The death of [43 Diabolis] Mulk (Gnome)

in Elegantly Carpeted Hallway

from the perspective of [43 Diabolis] Mulk (Gnome)

<worn as a badge>    a dark shadowy circle
<worn on head>       a crown of leafs [superior]
<worn on eyes>       a sand visor
<worn in ear>        a small copper colored earring [superior]
<worn in ear>        a small copper colored earring [superior]
<worn around neck>   a sandstone choker
<worn around neck>   a necklace of the Emissary [superior]
<worn about body>    a revolting orange and yellow cloak
<worn about waist>   a patched gem belt
<worn on belt buckle>a gnomish notebook
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a small bracelet made of roots [poor]
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a ring of the hierophant
<worn on finger>     a legendary sapphire band
<held>               an iron shovel
<worn on legs>       some skin-wrapped gold pants
<worn on feet>       a pair of boots lined in mist [superior]

A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's punch wounds a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.
You sit down and relax.

< 422h/422H 101v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - dimension door
               1 - create golem
( 8th circle)  1 - improved invisibility
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
( 5th circle)  3 - teleport
               1 - fireshield
               3 - heal undead
( 4th circle)  1 - wither
               1 - unmaking
               6 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - chill touch
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  5 - minor creation
               1 - detect magic
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   11 seconds:  ( 6th) vitalize undead
   17 seconds:  ( 7th) protect undead
   23 seconds:  ( 8th) negative concussion blast
   30 seconds:  ( 8th) negative concussion blast
   36 seconds:  ( 8th) negative concussion blast
   42 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 422h/422H 101v/101V Pos: sitting >
[Damage:  5 ] A flesh golem's fine slash grazes an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's slash grazes an elite Du'Maathe castle guard.
Ok.
The wraith of a Du'Maathe castle guard starts casting a spell called 'haste'.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
The wraith of a Du'Maathe castle guard stops invoking abruptly!

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
Ok.
The wraith of a Du'Maathe castle guard starts casting a spell called 'haste'.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.
[Damage:  5 ] A flesh golem's fine slash grazes an elite Du'Maathe castle guard.
[Damage:  4 ] A flesh golem's fine slash grazes an elite Du'Maathe castle guard.
[Damage:  4 ] A flesh golem's fine slash grazes an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's crude punch wounds a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
The wraith of a Du'Maathe castle guard completes its spell...
A flesh golem starts to move with uncanny speed!

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
Ok.
The wraith of a Du'Maathe castle guard starts casting a spell.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing vitalize undead.
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.
An elite Du'Maathe castle guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 422h/422H 101v/101V Pos: sitting >
The wraith of a Du'Maathe castle guard completes its spell...

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.

< 422h/422H 101v/101V Pos: sitting >
Ok.
A flesh golem fills with BloodLust

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem appears to be Golem and has some gouges and cracks in its surface.
It's huge in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its body seems to be made of stone!


< 422h/422H 101v/101V Pos: sitting >
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
An elite Du'Maathe castle guard dodges a flesh golem's attack.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - dimension door
               1 - create golem
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  3 - teleport
               1 - fireshield
               3 - heal undead
( 4th circle)  1 - wither
               1 - unmaking
               6 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - chill touch
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  5 - minor creation
               1 - detect magic
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) negative concussion blast
    6 seconds:  ( 8th) negative concussion blast
   13 seconds:  ( 8th) negative concussion blast
   19 seconds:  ( 7th) protect undead

You can memorize no more spells.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing negative concussion blast.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's decent punch wounds a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
You start meditating...

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch strikes a flesh golem.
A flesh golem dodges an elite Du'Maathe castle guard's attack.

< 422h/422H 101v/101V Pos: sitting >
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing negative concussion blast.
An elite Du'Maathe castle guard's decent punch wounds a flesh golem.
An elite Du'Maathe castle guard's decent punch wounds a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing negative concussion blast.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's punch wounds a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch wounds a flesh golem.
An elite Du'Maathe castle guard's punch wounds a flesh golem.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
An elite Du'Maathe castle guard dodges a flesh golem's attack.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 422h/422H 101v/101V Pos: sitting >
You clamber to your feet.

< 422h/422H 101v/101V Pos: standing >
Elegantly Carpeted Hallway
Obvious exits: -N -S
An elite Du'Maathe castle guard stands here, fighting a flesh golem.
An elite Du'Maathe castle guard stands here, fighting a flesh golem.
An elite Du'Maathe castle guard stands here, fighting a flesh golem.
A flesh golem stands in mid-air here, fighting an elite Du'Maathe castle guard. (Minion) 
*The wraith of a Du'Maathe castle guard stands here. (minion) 

< 422h/422H 101v/101V Pos: standing >
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's decent punch wounds a flesh golem.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard whacks a flesh golem in the side with a sound kick.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's punch wounds a flesh golem.
An elite Du'Maathe castle guard's decent punch wounds a flesh golem.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.
A flesh golem appears to be Golem and has deep gouges and serious cracks in its surface.
It's huge in size.
It is in the front rank.
It seems to be moving much faster than normal..


