The death of [17 Conjurer] Sakana (Drow Elf)

in On the Reflecting Pool

from the perspective of [17 Conjurer] Sakana (Drow Elf)

<worn around neck>   a light blue scarf
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

You continue fishing.

< 91h/91H 106v/120V Pos: standing >
You continue fishing.

< 91h/91H 104v/120V Pos: standing >
You reel in a sparkling large bass on your slender fishing pole!

< 91h/91H 104v/120V Pos: standing >
Ok.

< 91h/91H 104v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 104v/120V Pos: standing >
You continue fishing.

< 91h/91H 106v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 111v/120V Pos: standing >
You continue fishing.

< 91h/91H 113v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 115v/120V Pos: standing >
You continue fishing.

< 91h/91H 117v/120V Pos: standing >
You spit into the water as you wait.

< 91h/91H 118v/120V Pos: standing >
Ri reels in a sparkling medium sized cod on his slender fishing pole.

< 91h/91H 118v/120V Pos: standing >
Ri puts a sparkling medium sized cod into a large leather backpack.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You reel in a sparkling medium sized cod on your slender fishing pole!

< 91h/91H 112v/120V Pos: standing >
Ok.

< 91h/91H 112v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 112v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (good)          
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 91h/91H 113v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You scratch at your groin and continue fishing.

< 91h/91H 110v/120V Pos: standing >
Ri's slender fishing pole cracks from the strain.
Ri reels in a sparkling large shrimp on his slender fishing pole.

< 91h/91H 110v/120V Pos: standing >
Ri puts a sparkling large shrimp into a large leather backpack.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
You continue fishing.

< 91h/91H 106v/120V Pos: standing >
You continue fishing.

< 91h/91H 104v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 91h/91H 104v/120V Pos: standing >
You reel in a sparkling speckled perch on your slender fishing pole!

< 91h/91H 106v/120V Pos: standing >
Ok.

< 91h/91H 107v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 107v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
Ri reels in a sparkling impressive lobster on his slender fishing pole.

< 91h/91H 114v/120V Pos: standing >
Ri puts a sparkling impressive lobster into a large leather backpack.

< 91h/91H 114v/120V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling speckled perch on your slender fishing pole!

< 91h/91H 108v/120V Pos: standing >
Ok.

< 91h/91H 108v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 108v/120V Pos: standing >
The sun starts to set in the south.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 115v/120V Pos: standing >
You continue fishing.

< 91h/91H 117v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
Autosaving...

< 91h/91H 116v/120V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 91h/91H 118v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 117v/120V Pos: standing >
Ri reels in a sparkling rainbow trout on his slender fishing pole.

< 91h/91H 120v/120V Pos: standing >
Ri puts a sparkling rainbow trout into a large leather backpack.

< 91h/91H 120v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
You reel in a sparkling piranha on your slender fishing pole!

< 91h/91H 114v/120V Pos: standing >
Ok.

< 91h/91H 114v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 116v/120V Pos: standing >
A zarbon enters from the east.

< 91h/91H 116v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 114v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
Ri reels in a sparkling large shrimp on his slender fishing pole.

< 91h/91H 108v/120V Pos: standing >
Ri puts a sparkling large shrimp into a large leather backpack.

< 91h/91H 108v/120V Pos: standing >
A zarbon leaves east.

< 91h/91H 108v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Something breaches the water nearby, splashing you in the process.

< 91h/91H 106v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 104v/120V Pos: standing >
A zarbon enters from the east.

< 91h/91H 104v/120V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 91h/91H 102v/120V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling large bass on your slender fishing pole!

< 91h/91H 102v/120V Pos: standing >
Ok.

< 91h/91H 102v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 102v/120V Pos: standing >
A zarbon leaves north.

< 91h/91H 103v/120V Pos: standing >
You scratch at your groin and continue fishing.

< 91h/91H 104v/120V Pos: standing >
You continue fishing.

< 91h/91H 106v/120V Pos: standing >
You scratch at your groin and continue fishing.

< 91h/91H 109v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 91h/91H 109v/120V Pos: standing >
You continue fishing.

< 91h/91H 111v/120V Pos: standing >
You continue fishing.

< 91h/91H 113v/120V Pos: standing >
You continue fishing.

< 91h/91H 115v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
Ri reels in a sparkling speckled perch on his slender fishing pole.

< 91h/91H 120v/120V Pos: standing >
Ri puts a sparkling speckled perch into a large leather backpack.

< 91h/91H 120v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 114v/120V Pos: standing >
You reel in a sparkling large pike fish on your slender fishing pole!

