The death of [42 Psycheporter] Dru Anarchy (Githyanki)

in West End of Tempest Avenue

from the perspective of [42 Psycheporter] Dru Anarchy (Githyanki)

<worn on head>       a burnt ruby coif
<worn in ear>        an earring of bone [89%]
<worn in ear>        an earring of bone
<worn on face>       a soft leather mask encrusted with garnets [poor]
<worn around neck>   amulet of Wind and Fire (invis)
<worn around neck>   some kharma mind beads
<worn on body>       the coat of the Ki-Rin [poor]
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>a twisted granite belt buckle
<worn on arms>       some ashen marble arm plates
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bracer of unsubstance (glowing)
<worn around wrist>  a static crystal bracer
<worn on hands>      a pair of taut dwarfhide gloves [superior]
<worn on finger>     a bent purple ring [poor] [70%]
<worn on finger>     a red earthstone ring
<primary weapon>     a staff of power
<worn on legs>       some light ivory leg plates
<worn on feet>       boots of ether

The Inn of Storm Port
Obvious exits: -D

< 397h/397H 198v/198V Pos: standing >
Your Terminal mode is now: MSP .

< 397h/397H 198v/198V Pos: standing >

< 397h/397H 198v/198V Pos: standing >
Owner               Artifact

Nul                 the dagger of Wind
Rani                the holy mace of the efreeti

       ------Summary------
         Goodies:      0
         Evils:        2
         Total:        2

< 397h/397H 198v/198V Pos: standing >
Owner               Unique

Pok                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sha                 the orb of the sea
Soljia              the mace of the earth
Cygnasty            the totem of Mox
Qued                the orb of elemental fire
Fuzz                some platemail of colorless salamander scales
Cyrpse              the robe of Lost Souls
Morrigu             Utgard-Loki's crystal ball
Biri                the band of emerald flames
Toyan               a gilded Songbird charm
Trys                a frost-covered braided necklace
Sadash              the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Zukus               an umbilical cord from a pregnant duergar
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Varg                some fingerless gloves of su-monster skin
Railyn              some platinum linked sleeves of life
Sha                 the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Toyan               Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Thuruz              an obsidian buckle named "Rage"
Toyan               a swirling staff of air conjuration
Knak                the terrifying visage of the great wraith Dranum
Toyan               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      18
         Evils:        12
         Total:        30

< 397h/397H 198v/198V Pos: standing >
Owner               Ioun

Dakar               a dark purple ioun stone

       ------Summary------
         Goodies:      0
         Evils:        1
         Total:        1

< 397h/397H 198v/198V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 397h/397H 198v/198V Pos: standing >

< 397h/397H 198v/198V Pos: standing >
A Halfling has entered the game.
It is 7am, on the Day of BloodLust
The 18th Day of the Month of HeatsEnd, Year 1868.
Time elapsed since boot-up: 0:00:19
Current time is: Mon Feb  3 17:44:49 2020 (GMT)
                 Mon Feb  3 13:44:49 2020 (EDT)

< 397h/397H 198v/198V Pos: standing >
Slay whom?

< 397h/397H 198v/198V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.

< 376h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling parries your futile lunge at him.
A Halfling misses you.
A Halfling's impressive slash strikes you.
A Halfling's impressive pierce strikes you.

< 352h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling dances an acrobatic maneuver in battle, tripping you.

< 352h/397H 198v/198V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling's pierce strikes you.
A Halfling's pierce strikes you.

< 322h/397H 198v/198V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Halfling sta EP: excellent >
 
< 322h/397H 198v/198V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Halfling sta EP: excellent >
 A Halfling's skillfully shifts his stance and masters rapier [superior] with a strange black stone glistens with insane speed to thwart your attack!
A Halfling's impressive slash strikes you.
A Halfling's slash strikes you.

< 292h/397H 198v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's impressive slash strikes you.

< 261h/397H 198v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 You scramble madly to your feet!

< 261h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 That's tough to do in battle, but still you try...

< 261h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 261h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 261h/397H 198v/198V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You attempt to flee...

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W# -U
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
You flee downward!

< 261h/397H 175v/198V Pos: standing >
Ok.

