts a rare piece of cold-iron into an ermineskin backpack.

< 1241h/1241H 253v/253V Pos: standing >
Molach leaves south.
The lich of a dining guest leaves south.
The lich of a swordsman leaves south.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Molach enters from the south.
The lich of a dining guest enters from the south.
The lich of a swordsman enters from the south.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Molach nods.

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
A Massive Staircase leading Upwards
Obvious exits: -E -S -W# -U
The lich of a swordsman stands here. (minion) (Red Aura)
The lich of a dining guest stands here. (minion) (Red Aura)
Molach  The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Toyan gives a crimson key to Molach.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1241h/1241H 253v/253V Pos: standing >
Molach leaves south.
The lich of a dining guest leaves south.
The lich of a swordsman leaves south.

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1241h/1241H 253v/253V Pos: standing >

< 1241h/1241H 253v/253V Pos: standing >
Toyan opens the door.

< 1241h/1241H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1241h/1241H 253v/253V Pos: standing >
Toyan closes the door.

< 1241h/1241H 253v/253V Pos: standing >
Your battle frenzy fades.

< 1191h/1191H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1191h/1191H 253v/253V Pos: standing >

< 1191h/1191H 253v/253V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 1191h/1191H 253v/253V Pos: standing >
Soljia loses control, veins bulging with anger.


< 1191h/1191H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1191h/1191H 253v/253V Pos: standing >

		Score information for Sizan

Level: 46   Race: Minotaur   Class: Sorcerer / Wizard Sex: Male
Hit points: 1191(1191)  Moves: 253(253)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Coldshielded
Frags:   +1.77   Deaths:   23
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Gas Acid Undead Living Low Circle spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing Tower of Iron Will
Songs:          Song of Revelation Song of Flight
Herbs:          Medicus
Combat Pulse:   23 Spell Pulse:  1.25 
Leaderboard Points:  661 
Paladin auras:   Spell Protection

Active Spells:
--------------
minor globe of invulnerability (3 minutes)
stone skin (less than a minute remaining)
coldshield (less than a minute remaining)
armor (13 minutes)
dexterity (38 minutes)
vitality (9 minutes)
well-rested bonus (120 minutes)
agility (16 minutes)
strength (16 minutes)
detect magic (16 minutes)
detect invisibility (16 minutes)
fly (15 minutes)
farsee (62 minutes)
bless (16 minutes)
barkskin (18 minutes)
elephantstrength (2 minutes)


< 1191h/1191H 253v/253V Pos: standing >

< 1191h/1191H 253v/253V Pos: standing >

< 1191h/1191H 253v/253V Pos: standing >

< 1191h/1191H 253v/253V Pos: standing >
A servant enters from the south.

< 1191h/1191H 253v/253V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 1191h/1191H 253v/253V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1191h/1191H 253v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
Disc sneaks south.
You follow Toyan.

A Grand Entryway
Obvious exits: -N -E -S
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 252v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
You follow Toyan.

A Beautiful Courtyard
Obvious exits: -N -S
Some beautiful roses are here.
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 251v/253V Pos: standing >

< 1191h/1191H 253v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
You follow Toyan.

Before the Du'kel Mansion
Obvious exits: -N -E -W
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 252v/253V Pos: standing >
Grahk leaves west.
Toyan leaves west.
A crypt revenant leaves west.
Sadash leaves west.
Soljia leaves west.
Yzar leaves west.
Wernt leaves west.
Disc sneaks west.
You follow Toyan.

A Cobblestone Road
Obvious exits: -N# -E -S
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the east.

< 1191h/1191H 251v/253V Pos: standing >
Sadash stops using a small wooden horn.

< 1191h/1191H 253v/253V Pos: standing >
Sadash grabs a golden lyre.

< 1191h/1191H 253v/253V Pos: standing >
Sadash starts playing a golden lyre and singing aloud.

< 1191h/1191H 253v/253V Pos: standing >
Grahk leaves east.
Toyan leaves east.
A crypt revenant leaves east.
Sadash leaves east.
Soljia leaves east.
Yzar leaves east.
Wernt leaves east.
You follow Toyan.

Before the Du'kel Mansion
Obvious exits: -N -E -W
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the west.

< 1191h/1191H 252v/253V Pos: standing >

< 1191h/1191H 252v/253V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
Yzar leaves north.
Wernt leaves north.
You follow Toyan.

A Beautiful Courtyard
Obvious exits: -N -S
Some beautiful roses are here.
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the south.

< 1191h/1191H 251v/253V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
Yzar leaves north.
Wernt leaves north.
Disc sneaks north.
You follow Toyan.

A Grand Entryway
Obvious exits: -N -E -S
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the south.

< 1191h/1191H 250v/253V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
Yzar leaves north.
Wernt leaves north.
You follow Toyan.

