The death of [36 Forest Druid] Grif The Empire (Grey Elf)

in A Dense Forest Overgrown with Plantlife

from the perspective of [42 Dark Dreamer] Riudel Anarchy (Kobold)

<worn on head>       a golden crown set with diamonds (invis) (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [superior] (glowing)
<worn around neck>   a necklace of the Emissary [poor] (magic)
<worn on body>       some flowing spidersilk robes covered in shadows [poor] (magic) [80%]
<worn about body>    a fine rubber mantle [82%]
<worn on back>       a large leather backpack
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     an unearthly ivory tower shield
<worn around wrist>  a diamond bracelet (magic)
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of the hierophant [poor] (magic)
<worn on finger>     a ring of the purple eye
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       a pair of ferretskin boots (humming)

Casting: dream travel *

< 493h/493H 187v/187V Pos: standing >
Casting: dream travel 

< 493h/493H 187v/187V Pos: standing >
You complete your spell...
You drift into the world of dreams...

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
Try opening your eyes first.

< 493h/493H 187v/187V Pos: standing >
You wake up.

< 493h/493H 187v/187V Pos: standing >
You tense up and become more alert.

< 493h/493H 187v/187V Pos: standing >
You are already standing.

< 493h/493H 187v/187V Pos: standing >
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W

< 493h/493H 187v/187V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
A wealthy woman who is close by to your north.
A Grey Elf who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
A dirty young girl who is a brief walk away to your west.

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: The Entrance to the Stables of Ceothia
</map>

<map>
Zone: Ceothia.
Room: The Entrance to the Stables of Ceothia
</map>
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.

< 493h/493H 186v/187V Pos: standing >

< 493h/493H 186v/187V Pos: standing >

< 493h/493H 186v/187V Pos: standing >
You don't have that spell memorized.

< 493h/493H 186v/187V Pos: standing >
You sit down and relax.

< 493h/493H 186v/187V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel

You can memorize no more spells.
You continue your study.

< 493h/493H 186v/187V Pos: sitting >
You start meditating...

< 493h/493H 187v/187V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
You clamber to your feet.

< 493h/493H 187v/187V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 493h/493H 187v/187V Pos: standing >
Casting: dream travel *
Someone has just given you his consent.

< 493h/493H 187v/187V Pos: standing >
You complete your spell...
Bisil falls asleep.
Nul falls asleep.
An air elemental falls asleep.
An air elemental falls asleep.
An air elemental falls asleep.
A skeleton of a large camel falls asleep.

< 493h/493H 187v/187V Pos: standing >
A skeleton of a large camel slumps to the ground.

< 493h/493H 187v/187V Pos: standing >
No one here by that name.

< 493h/493H 187v/187V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel is stretched out, sound asleep.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.

< 493h/493H 187v/187V Pos: standing >

		Score information for Riudel

Level: 42   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 493(493)  Moves: 187(187)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +17.91   Deaths:   38
Detecting:      Illusions Invisible Evil Magic Heat
Protected from: Fire
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility
Herbs:          Medicus
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points: 2308 

Active Spells:
--------------
improved invisibility (20 minutes)
infravision (39 minutes)
shadow shield (1 minute)
vitality (2 minutes)
phantom armor (7 minutes)
detect magic (19 minutes)
farsee (61 minutes)
detect illusion (9 minutes)
fly (32 minutes)


< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >
A skeleton of a large camel awakens.
Bisil awakens.
Nul awakens.

< 493h/493H 187v/187V Pos: standing >
A skeleton of a large camel clambers to his feet.

< 493h/493H 187v/187V Pos: standing >
Bisil gives an order to his followers.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 493h/493H 187v/187V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental stands at ease. (Minion) 
*An air elemental stands at ease. (Minion) 
*An air elemental stands at ease. (Minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >
Bisil gives an order to his followers.

< 493h/493H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W

< 493h/493H 187v/187V Pos: standing >
A rakshasa warrior has just given you his consent.

< 493h/493H 187v/187V Pos: standing >
No one here by that name.

< 493h/493H 187v/187V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.

< 493h/493H 187v/187V Pos: standing >
You sit down and relax.

< 493h/493H 187v/187V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) dream travel

You can memorize no more spells.
You continue your study.

< 493h/493H 187v/187V Pos: sitting >
You start meditating...

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
A wealthy woman leaves south.

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
You clamber to your feet.

