The death of [24 Bard] Stratton (Halfling)

in Petalrich Lane

from the perspective of [46 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    an emblem of Shanatar royalty of regeneration (magic) [84%]
<worn on head>       a golden crown set with diamonds of endurance (magic)
<worn on eyes>       a worn pair of sandstorm goggles of endurance [84%]
<worn in ear>        a sparkling golden hoop earring (magic) [86%]
<worn in ear>        a scale of pulsating darkness [68%]
<worn on face>       a mask of hades [superior] with a strange dark bloodstone (magic) (glowing) [88%]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale of agility (glowing)
<worn about body>    the robes of the maelstrom bearing the soul of Riudel
<worn on back>       a large leather backpack
<worn on tail>       a superior flesh tail protector from The Valoisian Castle [75%]
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [57%]
<attached to belt>   an obsidian hookah [56%]
<attached to belt>   a scaly potion
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      the claws of a wyvern [poor] (magic)
<worn on finger>     a ring pure nature [superior]
<worn on finger>     a ring of twisted gray mist of health
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       some pantaloons covered in runes of health (magic)
<worn on feet>       boots of brain golem skin of regeneration (magic)


< 694h/694H 253v/253V Pos: standing >
You failed.

< 694h/694H 253v/253V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A Halfling (small) stands here. (Non-Fraggable)
The halfling warrior crouches here, fighting Riudel.
A dwarf mercenary tracker and punisher stands, apparently asleep.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting the halfling warrior.(Illusion)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Illusion)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Illusion)
A fuzzy white duckling wanders here searching for food.
A young duck searches for food here.
A halfling guard stands, apparently asleep.
An elven merchant has come here to try the food.
(Q)The head maitre d' is here looking very worried.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 694h/694H 253v/253V Pos: standing >
A Halfling waves happily.

< 694h/694H 253v/253V Pos: standing >
You kneel.

< 694h/694H 253v/253V Pos: kneeling >
Riudel misses the halfling warrior.
A Human enters from above.

< 694h/694H 253v/253V Pos: kneeling >
A fuzzy duckling leaves north.
A Human looks at the halfling warrior.

< 694h/694H 253v/253V Pos: kneeling >
A Human leaves up.

< 694h/694H 253v/253V Pos: kneeling >
A Halfling leaves north.

< 694h/694H 253v/253V Pos: kneeling >
You rise to your feet.

< 694h/694H 253v/253V Pos: standing >
A young duck enters from the north.

< 694h/694H 253v/253V Pos: standing >
Riudel misses the halfling warrior.

< 694h/694H 253v/253V Pos: standing >
You failed.

< 694h/694H 253v/253V Pos: standing >
The halfling warrior rises to his feet.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Halfling (small) stands here. (Non-Fraggable)
A fuzzy white duckling wanders here searching for food.
Riudel enters from the south.
Riudel enters from the south.

< 694h/694H 252v/253V Pos: standing >
You start chanting...
You snap into visibility.

< 694h/694H 252v/253V Pos: standing >
Casting: asphyxiate 

< 694h/694H 253v/253V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You smirk as a pair of ghostly hands tighten around you's throat!

< 663h/694H 253v/253V Pos: standing >
A fuzzy duckling leaves east.
You smirk as a pair of ghostly hands tighten around you's throat!
Your emblem of Shanatar royalty of regeneration was damaged from the massive blow!

< 629h/694H 253v/253V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!

< 601h/694H 253v/253V Pos: standing >
You start chanting...

< 603h/694H 253v/253V Pos: standing >
Casting: asphyxiate 

< 605h/694H 253v/253V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You smirk as a pair of ghostly hands tighten around you's throat!
The illusion surrounding you fades away!

< 580h/694H 253v/253V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!
Your emblem of Shanatar royalty of regeneration was damaged from the massive blow!

< 552h/694H 253v/253V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!

< 519h/694H 253v/253V Pos: standing >
You start chanting...

< 520h/694H 253v/253V Pos: standing >
A Halfling leaves east.

< 521h/694H 253v/253V Pos: standing >
You abort your spell before it's done!

< 523h/694H 253v/253V Pos: standing >
A Centaur trots in from the west.

< 525h/694H 253v/253V Pos: standing >
A Centaur trots east.

< 525h/694H 253v/253V Pos: standing >
You loose yourself in hysteric laughter.

< 526h/694H 253v/253V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Illusion)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Illusion)

< 526h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
Riudel enters from the south.
Riudel enters from the south.

< 531h/694H 252v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A brown duck calmly protects her babies.
A large, ugly snapping turtle is here.
A happy halfling woman stands here watching the animals.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.
Riudel enters from the south.
Alarm bells sound, signalling an invasion!
Riudel enters from the south.

