The death of [43 Forest Druid] Qued The Empire (Centaur)

in The Road Leading From Tharnadia

from the perspective of [44 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a steel hoop earring
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a superior leather medallion
<worn on body>       the robe of Lost Souls (magic)[3h 57m 40s]
<worn about body>    the robes of the maelstrom bearing the soul of Riudel
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a fragile limestone belt buckle from Caves of Mt. Skelenak
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin (magic)

A stray dog who is not far off to your east.

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.

< 551h/551H 212v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 212v/215V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray cat who is rather far off to your south.

< 551h/551H 213v/215V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A deer stands here, grazing on some grass.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 551h/551H 215v/215V Pos: standing >

< 551h/551H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.

< 551h/551H 214v/215V Pos: standing >
Ok.

< 551h/551H 214v/215V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 551h/551H 214v/215V Pos: standing >
Ok.

< 551h/551H 214v/215V Pos: standing >

< 551h/551H 214v/215V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
Sarn, the banker who is not far off to your north.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A deer stands here, grazing on some grass.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S

< 551h/551H 212v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the walls.

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large rat is scurrying about here.

< 551h/551H 212v/215V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.
A cat burglar who is not far off to your west.

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadian Stables
</map>
The Tharnadian Stables
Obvious exits: -N

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large rat is scurrying about here.

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.

< 551h/551H 211v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 551h/551H 211v/215V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A young cleric who is rather far off to your west.
The doctor who is in the distance to your west.

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 551h/551H 214v/215V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 551h/551H 213v/215V Pos: standing >
A militia guard leaves east.

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 551h/551H 211v/215V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 551h/551H 212v/215V Pos: standing >

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 551h/551H 213v/215V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is rather far off to your north.
A large rat who is in the distance to your north.
A militia guard who is in the distance to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A stray dog who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 551h/551H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 551h/551H 214v/215V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A stray cat who is not far off to your east.

< 551h/551H 214v/215V Pos: standing >

< 551h/551H 214v/215V Pos: standing >
Ok.

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 551h/551H 213v/215V Pos: standing >

< 551h/551H 213v/215V Pos: standing >
Ok.

< 551h/551H 214v/215V Pos: standing >

< 551h/551H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 551h/551H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E

< 551h/551H 212v/215V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.

< 551h/551H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W

< 551h/551H 211v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 551h/551H 210v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A Centaur (huge)  The Empire stands in mid-air here, fighting a tharnadian illusionist.
A tharnadian illusionist stands in mid-air here, fighting a Centaur.

< 551h/551H 209v/215V Pos: standing >
You quickly scan the area.
You see nothing.

< 551h/551H 209v/215V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A Centaur (huge)  The Empire stands in mid-air here, fighting a tharnadian illusionist.
A tharnadian illusionist stands in mid-air here, fighting a Centaur.

< 551h/551H 212v/215V Pos: standing >
A tharnadian illusionist's decent punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist's punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist's decent punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist starts casting an offensive spell.
A Centaur starts casting a spell.

< 551h/551H 214v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 551h/551H 215v/215V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'hgruidjuruhl'
A Centaur calls upon nature, a calming wind passes through.


< 551h/551H 215v/215V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 551h/551H 215v/215V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Centaur!
[Damage:  2 ] A swarm of insects's sting grazes a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Centaur!
A swarm of insects misses a Centaur.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Centaur!
[Damage:  3 ] A swarm of insects's crude sting grazes a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 551h/551H 215v/215V Pos: standing >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 551h/551H 215v/215V Pos: standing >
You start chanting...

< 551h/551H 215v/215V Pos: standing >
It's nice and warm out.

< 551h/551H 215v/215V Pos: standing >
A tharnadian illusionist's decent punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist's decent punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist's fine punch strikes a Centaur.
A tharnadian illusionist ignites into black flames as he hits a Centaur!
A tharnadian illusionist starts casting an offensive spell.

< 551h/551H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 551h/551H 215v/215V Pos: standing >
[Damage: 24 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 551h/551H 215v/215V Pos: standing >
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 551h/551H 215v/215V Pos: standing >
A Centaur misses a tharnadian illusionist.
A tharnadian illusionist dodges a Centaur's attack.
A Centaur misses a tharnadian illusionist.

< 551h/551H 215v/215V Pos: standing >
[Damage:  3 ] A swarm of insects's crude sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
[Damage:  2 ] A swarm of insects's sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
[Damage:  2 ] A swarm of insects's weak sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
[Damage:  3 ] A swarm of insects's crude sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
[Damage:  3 ] A swarm of insects's crude sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
A Centaur dodges a swarm of insects's attack.
[Damage:  2 ] A swarm of insects's weak sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
A Centaur dodges a swarm of insects's attack.
[Damage:  2 ] A swarm of insects's weak sting wounds a Centaur.
A swarm of insects ignites into black flames as it hits a Centaur!
You start chanting...
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 551h/551H 215v/215V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 551h/551H 215v/215V Pos: standing >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 551h/551H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur's ring called 'Soulcatcher' was damaged from the massive blow!
A Centaur attempts to flee.
A Centaur trots west.

< 551h/551H 215v/215V Pos: standing >
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 551h/551H 215v/215V Pos: standing >
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!