The death of [28 Summoner] Keltog (Kobold)

in On Commerce Way

from the perspective of [39 Forest Druid] Qued The Empire (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a braided elfskin headband [superior] (magic) (humming) [84%]
<worn on eyes>       a worn pair of sandstorm goggles [89%]
<worn in ear>        a butterfly earring [poor] (magic) (glowing) (illuminating)
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing) (illuminating)
<worn around neck>   a druidic necklace of fish scales [83%]
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [59%]
<worn on horse body> a saddle made of leather and iron
<worn about body>    a long shadowy mane [superior]
<worn on tail>       a tail of a giant salamander [poor] (magic) [82%]
<worn as quiver>     a silken backsheath of flight (magic) [80%]
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some unearthly gold sleeves from The Valoisian Castle
<held as shield>     the royal shield of Aravne (magic)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [38%]
<worn around wrist>  some lily pads [81%]
<worn on hands>      some skin-wrapped gold mitts from Bloodstone Keep
<worn on finger>     a sun ring [poor] with a strange dark bloodstone (magic) (glowing)
<worn on finger>     a ring of endurance (magic)
<held>               the orb of elemental fire (magic) (glowing)[222h 7m 36s]
<worn on feet>       a set of bloodied horseshoes [superior] (magic)

An insane woman mumbles to herself, with a wild look in her eyes.
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 977h/977H 346v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: woman sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 977h/977H 346v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: woman sta EP: excellent >
 You complete your spell...
[Damage: 19 ] The lightning bolt hits an insane woman with full impact.
An insane woman is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an insane woman.

< 977h/977H 346v/348V Pos: standing >
To the east the street leads to an intersection.
You extend your sights eastward.
On Prison Way
Obvious exits: -N -E -W

< 977h/977H 347v/348V Pos: standing >
On Prison Way
Obvious exits: -N -E -W

< 977h/977H 347v/348V Pos: standing >
To the east the street leads to an intersection.
You extend your sights eastward.
On Prison Way
Obvious exits: -E -S -W
An insane woman mumbles to herself, with a wild look in her eyes.

< 977h/977H 347v/348V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
An insane woman mumbles to herself, with a wild look in her eyes.

< 977h/977H 346v/348V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 977h/977H 346v/348V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 977h/977H 346v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: woman sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 977h/977H 346v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: woman sta EP: excellent >
 You complete your spell...
[Damage: 19 ] The lightning bolt hits an insane woman with full impact.
An insane woman is dead! R.I.P.
You receive your share of experience.
The last gasps of an insane woman cause a sickening chill to run up your spine.

< 977h/977H 346v/348V Pos: standing >
To the east the street leads to an intersection.
You extend your sights eastward.
On Prison Way
Obvious exits: -E -W

< 977h/977H 346v/348V Pos: standing >
You stop regenerating.

< 977h/977H 347v/348V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
On Prison Way
Obvious exits: -E -W

< 977h/977H 347v/348V Pos: standing >
To the east is an intersection.
You extend your sights eastward.
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.

< 977h/977H 347v/348V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 977h/977H 347v/348V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 977h/977H 347v/348V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 977h/977H 347v/348V Pos: standing >
You failed.

< 977h/977H 347v/348V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 977h/977H 348v/348V Pos: standing >

< 977h/977H 348v/348V Pos: standing >

< 977h/977H 348v/348V Pos: standing >

< 977h/977H 348v/348V Pos: standing >

< 977h/977H 348v/348V Pos: standing >
On Prison Way
Obvious exits: -E -W

< 977h/977H 348v/348V Pos: standing >
To the east is an intersection.
You extend your sights eastward.
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.

< 977h/977H 348v/348V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.