< 533h/694H 251v/253V Pos: standing >
A fuzzy duckling enters from the west.

< 535h/694H 253v/253V Pos: standing >
A tiny humming bird enters from the west.

< 537h/694H 253v/253V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 539h/694H 253v/253V Pos: standing >
You complete your spell...
You blur and take on the form of a salamander!

< 540h/694H 253v/253V Pos: standing >
You quickly scan the area.
A snapping turtle who is close by to your north.
A giant wasp who is close by to your east.
A giant bee who is close by to your east.
The halfling warrior who is a brief walk away to your south.
A dwarf mercenary tracker and punisher who is a brief walk away to your south.
(Illusion) Riudel who is a brief walk away to your south.
A young duck who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
The elven woman who is a brief walk away to your south.
The maitre d' who is a brief walk away to your south.
The farmer's wife who is a brief walk away to your south.
The simple farmer who is a brief walk away to your south.
The waiter who is a brief walk away to your south.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
A snapping turtle who is close by to your west.
A box turtle who is close by to your west.
A fuzzy duckling who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.

< 544h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -W
A giant yellow wasp is here looking for prey.
A tremendous honey bee hovers here collecting nectar.
Riudel enters from the west.
Riudel enters from the west.

< 545h/694H 252v/253V Pos: standing >
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.

< 545h/694H 252v/253V Pos: standing >

< 546h/694H 252v/253V Pos: standing >
You sit down and relax.

< 547h/694H 252v/253V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  3 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate
    5 seconds:  ( 9th) asphyxiate
    7 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 547h/694H 252v/253V Pos: sitting >
You start meditating...

< 548h/694H 253v/253V Pos: sitting >
You have finished memorizing asphyxiate.

< 550h/694H 253v/253V Pos: sitting >
You have finished memorizing asphyxiate.

< 553h/694H 253v/253V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 555h/694H 253v/253V Pos: sitting >
You clamber to your feet.

< 556h/694H 253v/253V Pos: standing >
A giant bee leaves north.

< 558h/694H 253v/253V Pos: standing >

< 560h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A large, ugly snapping turtle is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
A happy halfling woman stands here watching the animals.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.

< 561h/694H 252v/253V Pos: standing >
You quickly scan the area.
A snapping turtle who is close by to your north.
A giant wasp who is close by to your east.
The halfling warrior who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
The elven woman who is a brief walk away to your south.
The maitre d' who is a brief walk away to your south.
The wealthy woodcarver who is a brief walk away to your south.
The farmer's wife who is a brief walk away to your south.
The simple farmer who is a brief walk away to your south.
The waiter who is a brief walk away to your south.
A snapping turtle who is close by to your west.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
A box turtle who is close by to your west.
A fuzzy duckling who is not far off to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.

< 562h/694H 252v/253V Pos: standing >
A fuzzy duckling leaves north.

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.

< 563h/694H 251v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A halfling warrior wanders through the town seeking adventure.

< 564h/694H 250v/253V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A tiny humming bird who is not far off to your north.
A brown duck who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
The small woman who is close by to your east.
A lieutenant who is not far off to your east.
A speckled duck who is rather far off to your east.
A Halfling who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A halfling guard who is close by to your west.
A halfling woodcarver who is close by to your west.
The halfling thief who is not far off to your west.
A young duck who is a brief walk away to your west.
A giant dragonfly who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is in the distance to your west.
A brown duck who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 564h/694H 251v/253V Pos: standing >

< 565h/694H 252v/253V Pos: standing >
The halfling warrior suddenly attacks YOU!
The halfling warrior misses you.

< 566h/694H 253v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: halfling sta EP: excellent >
 A halfling guard enters from the west.
You attempt to flee...

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
You flee northward!

< 566h/694H 224v/253V Pos: standing >
A halfling guard enters from the south.

< 566h/694H 224v/253V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard's slash wounds you.

< 554h/694H 225v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: halfling sta EP: excellent >
 The halfling warrior enters from the south.
The halfling warrior suddenly attacks YOU!
The halfling warrior misses you.
You start chanting...

< 554h/694H 226v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: halfling sta EP: excellent >
 Casting: sleep 

< 554h/694H 226v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: halfling sta EP: excellent >
 You complete your spell...
A halfling guard goes to sleep.

< 554h/694H 226v/253V Pos: standing >
You start chanting...

< 554h/694H 226v/253V Pos: standing >
You dodge the halfling warrior's vicious attack.

< 554h/694H 227v/253V Pos: standing >
Casting: sleep *

< 555h/694H 229v/253V Pos: standing >
Casting: sleep 

< 557h/694H 233v/253V Pos: standing >
A dwarf mercenary tracker and punisher enters from the south.
You complete your spell...
The halfling warrior goes to sleep.

