The death of [40 Elaphidist] Zen The Empire (Human)

in The Ogre's Foot Inn

from the perspective of [40 Elaphidist] Zen The Empire (Human)


A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
You tip your hat at no one in particular.

< 284h/284H 114v/114V Pos: standing >
You do not see that here.

< 284h/284H 114v/114V Pos: standing >
Qued tips his hat.

< 284h/284H 114v/114V Pos: standing >
You see nothing special about him.
Qued appears to be Centaur and is in excellent condition.
He's huge in size.
He's surrounded by a diffuse globe of light!

<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a butterfly earring [poor] (glowing) (illuminating) [77%]
<worn in ear>        a sapphire earring [superior] (glowing) [79%]
<worn on face>       a mask of leaves and bark
<worn around neck>   a druidic necklace of fish scales [83%]
<worn around neck>   a druidic necklace of fish scales
<worn on horse body> a saddle made of leather and iron
<worn about body>    a cloak of Erebus [superior]
<worn on tail>       a masterly-crafted diamond tail protector
<worn around wrist>  a fine silver chain bracelet (glowing)
<worn on hands>      the woven gloves of the harvest
<worn on finger>     the royal ring of Aravne (glowing)
<worn on finger>     a thick bone ring [poor] (glowing)

< 284h/284H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 284h/284H 114v/114V Pos: standing >
Qued starts casting a spell.

< 284h/284H 114v/114V Pos: standing >
Qued completes his spell...
Qued utters the word 'candusounsozfahuai'

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
Owner               Artifact

Cy                  Illesarus, the Sword of Sharpness
Nul                 the dagger of Wind
Alfy                a gladius called 'Backstabber'
Soljia              the rod of Dispator
Biri                the Living Necroplasm
Rani                the holy mace of the efreeti
Rytoh               the sword of fire and flame

       ------Summary------
         Goodies:      2
         Evils:        5
         Total:        7

< 284h/284H 114v/114V Pos: standing >
Owner               Unique

Kir                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sizan               the orb of the sea
Soljia              the mace of the earth
Toyan               the crown of Aramus
Frak                the totem of Mox
Gruul               a blood red sword named 'Death Rider'
Disc                the orb of elemental fire
Yzar                some platemail of colorless salamander scales
Nojd                the robe of Lost Souls
Rytoh               a large gold-rimmed church door
Disc                Utgard-Loki's crystal ball
Biri                the band of emerald flames
Toyan               a gilded Songbird charm
Sadash              the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Mol                 a cold saber called 'icicle'
Zukus               an umbilical cord from a pregnant duergar
Gruul               a bracelet of poisonous snake scales
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Matik               some fingerless gloves of su-monster skin
Rani                some platinum linked sleeves of life
Sadash              the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Disc                Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Thuruz              an obsidian buckle named "Rage"
Toyan               a swirling staff of air conjuration
Kaboom              the unholy avenger named 'Bloodlust'
Knak                the terrifying visage of the great wraith Dranum
Thuruz              the cloak of the stalker
Toyan               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      22
         Evils:        14
         Total:        36

< 284h/284H 114v/114V Pos: standing >
Owner               Ioun

Dakar               a dark purple ioun stone

       ------Summary------
         Goodies:      0
         Evils:        1
         Total:        1

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (good)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 284h/284H 114v/114V Pos: standing >
It is 6am, on the Day of BloodLust
The 32nd Day of the Month of The Burning Sun, Year 1869.
Time elapsed since boot-up: 1:39:42
Current time is: Fri Feb 14 23:15:01 2020 (GMT)
                 Fri Feb 14 19:15:01 2020 (EDT)

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

		Score information for Zen

Level: 40   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 284(284)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     9 copper
Compression ratio: 80%
Status:  Standing.
Frags:   -2.00   Deaths:   17
Enchantments:   Fly
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  204 

Active Spells:
--------------
rested bonus (148 minutes)


< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 284h/284H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 284h/284H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 284h/284H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
You aren't wearing anything!

< 284h/284H 114v/114V Pos: standing >
You do not see that item here.

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
You do not see that item here.