< 261h/397H 175v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S

< 261h/397H 174v/198V Pos: standing >
Ok.

< 262h/397H 174v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc commoner wanders the city here.
A young Orc soldier wanders the city here, preparing for training.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.

< 263h/397H 173v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 264h/397H 173v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 264h/397H 173v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 265h/397H 173v/198V Pos: standing >
You begin to focus your will...

< 268h/397H 174v/198V Pos: standing >
Casting: ether warp **

< 270h/397H 175v/198V Pos: standing >
A Halfling dances an acrobatic maneuver in battle, tripping you.

< 271h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 You can't do this sitting!
You abort your mental image before it has become reality!

< 271h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's impressive slash strikes you.
A Halfling's pierce strikes you.

< 228h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A young orc soldier leaves north.

< 228h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's impressive slash strikes you.
A Halfling's impressive pierce strikes you.

< 182h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 182h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.

< 182h/397H 175v/198V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 You scramble madly to your feet!

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's impressive slash strikes you.
A Halfling's impressive slash strikes you.
Sorry, you aren't allowed to do that in combat.

< 150h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 That's tough to do in battle, but still you try...

< 150h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 150h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 150h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling dances an amazing maneuver in battle, tripping you.

< 150h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC: nasty wounds E: A Halfling sta EP: excellent >
 You miss a Halfling.

< 150h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you hard.
A Halfling's slash strikes you very hard.

< 114h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
 
< 114h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling's slash strikes you very hard.
A Halfling's mighty slash enshrouds you in a mist of blood.
A Halfling's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 36h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC: awful E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.

< 36h/397H 175v/198V Pos: on your ass >
< T: Dru TP: ass TC: awful E: A Halfling sta EP: excellent >
 You clamber to your feet.

< 36h/397H 175v/198V Pos: standing >
< T: Dru TP: sta TC: awful E: A Halfling sta EP: excellent >
 You attempt to flee...

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A young Orc soldier wanders the city here, preparing for training.
You flee northward!

< 36h/397H 153v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Halfling (small)  The Empire stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
An Orc commoner wanders the city here.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.

< 36h/397H 152v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/397H 152v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street
</map>

<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
A stray dog spends his days chasing rats through the back alleys.
A female Orc wanders the city here, bitching at the males she passes.

< 36h/397H 151v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
Obvious exits: -E -W

< 37h/397H 150v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/397H 150v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/397H 150v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/397H 150v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>

<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
West End of North Storm Street
Obvious exits: -N# -E -S
Fresh blood covers everything in the area.
A young Orc soldier wanders the city here, preparing for training.
A black crow hops through the streets, pecking at trash.
An Orc city guard walks here, most likely abusing his power.

< 40h/397H 150v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/397H 150v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/397H 150v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W

< 41h/397H 149v/198V Pos: standing >

<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
West End of Tempest Avenue
Obvious exits: -N -E -S# -W#
Puddles of fresh blood cover the ground.
An Orc merchant wanders the city, selling his wares.
A young Orc soldier wanders the city here, preparing for training.

< 41h/397H 148v/198V Pos: standing >
The door seems to be closed.

< 42h/397H 148v/198V Pos: standing >
The door seems to be closed.

< 42h/397H 148v/198V Pos: standing >
The door seems to be closed.

< 43h/397H 148v/198V Pos: standing >
The fence seems to be closed.

< 43h/397H 148v/198V Pos: standing >
The fence seems to be closed.

< 44h/397H 149v/198V Pos: standing >
The door seems to be closed.

< 44h/397H 149v/198V Pos: standing >
The door seems to be closed.

< 44h/397H 149v/198V Pos: standing >
The door seems to be closed.

< 45h/397H 149v/198V Pos: standing >
The fence seems to be closed.

< 45h/397H 149v/198V Pos: standing >
Ok.

< 46h/397H 149v/198V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
A Halfling's masters rapier [superior] with a strange black stone murmurs some strange incantations...
A Halfling's concussion blast rips into you, shattering your soul!
Your black fighting robe was disintegrated by the negative energy!
Your fragile marble badge from the Adventurers Shipyards was disintegrated by the negative energy!