< 558h/694H 235v/253V Pos: standing >
A dwarf mercenary tracker and punisher suddenly attacks YOU!
A dwarf mercenary tracker and punisher's punch strikes you.

< 539h/694H 236v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: dwarf sta EP: few scratches >
 Impossible! You can't concentrate enough!

< 539h/694H 236v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: dwarf sta EP: few scratches >
 You start chanting...

< 539h/694H 236v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: dwarf sta EP: few scratches >
 Casting: sleep 

< 539h/694H 236v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: dwarf sta EP: few scratches >
 You complete your spell...
Your victim does not want to sleep right now!

< 539h/694H 236v/253V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: dwarf sta EP: few scratches >
 You dodge a dwarf mercenary tracker and punisher's vicious attack.
A dwarf mercenary tracker and punisher's fine punch strikes you.
A dwarf mercenary tracker and punisher's decent punch wounds you.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves west.
Who should the spell be cast upon?  You must specify a target!

< 508h/694H 236v/253V Pos: standing >
A Human enters from the south.

< 508h/694H 236v/253V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 511h/694H 243v/253V Pos: standing >
A Human looks at you.

< 511h/694H 244v/253V Pos: standing >
You complete your spell...
You blur and take on the form of a halfling guard!

< 512h/694H 245v/253V Pos: standing >
A Human leaves south.

< 513h/694H 248v/253V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 516h/694H 253v/253V Pos: standing >
A Human enters from the south.

< 517h/694H 253v/253V Pos: standing >
You complete your spell...
You completely vanish.

< 517h/694H 253v/253V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
A Human (medium)  The Empire stands in mid-air here.
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.

< 519h/694H 253v/253V Pos: standing >
A Human leaves south.

< 521h/694H 253v/253V Pos: standing >
A Human enters from the south.

< 522h/694H 253v/253V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
A Human (medium)  The Empire stands in mid-air here.
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.

< 524h/694H 253v/253V Pos: standing >
A Human leaves south.

< 525h/694H 253v/253V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A Halfling (small) stands here. (Non-Fraggable)

< 530h/694H 253v/253V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.

< 533h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A small box turtle ambles by.
A tiny hummingbird zips by, sucking nectar from the flowers.
A large, ugly snapping turtle is here.
A brown duck calmly protects her babies.
A happy halfling woman stands here watching the animals.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 536h/694H 252v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A tremendous honey bee hovers here collecting nectar.
A fuzzy white duckling wanders here searching for food.

< 537h/694H 251v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 537h/694H 251v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A large, ugly snapping turtle is here.
A large, ugly snapping turtle is here.
A small bright red salamander does his best to hide in the flowers.

< 539h/694H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/694H 252v/253V Pos: standing >
You sit down and relax.

< 541h/694H 252v/253V Pos: sitting >
You have memorized the following spells:
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  3 - boulder
               4 - shadow travel
( 4th circle)  1 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) sleep
    3 seconds:  ( 4th) sleep
    4 seconds:  ( 4th) sleep
    7 seconds:  (10th) clone form
    9 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 541h/694H 252v/253V Pos: sitting >
You start meditating...

< 542h/694H 253v/253V Pos: sitting >
You have finished memorizing sleep.

< 543h/694H 253v/253V Pos: sitting >
You have finished memorizing sleep.

< 545h/694H 253v/253V Pos: sitting >
You have finished memorizing sleep.

< 546h/694H 253v/253V Pos: sitting >
You have finished memorizing clone form.

< 549h/694H 253v/253V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 551h/694H 253v/253V Pos: sitting >
You clamber to your feet.

< 551h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A large, ugly snapping turtle is here.
A tremendous honey bee hovers here collecting nectar.
A fuzzy white duckling wanders here searching for food.

< 552h/694H 252v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A small box turtle ambles by.
A brown duck calmly protects her babies.
A happy halfling woman stands here watching the animals.

< 552h/694H 251v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
A Halfling (small) stands here. (Non-Fraggable)
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.

< 553h/694H 250v/253V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your north.
A brown duck who is close by to your north.
The happy woman who is close by to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your south.
A halfling guard who is not far off to your south.
The elven woman who is not far off to your south.
The maitre d' who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.
A halfling guard who is close by to your west.

< 553h/694H 251v/253V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
A Halfling (small) stands here. (Non-Fraggable)
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.

< 562h/694H 253v/253V Pos: standing >
A Halfling leaves south.

< 562h/694H 253v/253V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Halfling (small) stands here. (Non-Fraggable)

< 565h/694H 252v/253V Pos: standing >
You start chanting...
You snap into visibility.

< 565h/694H 252v/253V Pos: standing >
Casting: asphyxiate 

< 568h/694H 253v/253V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling is dead! R.I.P.
You receive your share of experience.