The death of [24 Conjurer] Fayne (Grey Elf)

in The Eastern Side of a Wooden Structure

from the perspective of [24 Conjurer] Fayne (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a jeweled limestone skull
<worn on eyes>       a black leather mask (magic)
<worn around neck>   a sinister hemp pendant
<worn around neck>   a fine hemp choker
<worn on body>       an unique limestone robe
<worn about body>    some apprentice monk robes (illuminating)
<worn on back>       a large leather backpack
<worn as quiver>     a flaming hemp quiver
<worn about waist>   a cloth belt
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       some drow-made bone leg plates

Casting: lightning bolt *

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.
An earth elemental misses an experienced bandit warrior.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >

< 145h/145H 120v/120V Pos: standing >
An earth elemental barely blocks an experienced bandit warrior's lunge at it.
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 39 ] You get a good hold of an experienced bandit warrior and shock him.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an experienced bandit warrior's last actions in this world.

< 145h/145H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an experienced bandit warrior.
There were: 17 gold coins, 14 silver coins, 19 copper coins. 

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
You sit down and relax.

< 145h/145H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   22 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   44 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 145h/145H 120v/120V Pos: sitting >
You start meditating...

< 145h/145H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
Saving Fayne.

< 145h/145H 120v/120V Pos: sitting >
An experienced bandit warrior leaves west.

< 145h/145H 120v/120V Pos: sitting >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
Autosaving...

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 145h/145H 120v/120V Pos: sitting >
You clamber to your feet.

< 145h/145H 120v/120V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of an experienced bandit warrior is lying here.
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An earth elemental stands here, looking like a living rock. (minion) 

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East 
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
An earth elemental enters from the east.

< 145h/145H 119v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks an experienced bandit warrior!
An earth elemental misses an experienced bandit warrior.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior's feeble punch grazes an earth elemental.
An experienced bandit warrior kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 119v/120V Pos: standing >
Casting: lightning bolt *

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 29 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
[Damage:  4 ] An earth elemental's decent crush wounds an experienced bandit warrior.
An earth elemental misses an experienced bandit warrior.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 34 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 145h/145H 120v/120V Pos: standing >
Casting: lightning bolt *

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 24 ] You get a good hold of an experienced bandit warrior and shock him.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
Casting: shocking grasp *

< 145h/145H 120v/120V Pos: standing >
An earth elemental misses an experienced bandit warrior.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 40 ] You get a good hold of an experienced bandit warrior and shock him.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an experienced bandit warrior cause a sickening chill to run up your spine.

< 145h/145H 120v/120V Pos: standing >
You get a blood red tear insignia from the corpse of an experienced bandit warrior.
You get a small pile of coins from the corpse of an experienced bandit warrior.
There were: 5 gold coins, 11 silver coins, 23 copper coins. 

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall
An earth elemental stands here, looking like a living rock. (minion) 

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North# -East  -South
The corpse of an experienced bandit warrior is lying here.
A rugged looking warrior is here relaxing.
An earth elemental enters from the south.

< 145h/145H 119v/120V Pos: standing >
You sit down and relax.

< 145h/145H 119v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   22 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   44 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 3rd) shocking grasp
   63 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 145h/145H 119v/120V Pos: sitting >
You start meditating...

< 145h/145H 119v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 145h/145H 120v/120V Pos: sitting >
You clamber to your feet.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior leaves south.

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
An earth elemental enters from the north.

< 145h/145H 119v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks an experienced bandit warrior!
[Damage:  4 ] An earth elemental's decent crush wounds an experienced bandit warrior.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 54 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
An earth elemental barely blocks an experienced bandit warrior's lunge at it.
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 36 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An earth elemental barely blocks an experienced bandit warrior's lunge at it.
An experienced bandit warrior kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 28 ] You get a good hold of an experienced bandit warrior and shock him.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an experienced bandit warrior dies in agony.

< 145h/145H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an experienced bandit warrior.
There were: 15 gold coins, 10 silver coins, 15 copper coins. 
You get a bag filled with platinum, gold, and silver from the corpse of an experienced bandit warrior.
There were: 1 platinum coin, 30 gold coins, 40 silver coins. 

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Pardon?

< 145h/145H 120v/120V Pos: standing >
You stop using a large leather backpack.

< 145h/145H 120v/120V Pos: standing >
Ok.
You put 1 platinum, 83 gold, 90 silver, and 77 copper coins into a large leather backpack.

< 145h/145H 120v/120V Pos: standing >
You strap a large leather backpack on your back.

< 145h/145H 120v/120V Pos: standing >
You are carrying: (5/11)
a fine piece of hard wood
[2] a blood red tear insignia
[2] a spellbook

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North# -East  -South
The corpse of an experienced bandit warrior is lying here.
An earth elemental enters from the south.

< 145h/145H 119v/120V Pos: standing >
The Eastern Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West 
A leather hammock is affixed to the wall
An earth elemental enters from the west.

< 145h/145H 118v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North# -East  -South
The corpse of an experienced bandit warrior is lying here.
An earth elemental enters from the east.

< 145h/145H 117v/120V Pos: standing >
You are well on your way towards your next level.

< 145h/145H 119v/120V Pos: standing >
You sit down and relax.

< 145h/145H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  5 - shocking grasp
               1 - strength
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   22 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   44 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 145h/145H 120v/120V Pos: sitting >
You start meditating...

< 145h/145H 120v/120V Pos: sitting >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 145h/145H 120v/120V Pos: sitting >
You clamber to your feet.