< 284h/284H 114v/114V Pos: standing >
Owner               Artifact

Cy                  Illesarus, the Sword of Sharpness
Nul                 the dagger of Wind
Alfy                a gladius called 'Backstabber'
Soljia              the rod of Dispator
Biri                the Living Necroplasm
Rani                the holy mace of the efreeti
Rytoh               the sword of fire and flame

       ------Summary------
         Goodies:      2
         Evils:        5
         Total:        7

< 284h/284H 114v/114V Pos: standing >
Autosaving...

< 284h/284H 114v/114V Pos: standing >
Owner               Unique

Kir                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sizan               the orb of the sea
Soljia              the mace of the earth
Toyan               the crown of Aramus
Frak                the totem of Mox
Gruul               a blood red sword named 'Death Rider'
Disc                the orb of elemental fire
Yzar                some platemail of colorless salamander scales
Nojd                the robe of Lost Souls
Rytoh               a large gold-rimmed church door
Disc                Utgard-Loki's crystal ball
Biri                the band of emerald flames
Toyan               a gilded Songbird charm
Sadash              the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Mol                 a cold saber called 'icicle'
Zukus               an umbilical cord from a pregnant duergar
Gruul               a bracelet of poisonous snake scales
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Matik               some fingerless gloves of su-monster skin
Rani                some platinum linked sleeves of life
Sadash              the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Disc                Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Thuruz              an obsidian buckle named "Rage"
Toyan               a swirling staff of air conjuration
Kaboom              the unholy avenger named 'Bloodlust'
Knak                the terrifying visage of the great wraith Dranum
Thuruz              the cloak of the stalker
Toyan               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      22
         Evils:        14
         Total:        36

< 284h/284H 114v/114V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >

The Empire
-----------------------------------------------------------------
Allied with Night Raven's Watch

Type: normal .
Prestige:            17940.
Construction points: 6.
Maximum members:     100.
Current members:     70.
Cash:                391 platinum, 15499 gold, 0 silver, 0 copper.
Total Frags: 51.61, Top Fragger: 'Alfy' with 23.27 frags.
Members:
   | Sha          |  | 
   | Krotheg      |  | 
 o | Draz         |  | 
   | Lae          |  | 
   | Vren         |  | 
 o | Toyan        |  | 
   | Kaboom       |  | 
 o | Kiria        |  | 
   | Firver       |  | 
   | Grahk        |  | 
   | Qucon        |  | 
   | Varg         |  | 
   | Sizan        |  | 
   | Berolin      |  | 
   | Sadash       |  | 
   | Nicram       |  | 
 o | Qued         |  | 
   | Sarren       |  | 
   | Var          |  | 
 o | Clorin       |  | 
   | Zari         |  | 
   | Zyxx         |  | 
   | Stanislazi   |  | 
   | Wernt        |  | 
   | Molach       |  | 
   | Faxx         |  | 
   | Bryken       |  | 
   | Frak         |  | 
   | Ojo          |  | 
   | Egrus        |  | 
   | Ami          |  | 
 o | Alfy         |  | 
   | Feq          |  | 
   | Rorbag       |  | 
   | Trys         |  | 
   | Malcosis     |  | 
   | Nojd         |  | 
   | Birin        |  | 
   | Pim          |  | 
   | Kir          |  | 
   | Tiri         |  | 
   | Morach       |  | 
   | Twidz        |  | 
   | Que          |  | 
   | Drano        |  | 
   | Ques         |  | 
   | Vaz          |  | 
   | Trestor      |  | 
   | Wern         |  | 
   | Cygnasty     |  | 
 o | Disc         |  | 
   | Grif         |  | 
   | Tilia        |  | 
   | Yza          |  | 
   | Rorbaag      |  | 
   | Tokster      |  | 
   | Ugarg        |  | 
   | Daq          |  | 
   | Ekimensio    |  | 
   | Aceldama     |  | 
 o | Zen          |  | 1000 platinum
 o | Yzar         |  | 
   | Drazz        |  | 
   | Trev         |  | 
   | Xen          |  | 
   | Emfren       |  | 
 o | Kryes        |  | 
   | Basakal      |  | 
 o | Soljia       |  | 
   | Ainge        |  | 

< 284h/284H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Qued  The Empire (Centaur)(huge) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 284h/284H 114v/114V Pos: standing >
Pardon?

