The death of [32 Thief] Draz The Empire (Halfling)

in The Ogre's Foot Inn

from the perspective of [42 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a steel hoop earring
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a superior leather medallion
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom bearing the soul of Riudel
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a fragile limestone belt buckle from Caves of Mt. Skelenak
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin (magic)

  *******....M.+.   
   *MM**^**.^.^+..  
    ^M++++++++++..  
   *MM*^*@****.+..  
  M^******....^+..  
 MMM^***^..^MM.+.^  
  MMM*^*..^M^..M.   
   M^^**..^M...M    
    M^**.^M^^..     
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 535h/535H 173v/215V Pos: standing >
    M^***..^M^.     
   M^**^*.^^.M^.    
    *******....M.   
     *M+**^**.^.^+  
      ^M++++++++++  
     *MM*@*.****.+  
    M^******....^+  
  MMMM^***^..^MM.+  
  MMMMM*^*..^M^..   
   MMM^^**..^M..    
    MMM^**.^M^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 535h/535H 172v/215V Pos: standing >
 ^M+++  
 MM@^*  
 M****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 535h/535H 171v/215V Pos: standing >
    MMM^***..^M     
     M^**^*.^^.M    
      *******....   
       *M+**^**.^.  
        ^M++++++++  
       *M@*^*.****  
      M^******....  
    MMMM^***^..^MM  
  MMMMMMM*^*..^M^   
   MMMMM^^**..^M    
      MMM^**.^M     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A halfling woman hides in the shadows here, conjuring frightening illusions.(Gold Aura)

< 535h/535H 169v/215V Pos: standing >
The diminutive dark dreamer, Maelia suddenly attacks YOU!
You snap into visibility.
The diminutive dark dreamer, Maelia's punch grazes you.

< 531h/535H 171v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: maelia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 531h/535H 171v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: maelia sta EP: excellent >
     MMM^***..^M     
     M^**^*.^^.M    
      *******....   
       *MM**^**.^.  
        ^M++++++++  
       *M@*^*.****  
      M^******....  
    MMMM^***^..^MM  
  MMMMMMM*^*..^M^   
   MMMMM^^**..^M    
      MMM^**.^M     
Sorry, you aren't allowed to do that in combat.

< 531h/535H 171v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: maelia sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 531h/535H 171v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: maelia sta EP: excellent >
     MMM^***..^M     
     M^**^*.^^.M    
      *******....   
       *MM**^**.^.  
        ^M++++++++  
       *M@*^*.****  
      M^******....  
    MMMM^***^..^MM  
  MMMMMMM*^*..^M^   
   MMMMM^^**..^M    
      MMM^**.^M     
You attempt to flee...
    MMM^**^.^MM     
   MMMM^***..^M^    
     M^**^*.^^.M^   
      *******....M  
       *MM**^**.^.  
        ^@++++++++  
       *MM*^*.****  
      M^******....  
    MMMM^***^..^M   
   MMMMMM*^*..^M    
    MMMM^^**..^     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee northward!

< 531h/535H 143v/215V Pos: standing >
An elite highwayman enters from the north.
    MMM^**^.^MM     
   MMMM^***..^M^    
     M^**^*.^^.M^   
      *******....M  
       *M+**^**.^.  
        ^@++++++++  
       *MM*^*.****  
      M^******....  
    MMMM^***^..^M   
   MMMMMM*^*..^M    
    MMMM^^**..^     

< 531h/535H 143v/215V Pos: standing >
    MM^**^.^MM.     
   MMM^***..^M^.    
    M^**^*.^^.M^.   
     *******....M.  
      *M+**^**.^.^  
       ^M@++++++++  
      *MM*^*.****.  
     M^******....^  
   MMMM^***^..^MM   
   MMMMM*^*..^M^    
    MMM^^**..^M     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 533h/535H 145v/215V Pos: standing >
 ^M+++  
 MM@^*  
 M****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 534h/535H 145v/215V Pos: standing >
 MM*^*  
 M*@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 534h/535H 144v/215V Pos: standing >
 MM*^*  
 M*@**  
 ^***^  
 M****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 535h/535H 143v/215V Pos: standing >
You start chanting...

< 535h/535H 144v/215V Pos: standing >
You complete your spell...
You completely vanish.

< 535h/535H 147v/215V Pos: standing >
The night has begun.
 M****  
 ^*@*^  
 M*^*.  

< 535h/535H 148v/215V Pos: standing >
You appear to be Human and is in excellent condition.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He does not wholly occupy this plane of existence.


< 535h/535H 152v/215V Pos: standing >
 M****  
 ^*@*^  
 M*^*.  

