The death of [45 Swordsman] Matank Anarchy (Ogre)

in Wall Road

from the perspective of [45 Swordsman] Matank Anarchy (Ogre)

<worn as a badge>    a four leaf clover
<worn on head>       Khildarak's battle helmet (magic) [88%]
<worn on eyes>       a decorated leather eyepatch (magic)
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring [superior]
<worn on face>       a static silver veil
<worn around neck>   a polished silver medallion [superior] [86%]
<worn around neck>   a copper medallion of a serpent
<worn on body>       Purge, the blood thirsty platemail
<worn about body>    a cloak of deva's feathers [poor]
<worn as quiver>     a well-crafted dragonscale quiver
<worn on belt buckle>a hand-carved yo-yo [47%]
<worn around wrist>  a set of opal prayer beads [superior]
<worn around wrist>  the bracer of the whirlwinds (glowing)
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a glinting ring of silver [superior] (illuminating)
<worn on finger>     an acrobats ring of precision (magic) [74%]
<primary weapon>     a great axe named 'Frostbite' [superior] (magic) [78%]
<secondary weapon>   the great claymore of giants power [superior] (magic)
<worn on feet>        some sturdy neberihide boots of endurance (magic) (glowing)

A Minotaur crashes to the ground!
You nimbly dodge the sweep!
Eikel crashes to the ground!
Zuks clambers to his feet.
You attempt to flee...
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
You flee eastward!

< 716h/1809H 89v/158V Pos: standing >
Bisil enters from the west.

< 716h/1809H 89v/158V Pos: standing >

< 716h/1809H 90v/158V Pos: standing >
Nul enters from the west.

< 716h/1809H 90v/158V Pos: standing >
Nul leaves east.
Bisil sits down in a comfortable spot.

< 717h/1809H 91v/158V Pos: standing >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 717h/1809H 92v/158V Pos: standing >
Zuks enters from the west.

< 717h/1809H 92v/158V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 717h/1809H 93v/158V Pos: standing >

< 717h/1809H 97v/158V Pos: standing >

< 718h/1809H 98v/158V Pos: standing >
Bisil closes his book and grins malevolently.

< 718h/1809H 98v/158V Pos: standing >
You quickly scan the area.
Nul who is close by to your east.
A Centaur who is close by to your west.
A Barbarian who is close by to your west.
Xomop Tippist who is close by to your west.
Xomop Tippist who is close by to your west.
A Grey Elf who is close by to your west.
A Centaur who is close by to your west.
A Grey Elf who is close by to your west.
A Minotaur who is close by to your west.
A Grey Elf who is close by to your west.
Aan, the dragonlord of the Sacred Hells who is close by to your west.
Cy who is close by to your west.
Eikel who is close by to your west.
Bisil clambers to his feet.

< 718h/1809H 99v/158V Pos: standing >
Zuks leaves south.

< 718h/1809H 102v/158V Pos: standing >
Zuks enters from the south.

< 718h/1809H 104v/158V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 719h/1809H 106v/158V Pos: standing >

< 719h/1809H 107v/158V Pos: standing >
You quickly scan the area.
Nul who is close by to your east.
A Grey Elf who is close by to your west.
Grutag who is close by to your west.
A Centaur who is close by to your west.
A Barbarian who is close by to your west.
Xomop Tippist who is close by to your west.
Xomop Tippist who is close by to your west.
A Grey Elf who is close by to your west.
A Centaur who is close by to your west.
A Grey Elf who is close by to your west.
A Minotaur who is close by to your west.
Eikel who is close by to your west.

< 719h/1809H 108v/158V Pos: standing >
Nul enters from the east.

< 719h/1809H 109v/158V Pos: standing >
Bisil now follows Nul.

< 720h/1809H 112v/158V Pos: standing >
Gate Road Leading Into Neoghtom Square
Obvious exits: -East  -South -West 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Zuks Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 720h/1809H 112v/158V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
A Grey Elf (medium)  The Empire sits in mid-air here, fighting Eikel.(Gold Aura)
Grutag Syndicalist Anarchy (Drider)(large) sits in mid-air here.(Red Aura)
A Centaur (large)  The Empire sits in mid-air here.
A Barbarian (large)  The Empire sits in mid-air here, fighting Eikel.(Gold Aura)
Xomop Tippist stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Minion) 
Xomop Tippist sits in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Minion) 
A Grey Elf (medium)  The Empire sits in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Gold Aura)
A Centaur (large)  The Empire stands in mid-air here, fighting Eikel.(Gold Aura)
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)
A Minotaur (huge)  The Empire stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells stands in mid-air here, fighting a Barbarian.(Red Aura)
Eikel Syndicalist Anarchy (Troll)(large) sits in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)

< 720h/1809H 112v/158V Pos: standing >
Fren enters from the north.

