The death of [41 Elaphidist] Zen The Empire (Human)

in Deep in the Rift Valley Jungle

from the perspective of [41 Elaphidist] Zen The Empire (Human)

<worn on head>       a head of a siege golem
<worn in ear>        an emerald earring
<worn on face>       a frogskin mask [superior] [88%]
<worn around neck>   a frozen adamantium collar from The Forest City of Aravne
<worn around neck>   a hardened emerald medallion from The Forest City of Aravne
<worn on body>       an unearthly crystal tunic from The Forest City of Aravne
<worn about body>    a cloak of tazten bark
<worn as quiver>     a skin-wrapped hemp quiver [82%]
<worn about waist>   a well-crafted mithril belt from The Forest City of Aravne
<worn around wrist>  a set of opal prayer beads [poor] [65%]
<worn around wrist>  a set of opal prayer beads [poor] [83%]
<worn on hands>      a pair of steel gauntlets
<worn on legs>       some gladiators leg plates [superior] (glowing) [88%]

The lieutenant stands here.

< 338h/338H 130v/140V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A young halfling boy is running here, screaming at the top of his lungs.
A halfling warrior wanders through the town seeking adventure.

< 338h/338H 129v/140V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A wealthy halfling woman on a shopping trip walks down the road.
A speckled mother duck protects her young.
A halfling guard stands at ease.

< 338h/338H 128v/140V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
A halfling guard stands here.
A lieutenant stands at ease.

< 338h/338H 128v/140V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A durable looking footman's flail lies discarded here.
A large two-handed sword has been left here.
A kitten jumps here playing with leaves tossed by the wind.
Rorbag  The Empire (Centaur)(large) stands in mid-air here.
Morrigu  The Empire (Halfling)(tiny) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
One of the halfling woodcarvers walks through the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A halfling guard stands at ease.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 338h/338H 127v/140V Pos: standing >

< 338h/338H 129v/140V Pos: standing >
You now follow Morrigu.

< 338h/338H 131v/140V Pos: standing >
You nod.

< 338h/338H 131v/140V Pos: standing >
You attempt to give consent...

< 338h/338H 133v/140V Pos: standing >
You are now a member of Morrigu's group.
Outside the Woodseer Gates
Obvious exits: -West  -Down 
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A durable looking footman's flail lies discarded here.
A large two-handed sword has been left here.
A kitten jumps here playing with leaves tossed by the wind.
Rorbag  The Empire (Centaur)(large) stands in mid-air here.
Morrigu  The Empire (Halfling)(tiny) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
One of the halfling woodcarvers walks through the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A halfling guard stands at ease.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 338h/338H 133v/140V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 338h/338H 135v/140V Pos: standing >
You are using:
<worn on head>       a head of a siege golem
<worn on eyes>       the eye of the ogre with a strange dark bloodstone (glowing) (humming)
<worn in ear>        an emerald earring
<worn in ear>        a fragile obsidian earring
<worn on face>       a frogskin mask [superior] [88%]
<worn around neck>   a frozen adamantium collar from The Forest City of Aravne
<worn around neck>   a hardened emerald medallion from The Forest City of Aravne
<worn on body>       an unearthly crystal tunic from The Forest City of Aravne
<worn about body>    a cloak of tazten bark
<worn as quiver>     a skin-wrapped hemp quiver [82%]
<worn about waist>   a well-crafted mithril belt from The Forest City of Aravne
<worn around wrist>  a set of opal prayer beads [poor] [65%]
<worn around wrist>  a set of opal prayer beads [poor] [83%]
<worn on hands>      a pair of steel gauntlets
<worn on finger>     a rusty silver signet from The Forest City of Aravne
<worn on finger>     a polished dragonbone ring [superior]
<worn on legs>       some gladiators leg plates [superior] (glowing) [88%]
<worn on feet>       some studded black boots [superior]

< 338h/338H 136v/140V Pos: standing >

		Score information for Zen

Level: 41   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 338(338)  Moves: 136(140)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Haste Levitation Sparkling
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  411 

Active Spells:
--------------
heroism (1 minute)
well-rested bonus (22 minutes)


< 338h/338H 136v/140V Pos: standing >
A playful kitten leaves west.

