The death of [ 1 Rogue] Cantbelive (Orc)

in The Inn of the Shady Grove

from the perspective of [44 Spiritualist] Grahk The Empire (Halfling)

<worn as a badge>    a frost-rimed tin badge
<worn on head>       the crown of unholy saints [superior]
<worn in ear>        an ear clasp of petrified dragon claws (magic) (illuminating)
<worn in ear>        a troglodyte earring [superior] [81%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body>    a quetzel feather cloak (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [superior] [21%]
<worn on belt buckle>a mistweyd nose-pipe [71%]
<attached to belt>   a fanged platinum belt buckle [84%]
<worn on arms>       a pair of troll-hide sleeves (magic) [83%]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  an exquisite cured leather wristguard
<worn around wrist>  a black leather bracelet set with amethyst (magic)
<worn on hands>      a pair of moss-covered gloves [superior] (glowing) [73%]
<worn on finger>     a gleaming adamantium ring from The Valoisian Castle
<worn on finger>     a obsidian ring with steel engravings
<held>               a carved femur of a stupid barb [superior] with a strange dark bloodstone (magic) (glowing) (illuminating)
<worn on legs>       some leggings made from werewolf hide (magic) [84%]

*Kir  The Empire (Githzerai)(medium) stands in mid-air here.(Holy)
*A beautiful pegasus stands here tossing his mane. (minion) 

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Disc sits down in a comfortable spot.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Disc clambers to his feet.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Toyan's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Sizan's pupils dialate and return to normal.
Soljia's pupils dialate and return to normal.
Disc's pupils dialate and return to normal.
Kir's pupils dialate and return to normal.
Rorbag's pupils dialate and return to normal.
Morrigu's pupils dialate and return to normal.
Molach's pupils dialate and return to normal.
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Molach starts casting a spell.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Molach completes his spell...
Molach utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Molach.

< 768h/768H 184v/184V Pos: standing >
Molach starts casting a spell.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Molach completes his spell...
Molach utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Molach.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
A Drow Elf has entered the game.

< 768h/768H 184v/184V Pos: standing >
You twist around in a circle! Wheee!!!

< 768h/768H 184v/184V Pos: standing >
Battle-field tripping is too acrobatic for you to attempt.

< 768h/768H 184v/184V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Sizan starts casting an offensive spell.

< 768h/768H 184v/184V Pos: standing >
The innkeeper stores a Drow Elf's stuff in the safe and shows him to his room.
Sizan stops invoking abruptly!

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Toyan starts casting a spell.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Toyan completes her spell...
Toyan utters the words 'xarr ay uqz'

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Xomop Tippist is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Xomop Tippist dies in agony.
Xomop Tippist quickly returns to the plane from whence they were summoned...
Xomop Tippist stops following Toyan.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Toyan's charisma radiates as they call forth their minion!
Toyan utters a quick incantation, calling forth Xomop Tippist who softly says 'Your wish is my command, Toyan!'
Xomop Tippist now follows Toyan.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Xomop Tippist is now a member of Toyan's group.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Toyan gives an order to her followers.
Xomop Tippist starts casting a spell.
Xomop Tippist starts casting a spell.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'oculoinfra uizuguburuhl'
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'oculoinfra uizuguburuhl'

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Toyan sits down in a comfortable spot.

< 768h/768H 184v/184V Pos: standing >
Toyan opens a demon skin book and begins studying it intently.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Toyan closes her book and smiles broadly.

< 768h/768H 184v/184V Pos: standing >
Kir settles to her knees.

< 768h/768H 184v/184V Pos: standing >
Sizan starts casting a spell.

< 768h/768H 184v/184V Pos: standing >
Kir rises to her feet.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
A wall of ice crumbles to dust and blows away.
Toyan clambers to her feet.

< 768h/768H 184v/184V Pos: standing >
Sizan completes his spell...
Sizan utters the words 'wagg uizuguburuhl'
Xomop Tippist slowly fades out of existence.
Soljia slowly fades out of existence.
Sizan slowly fades out of existence.
The wraith of a kuo-toan fisherman slowly fades out of existence.
The wraith of a half-orc rogue slowly fades out of existence.
The wraith of an orc gate guard slowly fades out of existence.
The wraith of an orc gate guard slowly fades out of existence.
Molach slowly fades out of existence.
Toyan slowly fades out of existence.
Morrigu slowly fades out of existence.
Kir slowly fades out of existence.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 768h/768H 184v/184V Pos: standing >
Sizan sits down in a comfortable spot.

< 768h/768H 184v/184V Pos: standing >
Sizan opens a spellbook bearing the insignia of Sizan and begins studying it intently.

< 768h/768H 184v/184V Pos: standing >
Sizan closes his book and smiles broadly.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
Sizan clambers to his feet.

< 768h/768H 184v/184V Pos: standing >
Soljia loses control, veins bulging with anger.


< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You cough

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Disc.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You alfy was on drow snicker

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
The corpse of a dancing elven girl is lying here.
The corpse of ixie is lying here.
[2] The corpse of an orc anti-paladin is lying here.
The corpse of a cowardly orcish girl is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face.(holy) (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face.(holy) (minion) 
*Soljia Crusader Night Raven's Watch (Minotaur)(huge) stands in mid-air here.
*Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Holy)
*Rorbag  The Empire (Centaur)(large) stands in mid-air here.
*The wraith of a kuo-toan fisherman stands here. (minion) 
*The wraith of a half-orc rogue stands here. (minion) 
*The wraith of an orc gate guard stands here. (minion) 
*The wraith of an orc gate guard stands here. (minion) 
*Molach  The Empire (Githzerai)(medium) stands, floating here.
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.
*Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
*Kir  The Empire (Githzerai)(medium) stands in mid-air here.(Holy)
*A beautiful pegasus stands here tossing his mane. (minion) 

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 768h/768H 184v/184V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A huge block of solid ice is here to the south. (magic)
The corpse of a dancing elven girl is lying here.
The corpse of ixie is lying here.
[2] The corpse of an orc anti-paladin is lying here.
The corpse of a cowardly orcish girl is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face.(holy) (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face.(holy) (minion) 
*Soljia Crusader Night Raven's Watch (Minotaur)(huge) stands in mid-air here.
*Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Holy)
*Rorbag  The Empire (Centaur)(large) stands in mid-air here.
*The wraith of a kuo-toan fisherman stands here. (minion) 
*The wraith of a half-orc rogue stands here. (minion) 
*The wraith of an orc gate guard stands here. (minion) 
*The wraith of an orc gate guard stands here. (minion) 
*Molach  The Empire (Githzerai)(medium) stands, floating here.
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.
*Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
*Kir  The Empire (Githzerai)(medium) stands in mid-air here.(Holy)
*A beautiful pegasus stands here tossing his mane. (minion) 

< 768h/768H 184v/184V Pos: standing >
Autosaving...

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Slay whom?

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Toyan starts casting a spell.

< 768h/768H 184v/184V Pos: standing >
Slay whom?

< 768h/768H 184v/184V Pos: standing >
Slay whom?

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Toyan completes her spell...
Toyan utters the words 'xarr ay uqz'

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Toyan sits down in a comfortable spot.

< 768h/768H 184v/184V Pos: standing >
Toyan opens a demon skin book and begins studying it intently.

< 768h/768H 184v/184V Pos: standing >
An Orc has entered the game.
An Orc slides his legs into a pair of tight black pants.
An Orc covers his arms with a pair of tight black sleeves.
An Orc clasps a thin leather belt around his waist.
An Orc pulls a pair of tight black gloves onto his hands.
An Orc places a pair of tight black slippers on his feet.
An Orc straps a small round wooden shield to his arm.
An Orc covers his face with a black leather mask.
An Orc wears a hard leather cloak about his body.
An Orc wields a thin steel dagger.

< 768h/768H 184v/184V Pos: standing >
Oof! an Orc bumps into a wall of ice...

< 768h/768H 184v/184V Pos: standing >
None here are loyal subjects of yours!
Kir snaps into visibility.
A halo of white light settles over Kir as she charges into battle.
An Orc's pair of tight black slippers was damaged from the massive blow!
An Orc is knocked to the ground by Kir's mighty bash!

< 768h/768H 184v/184V Pos: standing >
Kir dodges an Orc's attack.
Kir snaps into visibility.

< 768h/768H 184v/184V Pos: standing >
Toyan closes her book and smiles broadly.

< 768h/768H 184v/184V Pos: standing >
Kir snaps into visibility.
Kir's fine slash hits an Orc.
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc's pair of tight black pants was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 0.
The unmistakable scent of fresh blood can be smelled as an Orc dies in agony.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Toyan clambers to her feet.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Disc.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Toyan gives an order to her followers.
Xomop Tippist starts casting a spell.
Xomop Tippist starts casting a spell.

< 768h/768H 184v/184V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'wagg uizuguburuhl'
Kir slowly fades out of existence.
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'wagg uizuguburuhl'

< 768h/768H 184v/184V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
An Orc has returned from the dead.
An Orc slides his legs into a pair of tight black pants.
An Orc covers his arms with a pair of tight black sleeves.
An Orc clasps a thin leather belt around his waist.
An Orc pulls a pair of tight black gloves onto his hands.
An Orc places a pair of tight black slippers on his feet.
An Orc straps a small round wooden shield to his arm.
An Orc covers his face with a black leather mask.
An Orc wears a hard leather cloak about his body.
An Orc wields a thin steel dagger.

< 768h/768H 184v/184V Pos: standing >
Kir snaps into visibility.
A halo of white light settles over Kir as she charges into battle.
An Orc is incapacitated and will slowly die, if not aided.
An Orc is knocked to the ground by Kir's mighty bash!

< 768h/768H 184v/184V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your south.

< 768h/768H 184v/184V Pos: standing >
Morrigu looks at an Orc.

< 768h/768H 184v/184V Pos: standing >
Disc looks at an Orc.

< 768h/768H 184v/184V Pos: standing >
Kir snaps into visibility.
Kir's decent slash hits an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 0.