< 720h/1809H 113v/158V Pos: standing >
A Barbarian's skin seems to turn to stone.
Fren leaves south.

< 720h/1809H 113v/158V Pos: standing >
Aan, the dragonlord of the Sacred Hells's claw strikes a Barbarian.
Aan, the dragonlord of the Sacred Hells shivers as he hits a Barbarian.
Aan, the dragonlord of the Sacred Hells's claw strikes a Barbarian.
A Barbarian's spell flows around Aan, the dragonlord of the Sacred Hells, leaving him unharmed!
Aan, the dragonlord of the Sacred Hells's impressive claw strikes a Barbarian hard.
Aan, the dragonlord of the Sacred Hells shivers as he hits a Barbarian.
Aan, the dragonlord of the Sacred Hells breathes frost!
-=[Aan, the dragonlord of the Sacred Hells freezes you.]=-
OUCH!  That really did HURT!
A Grey Elf is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
Grutag is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Centaur is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Barbarian is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Barbarian's humming marble gorget from Mazzolin is weakened from the intense cold!
Xomop Tippist is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
Xomop Tippist is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
Aan, the dragonlord of the Sacred Hells seems to focus for a moment, and his spell bursts through a Grey Elf's magical barrier!
A Grey Elf is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Centaur is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Grey Elf is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
A Minotaur is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
Eikel is partly turned to ice, as Aan, the dragonlord of the Sacred Hells breathes frost.
Sorry, you aren't allowed to do that in combat.
A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
A Grey Elf clambers to his feet.

< 520h/1809H 113v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Aan, the dragonlord of the Sacred Hells dodges a Centaur's attack.
Aan, the dragonlord of the Sacred Hells dodges a Centaur's attack.
A Minotaur completes his spell...
A Minotaur utters the word 'uwwarahz'
A flaming conflagration spews from a Minotaur striking Eikel full on!
The intense flames cause Eikel's skin to smolder and burn!
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 A Barbarian's slash strikes Eikel.
A Barbarian shivers as he hits Eikel.
A Barbarian misses Eikel.
A Barbarian's fine slash strikes Eikel.
A Barbarian shivers as he hits Eikel.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Eikel blocks a Grey Elf's lunge at him.
Eikel blocks a Grey Elf's lunge at him.
A Grey Elf's impressive slash strikes Eikel.
A Grey Elf shivers as she hits Eikel.
A Grey Elf's impressive slash strikes Eikel.
A Grey Elf shivers as she hits Eikel.
A Grey Elf's impressive slash strikes Eikel.
Eikel's spell flows around a Grey Elf, leaving her unharmed!

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Aan, the dragonlord of the Sacred Hells dodges your futile attack.
[Damage:  1 ] -=[Your slash grazes Aan, the dragonlord of the Sacred Hells.]=-
[Damage:  1 ] -=[Your weak slash grazes Aan, the dragonlord of the Sacred Hells.]=-
You attempt to flee...
PANIC!  You couldn't escape!

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 A Minotaur starts casting an offensive spell.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 
< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Eikel misses Aan, the dragonlord of the Sacred Hells.
Eikel's slash grazes Aan, the dragonlord of the Sacred Hells.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Aan, the dragonlord of the Sacred Hells dodges Grutag's attack.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'saxzf xafe turr'
Eikel seems to sag slightly, as Xomop Tippist viciously attacks his life force.
Xomop Tippist's feeble punch grazes Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells dodges Xomop Tippist's attack.
Fren enters from the south.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 A Centaur clambers to his feet.
You attempt to flee...
PANIC!  You couldn't escape!

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Xomop Tippist clambers to his feet.
A Centaur starts casting a spell.
Looking panicked, Grutag scrambles madly to his feet!

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's fist beats the life out of Eikel, blood pours from his body!
Fren trips over a Grey Elf, in a futile attempt to slam her down even further.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 Grutag attempts to flee.
Grutag leaves west.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 A Centaur's slash seriously wounds Eikel.
A Centaur shivers as he hits Eikel.
Eikel blocks a Centaur's lunge at him.
A Centaur's fine slash enshrouds Eikel in a mist of blood.
A Centaur shivers as he hits Eikel.

< 520h/1809H 114v/158V Pos: standing >
< T: A Barbarian TP: sit TC: nasty wounds E: aan sta EP:  few wounds >
 You feel your skin soften and return to normal.
You attempt to flee...
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 
Grutag Syndicalist Anarchy (Drider)(large) stands in mid-air here.(Red Aura)
You flee westward!

< 520h/1809H 86v/158V Pos: standing >
You say in ogre 'stone'
Grutag leaves west.

< 520h/1809H 86v/158V Pos: standing >

< 520h/1809H 86v/158V Pos: standing >
You attempt to flee...
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East  -West 
Grutag Syndicalist Anarchy (Drider)(large) stands in mid-air here.(Red Aura)
You flee westward!

