The death of [25 Ranger] Darmi (Halfling)

in A Bend in the Wall Road

from the perspective of [42 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a steel hoop earring
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a superior leather medallion
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a fragile limestone belt buckle from Caves of Mt. Skelenak
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin (magic)

A Dwarf (medium) stands here. (Non-Fraggable)(Gold Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Sarn, the banker.(Illusion)(Red Aura)
Sarn, the banker stands here, fighting Riudel.(Gold Aura)
Riudel enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Riudel enters from the south.

< 541h/541H 213v/215V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 541h/541H 214v/215V Pos: standing >
Riudel misses Sarn, the banker.

< 541h/541H 215v/215V Pos: standing >
You complete your spell...
Your target appears to be protected against sleeping!

< 541h/541H 215v/215V Pos: standing >
A Halfling leaves south.

< 541h/541H 215v/215V Pos: standing >
Sarn, the banker's punch enshrouds Riudel in a mist of blood.
Sarn, the banker's fine punch enshrouds Riudel in a mist of blood.
Sarn, the banker's fine punch grievously wounds Riudel.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
You start chanting...

< 541h/541H 215v/215V Pos: standing >
Casting: sleep 

< 541h/541H 215v/215V Pos: standing >
Sarn, the banker suddenly attacks Riudel!
Sarn, the banker's impressive punch seriously wounds Riudel.
You complete your spell...

< 541h/541H 215v/215V Pos: standing >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.

<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a boar skin cloak
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

< 541h/541H 215v/215V Pos: standing >
You start chanting...

< 541h/541H 215v/215V Pos: standing >
Riudel misses Sarn, the banker.

< 541h/541H 215v/215V Pos: standing >
Casting: sleep 

< 541h/541H 215v/215V Pos: standing >
You complete your spell...
A Dwarf goes to sleep.
Sarn, the banker's punch strikes Riudel very hard.
Sarn, the banker's punch seriously wounds Riudel.
Sarn, the banker's fine punch seriously wounds Riudel.
Sarn, the banker's fine punch seriously wounds Riudel.
Sarn, the banker tackles Riudel square in the chest knocking the wind out of him!

< 541h/541H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
Riudel enters from the north.

< 541h/541H 214v/215V Pos: standing >

< 541h/541H 214v/215V Pos: standing >
A militia guard suddenly attacks Riudel!
A militia guard's fine punch strikes Riudel.

< 541h/541H 214v/215V Pos: standing >
Ok.

< 541h/541H 214v/215V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A Halfling who is not far off to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A shady mercenary who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A honor guard who is close by to your west.
A large rat who is close by to your west.
A commoner who is close by to your west.

< 541h/541H 215v/215V Pos: standing >

< 541h/541H 215v/215V Pos: standing >
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.

< 541h/541H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A large rat is scurrying about here.
A commoner is standing here, minding his own business.

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S

< 541h/541H 213v/215V Pos: standing >
You sit down and relax.

< 541h/541H 213v/215V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
( 7th circle)  5 - hammer
( 6th circle)  5 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) vanish
    6 seconds:  ( 6th) reflection
    8 seconds:  ( 4th) sleep
   10 seconds:  ( 4th) sleep
   12 seconds:  ( 4th) sleep

You can memorize no more spells.
You continue your study.

< 541h/541H 213v/215V Pos: sitting >
You start meditating...

< 541h/541H 215v/215V Pos: sitting >
You have finished memorizing vanish.

< 541h/541H 215v/215V Pos: sitting >
You have finished memorizing reflection.

< 541h/541H 215v/215V Pos: sitting >
You have finished memorizing sleep.

< 541h/541H 215v/215V Pos: sitting >
You have finished memorizing sleep.

< 541h/541H 215v/215V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 541h/541H 215v/215V Pos: sitting >
You clamber to your feet.

< 541h/541H 215v/215V Pos: standing >
You start chanting...

< 541h/541H 215v/215V Pos: standing >
You complete your spell...
You completely vanish.

< 541h/541H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A commoner is standing here, minding his own business.

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 541h/541H 213v/215V Pos: standing >
A Halfling leaves west.
You quickly scan the area.
A Dwarf who is close by to your north.
Sarn, the banker who is close by to your north.
A street sweeper who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A shady mercenary who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A Halfling who is close by to your west.
A honor guard who is close by to your west.
A commoner who is close by to your west.