A Massive Staircase leading Upwards
Obvious exits: -E -S -W# -U
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
A servant carries out his duties.(Gold Aura)
Kaboom trots in from the south.

< 1191h/1191H 252v/253V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1191h/1191H 252v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
Disc sneaks south.
You follow Toyan.

A Grand Entryway
Obvious exits: -N -E -S
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 252v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
You follow Toyan.

A Beautiful Courtyard
Obvious exits: -N -S
Some beautiful roses are here.
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 251v/253V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
Yzar leaves south.
Wernt leaves south.
You follow Toyan.

Before the Du'kel Mansion
Obvious exits: -N -E -W
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the north.

< 1191h/1191H 250v/253V Pos: standing >
Grahk leaves west.
Toyan leaves west.
A crypt revenant leaves west.
Sadash leaves west.
Soljia leaves west.
Yzar leaves west.
Wernt leaves west.
Disc sneaks west.
You follow Toyan.

A Cobblestone Road
Obvious exits: -N# -E -S
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Yzar  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Kaboom trots in from the east.

< 1191h/1191H 251v/253V Pos: standing >

< 1191h/1191H 251v/253V Pos: standing >
A Troll enters from the east.
Wernt snaps into visibility.
A Troll snaps into visibility.
Wernt ignites into black flames as he hits a Troll!
A Troll is knocked to the ground by Wernt's skillful bash!

< 1191h/1191H 252v/253V Pos: standing >
A Troll misses Wernt.
Wernt parries a Troll's lunge at him.
Wernt parries a Troll's lunge at him.

< 1191h/1191H 252v/253V Pos: standing >
You get a slab of beef from a big big bag for a little person.
Yzar settles to her knees.
Soljia assists Wernt heroically.
Soljia snaps into visibility.
A Troll snaps into visibility.
Soljia's impressive bludgeon wounds a Troll.

< 1191h/1191H 253v/253V Pos: standing >
You eat the slab of beef.
Yzar snaps into visibility.
Yzar passes well above her target and lands on her head.
Disc starts casting an offensive spell.
Disc snaps into visibility.

< 1191h/1191H 253v/253V Pos: standing >
You don't have the beef.

< 1194h/1194H 253v/253V Pos: standing >
You survey the climb ahead...

< 1194h/1194H 253v/253V Pos: standing >
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!

< 1194h/1194H 253v/253V Pos: standing >
Sadash starts casting an offensive spell called 'bigbys clenched fist'.
Sadash snaps into visibility.

< 1194h/1194H 253v/253V Pos: standing >
Kaboom heroically rescues Wernt.
A Troll snaps into visibility.

< 1194h/1194H 253v/253V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1194h/1194H 253v/253V Pos: standing >
Soljia fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Toyan gives an order to her followers.
A crypt revenant suddenly attacks a Troll!
Toyan snaps into visibility.
A crypt revenant's impressive claw wounds a Troll.

< 1194h/1194H 253v/253V Pos: standing >
Grahk starts casting an offensive spell called 'arieks shattering iceball'.
Grahk snaps into visibility.

< 1194h/1194H 253v/253V Pos: standing >
Disc starts casting an offensive spell.
Disc snaps into visibility.

< 1194h/1194H 253v/253V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Troll, blood pours from his body!

< 1194h/1194H 253v/253V Pos: standing >
A Troll snaps into visibility.
Soljia's impressive bludgeon strikes a Troll.
Soljia's bludgeon strikes a Troll.
Soljia's powerful bludgeon strikes a Troll.
Soljia's bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.
Kobold - Last Edited: 2010-08-28 02:37:37 by kitsero
====================================================
A race of small reptilians who are distantly related to dragons but also bear a marked resemblance to
dogs. Kobolds maintain they are draconian in descent but dragons of course claim otherwise. Kobolds
culture consists of mining, hunting, burrowing and killing the good races of Duris, especially Gnomes 
whose deity they blame for luring and confining their God Kurtulmak in a mine using deceit and then
caving it in. Kobolds are known for their trickery and love of traps and ambushes. They are an 
intelligent race who served dragons as slaves for many centuries until their emancipation by 
Kurtulmak.

==See also==
* Innate
* Races


==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 90
Agility     : 120
Dexterity   : 110
Constitution: 95
Power       : 95
Intelligence: 125
Wisdom      : 105
Charisma    : 100
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : formidable
Spell Pulse  : awesome

==Innate abilities==
*ultravision
*ud-sneak
*dayvision
'*' Designates passive ability.


< 1194h/1194H 253v/253V Pos: standing >
Grahk completes his spell...
Grahk utters the words 'abrauztg gpahhzfuio uqzbarr'
Grahk points at a Troll.
Grahk's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
Troll - Last Edited: 2010-08-28 02:42:25 by kitsero
===================================================
Swamp Trolls are a large, massive, evil, and disgusting species that
are greatly feared by all races. They are often hunted by humans, and are
easily identifiable by their decided lack of intelligence, green hair, and
pale-green, horned and slimy skin. Troll's strength is horrifying and, since
they are destructive by nature, they customarily spend all of their time
killing and destroying. Trolls also frequently raid towns in order to
procure slaves that become the "guests of honor" at future feasts. Trolls
live in hot swamps and lakes, and generally band together in clans. Their
only contact with other races occurs during acts of war. Trolls regenerate
faster than other races do, and possess innate ultravision.