< 520h/1809H 62v/158V Pos: standing >
Grutag leaves west.

< 520h/1809H 64v/158V Pos: standing >

< 520h/1809H 65v/158V Pos: standing >

< 520h/1809H 68v/158V Pos: standing >
You do not see or have the satchel.

< 521h/1809H 70v/158V Pos: standing >
You stop using a rugged adventurers satchel.

< 521h/1809H 74v/158V Pos: standing >

< 522h/1809H 78v/158V Pos: standing >
A Grey Elf sneaks in from the east.
A Centaur trots in from the east.
A Grey Elf enters from the east.

< 522h/1809H 79v/158V Pos: standing >
You get a large medicated bandage from a rugged adventurers satchel.

< 522h/1809H 80v/158V Pos: standing >
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A Centaur (large)  The Empire stands in mid-air here. (Casting) 

< 522h/1809H 80v/158V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 522h/1809H 81v/158V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A massive wall of iron is here to the east. (magic)
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
Xomop Tippist stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Minion) 
Xomop Tippist stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Minion) 
A Minotaur (huge)  The Empire stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells stands in mid-air here, fighting a Minotaur.(Red Aura)

< 523h/1809H 81v/158V Pos: standing >
Oof! You bump into a massive wall of iron...

< 523h/1809H 82v/158V Pos: standing >
Aan, the dragonlord of the Sacred Hells dodges Xomop Tippist's attack.
Aan, the dragonlord of the Sacred Hells dodges Xomop Tippist's attack.
Xomop Tippist starts casting an offensive spell.
A Minotaur attempts to flee.
A Minotaur leaves north.
A Centaur trots in from the west.
A Grey Elf enters from the west.

< 523h/1809H 82v/158V Pos: standing >
A Centaur suddenly attacks YOU!
-=[A Centaur's slash strikes you.]=-

< 507h/1809H 82v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 507h/1809H 83v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 Aan, the dragonlord of the Sacred Hells ROARS, filling your heart with sheer terror!
A Grey Elf is simply fearless!
A Centaur is simply fearless!
A Centaur trots in from the west.
A Grey Elf suddenly attacks YOU!
-=[A Grey Elf's slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 491h/1809H 83v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 A Centaur suddenly attacks YOU!
A Centaur misses you.
You attempt to flee...
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
You flee southward!

< 491h/1809H 52v/158V Pos: standing >
A Minotaur enters from the north.

< 491h/1809H 52v/158V Pos: standing >
Your brain hurts as a black haze fills the sky!
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
Fren Syndicalist Anarchy (Troll)(large) is stretched out, sound asleep.(Red Aura)
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)

< 491h/1809H 52v/158V Pos: standing >
A Minotaur enters from the north.

< 491h/1809H 53v/158V Pos: standing >
Wall - Illadren Intersection
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -East 

< 491h/1809H 53v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
A Minotaur (huge)  The Empire stands in mid-air here.
Fren Syndicalist Anarchy (Troll)(large) is stretched out, sound asleep.(Red Aura)
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)

< 491h/1809H 53v/158V Pos: standing >
A Minotaur starts casting an offensive spell.
Fren awakens.

< 491h/1809H 53v/158V Pos: standing >
Fren clambers to his feet.

< 491h/1809H 54v/158V Pos: standing >

< 491h/1809H 55v/158V Pos: standing >

< 491h/1809H 56v/158V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's fist beats the life out of Fren, blood pours from his body!

< 491h/1809H 56v/158V Pos: standing >
[Damage:  1 ] -=[Your weak slash grazes a Minotaur.]=-

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur starts casting an offensive spell.

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 In his haste to slam a Minotaur around, Cy slips and falls!

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 
< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's fist beats the life out of Fren, blood pours from his body!

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 
< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 [Damage:  1 ] -=[Your kick hits a Minotaur in the side.]=-

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Fren leaves south.

< 491h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur misses you.
You parry a Minotaur's lunge at you.
[Damage:  1 ] -=[Your weak slash grazes a Minotaur.]=-
[Damage:  1 ] -=[Your weak slash grazes a Minotaur.]=-
You miss a Minotaur.
You score a CRITICAL HIT!!!!!
Your mighty slash knocks a Minotaur's weapon from his grasp!
[Damage:  7 ] -=[Your fine slash wounds a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your decent slash grazes a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-

< 484h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Fren enters from the south.

< 484h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur withstands a bash from Fren, who bounces back and falls.

< 484h/1809H 57v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur attempts to flee.
A Minotaur leaves south.

< 484h/1809H 57v/158V Pos: standing >
Cy rises to his feet.

< 484h/1809H 57v/158V Pos: standing >
A Minotaur enters from the south.
Kick who?

< 484h/1809H 57v/158V Pos: standing >
A Minotaur leaves north.
Kick who?