< 422h/422H 101v/101V Pos: standing >
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: standing >
You start chanting...

< 422h/422H 101v/101V Pos: standing >
Casting: protect undead 
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 422h/422H 101v/101V Pos: standing >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's weak punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's crude punch wounds a flesh golem.
You start chanting...

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard dodges a flesh golem's attack.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: standing >
Casting: protect undead 

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 422h/422H 101v/101V Pos: standing >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: standing >
You start chanting...

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.

< 422h/422H 101v/101V Pos: standing >
Casting: heal undead 

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 422h/422H 101v/101V Pos: standing >
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.

< 422h/422H 101v/101V Pos: standing >
You start chanting...

< 422h/422H 101v/101V Pos: standing >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: standing >
Casting: protect undead 
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 422h/422H 101v/101V Pos: standing >
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: standing >
You start chanting...

< 422h/422H 101v/101V Pos: standing >
Casting: heal undead 
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 422h/422H 101v/101V Pos: standing >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 422h/422H 101v/101V Pos: standing >
You start chanting...

< 422h/422H 101v/101V Pos: standing >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: standing >
Casting: protect undead 

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: standing >
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
You start chanting...

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: standing >
Casting: heal undead 

< 422h/422H 101v/101V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 422h/422H 101v/101V Pos: standing >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem deflects an elite Du'Maathe castle guard's blow and strikes back at him!
[Damage:  5 ] A flesh golem's fine slash grazes an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 422h/422H 101v/101V Pos: standing >
You sit down and relax.

< 422h/422H 101v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - dimension door
               1 - create golem
( 8th circle)  1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  3 - teleport
               1 - fireshield
( 4th circle)  1 - wither
               1 - unmaking
               6 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - chill touch
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  5 - minor creation
               1 - detect magic
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   12 seconds:  ( 7th) protect undead
   17 seconds:  ( 5th) heal undead
   23 seconds:  ( 7th) protect undead
   28 seconds:  ( 5th) heal undead
   34 seconds:  ( 7th) protect undead
   39 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 422h/422H 101v/101V Pos: sitting >
You start meditating...

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.
[Damage:  5 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  6 ] A flesh golem's fine slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  5 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
Black blood spurts from a flesh golem as an elite Du'Maathe castle guard's weapon rips its flesh.
[Damage: 12 ] An elite Du'Maathe castle guard writhes in agony the black blood greedily eats into his flesh.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
A flesh golem deflects an elite Du'Maathe castle guard's blow and strikes back at him!
[Damage:  8 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
You stop meditating.
Ok.
The wraith of a Du'Maathe castle guard starts casting a spell.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem dodges an elite Du'Maathe castle guard's attack.
An elite Du'Maathe castle guard's punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.
[Damage:  8 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  8 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
The wraith of a Du'Maathe castle guard completes its spell...
You feel your heart start to race real fast!

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard whacks a flesh golem in the side with a sound kick.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.

< 422h/422H 101v/101V Pos: sitting >
You start meditating...

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.

< 422h/422H 101v/101V Pos: sitting >
A flesh golem blocks an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's crude punch wounds a flesh golem.
An elite Du'Maathe castle guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing heal undead.

< 422h/422H 101v/101V Pos: sitting >
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.

< 422h/422H 101v/101V Pos: sitting >
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 422h/422H 101v/101V Pos: sitting >
A Minotaur enters from the north.

< 422h/422H 101v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - dimension door
               1 - create golem
( 8th circle)  1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  3 - teleport
               1 - fireshield
               1 - heal undead
( 4th circle)  1 - wither
               1 - unmaking
               6 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - chill touch
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  5 - minor creation
               1 - detect magic
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
    8 seconds:  ( 5th) heal undead
   14 seconds:  ( 7th) protect undead
   19 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 422h/422H 101v/101V Pos: sitting >
You have finished memorizing protect undead.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
A flesh golem's eyes roll as an elite Du'Maathe castle guard plants a foot in its face.

< 422h/422H 101v/101V Pos: sitting >
A Minotaur suddenly attacks YOU!
You abandon your studies.
-=[A Minotaur's fine crush wounds you.]=-
The wraith of a Du'Maathe castle guard suddenly attacks a Minotaur!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard misses a Minotaur.

< 412h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
 You clamber to your feet.

< 412h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
You are already about as tense as you can get.

< 412h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A human merchant sneaks in from the north.