		Score information for Riudel

Level: 42   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 535(535)  Moves: 153(215)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +21.98   Deaths:   41
In the illusion of: Tilia (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Lightning
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility
Herbs:          Medicus
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points: 2757 

Active Spells:
--------------
improved invisibility (21 minutes)
shadow shield (4 minutes)
rested bonus (148 minutes)
vitality (2 minutes)
elephantstrength (15 minutes)
fly (12 minutes)
detect magic (12 minutes)
farsee (12 minutes)
detect illusion (12 minutes)
infravision (38 minutes)


< 535h/535H 153v/215V Pos: standing >
 ^M***  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 535h/535H 155v/215V Pos: standing >
       *M+**^*    
        ^M+++++   
       *MM*^*.**  
      M^******..  
    MMMM@***^..^  
 MMMMMMMM*^*..^M  
 MMMMMMM^^**..^M  
      MMM^**.^M   
     MMMM^**M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 535h/535H 153v/215V Pos: standing >
       *M+**^*    
        ^M+++++   
       *MM*^*.**  
      M^******..  
    MMMM@***^..^  
 MMMMMMMM*^*..^M  
 MMMMMMM^^**..^M  
      MMM^**.^M   
     MMMM^**M^    

< 535h/535H 155v/215V Pos: standing >
  *MM*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A dodo bird struts about here.
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 535h/535H 154v/215V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@M*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 535h/535H 153v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 535h/535H 153v/215V Pos: standing >
The iron seems to be closed.

< 535h/535H 154v/215V Pos: standing >
The iron seems to be closed.

< 535h/535H 154v/215V Pos: standing >
Ok.

< 535h/535H 161v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 535h/535H 160v/215V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A large rat who is not far off to your east.
A stray dog who is not far off to your east.
A stray dog who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 535h/535H 161v/215V Pos: standing >
Ok.

< 535h/535H 163v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 535h/535H 163v/215V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A street sweeper who is rather far off to your north.
A militia guard who is in the distance to your north.
A stray cat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The shady youth who is not far off to your east.
A large rat who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A large rat who is close by to your south.

< 535h/535H 164v/215V Pos: standing >
You sit down and relax.

< 535h/535H 166v/215V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 535h/535H 167v/215V Pos: sitting >
You start meditating...

< 535h/535H 169v/215V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 535h/535H 178v/215V Pos: sitting >
You clamber to your feet.

< 535h/535H 195v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 535h/535H 195v/215V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your north.
A militia guard who is in the distance to your north.

< 535h/535H 196v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 535h/535H 205v/215V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady chemist who is close by to your west.

< 535h/535H 206v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.
A large wooden torch has been discarded here.
A small leather-bound book lies here.

< 535h/535H 207v/215V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 535h/535H 208v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 535h/535H 209v/215V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
The doctor who is in the distance to your west.

< 535h/535H 210v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A sturdy looking wooden club has been left here.
[15] A crafting recipe lies here collecting dust.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 535h/535H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 535h/535H 213v/215V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Halfling who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 535h/535H 215v/215V Pos: standing >

< 535h/535H 215v/215V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A warhammer with a sturdy-looking steel head lies here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A large two-handed sword has been left here.
A large two-handed sword has been left here.
[29] A small bandage rests upon the ground here.
[10] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Halfling (small)  The Empire stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 535h/535H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A warhammer with a sturdy-looking steel head lies here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A large two-handed sword has been left here.
A large two-handed sword has been left here.
[29] A small bandage rests upon the ground here.
[10] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[3] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Halfling (small)  The Empire stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 535h/535H 214v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 535h/535H 214v/215V Pos: standing >
You complete your spell...
[Damage: 63 ] Your massive hammer causes a Halfling to double over in pain!

< 535h/535H 215v/215V Pos: standing >
You start chanting...

< 535h/535H 215v/215V Pos: standing >
You complete your spell...
[Damage: 89 ] Your massive hammer causes a Halfling to double over in pain!

< 535h/535H 215v/215V Pos: standing >
You start chanting...

< 535h/535H 215v/215V Pos: standing >
Casting: asphyxiate 

< 535h/535H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 535h/535H 215v/215V Pos: standing >
[Damage: 26 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 535h/535H 215v/215V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 535h/535H 215v/215V Pos: standing >
You start chanting...

< 535h/535H 215v/215V Pos: standing >
Casting: asphyxiate 

< 535h/535H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 535h/535H 215v/215V Pos: standing >
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 535h/535H 215v/215V Pos: standing >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling is mortally wounded, and will die soon, if not aided.

< 535h/535H 215v/215V Pos: standing >
You start chanting...

< 535h/535H 215v/215V Pos: standing >
You complete your spell...
[Damage:  3 ] Your massive hammer causes a Halfling to double over in pain!
A Halfling's cloak of deva's feathers [superior] was completely destroyed by the massive blow!
A Halfling's blackened collar of the squall was completely destroyed by the massive blow!
A Halfling's well-used bone ring was completely destroyed by the massive blow!
A Halfling's some heavily-spiked blood crystal leg plates was completely destroyed by the massive blow!
A Halfling's obsidian earring shaped like a skull [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.