< 493h/493H 187v/187V Pos: standing >
You start chanting...

< 493h/493H 187v/187V Pos: standing >
Casting: dream travel *

< 493h/493H 187v/187V Pos: standing >
Casting: dream travel 

< 493h/493H 187v/187V Pos: standing >
You complete your spell...
You blink and Bisil is gone! It was just a dream; he was never here to begin with.
Bisil falls asleep.
You blink and Nul is gone! It was just a dream; he was never here to begin with.
Nul falls asleep.
A rakshasa warrior falls asleep.
You blink and an air elemental is gone! It was just a dream; it was never here to begin with.
An air elemental falls asleep.
You blink and an air elemental is gone! It was just a dream; it was never here to begin with.
An air elemental falls asleep.
You blink and an air elemental is gone! It was just a dream; it was never here to begin with.
An air elemental falls asleep.
You blink and a skeleton of a large camel is gone! It was just a dream; he was never here to begin with.
A skeleton of a large camel falls asleep.

< 493h/493H 187v/187V Pos: standing >
A skeleton of a large camel slumps to the ground.

< 493h/493H 187v/187V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel is stretched out, sound asleep.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*A rakshasa warrior stands, apparently asleep.(Red Aura)
*Nul Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
A poor commoner stands here, trying to earn a living.

< 493h/493H 187v/187V Pos: standing >
You purge 'dream travel' from your thoughts.

< 493h/493H 187v/187V Pos: standing >
You sit down and relax.

< 493h/493H 187v/187V Pos: sitting >
Nul slumps to the ground.
A skeleton of a large camel awakens.
You are memorizing asphyxiate, which will take about 5 seconds.
Nul awakens.
A rakshasa warrior awakens.

< 493h/493H 187v/187V Pos: sitting >
Nul clambers to his feet.

< 493h/493H 187v/187V Pos: sitting >
A skeleton of a large camel clambers to his feet.

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
A rakshasa warrior nods.

< 493h/493H 187v/187V Pos: sitting >

< 493h/493H 187v/187V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 493h/493H 187v/187V Pos: sitting >
You clamber to your feet.

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W
A wealthy young woman stands here, content to display her fineries.
A skeleton of a large camel enters from the north.

< 493h/493H 186v/187V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
A rakshasa warrior who is close by to your north.
Nul who is close by to your north.
Bisil who is close by to your north.
A poor male commoner who is close by to your north.
A dirty young girl who is not far off to your west.
A poor female commoner who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
A Ceothian guard who is in the distance to your west.

< 493h/493H 186v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: The Entrance to the Stables of Ceothia
</map>

<map>
Zone: Ceothia.
Room: The Entrance to the Stables of Ceothia
</map>
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*An air elemental stands, apparently asleep. (Minion) 
*A rakshasa warrior is standing here, busy with his own matters.(Red Aura)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
A poor commoner stands here, trying to earn a living.
A skeleton of a large camel enters from the south.

< 493h/493H 185v/187V Pos: standing >

< 493h/493H 185v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >
Bisil awakens.

< 493h/493H 187v/187V Pos: standing >
Nul starts following you.

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >
I see no person by that name here!

< 493h/493H 187v/187V Pos: standing >
Bisil gives an order to his followers.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 493h/493H 187v/187V Pos: standing >
I see no person by that name here!

< 493h/493H 187v/187V Pos: standing >
Bisil gives an order to his followers.

< 493h/493H 187v/187V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 493h/493H 187v/187V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A rakshasa warrior is standing here, busy with his own matters.(Red Aura)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.

< 493h/493H 187v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W
A wealthy young woman stands here, content to display her fineries.
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 493h/493H 186v/187V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
A Ceothian guard who is rather far off to your west.

< 493h/493H 186v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -E -W
Nul enters from the east.
A skeleton of a large camel enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 493h/493H 185v/187V Pos: standing >

< 493h/493H 185v/187V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
A Ceothian guard who is a brief walk away to your west.

< 493h/493H 185v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: Inside the Gates of Ceothia
</map>

<map>
Zone: Ceothia.
Room: Inside the Gates of Ceothia
</map>
Inside the Gates of Ceothia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
Nul enters from the east.
A skeleton of a large camel enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 493h/493H 186v/187V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
A wealthy woman who is not far off to your east.
A dirty young girl who is close by to your south.
A poor female commoner who is close by to your south.
A Ceothian guard who is not far off to your west.

