The death of [46 Shadowmage] Sha The Empire (Grey Elf)

in A Cobblestone Road

from the perspective of [46 Shadowmage] Sha The Empire (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       a platinum crown encrusted with emeralds [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing) [84%]
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [81%]
<worn on finger>     a glowing ruby ring
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       some angelic diamond leggings
<worn on feet>       boots of brain golem skin

The Reception Room Of the Golden Pearl Tavern
Obvious exits: -S -W
A cheerful dwarven receptionist greets patrons from behind a desk.

< 412h/412H 183v/183V Pos: standing >
Pardon?

< 412h/412H 183v/183V Pos: standing >

< 412h/412H 183v/183V Pos: standing >
The Reception Room Of the Golden Pearl Tavern
Obvious exits: -S -W
A cheerful dwarven receptionist greets patrons from behind a desk.

< 412h/412H 183v/183V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       a platinum crown encrusted with emeralds [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing) [84%]
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [81%]
<worn on finger>     a glowing ruby ring
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       some angelic diamond leggings
<worn on feet>       boots of brain golem skin

< 412h/412H 183v/183V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 412h/412H 183v/183V Pos: standing >
10 most dangerous ships
-======================================================-

1: Koadders
Captain: Morrigu              Class: Destroyer       Tonnage Sunk: 1902

2: sKeleTon cRew
Captain: Dakar                Class: Galleon         Tonnage Sunk: 1332

3: Enjoy!
Captain: Tiu                  Class: Caravel         Tonnage Sunk: 920

4: Sack
Captain: Nul                  Class: Ketch           Tonnage Sunk: 732

5: Doubutsu no mori
Captain: Liels                Class: Caravel         Tonnage Sunk: 401

6: Necronomicon
Captain: Molach               Class: Caravel         Tonnage Sunk: 316

7: Skidbladner
Captain: Zslingerex           Class: Caravel         Tonnage Sunk: 243

8: SPRIIIIING!
Captain: Tilia                Class: Galleon         Tonnage Sunk: 223

9: Titanic!
Captain: Sha                  Class: Galleon         Tonnage Sunk: 206

10: Crazy Priest
Captain: Rani                 Class: Galleon         Tonnage Sunk: 198


< 412h/412H 183v/183V Pos: standing >

< 412h/412H 183v/183V Pos: standing >
The Reception Room Of the Golden Pearl Tavern
Obvious exits: -S -W
A cheerful dwarven receptionist greets patrons from behind a desk.

< 412h/412H 183v/183V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       a platinum crown encrusted with emeralds [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing) [84%]
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [81%]
<worn on finger>     a glowing ruby ring
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       some angelic diamond leggings
<worn on feet>       boots of brain golem skin

< 412h/412H 183v/183V Pos: standing >

< 412h/412H 183v/183V Pos: standing >
The Reception Room Of the Golden Pearl Tavern
Obvious exits: -S -W
A cheerful dwarven receptionist greets patrons from behind a desk.

< 412h/412H 183v/183V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       a platinum crown encrusted with emeralds [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing) [84%]
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing) [81%]
<worn on finger>     a glowing ruby ring
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       some angelic diamond leggings
<worn on feet>       boots of brain golem skin

< 412h/412H 183v/183V Pos: standing >

< 412h/412H 183v/183V Pos: standing >
You start chanting...

< 412h/412H 183v/183V Pos: standing >
Casting: dimension door 

< 412h/412H 183v/183V Pos: standing >
You complete your spell...
You failed.

< 412h/412H 183v/183V Pos: standing >

		Score information for Sha

Level: 46   Race: Grey Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 412(412)  Moves: 183(183)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   -0.44   Deaths:   22
Detecting:      Invisible Life Heat
Enchantments:   Fly
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  631 

Active Spells:
--------------
fly (9 minutes)
strength (27 minutes)
agility (27 minutes)
detect invisibility (27 minutes)
shadow shield (3 minutes)


< 412h/412H 183v/183V Pos: standing >
The Reception Room Of the Golden Pearl Tavern
Obvious exits: -S -W
A cheerful dwarven receptionist greets patrons from behind a desk.

< 412h/412H 183v/183V Pos: standing >
You sit down and relax.

< 412h/412H 183v/183V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - ice storm
               2 - blink
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
( 3rd circle)  4 - concealment
               4 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 412h/412H 183v/183V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 412h/412H 183v/183V Pos: sitting >
You clamber to your feet.