< 91h/91H 114v/120V Pos: standing >
Ok.

< 91h/91H 114v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
The sun vanishes behind the southern horizon.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
Ri's slender fishing pole cracks from the strain.
Ri reels in a sparkling large hairy crab on his slender fishing pole.

< 91h/91H 108v/120V Pos: standing >
Ri puts a sparkling large hairy crab into a large leather backpack.

< 91h/91H 108v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 106v/120V Pos: standing >
You continue fishing.

< 91h/91H 104v/120V Pos: standing >
You continue fishing.

< 91h/91H 102v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 91h/91H 102v/120V Pos: standing >
You reel in a sparkling large mussel on your slender fishing pole!

< 91h/91H 103v/120V Pos: standing >
Ok.

< 91h/91H 103v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 104v/120V Pos: standing >
You continue fishing.

< 91h/91H 106v/120V Pos: standing >
A baby aboleth looks physically stronger.

< 91h/91H 109v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 108v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 111v/120V Pos: standing >
You continue fishing.

< 91h/91H 113v/120V Pos: standing >
You continue fishing.

< 91h/91H 115v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (good)          
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 91h/91H 118v/120V Pos: standing >
Ri reels in a sparkling rainbow trout on his slender fishing pole.

< 91h/91H 118v/120V Pos: standing >
Ri puts a sparkling rainbow trout into a large leather backpack.

< 91h/91H 118v/120V Pos: standing >
You scratch at your groin and continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
You spit into the water as you wait.

< 91h/91H 112v/120V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling large pike fish on your slender fishing pole!

< 91h/91H 112v/120V Pos: standing >
Ok.

< 91h/91H 112v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 112v/120V Pos: standing >
The night has begun.

< 91h/91H 115v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 114v/120V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 91h/91H 116v/120V Pos: standing >
You scratch at your groin and continue fishing.

< 91h/91H 118v/120V Pos: standing >
You continue fishing.

< 91h/91H 116v/120V Pos: standing >
You continue fishing.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
You continue fishing.
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 91h/91H 110v/120V Pos: standing >
Ri's slender fishing pole cracks from the strain.
Ri reels in a sparkling rainbow trout on his slender fishing pole.

< 91h/91H 113v/120V Pos: standing >
Ri puts a sparkling rainbow trout into a large leather backpack.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.

< 91h/91H 112v/120V Pos: standing >
A zarbon enters from the south.

< 91h/91H 115v/120V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 91h/91H 114v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 116v/120V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a sparkling rainbow trout on your slender fishing pole!

< 91h/91H 120v/120V Pos: standing >
Ok.

< 91h/91H 120v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 120v/120V Pos: standing >
You continue fishing.

< 91h/91H 118v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 116v/120V Pos: standing >
You adjust your slender fishing pole in the water.

< 91h/91H 114v/120V Pos: standing >
Ri reels in a rainbow trout on his slender fishing pole.

< 91h/91H 114v/120V Pos: standing >
You continue fishing.
Ri puts a rainbow trout into a large leather backpack.

< 91h/91H 112v/120V Pos: standing >
You continue fishing.

< 91h/91H 110v/120V Pos: standing >
You continue fishing.

< 91h/91H 108v/120V Pos: standing >
A zarbon leaves west.

< 91h/91H 108v/120V Pos: standing >
You continue fishing.

< 91h/91H 106v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 104v/120V Pos: standing >
You continue fishing.

< 91h/91H 102v/120V Pos: standing >
You continue fishing.

< 91h/91H 100v/120V Pos: standing >
You reel in a sparkling large hairy crab on your slender fishing pole!

< 91h/91H 100v/120V Pos: standing >
Ok.

< 91h/91H 100v/120V Pos: standing >
You cast your slender fishing pole and start waiting...

< 91h/91H 100v/120V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 91h/91H 102v/120V Pos: standing >
You continue fishing.
A duergar merchant snaps into visibility.
Out of nowhere, a duergar merchant stabs you in the back.
OUCH!  That really did HURT!

< 52h/91H 104v/120V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 Someone parries your futile lunge at him.
A duergar merchant snaps into visibility.

< 52h/91H 105v/120V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant snaps into visibility.
A duergar merchant's pierce seriously wounds you.
OUCH!  That really did HURT!
A duergar merchant's gladius called 'Backstabber' begins to hum.
A duergar merchant quickly vanishes and reappears behind you!
Out of nowhere, a duergar merchant stabs you in the back.
A duergar merchant's impressive slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
A duergar merchant's impressive pierce grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.