< 284h/284H 114v/114V Pos: standing >
Owner               Unique

Kir                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sizan               the orb of the sea
Soljia              the mace of the earth
Toyan               the crown of Aramus
Frak                the totem of Mox
Gruul               a blood red sword named 'Death Rider'
Disc                the orb of elemental fire
Yzar                some platemail of colorless salamander scales
Nojd                the robe of Lost Souls
Rytoh               a large gold-rimmed church door
Disc                Utgard-Loki's crystal ball
Biri                the band of emerald flames
Toyan               a gilded Songbird charm
Sadash              the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Mol                 a cold saber called 'icicle'
Zukus               an umbilical cord from a pregnant duergar
Gruul               a bracelet of poisonous snake scales
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Matik               some fingerless gloves of su-monster skin
Rani                some platinum linked sleeves of life
Sadash              the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Disc                Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Thuruz              an obsidian buckle named "Rage"
Toyan               a swirling staff of air conjuration
Kaboom              the unholy avenger named 'Bloodlust'
Knak                the terrifying visage of the great wraith Dranum
Thuruz              the cloak of the stalker
Toyan               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      22
         Evils:        14
         Total:        36

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 284h/284H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 284h/284H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
Qued trots down.

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
Autosaving...

< 284h/284H 114v/114V Pos: standing >

< 284h/284H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 284h/284H 114v/114V Pos: standing >
An elite guard starts casting an offensive spell.

< 284h/284H 114v/114V Pos: standing >
A tharnadian illusionist suddenly attacks an elite guard!
A tharnadian illusionist's feeble punch grazes an elite guard.

< 284h/284H 114v/114V Pos: standing >
An elite guard completes his spell...
An elite guard utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's weak sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's crude sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting wounds you.]=-

< 273h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC:few scratches E: insects sta EP: excellent >
 Sparkling magic surrounds an elite guard as he begins his chant.
An elite guard starts casting an offensive spell.

< 273h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC:few scratches E: insects sta EP: excellent >
 An elite guard completes his spell...
An elite guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 241h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: small wounds E: insects sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 198h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: few wounds E: insects sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You easily lean out of range of a swarm of insects's vicious attack.
-=[A swarm of insects's fine sting strikes you.]=-
You completely sidestep a swarm of insects's blow, shift your balance, and strike back at it!
[Damage:  8 ] -=[Your decent punch strikes a swarm of insects.]=-
-=[A swarm of insects's crude sting wounds you.]=-
You easily lean out of range of a swarm of insects's vicious attack.
-=[A swarm of insects's sting wounds you.]=-
You whirl around, just avoiding a swarm of insects's vicious attack.
You whirl around, just avoiding a swarm of insects's vicious attack.
-=[A swarm of insects's crude sting wounds you.]=-

< 138h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP: excellent >
 [Damage:  7 ] -=[Your punch strikes a swarm of insects.]=-
A swarm of insects dodges your futile attack.
[Damage:  6 ] -=[Your decent punch strikes a swarm of insects.]=-
[Damage:  7 ] -=[Your decent punch strikes a swarm of insects.]=-

< 138h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP:  small wounds >
 An elite guard dodges a tharnadian illusionist's attack.
A tharnadian illusionist's feeble punch grazes an elite guard.
A tharnadian illusionist's feeble punch grazes an elite guard.
A tharnadian illusionist starts casting a spell.
An elite guard starts casting an offensive spell.

< 138h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP:  small wounds >
 An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks an elite guard!
An elite guard's feeble punch grazes an elite guard.

< 138h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP:  small wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 138h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP:  small wounds >
 An elite guard completes his spell...
An elite guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 95h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC: nasty wounds E: insects sta EP:  small wounds >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 51h/284H 114v/114V Pos: standing >
< T: Zen TP: sta TC:pretty hurt E: insects sta EP:  small wounds >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's crude sting strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's sting strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's sting strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
You easily lean out of range of a swarm of insects's vicious attack.
-=[A swarm of insects's fine sting causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
You whirl around, just avoiding a swarm of insects's vicious attack.
-=[A swarm of insects's sting critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/284H 114v/114V Pos: standing >
-=[