< 338h/338H 138v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A steel dagger has been tossed aside here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.

< 338h/338H 139v/140V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
A steel short sword lies discarded here.

< 338h/338H 138v/140V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 338h/338H 137v/140V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 338h/338H 136v/140V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A rotting boot lies here still dripping with water. [ 5%]
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 338h/338H 135v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 338h/338H 133v/140V Pos: standing >
You leave the group.

< 338h/338H 134v/140V Pos: standing >
You stop following Morrigu.

< 338h/338H 135v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 338h/338H 134v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 338h/338H 133v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 338h/338H 131v/140V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   

< 338h/338H 129v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 130v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 130v/140V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 338h/338H 129v/140V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East  -South
A bright red snake slithers here.
A huge black cat prowls here, defending its territory.

< 338h/338H 128v/140V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East  -South -West 
A striped tapir searches for grubs to eat.
A huge warthog wanders the forest looking for food.

< 338h/338H 128v/140V Pos: standing >
A Young Jungle
   White, yellow, and red flowers grow so closely intertwined
here that one would think they were planted deliberately, and a well-
concealed building to the east suggests that this might be the case.  The
building itself is fairly plain, it is the thick covering of vines and other
plants that helps conceal the building and make it difficult to detect.
There is no doorway into the building on this side but there is certainly an
exit somewhere.  The jungle continues to the north and south, and there is a
clearing to the west.
Obvious exits: -North -South -West 
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 338h/338H 127v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 127v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 128v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 128v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 128v/140V Pos: standing >
A Young Jungle
   Tales of the dark foreboding nature of the Rift Valley Jungle seem a bit
overblown here, but it must be remembered that this part of the jungle is
quite young.  At some time in the past the jungle here must have been cleared
because none to the trees here seems much older than twenty years.  Several
brightly colored birds fly overhead, hunting for fruit or insects, and the
loud cries of something becoming an unwilling meal can be heard penetrating
the humid gloom.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A halfling scout keeps the trade path clear.
A golden beetle waits for someone to pick it up.

< 338h/338H 126v/140V Pos: standing >
A Young Jungle
   Vines and bushes barely conceal a small building that blocks the way to
the south.  It looks as if someone deliberately encouraged the plants to help
conceal the building.  A number of flowering vines can be seen hanging from
trees to the east, yet there is something sinister about the way they move.
The jungle continues to the north, east, and west but a small building blocks
the way to the south.
Obvious exits: -North -East  -West  -Down 
A young rust-colored faerie dragon is here exploring the jungle.

< 338h/338H 125v/140V Pos: standing >
The Jungle Darkens
   Branches above still allow a little bit of sunlight in, but further east
there isn't a scrap of sunlight allowed to hit the ground.  Long vines with
purple, red, and yellow flowers hang from the branches above.
Something about the vines, and the flowers, seems ominous but it is hard to
say why.  The jungle continues in every direction, though to the south and
east it is hard to predict what one might run into.  At rare moments the
halfling scouts might come out this far, but certainly no further.
Obvious exits: -North -East  -West 
The corpse of a halfling sentinel is lying here.
A wooden sign has been nailed to one of the trees here.
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 338h/338H 123v/140V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Bards sing tales of lost cities, and great adventures in
places like this, but the tales of this jungle are few, and it is easy to see
why, few are hearty enough to withstand a darkness like this.
Obvious exits: -North -East  -South -West 

< 338h/338H 121v/140V Pos: standing >
Deep in the Rift Valley Jungle
   Logs from several thing hardwood trees have been stacked here, and the drag
marks coming from the east show that a logger has been here recently.
Clearly, the labor involved in getting this quantity of lumber out of the
forest is quite prodigious.  Rare woods such as these are easy to identify, as
well as trace, so there is little fear of thievery.  Maggots spin around in
the moist earth where the dragged lumber has scraped the upper layer of
rotting vegetation away, adding a somewhat macabre air to this strangely
peaceful area.
Obvious exits: -North -East  -South -West 
The corpse of a vicious grison is lying here.
A bright yellow millipede swirls about in a show of color.

< 338h/338H 120v/140V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A small durian jungle cat plays here.