< 412h/412H 183v/183V Pos: standing >
You start chanting...

< 412h/412H 183v/183V Pos: standing >
Casting: dimension door 

< 412h/412H 183v/183V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
 ^^..^^.^^  
 M.M.^..^^  
 ..^.@^.^M  
 ^M^.^..M^  
 ^..M.^^M^  
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 412h/412H 183v/183V Pos: standing >
You start chanting...

< 412h/412H 183v/183V Pos: standing >
Casting: dimension door 

< 412h/412H 183v/183V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Guard Station
Obvious exits: -N -W
A huge, furry ram trots across the frozen plains.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 412h/412H 183v/183V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S

< 412h/412H 182v/183V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 412h/412H 181v/183V Pos: standing >

< 412h/412H 181v/183V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
A wandering bard walks toward the castle.

< 412h/412H 180v/183V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W

< 412h/412H 180v/183V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 412h/412H 181v/183V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
A wandering bard walks toward the castle.

< 412h/412H 182v/183V Pos: standing >
You sit down and relax.

< 412h/412H 182v/183V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               1 - ice storm
               2 - blink
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
( 3rd circle)  4 - concealment
               4 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 412h/412H 182v/183V Pos: sitting >

< 412h/412H 183v/183V Pos: sitting >
You have finished memorizing dimension door.

< 412h/412H 183v/183V Pos: sitting >
A wandering bard sings a song to make your heart swell with pride.

< 412h/412H 183v/183V Pos: sitting >

< 412h/412H 183v/183V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 412h/412H 183v/183V Pos: sitting >
You clamber to your feet.

< 412h/412H 183v/183V Pos: standing >
A Kobold enters from the east.

< 412h/412H 183v/183V Pos: standing >
A Kobold leaves west.

< 412h/412H 183v/183V Pos: standing >
ACC? Yes! Fine! Chat we must, but WHAT??

< 412h/412H 183v/183V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
*A Kobold (small) Syndicalist Anarchy stands in mid-air here.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 412h/412H 182v/183V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S

< 412h/412H 181v/183V Pos: standing >
A Kobold enters from the east.

< 412h/412H 182v/183V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 412h/412H 182v/183V Pos: standing >
A pitch black gate rises out of the ground!


< 412h/412H 182v/183V Pos: standing >
You start chanting...

< 412h/412H 183v/183V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
OUCH!  That really did HURT!

< 315h/412H 183v/183V Pos: standing >
Casting: bigbys clenched fist 

< 315h/412H 183v/183V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 115 ] Your giant fist of force causes a Kobold to stagger in agony!

< 315h/412H 183v/183V Pos: standing >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 315h/412H 183v/183V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
OUCH!  That really did HURT!

< 211h/412H 183v/183V Pos: standing >
You start chanting...

< 211h/412H 183v/183V Pos: standing >
A Kobold starts casting a spell.

< 211h/412H 183v/183V Pos: standing >
Casting: bigbys clenched fist 

< 211h/412H 183v/183V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 116 ] Your giant fist of force causes a Kobold to stagger in agony!

< 211h/412H 183v/183V Pos: standing >
A Troll steps out of a pitch-black gate.

< 211h/412H 183v/183V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiyjcandus zaue'
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, a Kobold!'
A void elemental now follows a Kobold.

< 212h/412H 183v/183V Pos: standing >
You start chanting...

< 212h/412H 183v/183V Pos: standing >
Casting: bigbys clenched fist 

< 212h/412H 183v/183V Pos: standing >
A Kobold gives a void elemental an order.
A void elemental's mass slams into you, knocking you to the ground!

< 211h/412H 183v/183V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: void sta EP: excellent >
 You continue preparing your spell from the ground...
You complete your spell...
[Damage: 116 ] Your giant fist of force causes a Kobold to stagger in agony!
A void elemental dodges your futile attack.
A void elemental's punch grazes you.
A void elemental's weak punch grazes you.
A void elemental's feeble punch grazes you.

< 207h/412H 183v/183V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: void sta EP: excellent >
 A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 207h/412H 183v/183V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: void sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 74h/412H 183v/183V Pos: sitting >
< T: Sha TP: sit TC:pretty hurt E: void sta EP: excellent >
 A void elemental's feeble punch wounds you.
A void elemental's feeble punch wounds you.
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 72h/412H 183v/183V Pos: sitting >
< T: Sha TP: sit TC:pretty hurt E: void sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!