< 412h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard turns to focus his attack on you!
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  8 ] A flesh golem's slash strikes an elite Du'Maathe castle guard.
[Damage:  7 ] A flesh golem's impressive slash wounds an elite Du'Maathe castle guard.
You are already standing.
-=[A human merchant's weak pierce grazes you.]=-

< 411h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 You start chanting...

< 411h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A Minotaur dodges the wraith of a Du'Maathe castle guard's attack.
[Damage:  2 ] The wraith of a Du'Maathe castle guard's crude punch grazes a Minotaur.

< 411h/422H 101v/101V Pos: standing >
< T: Mulk TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A human merchant dances an acrobatic maneuver in battle, tripping you.

< 411h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
 -=[A human merchant's weak pierce grazes you.]=-
-=[A human merchant's pierce wounds you.]=-
-=[A human merchant's weak slash grazes you.]=-
-=[A human merchant's weak pierce grazes you.]=-
-=[A human merchant's weak pierce grazes you.]=-
An elite Du'Maathe castle guard's punch grazes a flesh golem.
An elite Du'Maathe castle guard's punch grazes a flesh golem.

< 394h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
 You can't do this sitting!
You abort your spell before it's done!

< 394h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
 -=[A Minotaur's fine crush wounds you.]=-
-=[A Minotaur's whip wounds you.]=-
-=[A Minotaur's crude whip wounds you.]=-
-=[A Minotaur's fine crush wounds you.]=-
You feel your skin soften and return to normal.
-=[A Minotaur's fine crush wounds you.]=-
A Minotaur fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 349h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard hits a flesh golem with a mighty kick to its chest.

< 349h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 -=[A Minotaur's fine crush wounds you.]=-
A Minotaur's barbed whip dubbed 'Cometstrike' was damaged from the massive blow!
-=[A Minotaur's decent whip wounds you.]=-
-=[A Minotaur's crush strikes you.]=-
-=[A Minotaur's fine crush strikes you.]=-

< 307h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: few wounds E: A Minotaur sta EP: few scratches >
 -=[An elite Du'Maathe castle guard's crude punch wounds you.]=-
-=[An elite Du'Maathe castle guard's punch wounds you.]=-
-=[You suddenly see an elite Du'Maathe castle guard's foot in your chest.]=-

< 289h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: few wounds E: A Minotaur sta EP: few scratches >
 The wraith of a Du'Maathe castle guard misses a Minotaur.
The wraith of a Du'Maathe castle guard misses a Minotaur.
An elite Du'Maathe castle guard dodges a flesh golem's attack.
[Damage:  7 ] A flesh golem's slash wounds an elite Du'Maathe castle guard.
[Damage:  7 ] A flesh golem's slash strikes an elite Du'Maathe castle guard.
[Damage:  8 ] A flesh golem's slash strikes an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a flesh golem's attack.

< 289h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: few wounds E: A Minotaur sta EP: few scratches >
 -=[A human merchant's weak slash grazes you.]=-
-=[A human merchant's weak pierce grazes you.]=-
-=[A human merchant's weak slash grazes you.]=-
-=[A human merchant's weak pierce grazes you.]=-
A human merchant misses you.
You feel your skin soften and return to normal.
-=[A Minotaur's fine crush strikes you.]=-
-=[A Minotaur's impressive whip strikes you hard.]=-
-=[A Minotaur's impressive whip strikes you hard.]=-
-=[A Minotaur's impressive crush strikes you very hard.]=-
-=[A Minotaur's powerful crush seriously wounds you.]=-

< 147h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: nasty wounds E: A Minotaur sta EP: few scratches >
 A Minotaur dodges your futile attack.
A Minotaur parries your futile lunge at him.

< 147h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: nasty wounds E: A Minotaur sta EP: few scratches >
 A flesh golem parries an elite Du'Maathe castle guard's lunge at it.
An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
An elite Du'Maathe castle guard whacks a flesh golem in the side with a sound kick.

< 147h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: nasty wounds E: A Minotaur sta EP: few scratches >
 An elite Du'Maathe castle guard's feeble punch grazes a flesh golem.
A flesh golem parries an elite Du'Maathe castle guard's lunge at it.

< 147h/422H 101v/101V Pos: sitting >
< T: Mulk TP: sit TC: nasty wounds E: A Minotaur sta EP: few scratches >
 -=[A Minotaur's powerful crush seriously wounds you.]=-
-=[A Minotaur's impressive whip seriously wounds you.]=-
-=[A Minotaur's whip enshrouds you in a mist of blood.]=-
-=[A Minotaur's crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Minotaur's impressive crush hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -10h/422H 101v/101V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/422H 101v/101V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/422H 101v/101V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/422H 101v/101V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/422H 101v/101V Pos: on your ass >
-=[