< 541h/541H 213v/215V Pos: standing >

< 541h/541H 213v/215V Pos: standing >

< 541h/541H 214v/215V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 541h/541H 215v/215V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A piece of rune covered granite lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A stout cudgel carved from oak wood lies here.
A purple leather spellbook has been dropped here.
[2] A spellbook lies here, discarded.
[4] A spellbook rests upon the gloomy ground here.
[3] A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.
An iron key lays here.
A small pouch of glassteel dust has been left here.
[12] A set of bone picks have been dropped here.
[6] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
A large wooden counter is here, with a sign posted on it.
A Dwarf (medium) stands, apparently asleep. (Non-Fraggable)(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 541h/541H 215v/215V Pos: standing >
A militia guard leaves south.

< 541h/541H 215v/215V Pos: standing >
A large rat leaves south.
Ok.

< 541h/541H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 541h/541H 214v/215V Pos: standing >

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 541h/541H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A commoner is standing here, minding his own business.

< 541h/541H 212v/215V Pos: standing >

< 541h/541H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S

< 541h/541H 214v/215V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A honor guard who is close by to your east.
A commoner who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A stray tomcat is darting after rodents, here.

< 541h/541H 213v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 541h/541H 213v/215V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.
A human merchant who is close by to your west.
A large rat who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.

< 541h/541H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A large rat is scurrying about here.

< 541h/541H 213v/215V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A human merchant who is close by to your east.
A stray cat who is not far off to your east.
A tharnadian thief-hunter who is close by to your west.

< 541h/541H 213v/215V Pos: standing >
It's mild out today.

< 541h/541H 215v/215V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large rat is scurrying about here.

< 541h/541H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 541h/541H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A stray tomcat is darting after rodents, here.

< 541h/541H 213v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 541h/541H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S

< 541h/541H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A commoner is standing here, minding his own business.

< 541h/541H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 541h/541H 212v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 541h/541H 213v/215V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A honor guard who is close by to your west.
A commoner who is close by to your west.

< 541h/541H 213v/215V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
His skin has a barklike texture..

<worn as a badge>    a frozen bone badge
<worn on head>       a crude granite helmet
<worn on face>       some clown makeup
<worn around neck>   an ashen obsidian charm
<worn around neck>   some lily pads (illuminating)
<worn on body>       a glittering rubber chainmail
<worn about body>    a deerskin cloak
<worn as quiver>     a rugged trapper sling
<worn about waist>   a braided rawhide belt
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  an unearthly rubber bracer
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some thick leather gloves
<primary weapon>     a thin sharp steel dagger
<secondary weapon>   a steel long sword
<worn on legs>       some fanged bronze leggings

< 541h/541H 215v/215V Pos: standing >
A Halfling opens the door.

< 541h/541H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 541h/541H 215v/215V Pos: standing >
Casting: sleep 

< 541h/541H 215v/215V Pos: standing >
You complete your spell...
Your target appears to be protected against sleeping!

< 541h/541H 215v/215V Pos: standing >
A militia guard enters from the south.
A Halfling leaves south.

< 541h/541H 215v/215V Pos: standing >
You failed.

< 541h/541H 215v/215V Pos: standing >
A Halfling enters from the south.

< 541h/541H 215v/215V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.
A Halfling misses you.
Sorry, you aren't allowed to do that in combat.

< 541h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard's decent punch wounds you.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 You throw back your head and cackle with insane glee!

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Bend in the Wall Road
Obvious exits: -N -S -W
A Halfling (small) stands here, fighting YOU! (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A militia guard stands here, fighting YOU!
A large wandering dog is here, growling at you.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
You miss a Halfling.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A street sweeper enters from the south.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 You dodge a Halfling's vicious attack.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
A militia guard misses you.
You shrug helplessly at a Halfling.
A Centaur trots in from the south.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling settles to his knees.
A Centaur trots north.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling kne EP: excellent >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
A Halfling, in a show of awesome skill, tackles the ground with his head.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 A Centaur trots in from the north.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 You miss a Halfling.
You miss a Halfling.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 A Halfling misses you.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
A Halfling misses you.

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 You start chanting...

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 Casting: asphyxiate *

< 530h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 You dodge a militia guard's vicious attack.
A militia guard's punch wounds you.
A militia guard misses you.

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 A militia guard misses you.
A Centaur starts casting an offensive spell.

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 A large rat enters from the south.
Casting: asphyxiate 

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  small wounds >
 [Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the words 'yazfuz yufz'
A Centaur points at you.
The illusion surrounding you fades away!
You are surrounded by the dancing outline of purplish flames!
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling misses you.
You dodge a Halfling's vicious attack.

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 You start chanting...

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 Casting: asphyxiate 

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 36 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Centaur starts casting an offensive spell.

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 [Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 519h/541H 215v/215V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 [Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's steel long sword was completely destroyed by the massive blow!
A Halfling's some lily pads was completely destroyed by the massive blow!
A Halfling's rugged trapper sling was completely destroyed by the massive blow!
A Halfling's frozen bone badge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.