< 338h/338H 118v/140V Pos: standing >
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East  -South -West  -Up   

< 338h/338H 116v/140V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 

< 338h/338H 114v/140V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 338h/338H 113v/140V Pos: standing >

< 338h/338H 113v/140V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
An anaconda rests here.

< 338h/338H 112v/140V Pos: standing >
Deep in the Rift Valley Jungle
   One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight.  Jodani wood is one of
the finest woods in the world for creating almost anything.  It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces.  This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground.  These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East  -South -West  -Up   
A twisting vine climbs to the canopy on nearby trees.
A troll stalks through the jungle.
A black cat prowls through the jungle.
In his haste to slam you around, an ugly troll slips and falls!

< 338h/338H 110v/140V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 
Some moss covers the ground
Some moss covers the ground

< 338h/338H 108v/140V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
A red quetzel darts through the canopy.

< 338h/338H 107v/140V Pos: standing >
Along a River in the Rift Valley Jungle
   Immediately to the east the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East  -South -West 
A white and purple bromeliard sits on the jungle floor.
A striped tapir searches for grubs to eat.
A bullywug scout searches for victims.
A bullywug scout suddenly attacks YOU!
A bullywug scout misses you.

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 Pardon?

< 338h/338H 105v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: bullywug sta EP: excellent >
 You kneel.

< 338h/338H 105v/140V Pos: kneeling >
< T: Zen TP: kne TC:excellent E: bullywug sta EP: excellent >
 [Damage: 11 ] -=[Your punch enshrouds a bullywug scout in a mist of blood.]=-
[Damage: 10 ] -=[Your fine punch enshrouds a bullywug scout in a mist of blood.]=-
[Damage:  9 ] -=[Your punch grievously wounds a bullywug scout.]=-
A bullywug scout is incapacitated and will slowly die, if not aided.
You don't know that spell!

< 338h/338H 105v/140V Pos: kneeling >
<You rise to your feet.

< 338h/338H 105v/140V Pos: standing >
<[Damage:  8 ] -=[Your punch hits a bullywug scout.]=-
A bullywug scout is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a bullywug scout.

< 338h/338H 105v/140V Pos: standing >
the corpse of a bullywug scout does not contain the essence.

< 338h/338H 105v/140V Pos: standing >
It appears to be the corpse of a bullywug scout.
a handful of coins

< 338h/338H 105v/140V Pos: standing >
You get a handful of coins from the corpse of a bullywug scout.
There were: 2 silver coins, 4 copper coins. 

< 338h/338H 105v/140V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 4 copper coins into a large leather backpack.

< 338h/338H 105v/140V Pos: standing >

< 338h/338H 112v/140V Pos: standing >
You kneel.

< 338h/338H 117v/140V Pos: kneeling >
Spring-leap at who?

< 338h/338H 117v/140V Pos: kneeling >
Along a River in the Rift Valley Jungle
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a bullywug scout is lying here.
A white and purple bromeliard sits on the jungle floor.
A striped tapir searches for grubs to eat.

< 338h/338H 118v/140V Pos: kneeling >
You rise to your feet.

< 338h/338H 119v/140V Pos: standing >

< 338h/338H 120v/140V Pos: standing >
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -North -East  -South -West  -Down 

< 338h/338H 118v/140V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East  -South -West 
A rare star orchid hangs from a nearby tree.

< 338h/338H 117v/140V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 

< 338h/338H 115v/140V Pos: standing >
Deep in the Rift Valley Jungle
   Someone has stripped all the vines away from the southern face of a large
osage tree here.  On the barren face of the tree a delicate carving has been
started.  Though unfinished, the craftsmanship is remarkable, far beyond the
talents of a normal woodworker.  Few creatures appear to venture here, seeming
to almost deliberately shy away from the area, making it seem deceptively quiet
and safe.
Obvious exits: -North -East  -South -West 
A bullywug hunter prowls through the jungle.
(Q)A strange, naked man carves away at a tree with his fingernail.

< 338h/338H 113v/140V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 338h/338H 111v/140V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
A tiny red flower adds color to the jungle.
A dark scorpion spider is here awaiting foolish prey.
A bullywug warrior sharpens his blades.

