The death of [32 Bounty Hunter] Casar (Dwarf)

in Endless Plains of Grassy Pastures

from the perspective of [44 Necrolyte] Zloin Dakhira (Kobold)

<worn as a badge>    a silverthorn corsage (glowing)
<worn on head>       the turban of power [poor] [66%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of the waves [superior]
<worn in ear>        a troglodyte earring [superior]
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   some kharma mind beads
<worn around neck>   a necklace of the Emissary [superior] [86%]
<worn on body>       a heavy suit of guard's platemail [poor]
<worn about body>    a griffon feather cloak (illuminating)
<worn on tail>       a gleaming crystal tail protector
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a decent steel belt buckle
<attached to belt>   a mystical tome covered in demon-skin
<worn on arms>       some sandy sleeves
<held as shield>     a summoner's shield [superior] (humming)
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn around wrist>  a magical ruby bracelet
<worn on hands>      a pair of crystalized gloves [poor] (glowing) (humming)
<worn on finger>     a dark flesh ring [85%]
<worn on finger>     a ring of sandstone [superior]
<held>               a shriveled and rotting human head [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       some boots of forest running [poor]

A globe of darkness floats near Wizcy's head.
*Zslingerex Syndicalist Anarchy (Thri-Kreen)(medium) stands in mid-air here.
You sense a lifeform nearby.

< 504h/486H 133v/140V Pos: standing >
Ok.
The vampire of an orc city guard points out a Dwarf lurking here!

< 504h/486H 136v/140V Pos: standing >

< 504h/486H 138v/140V Pos: standing >
A Dwarf leaves west.

< 504h/486H 138v/140V Pos: standing >
Zslingerex leaves west.
Wizcy leaves west.

< 504h/486H 140v/140V Pos: standing >
Ok.

< 504h/486H 140v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 138v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 136v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 134v/140V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 132v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 131v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 504h/486H 129v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 504h/486H 129v/140V Pos: standing >
You quickly scan the area.
Wizcy who is close by to your north.
Zslingerex who is close by to your north.
A Dwarf who is close by to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A loggerhead shrike who is rather far off to your north.
A loggerhead shrike who is rather far off to your east.
A loggerhead shrike who is rather far off to your east.
A thorn-root tree who is rather far off to your east.

< 504h/486H 129v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 504h/486H 130v/140V Pos: standing >
You quickly scan the area.
Wizcy who is close by to your north.
Zslingerex who is close by to your north.
A Dwarf who is close by to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A loggerhead shrike who is rather far off to your east.
A loggerhead shrike who is rather far off to your east.
A thorn-root tree who is rather far off to your east.

< 504h/486H 130v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting a Dwarf.
A globe of darkness floats near Wizcy's head.
*Zslingerex Syndicalist Anarchy (Thri-Kreen)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium) stands in mid-air here, fighting Zslingerex. (Non-Fraggable)
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.
A Dwarf attempts to flee.
A Dwarf leaves east.

< 504h/486H 128v/140V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
A sinewy cheetah slinks through the grasses, waiting to strike.
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 504h/486H 128v/140V Pos: standing >
Ok.
You snap into visibility.
The vampire of a duergar foreman snaps into visibility.
[Damage:  1 ] A Dwarf is knocked to the ground by the vampire of a duergar foreman's mighty bash!
The vampire of an orc city guard snaps into visibility.
A Dwarf avoids being bashed by the vampire of an orc city guard, who loses its balance and falls.
The vampire of a duergar foreman snaps into visibility.
A Dwarf avoids being bashed by the vampire of a duergar foreman, who loses its balance and falls.

< 504h/486H 128v/140V Pos: standing >

< 504h/486H 128v/140V Pos: standing >
Fire sears and bakes a Dwarf!
A Dwarf's hand-carved yo-yo is burned from the blast!

< 503h/486H 130v/140V Pos: standing >
The vampire of a duergar foreman deflects a Dwarf's blow and strikes back at him!
[Damage:  3 ] The vampire of a duergar foreman's slash wounds a Dwarf.
The vampire of a duergar foreman parries a Dwarf's lunge at it.
A Dwarf misses the vampire of a duergar foreman.

< 503h/486H 132v/140V Pos: standing >
[Damage:  3 ] The vampire of a duergar foreman's decent slash wounds a Dwarf.
[Damage:  3 ] The vampire of a duergar foreman's slash wounds a Dwarf.
[Damage:  2 ] The vampire of a duergar foreman's crude slash grazes a Dwarf.

< 503h/486H 132v/140V Pos: standing >
You start chanting...

< 503h/486H 133v/140V Pos: standing >
You complete your spell...
[Damage: 95 ] You drain a Dwarf of some of his energy.

< 534h/486H 134v/140V Pos: standing >
Fire sears and bakes a Dwarf!
You start chanting...

< 534h/486H 135v/140V Pos: standing >
You complete your spell...
[Damage: 77 ] You drain a Dwarf of some of his energy.

< 534h/486H 136v/140V Pos: standing >
[Damage:  3 ] The vampire of a duergar foreman's decent slash strikes a Dwarf.
The vampire of a duergar foreman misses a Dwarf.

< 534h/486H 136v/140V Pos: standing >
The vampire of a duergar foreman dodges a Dwarf's attack.
A Dwarf's pierce wounds the vampire of a duergar foreman.
A Dwarf's powerful slash wounds the vampire of a duergar foreman.

< 534h/486H 137v/140V Pos: standing >
Ok.
Looking panicked, a Dwarf scrambles madly to his feet!

< 534h/486H 138v/140V Pos: standing >
Ok.

< 534h/486H 138v/140V Pos: standing >
Autosaving...
The vampire of an orc city guard clambers to its feet.
Fire sears and bakes a Dwarf!
A Dwarf attempts to flee.
A Dwarf leaves south.