< 145h/145H 120v/120V Pos: standing >
Inside a Wooden Structure
Obvious exits: -North# -East  -South
The corpse of an experienced bandit warrior is lying here.
An earth elemental stands here, looking like a living rock. (minion) 

< 145h/145H 120v/120V Pos: standing >
Ok.

< 145h/145H 120v/120V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South -West 
A wooden sign is tacked to the southern door
A bandit walks around here waiting for action to happen.
An earth elemental enters from the south.

< 145h/145H 119v/120V Pos: standing >
Ok.

< 145h/145H 119v/120V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West 
An earth elemental enters from the south.

< 145h/145H 118v/120V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A powerful looking guard stands here watching the auction.
An earth elemental enters from the south.

< 145h/145H 117v/120V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southwest where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North# -South -West 
A wooden sign is tacked to the northern door
An earth elemental enters from the south.

< 145h/145H 116v/120V Pos: standing >
The door seems to be closed.

< 145h/145H 117v/120V Pos: standing >
Ok.

< 145h/145H 119v/120V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East  -South
An earth elemental enters from the south.

< 145h/145H 118v/120V Pos: standing >
Ok.

< 145h/145H 119v/120V Pos: standing >
The Eastern Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -West 
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
An earth elemental enters from the west.

< 145h/145H 119v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks an experienced bandit warrior!
An earth elemental misses an experienced bandit warrior.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior's feeble punch grazes an earth elemental.
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior misses a kick at an earth elemental's groin, stubbing his toe in the process.

< 145h/145H 119v/120V Pos: standing >
[Damage:  4 ] An earth elemental's decent crush wounds an experienced bandit warrior.

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 27 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 34 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior's fine punch strikes an earth elemental.
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
[Damage:  4 ] An earth elemental's decent crush wounds an experienced bandit warrior.
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 72 ] You get a good hold of an experienced bandit warrior and shock him.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior kicks an earth elemental in the side with a hefty roundhouse kick.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 52 ] You get a good hold of an experienced bandit warrior and shock him.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an experienced bandit warrior cause a sickening chill to run up your spine.

< 145h/145H 120v/120V Pos: standing >
You get a few coins from the corpse of an experienced bandit warrior.
There were: 18 gold coins. 

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
Into what?

< 145h/145H 120v/120V Pos: standing >
You sit down and relax.

< 145h/145H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   22 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   42 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 145h/145H 120v/120V Pos: sitting >
You start meditating...

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
An experienced bandit warrior enters from the north.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/145H 120v/120V Pos: sitting >
An experienced bandit warrior leaves north.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 145h/145H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 145h/145H 120v/120V Pos: sitting >
You clamber to your feet.

< 145h/145H 120v/120V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall
An earth elemental stands here, looking like a living rock. (minion) 

< 145h/145H 120v/120V Pos: standing >
The Eastern Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West 
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
A rugged looking warrior is here relaxing.
An earth elemental enters from the south.

< 145h/145H 119v/120V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 145h/145H 119v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks an experienced bandit warrior!
An earth elemental misses an experienced bandit warrior.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 145h/145H 119v/120V Pos: standing >
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 26 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 119v/120V Pos: standing >
You start chanting...

< 145h/145H 119v/120V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
An earth elemental misses an experienced bandit warrior.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 29 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
Casting: shocking grasp *

< 145h/145H 120v/120V Pos: standing >
An earth elemental barely blocks an experienced bandit warrior's lunge at it.
An experienced bandit warrior misses an earth elemental.

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] You get a good hold of an experienced bandit warrior and shock him.

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
An earth elemental misses an experienced bandit warrior.
An experienced bandit warrior dodges an earth elemental's attack.

< 145h/145H 120v/120V Pos: standing >
Casting: shocking grasp *

< 145h/145H 120v/120V Pos: standing >
You complete your spell...
[Damage: 56 ] You get a good hold of an experienced bandit warrior and shock him.

< 145h/145H 120v/120V Pos: standing >
An experienced bandit warrior misses an earth elemental.
An experienced bandit warrior kicks an earth elemental in the side with a hefty roundhouse kick.

< 145h/145H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 145h/145H 120v/120V Pos: standing >
You start chanting...

< 145h/145H 120v/120V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 43h/145H 120v/120V Pos: standing >
< T: Fayne TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 An experienced bandit warrior dodges an earth elemental's attack.
[Damage:  5 ] An earth elemental's fine crush strikes an experienced bandit warrior very hard.

< 43h/145H 120v/120V Pos: standing >
< T: Fayne TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 You complete your spell...
[Damage: 23 ] You burned an experienced bandit warrior.
An experienced bandit warrior is incapacitated and will slowly die, if not aided.

< 43h/145H 120v/120V Pos: standing >
< T: Fayne TP: sta TC:pretty hurt E: A Duergar sta EP: few scratches >
 A Duergar attempts to flee.
A Duergar leaves west.

< 43h/145H 120v/120V Pos: standing >
A Duergar enters from the west.

< 43h/145H 120v/120V Pos: standing >
A Duergar avoids being bashed by an experienced bandit warrior, who loses his balance and falls.
A Duergar parries an experienced bandit warrior's lunge at him.

< 43h/145H 120v/120V Pos: standing >
You sigh loudly.

< 43h/145H 120v/120V Pos: standing >
An experienced bandit warrior slumps to the ground.

< 43h/145H 120v/120V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves west.

< 43h/145H 120v/120V Pos: standing >
A Duergar enters from the west.

< 43h/145H 120v/120V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
You feel your pulse begin to slow and you realize you are mortally wounded...