< 977h/977H 347v/348V Pos: standing >
You quickly scan the area.
A black gnoll who is close by to your north.
A hooded strongman who is not far off to your north.
An insane woman who is a brief walk away to your north.
A black squirrel who is a brief walk away to your north.
An insane woman who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
A large dog who is in the distance to your north.
A homeless man who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A homeless man who is close by to your south.
A watcher of the keep who is rather far off to your west.
A homeless man who is in the distance to your west.
A guard of the keep who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
You quickly scan the area.
A black gnoll who is close by to your north.
A hooded strongman who is not far off to your north.
An insane woman who is a brief walk away to your north.
A black squirrel who is a brief walk away to your north.
An insane woman who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
A large dog who is in the distance to your north.
A homeless man who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A homeless man who is close by to your south.
A watcher of the keep who is rather far off to your west.
A homeless man who is in the distance to your west.
A guard of the keep who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
You quickly scan the area.
A black gnoll who is close by to your north.
A hooded strongman who is not far off to your north.
An insane woman who is a brief walk away to your north.
A black squirrel who is a brief walk away to your north.
An insane woman who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
A large dog who is in the distance to your north.
A homeless man who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A homeless man who is close by to your south.
A watcher of the keep who is rather far off to your west.
A homeless man who is in the distance to your west.
A guard of the keep who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
A black gnoll is asleep, kneeling.

< 977h/977H 346v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
On Cyloc Street
Obvious exits: -N -S -W
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 346v/348V Pos: standing >

< 977h/977H 346v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 346v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
On Cyloc Street
Obvious exits: -N -S
An insane woman mumbles to herself, with a wild look in her eyes.
A fuzzy black squirrel is sitting here scavenging for some food.
An insane woman stands, apparently asleep.

< 977h/977H 347v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
An insane woman mumbles to herself, with a wild look in her eyes.
A fuzzy black squirrel is sitting here scavenging for some food.
An insane woman stands, apparently asleep.

< 977h/977H 347v/348V Pos: standing >
You start chanting...

< 977h/977H 347v/348V Pos: standing >
You complete your spell...
[Damage: 19 ] The lightning bolt hits an insane woman with full impact.
An insane woman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an insane woman's last actions in this world.

< 977h/977H 347v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
On Cyloc Street
Obvious exits: -N -E -S

< 977h/977H 348v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S

< 977h/977H 347v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
On Cyloc Street
Obvious exits: -N -S
An elderly woman stands here, staring into the past.
A large dog stands here, sniffing the air.

< 977h/977H 347v/348V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 977h/977H 347v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
An elderly woman stands here, staring into the past.
A large dog stands here, sniffing the air.

< 977h/977H 346v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
On Cyloc Street
Obvious exits: -N -S

< 977h/977H 346v/348V Pos: standing >
On Cyloc Street
Obvious exits: -N -S

< 977h/977H 345v/348V Pos: standing >
To the north the street extends.
You extend your sights northward.
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
An elderly man stands here, smack'n his lips.
A small sparrow is hopping about the ground here.
A drunken regal man is swaying here, awaiting the slave auctions.

< 977h/977H 346v/348V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
An elderly man stands here, smack'n his lips.
A small sparrow is hopping about the ground here.
A drunken regal man is swaying here, awaiting the slave auctions.

< 977h/977H 346v/348V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A dark priest who is not far off to your north.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
The baron's daughter who is not far off to your east.
A black crow who is not far off to your east.
An insane woman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
The BloodCrow leader who is rather far off to your east.
A Bloodstone holyman who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elderly woman who is not far off to your south.
A large dog who is not far off to your south.
A black squirrel who is rather far off to your south.
An insane woman who is rather far off to your south.
A hooded strongman who is in the distance to your south.
The skeleton of a rotten corpse who is rather far off to your west.
An apprentice of the high mage who is rather far off to your west.
Gilden who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A dark priest who is not far off to your north.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
The baron's daughter who is not far off to your east.
A black crow who is not far off to your east.
An insane woman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
The BloodCrow leader who is rather far off to your east.
A Bloodstone holyman who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elderly woman who is not far off to your south.
A large dog who is not far off to your south.
A black squirrel who is rather far off to your south.
An insane woman who is rather far off to your south.
A hooded strongman who is in the distance to your south.
The skeleton of a rotten corpse who is rather far off to your west.
An apprentice of the high mage who is rather far off to your west.
Gilden who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A dark priest who is not far off to your north.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
The baron's daughter who is not far off to your east.
A black crow who is not far off to your east.
An insane woman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
A bloodcrow member who is rather far off to your east.
The BloodCrow leader who is rather far off to your east.
A Bloodstone holyman who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elderly woman who is not far off to your south.
A large dog who is not far off to your south.
A black squirrel who is rather far off to your south.
An insane woman who is rather far off to your south.
A hooded strongman who is in the distance to your south.
The skeleton of a rotten corpse who is rather far off to your west.
An apprentice of the high mage who is rather far off to your west.
Gilden who is in the distance to your west.