< 534h/486H 139v/140V Pos: standing >
Ok.

< 534h/486H 139v/140V Pos: standing >
Ok.

< 534h/486H 140v/140V Pos: standing >
The vampire of a duergar foreman clambers to its feet.

< 534h/486H 140v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 138v/140V Pos: standing >
Ok.

< 534h/486H 138v/140V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is not far off to your north.
A giraffe who is rather far off to your north.
A thorn-root tree who is rather far off to your north.
A loggerhead shrike who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your east.
A thorn-root tree who is a brief walk away to your east.
A thorn-root tree who is not far off to your south.
A giraffe who is a brief walk away to your south.
A large gazelle who is a brief walk away to your south.

< 534h/486H 138v/140V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is not far off to your north.
A giraffe who is rather far off to your north.
A thorn-root tree who is rather far off to your north.
A loggerhead shrike who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your east.
A thorn-root tree who is a brief walk away to your east.
A thorn-root tree who is not far off to your south.
A giraffe who is a brief walk away to your south.
A large gazelle who is a brief walk away to your south.

< 534h/486H 138v/140V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 136v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 534h/486H 134v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 132v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 130v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 129v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 127v/140V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 125v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East  -South
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 534h/486H 123v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/486H 124v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 122v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 121v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 119v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/486H 120v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 118v/140V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 117v/140V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
Zslingerex Syndicalist Anarchy (Thri-Kreen)(medium) crouches in mid-air here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 534h/486H 115v/140V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **M.....  
      *@...M..  
      **......  
      **...^.P  
       **....   
     M **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Wizcy's head.
The vampire of a duergar foreman enters from the east.
The vampire of an orc city guard enters from the east.
The vampire of a duergar foreman enters from the east.

< 534h/486H 113v/140V Pos: standing >
 
 ***..  
  *@M.  
  *P..  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 113v/140V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **M.....  
      *@...M..  
      **......  
      **...^.P  
       **....   
     M **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Wizcy's head.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.
Wizcy leaves east.

< 534h/486H 111v/140V Pos: standing >
 
  *M..  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 111v/140V Pos: standing >
 
    ***.....    
    ***......   
     **M......  
     *^...M...  
     **@....P.  
     **...^...  
      **......  
    M **.....   
       *.M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 109v/140V Pos: standing >
 
   ***.....^    
   ***.......   
    **M.......  
    *^...M....  
    **M@...P.^  
    **...^....  
     **.......  
   M **......   
      *.M...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 107v/140V Pos: standing >
 
   **.....^.    
  ***.......^   
   **M........  
   *^...M....M  
   **.M@..P.^^  
   **...^.....  
    **.......^  
  M **......^   
     *.M....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 106v/140V Pos: standing >
 
   **.......    
   **M.......   
   *^...M....M  
   **..M..P.^^  
   **..@^.....  
    **.......^  
  M **......^^  
     *.M.....   
     *.M....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the north.
The vampire of an orc city guard enters from the north.
The vampire of a duergar foreman enters from the north.

< 534h/486H 104v/140V Pos: standing >
 
   *.......^    
  **M........   
  *^...M....M^  
  **.....P.^^^  
  **..M@.....^  
   **.......^M  
 M **......^^.  
    *.M......   
    *.M.....    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 102v/140V Pos: standing >
 
   .......^M    
  *M........M   
 *^...M....M^M  
 **.....P.^^^.  
 **...M@....^^  
  **.......^MM  
  **......^^.M  
   *.M.......   
   *.M.....^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.

< 534h/486H 100v/140V Pos: standing >
 
   .....^..M    
  *.......^MM   
 **M........MM  
 *^...M....M^M  
 **....@P.^^^.  
 **...^M....^^  
  **.......^MM  
  **......^^.   
   *.M......    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The vampire of a duergar foreman enters from the south.
The vampire of an orc city guard enters from the south.
The vampire of a duergar foreman enters from the south.

< 534h/486H 99v/140V Pos: standing >
 
   ....^..M.    
  .......^MMM   
 *M........MM^  
 ^...M....M^M.  
 *....M@.^^^.^  
 *...^.....^^M  
 **.......^MM^  
  *......^^.M   
   .M.......    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
The vampire of a duergar foreman enters from the west.
The vampire of an orc city guard enters from the west.
The vampire of a duergar foreman enters from the west.
A Dwarf drops flat to the ground.

< 533h/486H 97v/140V Pos: standing >
Ok.
A Dwarf avoids being bashed by the vampire of a duergar foreman, who loses its balance and falls.
A Dwarf avoids being bashed by the vampire of an orc city guard, who loses its balance and falls.
A Dwarf avoids being bashed by the vampire of a duergar foreman, who loses its balance and falls.

< 533h/486H 97v/140V Pos: standing >
You see some of the tension leave a Dwarf's body.

< 533h/486H 97v/140V Pos: standing >

< 533h/486H 100v/140V Pos: standing >
A Dwarf awakens.

< 533h/486H 100v/140V Pos: standing >
A Dwarf clambers to his feet.

< 533h/486H 100v/140V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.

< 533h/486H 101v/140V Pos: standing >
You failed.

< 533h/486H 102v/140V Pos: standing >
 
   .......^^    
  .....^..M.M   
 *.......^MMMM  
 *M........MM^  
 ^.....@..M^M.  
 *...M.M.^^^.^  
 *...^.....^^M  
  *.......^MM   
   ......^^.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)

< 533h/486H 100v/140V Pos: standing >
You start chanting...

< 533h/486H 100v/140V Pos: standing >
You complete your spell...
[Damage: 52 ] You drain a Dwarf of some of his energy.
A Dwarf's dented ring [superior] was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 900000.