< 338h/338H 110v/140V Pos: standing >
Deep in the Rift Valley Jungle
   The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage.  Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight.  The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above.  Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic.  The jungle continues to the north and west.
Obvious exits: -North -West  -Up   
A giant beetle forages for food.
A halfling scout stands at ease.
(Q)A young couatl stands at ease.

< 338h/338H 108v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 108v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 109v/140V Pos: standing >
A scorpion spider suddenly attacks YOU!
A scorpion spider suddenly appears a bit confused!
You watch in glee as a scorpion spider looks dazzled.
A scorpion spider misses you.
Sorry, you aren't allowed to do that in combat.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 
		Score information for Zen

Level: 41   Race: Human   Class: Monk / Elaphidist Sex: Male
Hit points: 338(338)  Moves: 109(140)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing, fighting a scorpion spider.
Frags:   +0.00   Deaths:   11
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Farsee Fly Aware Haste Levitation Sparkling
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  411 

Active Spells:
--------------
heroism (1 minute)
well-rested bonus (22 minutes)


< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 A scorpion spider misses you.
You easily lean out of range of a scorpion spider's vicious attack.

< 338h/338H 109v/140V Pos: standing >
< T: Zen TP: sta TC:excellent E: scorpion sta EP: excellent >
 You miss a scorpion spider.
[Damage: 10 ] -=[Your punch causes a scorpion spider to grimace in pain.]=-
[Damage: 10 ] -=[Your fine punch hits a scorpion spider.]=-
A scorpion spider is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your feeble punch hits a scorpion spider.]=-
A scorpion spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a scorpion spider's gurgling and choking signals its demise.
You start to chant in a deep voice.
You feel your body healing faster.

< 338h/338H 109v/140V Pos: standing >

< 338h/338H 109v/140V Pos: standing >
the corpse of a scorpion spider does not contain the essence.

< 338h/338H 113v/140V Pos: standing >
It appears to be the corpse of a scorpion spider.
Nothing.

< 338h/338H 113v/140V Pos: standing >
the corpse of a scorpion spider does not contain the coins.

< 338h/338H 113v/140V Pos: standing >
You don't have anything to put in it.

< 338h/338H 114v/140V Pos: standing >
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large.  Thick vines
cling to the rocks, as well as the many trees that stand here.  Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is.  It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West 
An ophidian warrior slithers through the forest.

< 338h/338H 112v/140V Pos: standing >

< 338h/338H 116v/140V Pos: standing >
An ophidian warrior leaves north.

< 338h/338H 117v/140V Pos: standing >
A giant beetle enters from the south.

< 338h/338H 123v/140V Pos: standing >

< 338h/338H 136v/140V Pos: standing >
A giant beetle leaves west.

< 338h/338H 138v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >
The sun hangs low on the southern sky.

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >
It's a bit nippy here.
You no longer feel like a hero!

< 338h/338H 140v/140V Pos: standing >
Kir looks at you.

< 338h/338H 140v/140V Pos: standing >

< 338h/338H 140v/140V Pos: standing >
Kir starts casting an offensive spell.
Kir snaps into visibility.

< 338h/338H 140v/140V Pos: standing >
Kir completes his spell...
Kir utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 311h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 268h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 226h/338H 140v/140V Pos: standing >
Kir starts casting an offensive spell.

< 229h/338H 140v/140V Pos: standing >
Kir completes his spell...
Kir utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 205h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 165h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 141h/338H 140v/140V Pos: standing >
Kir starts casting an offensive spell.

< 144h/338H 140v/140V Pos: standing >
Kir completes his spell...
Kir utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 124h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 101h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 59h/338H 140v/140V Pos: standing >
Kir starts casting an offensive spell.

< 62h/338H 140v/140V Pos: standing >
Kir completes his spell...
Kir utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 28h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/338H 140v/140V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your rusty silver signet from the Forest City of Aravne was completely destroyed by the massive blow!
Your polished dragonbone ring [superior] was completely destroyed by the massive blow!
Your some studded black boots [superior] was completely destroyed by the massive blow!
Your the eye of the ogre with a strange dark bloodstone was completely destroyed by the massive blow!
Your fragile obsidian earring was completely destroyed by the massive blow!