< 977h/977H 347v/348V Pos: standing >
To the west are some buildings.
You extend your sights westward.
On Mina Street
Obvious exits: -N -E -W

< 977h/977H 348v/348V Pos: standing >
On Mina Street
Obvious exits: -N -E -W

< 977h/977H 347v/348V Pos: standing >
On Mina Street
Obvious exits: -E -S -W

< 977h/977H 346v/348V Pos: standing >
To the south an alley leads.
You extend your sights southward.
In The Alley of the Raven
Obvious exits: -N -S

< 977h/977H 346v/348V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S

< 977h/977H 346v/348V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S -W
A homeless man is here, longing for better times.

< 977h/977H 345v/348V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your south.
A sparrow who is close by to your west.
A noble lady who is close by to your west.
A squire of the keep who is close by to your west.
A watcher of the keep who is close by to your west.
A wino who is not far off to your west.
A noble lady who is not far off to your west.
A Bloodstone holyman who is not far off to your west.
A guard of the keep who is a brief walk away to your west.
Cerrio, the bartender who is a brief walk away to your west.

< 977h/977H 346v/348V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your south.
A sparrow who is close by to your west.
A noble lady who is close by to your west.
A squire of the keep who is close by to your west.
A watcher of the keep who is close by to your west.
A wino who is not far off to your west.
A noble lady who is not far off to your west.
A Bloodstone holyman who is not far off to your west.
A guard of the keep who is a brief walk away to your west.
Cerrio, the bartender who is a brief walk away to your west.

< 977h/977H 346v/348V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your south.
A sparrow who is close by to your west.
A noble lady who is close by to your west.
A squire of the keep who is close by to your west.
A watcher of the keep who is close by to your west.
A wino who is not far off to your west.
A noble lady who is not far off to your west.
A Bloodstone holyman who is not far off to your west.
A guard of the keep who is a brief walk away to your west.
Cerrio, the bartender who is a brief walk away to your west.

< 977h/977H 346v/348V Pos: standing >
In The Alley of the Raven
Obvious exits: -N -S

< 977h/977H 346v/348V Pos: standing >
On Mina Street
Obvious exits: -E -S -W

< 977h/977H 345v/348V Pos: standing >
On Mina Street
Obvious exits: -N -E -W

< 977h/977H 344v/348V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
An elderly man stands here, smack'n his lips.
A small sparrow is hopping about the ground here.
A drunken regal man is swaying here, awaiting the slave auctions.

< 977h/977H 344v/348V Pos: standing >
On Mina Street
Obvious exits: -E -W

< 977h/977H 343v/348V Pos: standing >
On Mina Street
Obvious exits: -E -W
An elite bodyguard stands here, protecting his escort.
An elite bodyguard stands here, protecting his escort.
The daughter of the baron is standing here, fanning herself.
A black crow is perched here, squawking insults at you.
An insane woman stands, apparently asleep.
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 342v/348V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 341v/348V Pos: standing >
In a Citizen's Dwelling
Obvious exits: -W
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
A holyman dressed in black robes stands here.
A citizen of Bloodstone is stretched out, sound asleep.
A citizen of Bloodstone is stretched out, sound asleep.

< 977h/977H 341v/348V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 341v/348V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
The keep's majestrate is standing here, peering about at the nearby crowds.