==Strengths==
* Trolls have melee damage reduction, meaning that while fighting same
enemies as troll you will receive less damage, as opposing to other races.

==Weakness==
Rumor has it that trollskin makes for a quality torch. This innate
vulnerability causes them to take more than normal damage from
fire-based spells.

==See also==
* Innate
* Races 
* Racewars 


==Class list==
* Warrior     : Swordsman, Guardian
* Shaman      : Elementalist, Spiritualist, Animalist
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* BeRSeRKeR   : MaUleR, RaGeloRd
* Blighter    : Storm Bringer, Scourge, Ruiner

==Racial Statistics==
Strength    : 160
Agility     : 100
Dexterity   : 90
Constitution: 160
Power       : 75
Intelligence: 75
Wisdom      : 85
Charisma    : 70
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : atrociously bad
Spell Pulse  : poor

==Innate abilities==
 doorbash
*ultravision
 bodyslam
*regeneration
*troll skin (obtained at level 21)
*vulnerable to fire
*dayblind
*vulnerable to sun
*swamp sneak (obtained at level 11)
'*' Designates passive ability.


The following help topics also matched your search:
 Controller
 Hitroll
 Troll skin
 TrollKings Guides


< 1194h/1194H 253v/253V Pos: standing >
Disc snaps into visibility.
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!

< 1194h/1194H 253v/253V Pos: standing >
Grahk starts casting an offensive spell called 'arieks shattering iceball'.

< 1194h/1194H 253v/253V Pos: standing >
Kaboom blocks a Troll's lunge at him.
Kaboom dodges a Troll's attack.
A Troll misses Kaboom.
A Troll snaps into visibility.

< 1194h/1194H 253v/253V Pos: standing >
A Troll snaps into visibility.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll hard.
Soljia's impressive bludgeon strikes a Troll hard.
Soljia's mace of the earth summons the power of the earth and rock at a Troll.
Soljia causes an EARTHQUAKE!
Kaboom staggers slightly but manages to keep his balance.
You stagger and fall to your knees!
Disc staggers slightly but manages to keep his balance.
Wernt staggers slightly but manages to keep his balance.
Sadash staggers slightly but manages to keep his balance.
A crypt revenant staggers slightly but manages to keep its balance.
Toyan staggers slightly but manages to keep her balance.
Grahk staggers and falls to his knees!
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes a Troll.
Soljia causes an EARTHQUAKE!
Kaboom staggers slightly but manages to keep his balance.
Disc staggers slightly but manages to keep his balance.
Wernt staggers slightly but manages to keep his balance.
Sadash staggers and falls to his knees!
A crypt revenant staggers slightly but manages to keep its balance.
Toyan staggers slightly but manages to keep her balance.

< 1194h/1194H 253v/253V Pos: kneeling >
Grahk continues preparing his spell from the ground...
Grahk completes his spell...
Grahk utters the words 'abrauztg gpahhzfuio uqzbarr'
Grahk points at a Troll.
Grahk's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll snaps into visibility.
Kaboom's impressive slash strikes a Troll very hard.
Kaboom ignites into black flames as he hits a Troll!
A Troll blocks Kaboom's lunge at him.
Kaboom's impressive slash seriously wounds a Troll.
Kaboom ignites into black flames as he hits a Troll!
Kaboom's impressive slash seriously wounds a Troll.
Kaboom ignites into black flames as he hits a Troll!

< 1194h/1194H 253v/253V Pos: kneeling >
Disc starts casting an offensive spell.
Disc snaps into visibility.
A Troll avoids being bashed by Kaboom, who loses his balance and falls.

< 1194h/1194H 253v/253V Pos: kneeling >
Soljia fills with BLooDLuST and makes a ferocious leap at a Troll!
A Troll avoids Soljia's ferocious maul, and down he goes!

< 1194h/1194H 253v/253V Pos: kneeling >
Toyan starts casting an offensive spell called 'prismatic ray'.
Toyan snaps into visibility.

< 1194h/1194H 253v/253V Pos: kneeling >
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!
A Troll snaps into visibility.
A crypt revenant pokes a Troll really hard, making you wince.
A Troll is incapacitated and will slowly die, if not aided.

< 1194h/1194H 253v/253V Pos: kneeling >
A Troll snaps into visibility.
Soljia's decent bludgeon hits a Troll.
A Troll's gloves of the mind was completely destroyed by the massive blow!
A Troll's flaming hemp signet from the Prisons of Carthapia was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!