< 493h/493H 186v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: Before the Gates of Ceothia
</map>

<map>
Zone: Ceothia.
Room: Before the Gates of Ceothia
</map>
Before the Gates of Ceothia
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A dirty young girl stands here, trying to immitate passers-by.
A poor female commoner stands here, trying to find the money for food.
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 493h/493H 185v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Paved Road Nearing the Town of Ceothia
</map>
A Paved Road Nearing the Town of Ceothia
Obvious exits: -N -S
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 493h/493H 184v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -N -E
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 493h/493H 183v/187V Pos: standing >

< 493h/493H 184v/187V Pos: standing >
You quickly scan the area.
A dirty young girl who is not far off to your north.
A poor female commoner who is not far off to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
A well dressed young boy who is in the distance to your north.
An elite Ceothian guard who is in the distance to your north.

< 493h/493H 185v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -S -W
Nul enters from the west.
A skeleton of a large camel enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 493h/493H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 186v/187V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your south.
The wraith of Grif who is not far off to your south.
The wraith of a poor male commoner who is not far off to your south.
The wraith of a lowly peasant who is not far off to your south.
Drun who is not far off to your south.

< 493h/493H 186v/187V Pos: standing >

< 493h/493H 186v/187V Pos: standing >

<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -N -S
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 493h/493H 185v/187V Pos: standing >
 M^^^M  
 **@M.  
 ..**^  
A Dense Forest Overgrown with Plantlife
Obvious exits: -N -E -S -W
A Grey Elf (medium)  The Empire stands here, fighting Drun. (Casting) 
The wraith of Grif stands here. (minion)  (casting) (Red Aura)
The wraith of a poor male commoner stands here. (minion)  (casting) (Red Aura)
The wraith of a lowly peasant stands here. (minion)  (casting) (Red Aura)
Drun Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Nul enters from the north.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
A rakshasa warrior snaps into visibility.
A rakshasa warrior places a masters rapier in the back of a Grey Elf, resulting in some strange noises and some blood.

< 493h/493H 184v/187V Pos: standing >
The wraith of Grif completes its spell...
The wraith of Grif utters the words 'bigbys clenched fist'
The wraith of Grif's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a poor male commoner completes its spell...
The wraith of a poor male commoner utters the words 'buoblg qrunsoqpze yugh'
The wraith of a poor male commoner's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a lowly peasant completes its spell...
The wraith of a lowly peasant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lowly peasant's fist beats the life out of a Grey Elf, blood pours from his body!
A rakshasa warrior's impressive pierce strikes a Grey Elf very hard.
A rakshasa warrior's impressive slash strikes a Grey Elf very hard.
A Grey Elf dodges a rakshasa warrior's attack.
A Grey Elf dodges a rakshasa warrior's attack.
A Grey Elf dodges a rakshasa warrior's attack.
 M^^^M  
 **@M.  
 ..**^  

< 493h/493H 184v/187V Pos: standing >
 M^^MM  
 **@..  
 ..**^  
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental is burned severely as it hits a Grey Elf!
An air elemental's mass slams into a Grey Elf, knocking him to the ground!
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 493h/493H 186v/187V Pos: standing >
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental snaps into visibility.
An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!
An air elemental's decent crush strikes a Grey Elf.
A Grey Elf's spell flows around an air elemental, leaving it unharmed!

< 493h/493H 187v/187V Pos: standing >
A Grey Elf continues preparing his spell from the ground...
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf causes the earth to rise up in the shape of a fist!

< 493h/493H 187v/187V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 493h/493H 187v/187V Pos: standing >
The wraith of Grif fades from your mortal viewing...
The wraith of a poor male commoner fades from your mortal viewing...
The wraith of a lowly peasant fades from your mortal viewing...
Drun attempts to flee.
Drun leaves south.
The wraith of a lowly peasant leaves south.
The wraith of a poor male commoner leaves south.
The wraith of Grif leaves south.

< 493h/493H 187v/187V Pos: standing >
 M^^MM  
 **@..  
 ..P*^  

< 493h/493H 187v/187V Pos: standing >
An air elemental misses a Grey Elf.
An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!

< 493h/493H 187v/187V Pos: standing >

< 493h/493H 187v/187V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving him unharmed!

< 493h/493H 187v/187V Pos: standing >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 493h/493H 187v/187V Pos: standing >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 493h/493H 187v/187V Pos: standing >
A rakshasa warrior's slash hits a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.