< 977h/977H 341v/348V Pos: standing >
On Commerce Way
Obvious exits: -N -S

< 977h/977H 340v/348V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S
(Q)The high mage of Bloodstone is standing here, contemplating something.
The zombie of a rotten corpse stands here.
An apprentice of the high mage is standing here, serving his master.

< 977h/977H 339v/348V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
A corpse is here.
A cute wild rabbit is sitting here looking for a meal.
A guard of the Bloodstone keep stands here looking alert.
A salesman is standing here, practicing his pitch.
A peddler of the Keep is sitting here displaying his wares.

< 977h/977H 340v/348V Pos: standing >
In the Commerce District
Obvious exits: -N -W

< 977h/977H 339v/348V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
A corpse is here.
A cute wild rabbit is sitting here looking for a meal.
A guard of the Bloodstone keep stands here looking alert.
A salesman is standing here, practicing his pitch.
A peddler of the Keep is sitting here displaying his wares.

< 977h/977H 340v/348V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S -W
A black crow is perched here, squawking insults at you.
A servant of the keep's baron is here tending official business.

< 977h/977H 339v/348V Pos: standing >
To the east is the commerce district.
You extend your sights eastward.
The Inn of Clowns
Obvious exits: -W
A Kobold (small) stands, floating here. (Non-Fraggable)
A hooded executioner stands here practicing his axe swing.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion) 
Stephan looks at you contently.

< 977h/977H 339v/348V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
A corpse is here.
A cute wild rabbit is sitting here looking for a meal.
A guard of the Bloodstone keep stands here looking alert.
A salesman is standing here, practicing his pitch.
A peddler of the Keep is sitting here displaying his wares.

< 977h/977H 340v/348V Pos: standing >
A wild rabbit leaves east.

< 977h/977H 340v/348V Pos: standing >
The winds of time have reclaimed a corpse.
A corpse crumbles to dust and blows away.

< 977h/977H 344v/348V Pos: standing >
A Kobold enters from the south.
A lesser conjured being enters from the south.

< 977h/977H 346v/348V Pos: standing >
You start chanting...

< 977h/977H 348v/348V Pos: standing >
A Kobold leaves west.
A lesser conjured being leaves west.

< 977h/977H 348v/348V Pos: standing >
You complete your spell...
[Damage: 54 ] The lightning bolt hits a Kobold with full impact.

< 977h/977H 348v/348V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S

< 977h/977H 347v/348V Pos: standing >
Alas, you cannot go that way. . . .

< 977h/977H 347v/348V Pos: standing >
On Commerce Way
Obvious exits: -N -S
(Q)The high mage of Bloodstone is standing here, contemplating something.
A being formed from crystalized magic awaits orders from their master. (minion) 
A Kobold (small) stands, floating here. (Non-Fraggable)
The zombie of a rotten corpse stands here.
An apprentice of the high mage is standing here, serving his master.

< 977h/977H 346v/348V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
The keep's majestrate is standing here, peering about at the nearby crowds.

< 977h/977H 345v/348V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A hooded strongman is standing here, keeping the public at bay.

< 977h/977H 344v/348V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
The keep's majestrate is standing here, peering about at the nearby crowds.

< 977h/977H 343v/348V Pos: standing >
You failed.

< 977h/977H 344v/348V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
On Commerce Way
Obvious exits: -N -S
(Q)The high mage of Bloodstone is standing here, contemplating something.
A being formed from crystalized magic awaits orders from their master. (minion) 
A Kobold (small) stands, floating here. (Non-Fraggable)
The zombie of a rotten corpse stands here.
An apprentice of the high mage is standing here, serving his master.

< 977h/977H 344v/348V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 977h/977H 344v/348V Pos: standing >
You complete your spell...
[Damage: 53 ] The lightning bolt hits a Kobold with full impact.
A Kobold misses you.

< 977h/977H 345v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 977h/977H 345v/348V Pos: standing >
< T: Qued TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You complete your spell...
[Damage: 63 ] The lightning bolt hits a Kobold with full impact.
A Kobold's quill exploded spreading charges of electrical energy!
A lesser conjured being stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.