< 484h/1809H 57v/158V Pos: standing >
Wall - Illadren Intersection
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -East 
Fresh blood covers everything in the area.

< 484h/1809H 56v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Fren Syndicalist Anarchy (Troll)(large) crouches in mid-air here.(Red Aura)
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)

< 484h/1809H 58v/158V Pos: standing >
Slay whom?

< 484h/1809H 58v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
A Minotaur (huge)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)

< 484h/1809H 58v/158V Pos: standing >
A Minotaur leaves south.
Slay whom?

< 484h/1809H 58v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A Minotaur (huge)  The Empire stands in mid-air here.
Fren Syndicalist Anarchy (Troll)(large) crouches in mid-air here.(Red Aura)
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)

< 484h/1809H 58v/158V Pos: standing >
Fren rises to his feet.

< 484h/1809H 58v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)

< 484h/1809H 58v/158V Pos: standing >
Slay whom?

< 485h/1809H 59v/158V Pos: standing >

< 485h/1809H 59v/158V Pos: standing >
Wall Road
   Lining the great wall, this stone interlocked walkway is rather large for
a town of this size.  Perhaps because the garrisons would barricade here in
the event of a siege.  In any case, there are several houses and shops along
this road, no beggars or vagrants anywhere in sight.  It must truly be a
blessing to live in this town.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A Minotaur (huge)  The Empire stands in mid-air here.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)

< 485h/1809H 59v/158V Pos: standing >
Fren enters from the south.

< 485h/1809H 59v/158V Pos: standing >
Xomop Tippist enters from the north.
A Grey Elf enters from the north.
Xomop Tippist enters from the north.

< 485h/1809H 60v/158V Pos: standing >
[Damage:  1 ] -=[Your slash grazes a Minotaur.]=-

< 485h/1809H 61v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 In his haste to slam a Grey Elf around, Cy slips and falls!
Cy is stunned!

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Fren leaves north.

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Grey Elf gives an order to her followers.

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Grey Elf sneaks north.
Xomop Tippist leaves north.
A Grey Elf leaves north.
Xomop Tippist leaves north.

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Xomop Tippist enters from the north.
A Grey Elf enters from the north.
Xomop Tippist enters from the north.

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Minotaur starts casting an offensive spell.

< 485h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Grey Elf suddenly attacks YOU!
-=[A Grey Elf's slash wounds you.]=-
-=[A Grey Elf's slash wounds you.]=-

< 467h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 [Damage: 13 ] -=[Your kick crashes into a Minotaur's chest.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-

< 459h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< 459h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Fren enters from the north.

< 459h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 [Damage: 11 ] -=[Your impressive slash wounds a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-
[Damage: 12 ] -=[Your impressive slash wounds a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-
A Minotaur dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your powerful slash strikes a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-
[Damage: 11 ] -=[Your impressive slash wounds a Minotaur.]=-
-=[Your spirit suffers from contact with a Minotaur's aura!]=-
-=[You shiver from the unnatural cold as you hit a Minotaur.]=-
Your great axe named 'Frostbite' [superior] glows brightly as a blast of cold streaks out of it.
[Damage: 49 ] -=[A Minotaur wails in agony as frostbite eats at his exposed skin!]=-

< 424h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC:pretty hurt E: A Minotaur sta EP:  nasty wounds >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
-=[Xomop Tippist's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
-=[Xomop Tippist's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 67h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Minotaur sta EP:  nasty wounds >
 -=[A Grey Elf's powerful slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
You parry a Grey Elf's lunge at you.

< 33h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Minotaur sta EP:  nasty wounds >
 A Minotaur is knocked to the ground by Fren's mighty bash!

< 33h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Minotaur sit EP:  nasty wounds >
 Cy clambers to his feet.

< 33h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Minotaur sit EP:  nasty wounds >
 A Minotaur continues preparing his spell from the ground...
A Grey Elf turns into a blur of blades as she charges at her foes!
Cy leaves north.

< 33h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Minotaur sit EP:  nasty wounds >
 A Minotaur stops invoking abruptly!
You parry a Grey Elf's lunge at you.
-=[A Grey Elf's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's powerful slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift turn a Grey Elf lashes at Fren.
A Grey Elf's fine slash wounds Fren.
Fren's spell flows around a Grey Elf, leaving her unharmed!
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< -2h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< -2h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Your brain hurts as a black haze fills the sky!

< -2h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Fren's impressive slash wounds a Minotaur.
Fren's slash strikes a Minotaur.
Fren's impressive slash wounds a Minotaur.
Fren's slash strikes a Minotaur.
Fren's slash strikes a Minotaur.

< -2h/1809H 62v/158V Pos: standing >
< T: Matank TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 -=[A Grey Elf's impressive slash hits you.]=-
Your spiked humanskin belt [superior] was completely destroyed by the massive blow!